Documentation ¶
Index ¶
- func GetRecycleItems(recycleItems *map[string]map[int]*RecycleItem, client *player.Player, ...) ([]*inventory.Slot, []*inventory.Slot)
- func OutBase(user *player.Player) error
- func ParseItems(itemsPool *[]*inventory.Slot, percent int, resourcer Resourcer, countItems int)
- func Recycle(user *player.Player, recycleItems *map[string]map[int]*RecycleItem, ...) error
- type RecycleItem
- type Resourcer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetRecycleItems ¶
func ParseItems ¶
Types ¶
type RecycleItem ¶
type Resourcer ¶
type Resourcer interface { GetEnrichedThorium() int GetIron() int GetCopper() int GetTitanium() int GetSilicon() int GetPlastic() int GetSteel() int GetWire() int GetElectronics() int GetWires() int GetGear() int GetTitaniumPlate() int GetBatteries() int GetArmorItems() int }
я хз как еще это нормально назвать)
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