Documentation ¶
Index ¶
- func BodyEquip(ship *unit.Unit)
- func ParseTypeSlot(equipping map[int]*detail.BodyEquipSlot, idEquip int, slot int, ...)
- func SquadInventory(unitID int) *inv.Inventory
- func SquadMatherShip(squadID int) (ship *unit.Unit)
- func SquadThorium(ship *unit.Unit, squadID int)
- func SquadUnits(squadID int, slot int) *unit.Unit
- func UserSquads(userID int) (squads []*squad.Squad, err error)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func ParseTypeSlot ¶
func SquadInventory ¶
func SquadMatherShip ¶
func SquadThorium ¶
Types ¶
This section is empty.
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