Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ChangedSlots ¶ added in v1.18.1
type EventsListener ¶
type Inventory ¶
type Inventory struct {
Slots [46]Slot
}
func (*Inventory) Armor ¶
Armor returns to the armor section of the Inventory. The length is 4, which are head, chest, legs and feet.
func (*Inventory) CraftingInput ¶
func (*Inventory) CraftingOutput ¶
type Manager ¶
type Manager struct { Screens map[int]Container Inventory Inventory Cursor Slot // contains filtered or unexported fields }
func NewManager ¶
func NewManager(c *bot.Client, e EventsListener) *Manager
func (*Manager) ContainerClick ¶ added in v1.18.1
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