Documentation ¶
Index ¶
- func AmmoType() map[int]ammo.Ammo
- func BlueprintsType() map[int]blueprints.Blueprint
- func BodiesType() map[int]detail.Body
- func BodySlots(body *detail.Body)
- func BodyThoriumSlots(body *detail.Body)
- func Boxes() map[int]box.Box
- func DetailType() map[int]resource.CraftDetail
- func Dialogs() map[int]dialog.Dialog
- func EffectsEquip(equipType *equip.Equip)
- func EquipsType() map[int]equip.Equip
- func RecycledResourceType() map[int]resource.RecycledResource
- func ReservoirMapType() map[int]resource.Map
- func ResourceType() map[int]resource.Resource
- func Skills() map[int]skill.Skill
- func TrashItems() map[int]trashItem.TrashItem
- func WeaponsType() map[int]detail.Weapon
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BlueprintsType ¶
func BlueprintsType() map[int]blueprints.Blueprint
func BodiesType ¶
func BodyThoriumSlots ¶
func DetailType ¶
func DetailType() map[int]resource.CraftDetail
func EffectsEquip ¶
func EquipsType ¶
func RecycledResourceType ¶
func RecycledResourceType() map[int]resource.RecycledResource
func ReservoirMapType ¶
func ResourceType ¶
func TrashItems ¶
func WeaponsType ¶
Types ¶
This section is empty.
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