simplepath

package
v0.0.0-...-3a1fdf7 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Dec 7, 2022 License: Apache-2.0, Apache-2.0 Imports: 5 Imported by: 0

Documentation

Overview

Package simplepath provides an implementation of paths. Finder that performs a breadth first search for paths against an orderbook.

The core algorithm works as follows:

  1. `search` object contains a queue of currently extended paths. Queue is initialized with a single-asset path containing destination asset. Paths are linked lists, head of the path is a newly extended source asset, tail of the path is always the destination asset.
  2. Every iteration of search does the following: - pops a path from the queue, - checks if the path starts with a source asset, if it does, it appends the path to results, - finds all assets connected to the head of the current path and prepends the path, calculating the current cost.

Algorithm ends when there is no more paths to extend (len(queue) = 0) or `maxResults` has been reached.

The actual calculation of the cost is happening in `pathNode.Cost()` method. There are a couple of important things to note: 1. We are given `DestinationAmount` and the destination asset is the tail of the list. So we need to start from the end of the path and continue to the front. 2. Because we are going from the tail to the head of the path, given the path A -> B -> C. we are interested in finding:

  • amount of B needed to buy `DestinationAmount` of C,
  • amount of A needed to by above amount of B.

3. Finally, the actual path payment will sell A, buy B, sell B, buy C. So we need to check the following orderbooks:

  • sell C, buy B (the user will sell B, buy C),
  • sell B, buy A (the user will sell A, buy B).

The algorithm works as follows:

  1. Because the head of the path is source account, we build a stack of assets to reverse that order.
  2. We start with the last asset (pop the stack), calculate it's cost (if not cached) and continue towards the source asset (bottom of the stack).
  3. We return the final cost.

Index

Constants

View Source
const (

	// MaxInMemoryPathLength is the maximum path length which can be queried by the InMemoryFinder
	MaxInMemoryPathLength = 5
)

Variables

View Source
var (
	// ErrEmptyInMemoryOrderBook indicates that the in memory order book is not yet populated
	ErrEmptyInMemoryOrderBook = errors.New("Empty orderbook")
)

Functions

This section is empty.

Types

type InMemoryFinder

type InMemoryFinder struct {
	// contains filtered or unexported fields
}

InMemoryFinder is an implementation of the path finding interface using the in memory orderbook

func NewInMemoryFinder

func NewInMemoryFinder(graph *orderbook.OrderBookGraph, includePools bool) InMemoryFinder

NewInMemoryFinder constructs a new InMemoryFinder instance

func (InMemoryFinder) Find

func (finder InMemoryFinder) Find(ctx context.Context, q paths.Query, maxLength uint) ([]paths.Path, uint32, error)

Find implements the path payments finder interface

func (InMemoryFinder) FindFixedPaths

func (finder InMemoryFinder) FindFixedPaths(
	ctx context.Context,
	sourceAsset xdr.Asset,
	amountToSpend xdr.Int64,
	destinationAssets []xdr.Asset,
	maxLength uint,
) ([]paths.Path, uint32, error)

FindFixedPaths returns a list of payment paths where the source and destination assets are fixed. All returned payment paths will start by spending `amountToSpend` of `sourceAsset` and will end with some positive balance of `destinationAsset`. `sourceAccountID` is optional. if `sourceAccountID` is provided then no offers created by `sourceAccountID` will be considered when evaluating payment paths

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL