Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type BurstOfShots ¶
type BurstOfShots struct {
// contains filtered or unexported fields
}
func (*BurstOfShots) AddBullets ¶
func (b *BurstOfShots) AddBullets(weaponSlot int, bullets []*bullet.Bullet)
func (*BurstOfShots) ChangePos ¶
func (b *BurstOfShots) ChangePos(weaponSlot, newPos int)
func (*BurstOfShots) Clear ¶
func (b *BurstOfShots) Clear()
func (*BurstOfShots) GetBullets ¶
func (b *BurstOfShots) GetBullets(weaponSlot int) ([]*bullet.Bullet, int)
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