settings

package
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Published: Jul 16, 2024 License: Apache-2.0 Imports: 11 Imported by: 13

Documentation

Overview

Package settings implements storage for infrequently changing global settings.

Settings are represented as (key, value) pairs, where value is JSON serializable struct. Settings are cached internally in the process memory to avoid hitting the storage all the time.

Index

Constants

This section is empty.

Variables

View Source
var (
	// ErrNoSettings can be returned by Get and Set on fatal errors.
	ErrNoSettings = errors.New("settings: settings are not available")

	// ErrBadType is returned if Get(...) receives unexpected type.
	ErrBadType = errors.New("settings: bad type")
)

Functions

func Get

func Get(c context.Context, key string, value interface{}) error

Get returns setting value (possibly cached) for the given key.

It will be deserialized into the supplied value. Caller is responsible to pass correct type here. If the setting is not set or the context doesn't have settings implementation in it, returns ErrNoSettings.

func GetUncached

func GetUncached(c context.Context, key string, value interface{}) error

GetUncached is like Get, by always fetches settings from the storage.

Do not use GetUncached in performance critical parts, it is much heavier than Get.

func Set

func Set(c context.Context, key string, value interface{}, who, why string) error

Set overwrites a setting value for the given key.

New settings will apply only when existing in-memory cache expires. In particular, Get() right after Set() may still return old value.

Returns ErrNoSettings if context doesn't have Settings implementation.

func SetIfChanged

func SetIfChanged(c context.Context, key string, value interface{}, who, why string) error

SetIfChanged is like Set, but fetches an existing value and compares it to a new one before changing it.

Avoids generating new revisions of settings if no changes are actually made. Also logs who is making the change.

Returns ErrNoSettings if context doesn't have Settings implementation.

func Use

Use injects Settings into the context to be used by Get and Set.

Types

type Bundle

type Bundle struct {
	Values map[string]*json.RawMessage // immutable
	// contains filtered or unexported fields
}

Bundle contains all latest settings.

type EventualConsistentStorage

type EventualConsistentStorage interface {
	Storage

	// GetConsistencyTime returns "last modification time" + "expiration period".
	//
	// It indicates moment in time when last setting change is fully propagated to
	// all instances.
	//
	// Returns zero time if there are no settings stored.
	GetConsistencyTime(c context.Context) (time.Time, error)
}

EventualConsistentStorage is Storage where settings changes take effect not immediately but by some predefined moment in the future.

type MemoryStorage

type MemoryStorage struct {
	Expiration time.Duration // default expiration time of in-memory cache
	// contains filtered or unexported fields
}

MemoryStorage implements Storage interface, using memory as a backend. Useful in unit tests.

func (*MemoryStorage) FetchAllSettings

func (m *MemoryStorage) FetchAllSettings(c context.Context) (*Bundle, time.Duration, error)

FetchAllSettings fetches all latest settings at once.

func (*MemoryStorage) UpdateSetting

func (m *MemoryStorage) UpdateSetting(c context.Context, key string, value json.RawMessage, who, why string) error

UpdateSetting updates a setting at the given key.

type Settings

type Settings struct {
	// contains filtered or unexported fields
}

Settings represent process global cache of all settings. Exact same instance of Settings should be injected into the context used by request handlers.

func GetSettings

func GetSettings(c context.Context) *Settings

GetSettings grabs Settings from the context if it's there.

func New

func New(storage Storage) *Settings

New creates new Settings object that uses given Storage to fetch and save settings.

func (*Settings) Get

func (s *Settings) Get(c context.Context, key string, value interface{}) error

Get returns setting value (possibly cached) for the given key.

It will be deserialized into the supplied value. Caller is responsible to pass correct type and pass same type to all calls. If the setting is not set returns ErrNoSettings.

func (*Settings) GetStorage

func (s *Settings) GetStorage() Storage

GetStorage returns underlying Storage instance.

func (*Settings) GetUncached

func (s *Settings) GetUncached(c context.Context, key string, value interface{}) error

GetUncached is like Get, by always fetches settings from the storage.

Do not use GetUncached in performance critical parts, it is much heavier than Get.

func (*Settings) Set

func (s *Settings) Set(c context.Context, key string, value interface{}, who, why string) error

Set changes a setting value for the given key.

New settings will apply only when existing in-memory cache expires. In particular, Get() right after Set() may still return old value.

func (*Settings) SetIfChanged

func (s *Settings) SetIfChanged(c context.Context, key string, value interface{}, who, why string) error

SetIfChanged is like Set, but fetches an existing value and compares it to a new one before changing it.

Avoids generating new revisions of settings if no changes are actually made. Also logs who is making the change.

type Storage

type Storage interface {
	// FetchAllSettings fetches all latest settings at once.
	//
	// Returns the settings and the duration they should be cached for by default.
	FetchAllSettings(c context.Context) (*Bundle, time.Duration, error)

	// UpdateSetting updates a setting at the given key.
	UpdateSetting(c context.Context, key string, value json.RawMessage, who, why string) error
}

Storage knows how to fetch settings from permanent storage and mutate them there. Methods of Storage can be called concurrently.

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