Documentation ¶
Index ¶
- Constants
- Variables
- func ACLPolicyListHash(policies []*ACLPolicy) string
- func AllocName(job, group string, idx uint) string
- func Bridge(a, b io.ReadWriteCloser)
- func CompareMigrateToken(allocID, nodeSecretID, otherMigrateToken string) bool
- func CompileACLObject(cache *lru.TwoQueueCache, policies []*ACLPolicy) (*acl.ACL, error)
- func CronParseNext(e *cronexpr.Expression, fromTime time.Time, spec string) (t time.Time, err error)
- func Decode(buf []byte, out interface{}) error
- func DenormalizeAllocationJobs(job *Job, allocs []*Allocation)
- func DeploymentStatusDescriptionNoRollbackTarget(baseDescription string) string
- func DeploymentStatusDescriptionRollback(baseDescription string, jobVersion uint64) string
- func DeploymentStatusDescriptionRollbackNoop(baseDescription string, jobVersion uint64) string
- func DevicesEquals(d1, d2 []*NodeDeviceResource) bool
- func DispatchedID(templateID string, t time.Time) string
- func Encode(t MessageType, msg interface{}) ([]byte, error)
- func GenerateMigrateToken(allocID, nodeSecretID string) (string, error)
- func IsErrNoLeader(err error) bool
- func IsErrNoNodeConn(err error) bool
- func IsErrNoRegionPath(err error) bool
- func IsErrNodeLacksRpc(err error) bool
- func IsErrPermissionDenied(err error) bool
- func IsErrTokenNotFound(err error) bool
- func IsErrUnknownAllocation(err error) bool
- func IsErrUnknownDeployment(err error) bool
- func IsErrUnknownEvaluation(err error) bool
- func IsErrUnknownJob(err error) bool
- func IsErrUnknownMethod(err error) bool
- func IsErrUnknownNode(err error) bool
- func IsErrUnknownNomadVersion(err error) bool
- func IsRecoverable(e error) bool
- func IsServerSide(e error) bool
- func IsUniqueNamespace(key string) bool
- func MergeMultierrorWarnings(warnings ...error) string
- func NewErrUnknownAllocation(allocID string) error
- func NewErrUnknownDeployment(deploymentID string) error
- func NewErrUnknownEvaluation(evaluationID string) error
- func NewErrUnknownJob(jobID string) error
- func NewErrUnknownNode(nodeID string) error
- func NewRecoverableError(e error, recoverable bool) error
- func NewWrappedServerError(e error) error
- func ParsePortRanges(spec string) ([]uint64, error)
- func PathEscapesAllocDir(prefix, path string) (bool, error)
- func ScoreFit(node *Node, util *ComparableResources) float64
- func ShouldDrainNode(status string) bool
- func UniqueNamespace(key string) string
- func ValidNodeStatus(status string) bool
- func VaultPoliciesSet(policies map[string]map[string]*Vault) []string
- func WrapRecoverable(msg string, err error) error
- type ACLPolicy
- type ACLPolicyDeleteRequest
- type ACLPolicyListRequest
- type ACLPolicyListResponse
- type ACLPolicyListStub
- type ACLPolicySetRequest
- type ACLPolicySetResponse
- type ACLPolicySpecificRequest
- type ACLPolicyUpsertRequest
- type ACLToken
- type ACLTokenBootstrapRequest
- type ACLTokenDeleteRequest
- type ACLTokenListRequest
- type ACLTokenListResponse
- type ACLTokenListStub
- type ACLTokenSetRequest
- type ACLTokenSetResponse
- type ACLTokenSpecificRequest
- type ACLTokenUpsertRequest
- type ACLTokenUpsertResponse
- type Affinity
- type AllocDeploymentStatus
- type AllocListRequest
- type AllocListResponse
- type AllocListStub
- type AllocMetric
- func (a *AllocMetric) Copy() *AllocMetric
- func (a *AllocMetric) EvaluateNode()
- func (a *AllocMetric) ExhaustQuota(dimensions []string)
- func (a *AllocMetric) ExhaustedNode(node *Node, dimension string)
- func (a *AllocMetric) FilterNode(node *Node, constraint string)
- func (a *AllocMetric) PopulateScoreMetaData()
- func (a *AllocMetric) ScoreNode(node *Node, name string, score float64)
- type AllocSpecificRequest
- type AllocUpdateDesiredTransitionRequest
- type AllocUpdateRequest
- type AllocatedCpuResources
- type AllocatedDeviceResource
- type AllocatedDevices
- type AllocatedMemoryResources
- type AllocatedResources
- type AllocatedSharedResources
- type AllocatedTaskResources
- func (a *AllocatedTaskResources) Add(delta *AllocatedTaskResources)
- func (a *AllocatedTaskResources) Comparable() *ComparableResources
- func (a *AllocatedTaskResources) Copy() *AllocatedTaskResources
- func (a *AllocatedTaskResources) NetIndex(n *NetworkResource) int
- func (a *AllocatedTaskResources) Subtract(delta *AllocatedTaskResources)
- type Allocation
- func (a *Allocation) ClientTerminalStatus() bool
- func (a *Allocation) ComparableResources() *ComparableResources
- func (a *Allocation) Copy() *Allocation
- func (a *Allocation) CopySkipJob() *Allocation
- func (a *Allocation) Index() uint
- func (a *Allocation) LastEventTime() time.Time
- func (a *Allocation) LookupTask(name string) *Task
- func (a *Allocation) NextDelay() time.Duration
- func (a *Allocation) NextRescheduleTime() (time.Time, bool)
- func (a *Allocation) RanSuccessfully() bool
- func (a *Allocation) RescheduleEligible(reschedulePolicy *ReschedulePolicy, failTime time.Time) bool
- func (a *Allocation) ReschedulePolicy() *ReschedulePolicy
- func (a *Allocation) ServerTerminalStatus() bool
- func (a *Allocation) SetEventDisplayMessages()
- func (a *Allocation) ShouldMigrate() bool
- func (a *Allocation) ShouldReschedule(reschedulePolicy *ReschedulePolicy, failTime time.Time) bool
- func (a *Allocation) Stub() *AllocListStub
- func (a *Allocation) TerminalStatus() bool
- func (a *Allocation) Terminated() bool
- type AllocsGetRequest
- type AllocsGetResponse
- type ApplyDeploymentAllocHealthRequest
- type ApplyDeploymentPromoteRequest
- type ApplyPlanResultsRequest
- type AutopilotConfig
- type AutopilotSetConfigRequest
- type BatchFuture
- type BatchNodeUpdateDrainRequest
- type Bitmap
- func (b Bitmap) Check(idx uint) bool
- func (b Bitmap) Clear()
- func (x *Bitmap) CodecDecodeSelf(d *codec1978.Decoder)
- func (x Bitmap) CodecEncodeSelf(e *codec1978.Encoder)
- func (b Bitmap) Copy() (Bitmap, error)
- func (b Bitmap) IndexesInRange(set bool, from, to uint) []int
- func (b Bitmap) Set(idx uint)
- func (b Bitmap) Size() uint
- func (b Bitmap) Unset(idx uint)
- type CheckRestart
- type ComparableResources
- func (c *ComparableResources) Add(delta *ComparableResources)
- func (c *ComparableResources) Copy() *ComparableResources
- func (c *ComparableResources) NetIndex(n *NetworkResource) int
- func (c *ComparableResources) Subtract(delta *ComparableResources)
- func (c *ComparableResources) Superset(other *ComparableResources) (bool, string)
- type Constraint
- type Context
- type Deployment
- type DeploymentAllocHealthRequest
- type DeploymentDeleteRequest
- type DeploymentFailRequest
- type DeploymentListRequest
- type DeploymentListResponse
- type DeploymentPauseRequest
- type DeploymentPromoteRequest
- type DeploymentSpecificRequest
- type DeploymentState
- type DeploymentStatusUpdate
- type DeploymentStatusUpdateRequest
- type DeploymentUpdateResponse
- type DeriveVaultTokenRequest
- type DeriveVaultTokenResponse
- type DesiredTransition
- type DesiredUpdates
- type DeviceAccounter
- type DeviceAccounterInstance
- type DeviceIdTuple
- type DiffType
- type DispatchPayloadConfig
- type DrainSpec
- type DrainStrategy
- type DrainUpdate
- type DriverInfo
- type EmitNodeEventsRequest
- type EmitNodeEventsResponse
- type EphemeralDisk
- type EvalAckRequest
- type EvalAllocationsResponse
- type EvalDeleteRequest
- type EvalDequeueRequest
- type EvalDequeueResponse
- type EvalListRequest
- type EvalListResponse
- type EvalOptions
- type EvalSpecificRequest
- type EvalUpdateRequest
- type Evaluation
- func (e *Evaluation) Copy() *Evaluation
- func (e *Evaluation) CreateBlockedEval(classEligibility map[string]bool, escaped bool, quotaReached string) *Evaluation
- func (e *Evaluation) CreateFailedFollowUpEval(wait time.Duration) *Evaluation
- func (e *Evaluation) GoString() string
- func (e *Evaluation) MakePlan(j *Job) *Plan
- func (e *Evaluation) NextRollingEval(wait time.Duration) *Evaluation
- func (e *Evaluation) ShouldBlock() bool
- func (e *Evaluation) ShouldEnqueue() bool
- func (e *Evaluation) TerminalStatus() bool
- type FieldDiff
- type FieldDiffs
- type GenericRequest
- type GenericResponse
- type InternalRpcInfo
- type Job
- func (j *Job) Canonicalize() (warnings error)
- func (j *Job) CombinedTaskMeta(groupName, taskName string) map[string]string
- func (j *Job) Copy() *Job
- func (j *Job) Diff(other *Job, contextual bool) (*JobDiff, error)
- func (j *Job) HasUpdateStrategy() bool
- func (j *Job) IsParameterized() bool
- func (j *Job) IsPeriodic() bool
- func (j *Job) IsPeriodicActive() bool
- func (j *Job) LookupTaskGroup(name string) *TaskGroup
- func (j *Job) NamespacedID() *NamespacedID
- func (j *Job) RequiredSignals() map[string]map[string][]string
- func (j *Job) SetSubmitTime()
- func (j *Job) SpecChanged(new *Job) bool
- func (j *Job) Stopped() bool
- func (j *Job) Stub(summary *JobSummary) *JobListStub
- func (j *Job) Validate() error
- func (j *Job) VaultPolicies() map[string]map[string]*Vault
- func (j *Job) Warnings() error
- type JobAllocationsResponse
- type JobBatchDeregisterRequest
- type JobBatchDeregisterResponse
- type JobChildrenSummary
- type JobDeregisterOptions
- type JobDeregisterRequest
- type JobDeregisterResponse
- type JobDiff
- type JobDispatchRequest
- type JobDispatchResponse
- type JobEvaluateRequest
- type JobEvaluationsResponse
- type JobListRequest
- type JobListResponse
- type JobListStub
- type JobPlanRequest
- type JobPlanResponse
- type JobRegisterRequest
- type JobRegisterResponse
- type JobRevertRequest
- type JobSpecificRequest
- type JobStabilityRequest
- type JobStabilityResponse
- type JobSummary
- type JobSummaryRequest
- type JobSummaryResponse
- type JobValidateRequest
- type JobValidateResponse
- type JobVersionsRequest
- type JobVersionsResponse
- type KeyringRequest
- type KeyringResponse
- type LogConfig
- type MessageType
- type MigrateStrategy
- type NamespacedID
- type NetworkIndex
- func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool)
- func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool)
- func (idx *NetworkIndex) AddReservedPortRange(ports string) (collide bool)
- func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error)
- func (x *NetworkIndex) CodecDecodeSelf(d *codec1978.Decoder)
- func (x *NetworkIndex) CodecEncodeSelf(e *codec1978.Encoder)
- func (idx *NetworkIndex) Overcommitted() bool
- func (idx *NetworkIndex) Release()
- func (idx *NetworkIndex) SetNode(node *Node) (collide bool)
- type NetworkResource
- func (n *NetworkResource) Add(delta *NetworkResource)
- func (n *NetworkResource) Canonicalize()
- func (n *NetworkResource) Copy() *NetworkResource
- func (r *NetworkResource) Diff(other *NetworkResource, contextual bool) *ObjectDiff
- func (nr *NetworkResource) Equals(other *NetworkResource) bool
- func (n *NetworkResource) GoString() string
- func (n *NetworkResource) MeetsMinResources() error
- func (n *NetworkResource) PortLabels() map[string]int
- type Networks
- type Node
- func (n *Node) Canonicalize()
- func (n *Node) ComparableReservedResources() *ComparableResources
- func (n *Node) ComparableResources() *ComparableResources
- func (n *Node) ComputeClass() error
- func (n *Node) Copy() *Node
- func (n Node) HashInclude(field string, v interface{}) (bool, error)
- func (n Node) HashIncludeMap(field string, k, v interface{}) (bool, error)
- func (n *Node) Ready() bool
- func (n *Node) Stub() *NodeListStub
- func (n *Node) TerminalStatus() bool
- type NodeAllocsResponse
- type NodeClientAllocsResponse
- type NodeConnQueryResponse
- type NodeCpuResources
- type NodeDeregisterRequest
- type NodeDevice
- type NodeDeviceLocality
- type NodeDeviceResource
- func (n *NodeDeviceResource) Copy() *NodeDeviceResource
- func (n *NodeDeviceResource) Equals(o *NodeDeviceResource) bool
- func (n NodeDeviceResource) HashInclude(field string, v interface{}) (bool, error)
- func (n NodeDeviceResource) HashIncludeMap(field string, k, v interface{}) (bool, error)
- func (n *NodeDeviceResource) ID() *DeviceIdTuple
- type NodeDiskResources
- type NodeDrainUpdateResponse
- type NodeEligibilityUpdateResponse
- type NodeEvaluateRequest
- type NodeEvent
- func (ne *NodeEvent) AddDetail(k, v string) *NodeEvent
- func (ne *NodeEvent) Copy() *NodeEvent
- func (ne *NodeEvent) SetMessage(msg string) *NodeEvent
- func (ne *NodeEvent) SetSubsystem(sys string) *NodeEvent
- func (ne *NodeEvent) SetTimestamp(ts time.Time) *NodeEvent
- func (ne *NodeEvent) String() string
- type NodeListRequest
- type NodeListResponse
- type NodeListStub
- type NodeMemoryResources
- type NodeRegisterRequest
- type NodeReservedCpuResources
- type NodeReservedDiskResources
- type NodeReservedMemoryResources
- type NodeReservedNetworkResources
- type NodeReservedResources
- type NodeResources
- type NodeScoreMeta
- type NodeServerInfo
- type NodeSpecificRequest
- type NodeUpdateDrainRequest
- type NodeUpdateEligibilityRequest
- type NodeUpdateResponse
- type NodeUpdateStatusRequest
- type ObjectDiff
- type ObjectDiffs
- type ParameterizedJobConfig
- type PeriodicConfig
- type PeriodicForceRequest
- type PeriodicForceResponse
- type PeriodicLaunch
- type Plan
- func (p *Plan) AppendAlloc(alloc *Allocation)
- func (p *Plan) AppendPreemptedAlloc(alloc *Allocation, desiredStatus, preemptingAllocID string)
- func (p *Plan) AppendUpdate(alloc *Allocation, desiredStatus, desiredDesc, clientStatus string)
- func (p *Plan) IsNoOp() bool
- func (p *Plan) PopUpdate(alloc *Allocation)
- type PlanAnnotations
- type PlanRequest
- type PlanResponse
- type PlanResult
- type Port
- type PreemptionConfig
- type QueryMeta
- type QueryOptions
- type RPCInfo
- type RaftConfigurationResponse
- type RaftPeerByAddressRequest
- type RaftPeerByIDRequest
- type RaftServer
- type Recoverable
- type RecoverableError
- type RequestedDevice
- type RescheduleEvent
- type ReschedulePolicy
- type RescheduleTracker
- type ResolveACLTokenRequest
- type ResolveACLTokenResponse
- type Resources
- func (r *Resources) Add(delta *Resources) error
- func (r *Resources) Canonicalize()
- func (r *Resources) Copy() *Resources
- func (r *Resources) Diff(other *Resources, contextual bool) *ObjectDiff
- func (r *Resources) DiskInBytes() int64
- func (r *Resources) GoString() string
- func (r *Resources) MeetsMinResources() error
- func (r *Resources) Merge(other *Resources)
- func (r *Resources) NetIndex(n *NetworkResource) int
- func (r *Resources) Superset(other *Resources) (bool, string)
- func (r *Resources) Validate() error
- type RestartPolicy
- type SchedulerConfiguration
- type SchedulerConfigurationResponse
- type SchedulerSetConfigRequest
- type SchedulerSetConfigurationResponse
- type SearchRequest
- type SearchResponse
- type ServerMember
- type ServerMembersResponse
- type ServerSideError
- type Service
- type ServiceCheck
- type SingleACLPolicyResponse
- type SingleACLTokenResponse
- type SingleAllocResponse
- type SingleDeploymentResponse
- type SingleEvalResponse
- type SingleJobResponse
- type SingleNodeResponse
- type Spread
- type SpreadTarget
- type StreamingRpcAck
- type StreamingRpcHandler
- type StreamingRpcHeader
- type StreamingRpcRegistry
- func (x *StreamingRpcRegistry) CodecDecodeSelf(d *codec1978.Decoder)
- func (x *StreamingRpcRegistry) CodecEncodeSelf(e *codec1978.Encoder)
- func (s *StreamingRpcRegistry) GetHandler(method string) (StreamingRpcHandler, error)
- func (s *StreamingRpcRegistry) Register(method string, handler StreamingRpcHandler)
- type Task
- type TaskArtifact
- type TaskDiff
- type TaskDiffs
- type TaskEvent
- func (te *TaskEvent) Copy() *TaskEvent
- func (te *TaskEvent) GoString() string
- func (event *TaskEvent) PopulateEventDisplayMessage()
- func (e *TaskEvent) SetDiskLimit(limit int64) *TaskEvent
- func (te *TaskEvent) SetDisplayMessage(msg string) *TaskEvent
- func (e *TaskEvent) SetDownloadError(err error) *TaskEvent
- func (e *TaskEvent) SetDriverError(err error) *TaskEvent
- func (e *TaskEvent) SetDriverMessage(m string) *TaskEvent
- func (e *TaskEvent) SetExitCode(c int) *TaskEvent
- func (e *TaskEvent) SetExitMessage(err error) *TaskEvent
- func (e *TaskEvent) SetFailedSibling(sibling string) *TaskEvent
- func (e *TaskEvent) SetFailsTask() *TaskEvent
- func (e *TaskEvent) SetKillError(err error) *TaskEvent
- func (e *TaskEvent) SetKillReason(r string) *TaskEvent
- func (e *TaskEvent) SetKillTimeout(timeout time.Duration) *TaskEvent
- func (te *TaskEvent) SetMessage(msg string) *TaskEvent
- func (e *TaskEvent) SetOOMKilled(oom bool) *TaskEvent
- func (e *TaskEvent) SetRestartDelay(delay time.Duration) *TaskEvent
- func (e *TaskEvent) SetRestartReason(reason string) *TaskEvent
- func (e *TaskEvent) SetSetupError(err error) *TaskEvent
- func (e *TaskEvent) SetSignal(s int) *TaskEvent
- func (e *TaskEvent) SetTaskSignal(s os.Signal) *TaskEvent
- func (e *TaskEvent) SetTaskSignalReason(r string) *TaskEvent
- func (e *TaskEvent) SetValidationError(err error) *TaskEvent
- func (e *TaskEvent) SetVaultRenewalError(err error) *TaskEvent
- type TaskGroup
- func (tg *TaskGroup) Canonicalize(job *Job)
- func (tg *TaskGroup) Copy() *TaskGroup
- func (tg *TaskGroup) Diff(other *TaskGroup, contextual bool) (*TaskGroupDiff, error)
- func (tg *TaskGroup) GoString() string
- func (tg *TaskGroup) LookupTask(name string) *Task
- func (tg *TaskGroup) Validate(j *Job) error
- func (tg *TaskGroup) Warnings(j *Job) error
- type TaskGroupDiff
- type TaskGroupDiffs
- type TaskGroupSummary
- type TaskState
- type Template
- type UpdateStrategy
- type Vault
- type VaultAccessor
- type VaultAccessorsRequest
- type VersionResponse
- type WrappedServerError
- type WriteMeta
- type WriteRequest
Constants ¶
const ( // Prefix based errors that are used to check if the error is of a given // type. These errors should be created with the associated constructor. ErrUnknownAllocationPrefix = "Unknown allocation" ErrUnknownNodePrefix = "Unknown node" ErrUnknownJobPrefix = "Unknown job" ErrUnknownEvaluationPrefix = "Unknown evaluation" ErrUnknownDeploymentPrefix = "Unknown deployment" )
const ( // MinDynamicPort is the smallest dynamic port generated MinDynamicPort = 20000 // MaxDynamicPort is the largest dynamic port generated MaxDynamicPort = 32000 )
const ( // IgnoreUnknownTypeFlag is set along with a MessageType // to indicate that the message type can be safely ignored // if it is not recognized. This is for future proofing, so // that new commands can be added in a way that won't cause // old servers to crash when the FSM attempts to process them. IgnoreUnknownTypeFlag MessageType = 128 // ApiMajorVersion is returned as part of the Status.Version request. // It should be incremented anytime the APIs are changed in a way // that would break clients for sane client versioning. ApiMajorVersion = 1 // ApiMinorVersion is returned as part of the Status.Version request. // It should be incremented anytime the APIs are changed to allow // for sane client versioning. Minor changes should be compatible // within the major version. ApiMinorVersion = 1 ProtocolVersion = "protocol" APIMajorVersion = "api.major" APIMinorVersion = "api.minor" GetterModeAny = "any" GetterModeFile = "file" GetterModeDir = "dir" // ACLClientToken and ACLManagementToken are the only types of tokens ACLClientToken = "client" ACLManagementToken = "management" // DefaultNamespace is the default namespace. DefaultNamespace = "default" DefaultNamespaceDescription = "Default shared namespace" // JitterFraction is a the limit to the amount of jitter we apply // to a user specified MaxQueryTime. We divide the specified time by // the fraction. So 16 == 6.25% limit of jitter. This jitter is also // applied to RPCHoldTimeout. JitterFraction = 16 // MaxRetainedNodeEvents is the maximum number of node events that will be // retained for a single node MaxRetainedNodeEvents = 10 // MaxRetainedNodeScores is the number of top scoring nodes for which we // retain scoring metadata MaxRetainedNodeScores = 5 // Normalized scorer name NormScorerName = "normalized-score" )
const ( NodeEventSubsystemDrain = "Drain" NodeEventSubsystemDriver = "Driver" NodeEventSubsystemHeartbeat = "Heartbeat" NodeEventSubsystemCluster = "Cluster" )
const ( NodeStatusInit = "initializing" NodeStatusReady = "ready" NodeStatusDown = "down" )
const ( // NodeSchedulingEligible and Ineligible marks the node as eligible or not, // respectively, for receiving allocations. This is orthoginal to the node // status being ready. NodeSchedulingEligible = "eligible" NodeSchedulingIneligible = "ineligible" )
const ( // JobTypeNomad is reserved for internal system tasks and is // always handled by the CoreScheduler. JobTypeCore = "_core" JobTypeService = "service" JobTypeBatch = "batch" JobTypeSystem = "system" )
const ( JobStatusPending = "pending" // Pending means the job is waiting on scheduling JobStatusRunning = "running" // Running means the job has non-terminal allocations JobStatusDead = "dead" // Dead means all evaluation's and allocations are terminal )
const ( // JobMinPriority is the minimum allowed priority JobMinPriority = 1 // JobDefaultPriority is the default priority if not // not specified. JobDefaultPriority = 50 // JobMaxPriority is the maximum allowed priority JobMaxPriority = 100 // Ensure CoreJobPriority is higher than any user // specified job so that it gets priority. This is important // for the system to remain healthy. CoreJobPriority = JobMaxPriority * 2 // JobTrackedVersions is the number of historic job versions that are // kept. JobTrackedVersions = 6 )
const ( // Checks uses any registered health check state in combination with task // states to determine if a allocation is healthy. UpdateStrategyHealthCheck_Checks = "checks" // TaskStates uses the task states of an allocation to determine if the // allocation is healthy. UpdateStrategyHealthCheck_TaskStates = "task_states" // Manual allows the operator to manually signal to Nomad when an // allocations is healthy. This allows more advanced health checking that is // outside of the scope of Nomad. UpdateStrategyHealthCheck_Manual = "manual" )
const ( // PeriodicSpecCron is used for a cron spec. PeriodicSpecCron = "cron" // PeriodicSpecTest is only used by unit tests. It is a sorted, comma // separated list of unix timestamps at which to launch. PeriodicSpecTest = "_internal_test" )
const ( DispatchPayloadForbidden = "forbidden" DispatchPayloadOptional = "optional" DispatchPayloadRequired = "required" // DispatchLaunchSuffix is the string appended to the parameterized job's ID // when dispatching instances of it. DispatchLaunchSuffix = "/dispatch-" )
const ( // RestartPolicyModeDelay causes an artificial delay till the next interval is // reached when the specified attempts have been reached in the interval. RestartPolicyModeDelay = "delay" // RestartPolicyModeFail causes a job to fail if the specified number of // attempts are reached within an interval. RestartPolicyModeFail = "fail" // RestartPolicyMinInterval is the minimum interval that is accepted for a // restart policy. RestartPolicyMinInterval = 5 * time.Second // ReasonWithinPolicy describes restart events that are within policy ReasonWithinPolicy = "Restart within policy" )
const ( MigrateStrategyHealthChecks = "checks" MigrateStrategyHealthStates = "task_states" )
const ( ServiceCheckHTTP = "http" ServiceCheckTCP = "tcp" ServiceCheckScript = "script" ServiceCheckGRPC = "grpc" )
const ( AddressModeAuto = "auto" AddressModeHost = "host" AddressModeDriver = "driver" )
const ( // TemplateChangeModeNoop marks that no action should be taken if the // template is re-rendered TemplateChangeModeNoop = "noop" // TemplateChangeModeSignal marks that the task should be signaled if the // template is re-rendered TemplateChangeModeSignal = "signal" // TemplateChangeModeRestart marks that the task should be restarted if the // template is re-rendered TemplateChangeModeRestart = "restart" )
const ( TaskStatePending = "pending" // The task is waiting to be run. TaskStateRunning = "running" // The task is currently running. TaskStateDead = "dead" // Terminal state of task. )
Set of possible states for a task.
const ( // TaskSetupFailure indicates that the task could not be started due to a // a setup failure. TaskSetupFailure = "Setup Failure" // TaskDriveFailure indicates that the task could not be started due to a // failure in the driver. TaskDriverFailure = "Driver Failure" // TaskReceived signals that the task has been pulled by the client at the // given timestamp. TaskReceived = "Received" // TaskFailedValidation indicates the task was invalid and as such was not // run. TaskFailedValidation = "Failed Validation" // TaskStarted signals that the task was started and its timestamp can be // used to determine the running length of the task. TaskStarted = "Started" // TaskTerminated indicates that the task was started and exited. TaskTerminated = "Terminated" // TaskKilling indicates a kill signal has been sent to the task. TaskKilling = "Killing" // TaskKilled indicates a user has killed the task. TaskKilled = "Killed" // TaskRestarting indicates that task terminated and is being restarted. TaskRestarting = "Restarting" // TaskNotRestarting indicates that the task has failed and is not being // restarted because it has exceeded its restart policy. TaskNotRestarting = "Not Restarting" // TaskRestartSignal indicates that the task has been signalled to be // restarted TaskRestartSignal = "Restart Signaled" // TaskSignaling indicates that the task is being signalled. TaskSignaling = "Signaling" // TaskDownloadingArtifacts means the task is downloading the artifacts // specified in the task. TaskDownloadingArtifacts = "Downloading Artifacts" // TaskArtifactDownloadFailed indicates that downloading the artifacts // failed. TaskArtifactDownloadFailed = "Failed Artifact Download" // TaskBuildingTaskDir indicates that the task directory/chroot is being // built. TaskBuildingTaskDir = "Building Task Directory" // TaskSetup indicates the task runner is setting up the task environment TaskSetup = "Task Setup" // TaskDiskExceeded indicates that one of the tasks in a taskgroup has // exceeded the requested disk resources. TaskDiskExceeded = "Disk Resources Exceeded" // TaskSiblingFailed indicates that a sibling task in the task group has // failed. TaskSiblingFailed = "Sibling Task Failed" // TaskDriverMessage is an informational event message emitted by // drivers such as when they're performing a long running action like // downloading an image. TaskDriverMessage = "Driver" // TaskLeaderDead indicates that the leader task within the has finished. TaskLeaderDead = "Leader Task Dead" // TaskHookFailed indicates that one of the hooks for a task failed. TaskHookFailed = "Task hook failed" )
const ( ConstraintDistinctProperty = "distinct_property" ConstraintDistinctHosts = "distinct_hosts" ConstraintRegex = "regexp" ConstraintVersion = "version" ConstraintSetContains = "set_contains" ConstraintSetContainsAll = "set_contains_all" ConstraintSetContainsAny = "set_contains_any" ConstraintAttributeIsSet = "is_set" ConstraintAttributeIsNotSet = "is_not_set" )
const ( // VaultChangeModeNoop takes no action when a new token is retrieved. VaultChangeModeNoop = "noop" // VaultChangeModeSignal signals the task when a new token is retrieved. VaultChangeModeSignal = "signal" // VaultChangeModeRestart restarts the task when a new token is retrieved. VaultChangeModeRestart = "restart" )
const ( // DeploymentStatuses are the various states a deployment can be be in DeploymentStatusRunning = "running" DeploymentStatusPaused = "paused" DeploymentStatusFailed = "failed" DeploymentStatusSuccessful = "successful" DeploymentStatusCancelled = "cancelled" // DeploymentStatusDescriptions are the various descriptions of the states a // deployment can be in. DeploymentStatusDescriptionRunning = "Deployment is running" DeploymentStatusDescriptionRunningNeedsPromotion = "Deployment is running but requires promotion" DeploymentStatusDescriptionPaused = "Deployment is paused" DeploymentStatusDescriptionSuccessful = "Deployment completed successfully" DeploymentStatusDescriptionStoppedJob = "Cancelled because job is stopped" DeploymentStatusDescriptionNewerJob = "Cancelled due to newer version of job" DeploymentStatusDescriptionFailedAllocations = "Failed due to unhealthy allocations" DeploymentStatusDescriptionProgressDeadline = "Failed due to progress deadline" DeploymentStatusDescriptionFailedByUser = "Deployment marked as failed" )
const ( AllocDesiredStatusRun = "run" // Allocation should run AllocDesiredStatusStop = "stop" // Allocation should stop AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted )
const ( AllocClientStatusPending = "pending" AllocClientStatusRunning = "running" AllocClientStatusComplete = "complete" AllocClientStatusFailed = "failed" AllocClientStatusLost = "lost" )
const ( EvalStatusBlocked = "blocked" EvalStatusPending = "pending" EvalStatusComplete = "complete" EvalStatusFailed = "failed" EvalStatusCancelled = "canceled" )
const ( EvalTriggerJobRegister = "job-register" EvalTriggerJobDeregister = "job-deregister" EvalTriggerPeriodicJob = "periodic-job" EvalTriggerNodeDrain = "node-drain" EvalTriggerNodeUpdate = "node-update" EvalTriggerScheduled = "scheduled" EvalTriggerRollingUpdate = "rolling-update" EvalTriggerDeploymentWatcher = "deployment-watcher" EvalTriggerFailedFollowUp = "failed-follow-up" EvalTriggerMaxPlans = "max-plan-attempts" EvalTriggerRetryFailedAlloc = "alloc-failure" EvalTriggerQueuedAllocs = "queued-allocs" EvalTriggerPreemption = "preemption" )
const ( // CoreJobEvalGC is used for the garbage collection of evaluations // and allocations. We periodically scan evaluations in a terminal state, // in which all the corresponding allocations are also terminal. We // delete these out of the system to bound the state. CoreJobEvalGC = "eval-gc" // CoreJobNodeGC is used for the garbage collection of failed nodes. // We periodically scan nodes in a terminal state, and if they have no // corresponding allocations we delete these out of the system. CoreJobNodeGC = "node-gc" // CoreJobJobGC is used for the garbage collection of eligible jobs. We // periodically scan garbage collectible jobs and check if both their // evaluations and allocations are terminal. If so, we delete these out of // the system. CoreJobJobGC = "job-gc" // CoreJobDeploymentGC is used for the garbage collection of eligible // deployments. We periodically scan garbage collectible deployments and // check if they are terminal. If so, we delete these out of the system. CoreJobDeploymentGC = "deployment-gc" // CoreJobForceGC is used to force garbage collection of all GCable objects. CoreJobForceGC = "force-gc" )
const (
BytesInMegabyte = 1024 * 1024
)
const ( // DefaultKillTimeout is the default timeout between signaling a task it // will be killed and killing it. DefaultKillTimeout = 5 * time.Second )
const ( // NodeUniqueNamespace is a prefix that can be appended to node meta or // attribute keys to mark them for exclusion in computed node class. NodeUniqueNamespace = "unique." )
const ( // PeriodicLaunchSuffix is the string appended to the periodic jobs ID // when launching derived instances of it. PeriodicLaunchSuffix = "/periodic-" )
const ReschedulePolicyMinDelay = 5 * time.Second
const ReschedulePolicyMinInterval = 15 * time.Second
Variables ¶
var ( ErrNoLeader = errors.New(errNoLeader) ErrNoRegionPath = errors.New(errNoRegionPath) ErrTokenNotFound = errors.New(errTokenNotFound) ErrPermissionDenied = errors.New(errPermissionDenied) ErrNoNodeConn = errors.New(errNoNodeConn) ErrUnknownMethod = errors.New(errUnknownMethod) ErrUnknownNomadVersion = errors.New(errUnknownNomadVersion) ErrNodeLacksRpc = errors.New(errNodeLacksRpc) )
var ( DefaultServiceJobRestartPolicy = RestartPolicy{ Delay: 15 * time.Second, Attempts: 2, Interval: 30 * time.Minute, Mode: RestartPolicyModeFail, } DefaultBatchJobRestartPolicy = RestartPolicy{ Delay: 15 * time.Second, Attempts: 3, Interval: 24 * time.Hour, Mode: RestartPolicyModeFail, } )
var ( DefaultServiceJobReschedulePolicy = ReschedulePolicy{ Delay: 30 * time.Second, DelayFunction: "exponential", MaxDelay: 1 * time.Hour, Unlimited: true, } DefaultBatchJobReschedulePolicy = ReschedulePolicy{ Attempts: 1, Interval: 24 * time.Hour, Delay: 5 * time.Second, DelayFunction: "constant", } )
var ( // JsonHandle and JsonHandlePretty are the codec handles to JSON encode // structs. The pretty handle will add indents for easier human consumption. JsonHandle = &codec.JsonHandle{ HTMLCharsAsIs: true, } JsonHandlePretty = &codec.JsonHandle{ HTMLCharsAsIs: true, Indent: 4, } )
var ( // AnonymousACLToken is used no SecretID is provided, and the // request is made anonymously. AnonymousACLToken = &ACLToken{ AccessorID: "anonymous", Name: "Anonymous Token", Type: ACLClientToken, Policies: []string{"anonymous"}, Global: false, } )
var ( // DefaultUpdateStrategy provides a baseline that can be used to upgrade // jobs with the old policy or for populating field defaults. DefaultUpdateStrategy = &UpdateStrategy{ Stagger: 30 * time.Second, MaxParallel: 1, HealthCheck: UpdateStrategyHealthCheck_Checks, MinHealthyTime: 10 * time.Second, HealthyDeadline: 5 * time.Minute, ProgressDeadline: 10 * time.Minute, AutoRevert: false, Canary: 0, } )
var HashiMsgpackHandle = func() *hcodec.MsgpackHandle { h := &hcodec.MsgpackHandle{RawToString: true} h.MapType = reflect.TypeOf(map[string]interface{}(nil)) return h }()
TODO Figure out if we can remove this. This is our fork that is just way behind. I feel like its original purpose was to pin at a stable version but now we can accomplish this with vendoring.
var MsgpackHandle = func() *codec.MsgpackHandle { h := &codec.MsgpackHandle{RawToString: true} h.MapType = reflect.TypeOf(map[string]interface{}(nil)) return h }()
msgpackHandle is a shared handle for encoding/decoding of structs
var RescheduleDelayFunctions = [...]string{"constant", "exponential", "fibonacci"}
var ( // TemplateChangeModeInvalidError is the error for when an invalid change // mode is given TemplateChangeModeInvalidError = errors.New("Invalid change mode. Must be one of the following: noop, signal, restart") )
var ( // VaultUnrecoverableError matches unrecoverable errors returned by a Vault // server VaultUnrecoverableError = regexp.MustCompile(`Code:\s+40(0|3|4)`) )
Functions ¶
func ACLPolicyListHash ¶ added in v0.7.0
ACLPolicyListHash returns a consistent hash for a set of policies.
func Bridge ¶ added in v0.8.0
func Bridge(a, b io.ReadWriteCloser)
Bridge is used to just link two connections together and copy traffic
func CompareMigrateToken ¶ added in v0.8.0
CompareMigrateToken returns true if two migration tokens can be computed and are equal.
func CompileACLObject ¶ added in v0.7.0
CompileACLObject compiles a set of ACL policies into an ACL object with a cache
func CronParseNext ¶ added in v0.8.2
func CronParseNext(e *cronexpr.Expression, fromTime time.Time, spec string) (t time.Time, err error)
CronParseNext is a helper that parses the next time for the given expression but captures any panic that may occur in the underlying library.
func DenormalizeAllocationJobs ¶ added in v0.6.0
func DenormalizeAllocationJobs(job *Job, allocs []*Allocation)
DenormalizeAllocationJobs is used to attach a job to all allocations that are non-terminal and do not have a job already. This is useful in cases where the job is normalized.
func DeploymentStatusDescriptionNoRollbackTarget ¶ added in v0.6.1
DeploymentStatusDescriptionNoRollbackTarget is used to get the status description of a deployment when there is no target to rollback to but autorevert is desired.
func DeploymentStatusDescriptionRollback ¶ added in v0.6.0
DeploymentStatusDescriptionRollback is used to get the status description of a deployment when rolling back to an older job.
func DeploymentStatusDescriptionRollbackNoop ¶ added in v0.7.1
DeploymentStatusDescriptionRollbackNoop is used to get the status description of a deployment when rolling back is not possible because it has the same specification
func DevicesEquals ¶ added in v0.9.0
func DevicesEquals(d1, d2 []*NodeDeviceResource) bool
DevicesEquals returns true if the two device arrays are equal
func DispatchedID ¶ added in v0.5.3
DispatchedID returns an ID appropriate for a job dispatched against a particular parameterized job
func Encode ¶
func Encode(t MessageType, msg interface{}) ([]byte, error)
Encode is used to encode a MsgPack object with type prefix
func GenerateMigrateToken ¶ added in v0.8.0
GenerateMigrateToken will create a token for a client to access an authenticated volume of another client to migrate data for sticky volumes.
func IsErrNoLeader ¶ added in v0.8.0
IsErrNoLeader returns whether the error is due to there being no leader.
func IsErrNoNodeConn ¶ added in v0.8.0
IsErrNoNodeConn returns whether the error is due to there being no path to the given node.
func IsErrNoRegionPath ¶ added in v0.8.0
IsErrNoRegionPath returns whether the error is due to there being no path to the given region.
func IsErrNodeLacksRpc ¶ added in v0.8.0
IsErrNodeLacksRpc returns whether error is due to a Nomad server being unable to connect to a client node because the client is too old (pre-v0.8).
func IsErrPermissionDenied ¶ added in v0.8.0
IsErrPermissionDenied returns whether the error is due to the operation not being allowed due to lack of permissions.
func IsErrTokenNotFound ¶ added in v0.8.0
IsErrTokenNotFound returns whether the error is due to the passed token not being resolvable.
func IsErrUnknownAllocation ¶ added in v0.8.0
IsErrUnknownAllocation returns whether the error is due to an unknown allocation.
func IsErrUnknownDeployment ¶ added in v0.8.0
IsErrUnknownDeployment returns whether the error is due to an unknown deployment.
func IsErrUnknownEvaluation ¶ added in v0.8.0
IsErrUnknownEvaluation returns whether the error is due to an unknown evaluation.
func IsErrUnknownJob ¶ added in v0.8.0
IsErrUnknownJob returns whether the error is due to an unknown job.
func IsErrUnknownMethod ¶ added in v0.8.0
IsErrUnknownMethod returns whether the error is due to the operation not being allowed due to lack of permissions.
func IsErrUnknownNode ¶ added in v0.8.0
IsErrUnknownNode returns whether the error is due to an unknown node.
func IsErrUnknownNomadVersion ¶ added in v0.8.0
IsErrUnknownNomadVersion returns whether the error is due to Nomad being unable to determine the version of a node.
func IsRecoverable ¶ added in v0.5.3
IsRecoverable returns true if error is a RecoverableError with Recoverable=true. Otherwise false is returned.
func IsServerSide ¶ added in v0.8.0
IsServerSide returns true if error is a wrapped server side error
func IsUniqueNamespace ¶ added in v0.3.0
IsUniqueNamespace returns whether the key is under the unique namespace.
func MergeMultierrorWarnings ¶ added in v0.6.0
MergeMultierrorWarnings takes job warnings and canonicalize warnings and merges them into a returnable string. Both the errors may be nil.
func NewErrUnknownAllocation ¶ added in v0.8.0
NewErrUnknownAllocation returns a new error caused by the allocation being unknown.
func NewErrUnknownDeployment ¶ added in v0.8.0
NewErrUnknownDeployment returns a new error caused by the deployment being unknown.
func NewErrUnknownEvaluation ¶ added in v0.8.0
NewErrUnknownEvaluation returns a new error caused by the evaluation being unknown.
func NewErrUnknownJob ¶ added in v0.8.0
NewErrUnknownJob returns a new error caused by the job being unknown.
func NewErrUnknownNode ¶ added in v0.8.0
NewErrUnknownNode returns a new error caused by the node being unknown.
func NewRecoverableError ¶ added in v0.5.0
NewRecoverableError is used to wrap an error and mark it as recoverable or not.
func NewWrappedServerError ¶ added in v0.8.0
NewWrappedServerError is used to create a wrapped server side error
func ParsePortRanges ¶ added in v0.9.0
ParsePortRanges parses the passed port range string and returns a list of the ports. The specification is a comma separated list of either port numbers or port ranges. A port number is a single integer and a port range is two integers separated by a hyphen. As an example the following spec would convert to: ParsePortRanges("10,12-14,16") -> []uint64{10, 12, 13, 14, 16}
func PathEscapesAllocDir ¶ added in v0.5.0
PathEscapesAllocDir returns if the given path escapes the allocation directory. The prefix allows adding a prefix if the path will be joined, for example a "task/local" prefix may be provided if the path will be joined against that prefix.
func ScoreFit ¶
func ScoreFit(node *Node, util *ComparableResources) float64
ScoreFit is used to score the fit based on the Google work published here: http://www.columbia.edu/~cs2035/courses/ieor4405.S13/datacenter_scheduling.ppt This is equivalent to their BestFit v3
func ShouldDrainNode ¶
ShouldDrainNode checks if a given node status should trigger an evaluation. Some states don't require any further action.
func UniqueNamespace ¶ added in v0.3.0
UniqueNamespace takes a key and returns the key marked under the unique namespace.
func ValidNodeStatus ¶
ValidNodeStatus is used to check if a node status is valid
func VaultPoliciesSet ¶ added in v0.5.0
VaultPoliciesSet takes the structure returned by VaultPolicies and returns the set of required policies
func WrapRecoverable ¶ added in v0.5.6
WrapRecoverable wraps an existing error in a new RecoverableError with a new message. If the error was recoverable before the returned error is as well; otherwise it is unrecoverable.
Types ¶
type ACLPolicy ¶ added in v0.7.0
type ACLPolicy struct { Name string // Unique name Description string // Human readable Rules string // HCL or JSON format Hash []byte CreateIndex uint64 ModifyIndex uint64 }
ACLPolicy is used to represent an ACL policy
func (*ACLPolicy) SetHash ¶ added in v0.7.0
SetHash is used to compute and set the hash of the ACL policy
func (*ACLPolicy) Stub ¶ added in v0.7.0
func (a *ACLPolicy) Stub() *ACLPolicyListStub
type ACLPolicyDeleteRequest ¶ added in v0.7.0
type ACLPolicyDeleteRequest struct { Names []string WriteRequest }
ACLPolicyDeleteRequest is used to delete a set of policies
type ACLPolicyListRequest ¶ added in v0.7.0
type ACLPolicyListRequest struct {
QueryOptions
}
ACLPolicyListRequest is used to request a list of policies
type ACLPolicyListResponse ¶ added in v0.7.0
type ACLPolicyListResponse struct { Policies []*ACLPolicyListStub QueryMeta }
ACLPolicyListResponse is used for a list request
type ACLPolicyListStub ¶ added in v0.7.0
type ACLPolicyListStub struct { Name string Description string Hash []byte CreateIndex uint64 ModifyIndex uint64 }
ACLPolicyListStub is used to for listing ACL policies
type ACLPolicySetRequest ¶ added in v0.7.0
type ACLPolicySetRequest struct { Names []string QueryOptions }
ACLPolicySetRequest is used to query a set of policies
type ACLPolicySetResponse ¶ added in v0.7.0
ACLPolicySetResponse is used to return a set of policies
type ACLPolicySpecificRequest ¶ added in v0.7.0
type ACLPolicySpecificRequest struct { Name string QueryOptions }
ACLPolicySpecificRequest is used to query a specific policy
type ACLPolicyUpsertRequest ¶ added in v0.7.0
type ACLPolicyUpsertRequest struct { Policies []*ACLPolicy WriteRequest }
ACLPolicyUpsertRequest is used to upsert a set of policies
type ACLToken ¶ added in v0.7.0
type ACLToken struct { AccessorID string // Public Accessor ID (UUID) SecretID string // Secret ID, private (UUID) Name string // Human friendly name Type string // Client or Management Policies []string // Policies this token ties to Global bool // Global or Region local Hash []byte CreateTime time.Time // Time of creation CreateIndex uint64 ModifyIndex uint64 }
ACLToken represents a client token which is used to Authenticate
func (*ACLToken) PolicySubset ¶ added in v0.7.0
PolicySubset checks if a given set of policies is a subset of the token
func (*ACLToken) SetHash ¶ added in v0.7.0
SetHash is used to compute and set the hash of the ACL token
func (*ACLToken) Stub ¶ added in v0.7.0
func (a *ACLToken) Stub() *ACLTokenListStub
type ACLTokenBootstrapRequest ¶ added in v0.7.0
type ACLTokenBootstrapRequest struct { Token *ACLToken // Not client specifiable ResetIndex uint64 // Reset index is used to clear the bootstrap token WriteRequest }
ACLTokenBootstrapRequest is used to bootstrap ACLs
type ACLTokenDeleteRequest ¶ added in v0.7.0
type ACLTokenDeleteRequest struct { AccessorIDs []string WriteRequest }
ACLTokenDeleteRequest is used to delete a set of tokens
type ACLTokenListRequest ¶ added in v0.7.0
type ACLTokenListRequest struct { GlobalOnly bool QueryOptions }
ACLTokenListRequest is used to request a list of tokens
type ACLTokenListResponse ¶ added in v0.7.0
type ACLTokenListResponse struct { Tokens []*ACLTokenListStub QueryMeta }
ACLTokenListResponse is used for a list request
type ACLTokenListStub ¶ added in v0.7.0
type ACLTokenSetRequest ¶ added in v0.7.0
type ACLTokenSetRequest struct { AccessorIDS []string QueryOptions }
ACLTokenSetRequest is used to query a set of tokens
type ACLTokenSetResponse ¶ added in v0.7.0
ACLTokenSetResponse is used to return a set of token
type ACLTokenSpecificRequest ¶ added in v0.7.0
type ACLTokenSpecificRequest struct { AccessorID string QueryOptions }
ACLTokenSpecificRequest is used to query a specific token
type ACLTokenUpsertRequest ¶ added in v0.7.0
type ACLTokenUpsertRequest struct { Tokens []*ACLToken WriteRequest }
ACLTokenUpsertRequest is used to upsert a set of tokens
type ACLTokenUpsertResponse ¶ added in v0.7.0
ACLTokenUpsertResponse is used to return from an ACLTokenUpsertRequest
type Affinity ¶ added in v0.9.0
type Affinity struct { LTarget string // Left-hand target RTarget string // Right-hand target Operand string // Affinity operand (<=, <, =, !=, >, >=), set_contains_all, set_contains_any Weight int8 // Weight applied to nodes that match the affinity. Can be negative // contains filtered or unexported fields }
Affinity is used to score placement options based on a weight
func CopySliceAffinities ¶ added in v0.9.0
type AllocDeploymentStatus ¶ added in v0.6.0
type AllocDeploymentStatus struct { // Healthy marks whether the allocation has been marked healthy or unhealthy // as part of a deployment. It can be unset if it has neither been marked // healthy or unhealthy. Healthy *bool // Timestamp is the time at which the health status was set. Timestamp time.Time // Canary marks whether the allocation is a canary or not. A canary that has // been promoted will have this field set to false. Canary bool // ModifyIndex is the raft index in which the deployment status was last // changed. ModifyIndex uint64 }
AllocDeploymentStatus captures the status of the allocation as part of the deployment. This can include things like if the allocation has been marked as healthy.
func (*AllocDeploymentStatus) Copy ¶ added in v0.6.0
func (a *AllocDeploymentStatus) Copy() *AllocDeploymentStatus
func (*AllocDeploymentStatus) HasHealth ¶ added in v0.8.0
func (a *AllocDeploymentStatus) HasHealth() bool
HasHealth returns true if the allocation has its health set.
func (*AllocDeploymentStatus) IsCanary ¶ added in v0.8.4
func (a *AllocDeploymentStatus) IsCanary() bool
IsCanary returns if the allocation is marked as a canary
func (*AllocDeploymentStatus) IsHealthy ¶ added in v0.6.0
func (a *AllocDeploymentStatus) IsHealthy() bool
IsHealthy returns if the allocation is marked as healthy as part of a deployment
func (*AllocDeploymentStatus) IsUnhealthy ¶ added in v0.6.0
func (a *AllocDeploymentStatus) IsUnhealthy() bool
IsUnhealthy returns if the allocation is marked as unhealthy as part of a deployment
type AllocListRequest ¶
type AllocListRequest struct {
QueryOptions
}
AllocListRequest is used to request a list of allocations
type AllocListResponse ¶
type AllocListResponse struct { Allocations []*AllocListStub QueryMeta }
AllocListResponse is used for a list request
type AllocListStub ¶
type AllocListStub struct { ID string EvalID string Name string Namespace string NodeID string JobID string JobType string JobVersion uint64 TaskGroup string DesiredStatus string DesiredDescription string ClientStatus string ClientDescription string DesiredTransition DesiredTransition TaskStates map[string]*TaskState DeploymentStatus *AllocDeploymentStatus FollowupEvalID string RescheduleTracker *RescheduleTracker CreateIndex uint64 ModifyIndex uint64 CreateTime int64 ModifyTime int64 }
AllocListStub is used to return a subset of alloc information
func (*AllocListStub) SetEventDisplayMessages ¶ added in v0.7.1
func (a *AllocListStub) SetEventDisplayMessages()
SetEventDisplayMessage populates the display message if its not already set, a temporary fix to handle old allocations that don't have it. This method will be removed in a future release.
type AllocMetric ¶
type AllocMetric struct { // NodesEvaluated is the number of nodes that were evaluated NodesEvaluated int // NodesFiltered is the number of nodes filtered due to a constraint NodesFiltered int // NodesAvailable is the number of nodes available for evaluation per DC. NodesAvailable map[string]int // ClassFiltered is the number of nodes filtered by class ClassFiltered map[string]int // ConstraintFiltered is the number of failures caused by constraint ConstraintFiltered map[string]int // NodesExhausted is the number of nodes skipped due to being // exhausted of at least one resource NodesExhausted int // ClassExhausted is the number of nodes exhausted by class ClassExhausted map[string]int // DimensionExhausted provides the count by dimension or reason DimensionExhausted map[string]int // QuotaExhausted provides the exhausted dimensions QuotaExhausted []string // Scores is the scores of the final few nodes remaining // for placement. The top score is typically selected. // Deprecated: Replaced by ScoreMetaData in Nomad 0.9 Scores map[string]float64 // ScoreMetaData is a slice of top scoring nodes displayed in the CLI ScoreMetaData []*NodeScoreMeta // AllocationTime is a measure of how long the allocation // attempt took. This can affect performance and SLAs. AllocationTime time.Duration // CoalescedFailures indicates the number of other // allocations that were coalesced into this failed allocation. // This is to prevent creating many failed allocations for a // single task group. CoalescedFailures int // contains filtered or unexported fields }
AllocMetric is used to track various metrics while attempting to make an allocation. These are used to debug a job, or to better understand the pressure within the system.
func (*AllocMetric) Copy ¶ added in v0.3.0
func (a *AllocMetric) Copy() *AllocMetric
func (*AllocMetric) EvaluateNode ¶
func (a *AllocMetric) EvaluateNode()
func (*AllocMetric) ExhaustQuota ¶ added in v0.7.0
func (a *AllocMetric) ExhaustQuota(dimensions []string)
func (*AllocMetric) ExhaustedNode ¶
func (a *AllocMetric) ExhaustedNode(node *Node, dimension string)
func (*AllocMetric) FilterNode ¶
func (a *AllocMetric) FilterNode(node *Node, constraint string)
func (*AllocMetric) PopulateScoreMetaData ¶ added in v0.9.0
func (a *AllocMetric) PopulateScoreMetaData()
PopulateScoreMetaData populates a map of scorer to scoring metadata The map is populated by popping elements from a heap of top K scores maintained per scorer
type AllocSpecificRequest ¶
type AllocSpecificRequest struct { AllocID string QueryOptions }
AllocSpecificRequest is used to query a specific allocation
type AllocUpdateDesiredTransitionRequest ¶ added in v0.8.0
type AllocUpdateDesiredTransitionRequest struct { // Allocs is the mapping of allocation ids to their desired state // transition Allocs map[string]*DesiredTransition // Evals is the set of evaluations to create Evals []*Evaluation WriteRequest }
AllocUpdateDesiredTransitionRequest is used to submit changes to allocations desired transition state.
type AllocUpdateRequest ¶
type AllocUpdateRequest struct { // Alloc is the list of new allocations to assign Alloc []*Allocation // Evals is the list of new evaluations to create // Evals are valid only when used in the Raft RPC Evals []*Evaluation // Job is the shared parent job of the allocations. // It is pulled out since it is common to reduce payload size. Job *Job WriteRequest }
AllocUpdateRequest is used to submit changes to allocations, either to cause evictions or to assign new allocations. Both can be done within a single transaction
type AllocatedCpuResources ¶ added in v0.9.0
type AllocatedCpuResources struct {
}AllocatedCpuResources captures the allocated CPU resources.
func (*AllocatedCpuResources) Add ¶ added in v0.9.0
func (a *AllocatedCpuResources) Add(delta *AllocatedCpuResources)
func (*AllocatedCpuResources) Subtract ¶ added in v0.9.0
func (a *AllocatedCpuResources) Subtract(delta *AllocatedCpuResources)
type AllocatedDeviceResource ¶ added in v0.9.0
type AllocatedDeviceResource struct { // Vendor, Type, and Name are used to select the plugin to request the // device IDs from. Vendor string Type string Name string // DeviceIDs is the set of allocated devices DeviceIDs []string }
AllocatedDeviceResource captures a set of allocated devices.
func (*AllocatedDeviceResource) Add ¶ added in v0.9.0
func (a *AllocatedDeviceResource) Add(delta *AllocatedDeviceResource)
func (*AllocatedDeviceResource) Copy ¶ added in v0.9.0
func (a *AllocatedDeviceResource) Copy() *AllocatedDeviceResource
func (*AllocatedDeviceResource) ID ¶ added in v0.9.0
func (a *AllocatedDeviceResource) ID() *DeviceIdTuple
type AllocatedDevices ¶ added in v0.9.0
type AllocatedDevices []*AllocatedDeviceResource
func (AllocatedDevices) Index ¶ added in v0.9.0
func (a AllocatedDevices) Index(d *AllocatedDeviceResource) int
Index finds the matching index using the passed device. If not found, -1 is returned.
type AllocatedMemoryResources ¶ added in v0.9.0
type AllocatedMemoryResources struct {
MemoryMB int64
}
AllocatedMemoryResources captures the allocated memory resources.
func (*AllocatedMemoryResources) Add ¶ added in v0.9.0
func (a *AllocatedMemoryResources) Add(delta *AllocatedMemoryResources)
func (*AllocatedMemoryResources) Subtract ¶ added in v0.9.0
func (a *AllocatedMemoryResources) Subtract(delta *AllocatedMemoryResources)
type AllocatedResources ¶ added in v0.9.0
type AllocatedResources struct { // Tasks is a mapping of task name to the resources for the task. Tasks map[string]*AllocatedTaskResources Shared AllocatedSharedResources }
AllocatedResources is the set of resources to be used by an allocation.
func NodeResourcesToAllocatedResources ¶ added in v0.9.0
func NodeResourcesToAllocatedResources(n *NodeResources) *AllocatedResources
NodeResourcesToAllocatedResources converts a node resources to an allocated resources. The task name used is "web" and network is omitted. This is useful when trying to make an allocation fill an entire node.
func (*AllocatedResources) Comparable ¶ added in v0.9.0
func (a *AllocatedResources) Comparable() *ComparableResources
Comparable returns a comparable version of the allocations allocated resources. This conversion can be lossy so care must be taken when using it.
func (*AllocatedResources) Copy ¶ added in v0.9.0
func (a *AllocatedResources) Copy() *AllocatedResources
func (*AllocatedResources) OldTaskResources ¶ added in v0.9.0
func (a *AllocatedResources) OldTaskResources() map[string]*Resources
OldTaskResources returns the pre-0.9.0 map of task resources
type AllocatedSharedResources ¶ added in v0.9.0
type AllocatedSharedResources struct {
}AllocatedSharedResources are the set of resources allocated to a task group.
func (*AllocatedSharedResources) Add ¶ added in v0.9.0
func (a *AllocatedSharedResources) Add(delta *AllocatedSharedResources)
func (*AllocatedSharedResources) Subtract ¶ added in v0.9.0
func (a *AllocatedSharedResources) Subtract(delta *AllocatedSharedResources)
type AllocatedTaskResources ¶ added in v0.9.0
type AllocatedTaskResources struct { Cpu AllocatedCpuResources Memory AllocatedMemoryResources Networks Networks Devices []*AllocatedDeviceResource }
AllocatedTaskResources are the set of resources allocated to a task.
func (*AllocatedTaskResources) Add ¶ added in v0.9.0
func (a *AllocatedTaskResources) Add(delta *AllocatedTaskResources)
func (*AllocatedTaskResources) Comparable ¶ added in v0.9.0
func (a *AllocatedTaskResources) Comparable() *ComparableResources
Comparable turns AllocatedTaskResources into ComparableResources as a helper step in preemption
func (*AllocatedTaskResources) Copy ¶ added in v0.9.0
func (a *AllocatedTaskResources) Copy() *AllocatedTaskResources
func (*AllocatedTaskResources) NetIndex ¶ added in v0.9.0
func (a *AllocatedTaskResources) NetIndex(n *NetworkResource) int
NetIndex finds the matching net index using device name
func (*AllocatedTaskResources) Subtract ¶ added in v0.9.0
func (a *AllocatedTaskResources) Subtract(delta *AllocatedTaskResources)
Subtract only subtracts CPU and Memory resources. Network utilization is managed separately in NetworkIndex
type Allocation ¶
type Allocation struct { // ID of the allocation (UUID) ID string // Namespace is the namespace the allocation is created in Namespace string // ID of the evaluation that generated this allocation EvalID string // Name is a logical name of the allocation. Name string // NodeID is the node this is being placed on NodeID string // Job is the parent job of the task group being allocated. // This is copied at allocation time to avoid issues if the job // definition is updated. JobID string Job *Job // TaskGroup is the name of the task group that should be run TaskGroup string // COMPAT(0.11): Remove in 0.11 // Resources is the total set of resources allocated as part // of this allocation of the task group. Dynamic ports will be set by // the scheduler. Resources *Resources // SharedResources are the resources that are shared by all the tasks in an // allocation SharedResources *Resources // COMPAT(0.11): Remove in 0.11 // TaskResources is the set of resources allocated to each // task. These should sum to the total Resources. Dynamic ports will be // set by the scheduler. TaskResources map[string]*Resources // AllocatedResources is the total resources allocated for the task group. AllocatedResources *AllocatedResources // Metrics associated with this allocation Metrics *AllocMetric // Desired Status of the allocation on the client DesiredStatus string // DesiredStatusDescription is meant to provide more human useful information DesiredDescription string // DesiredTransition is used to indicate that a state transition // is desired for a given reason. DesiredTransition DesiredTransition // Status of the allocation on the client ClientStatus string // ClientStatusDescription is meant to provide more human useful information ClientDescription string // TaskStates stores the state of each task, TaskStates map[string]*TaskState // PreviousAllocation is the allocation that this allocation is replacing PreviousAllocation string // NextAllocation is the allocation that this allocation is being replaced by NextAllocation string // DeploymentID identifies an allocation as being created from a // particular deployment DeploymentID string // DeploymentStatus captures the status of the allocation as part of the // given deployment DeploymentStatus *AllocDeploymentStatus // RescheduleTrackers captures details of previous reschedule attempts of the allocation RescheduleTracker *RescheduleTracker // FollowupEvalID captures a follow up evaluation created to handle a failed allocation // that can be rescheduled in the future FollowupEvalID string // PreemptedAllocations captures IDs of any allocations that were preempted // in order to place this allocation PreemptedAllocations []string // PreemptedByAllocation tracks the alloc ID of the allocation that caused this allocation // to stop running because it got preempted PreemptedByAllocation string // Raft Indexes CreateIndex uint64 ModifyIndex uint64 // AllocModifyIndex is not updated when the client updates allocations. This // lets the client pull only the allocs updated by the server. AllocModifyIndex uint64 // CreateTime is the time the allocation has finished scheduling and been // verified by the plan applier. CreateTime int64 // ModifyTime is the time the allocation was last updated. ModifyTime int64 }
Allocation is used to allocate the placement of a task group to a node.
func FilterTerminalAllocs ¶
func FilterTerminalAllocs(allocs []*Allocation) ([]*Allocation, map[string]*Allocation)
FilterTerminalAllocs filters out all allocations in a terminal state and returns the latest terminal allocations
func MockAlloc ¶ added in v0.9.0
func MockAlloc() *Allocation
func RemoveAllocs ¶
func RemoveAllocs(alloc []*Allocation, remove []*Allocation) []*Allocation
RemoveAllocs is used to remove any allocs with the given IDs from the list of allocations
func (*Allocation) ClientTerminalStatus ¶ added in v0.8.0
func (a *Allocation) ClientTerminalStatus() bool
ClientTerminalStatus returns if the client status is terminal and will no longer transition
func (*Allocation) ComparableResources ¶ added in v0.9.0
func (a *Allocation) ComparableResources() *ComparableResources
COMPAT(0.11): Remove in 0.11 ComparableResources returns the resouces on the allocation handling upgrade paths. After 0.11 calls to this should be replaced with: alloc.AllocatedResources.Comparable()
func (*Allocation) Copy ¶ added in v0.3.0
func (a *Allocation) Copy() *Allocation
func (*Allocation) CopySkipJob ¶ added in v0.6.0
func (a *Allocation) CopySkipJob() *Allocation
Copy provides a copy of the allocation but doesn't deep copy the job
func (*Allocation) Index ¶ added in v0.3.1
func (a *Allocation) Index() uint
Index returns the index of the allocation. If the allocation is from a task group with count greater than 1, there will be multiple allocations for it.
func (*Allocation) LastEventTime ¶ added in v0.8.0
func (a *Allocation) LastEventTime() time.Time
LastEventTime is the time of the last task event in the allocation. It is used to determine allocation failure time. If the FinishedAt field is not set, the alloc's modify time is used
func (*Allocation) LookupTask ¶ added in v0.9.0
func (a *Allocation) LookupTask(name string) *Task
LookupTask by name from the Allocation. Returns nil if the Job is not set, the TaskGroup does not exist, or the task name cannot be found.
func (*Allocation) NextDelay ¶ added in v0.8.0
func (a *Allocation) NextDelay() time.Duration
NextDelay returns a duration after which the allocation can be rescheduled. It is calculated according to the delay function and previous reschedule attempts.
func (*Allocation) NextRescheduleTime ¶ added in v0.8.0
func (a *Allocation) NextRescheduleTime() (time.Time, bool)
NextRescheduleTime returns a time on or after which the allocation is eligible to be rescheduled, and whether the next reschedule time is within policy's interval if the policy doesn't allow unlimited reschedules
func (*Allocation) RanSuccessfully ¶ added in v0.4.0
func (a *Allocation) RanSuccessfully() bool
RanSuccessfully returns whether the client has ran the allocation and all tasks finished successfully. Critically this function returns whether the allocation has ran to completion and not just that the alloc has converged to its desired state. That is to say that a batch allocation must have finished with exit code 0 on all task groups. This doesn't really have meaning on a non-batch allocation because a service and system allocation should not finish.
func (*Allocation) RescheduleEligible ¶ added in v0.8.0
func (a *Allocation) RescheduleEligible(reschedulePolicy *ReschedulePolicy, failTime time.Time) bool
RescheduleEligible returns if the allocation is eligible to be rescheduled according to its ReschedulePolicy and the current state of its reschedule trackers
func (*Allocation) ReschedulePolicy ¶ added in v0.8.0
func (a *Allocation) ReschedulePolicy() *ReschedulePolicy
ReschedulePolicy returns the reschedule policy based on the task group
func (*Allocation) ServerTerminalStatus ¶ added in v0.9.0
func (a *Allocation) ServerTerminalStatus() bool
ServerTerminalStatus returns true if the desired state of the allocation is terminal
func (*Allocation) SetEventDisplayMessages ¶ added in v0.7.1
func (a *Allocation) SetEventDisplayMessages()
SetEventDisplayMessage populates the display message if its not already set, a temporary fix to handle old allocations that don't have it. This method will be removed in a future release.
func (*Allocation) ShouldMigrate ¶ added in v0.5.0
func (a *Allocation) ShouldMigrate() bool
ShouldMigrate returns if the allocation needs data migration
func (*Allocation) ShouldReschedule ¶ added in v0.8.0
func (a *Allocation) ShouldReschedule(reschedulePolicy *ReschedulePolicy, failTime time.Time) bool
ShouldReschedule returns if the allocation is eligible to be rescheduled according to its status and ReschedulePolicy given its failure time
func (*Allocation) Stub ¶
func (a *Allocation) Stub() *AllocListStub
Stub returns a list stub for the allocation
func (*Allocation) TerminalStatus ¶
func (a *Allocation) TerminalStatus() bool
TerminalStatus returns if the desired or actual status is terminal and will no longer transition.
func (*Allocation) Terminated ¶ added in v0.5.0
func (a *Allocation) Terminated() bool
Terminated returns if the allocation is in a terminal state on a client.
type AllocsGetRequest ¶ added in v0.3.0
type AllocsGetRequest struct { AllocIDs []string QueryOptions }
AllocsGetRequest is used to query a set of allocations
type AllocsGetResponse ¶ added in v0.3.0
type AllocsGetResponse struct { Allocs []*Allocation QueryMeta }
AllocsGetResponse is used to return a set of allocations
type ApplyDeploymentAllocHealthRequest ¶ added in v0.6.0
type ApplyDeploymentAllocHealthRequest struct { DeploymentAllocHealthRequest // Timestamp is the timestamp to use when setting the allocations health. Timestamp time.Time // An optional field to update the status of a deployment DeploymentUpdate *DeploymentStatusUpdate // Job is used to optionally upsert a job. This is used when setting the // allocation health results in a deployment failure and the deployment // auto-reverts to the latest stable job. Job *Job // An optional evaluation to create after promoting the canaries Eval *Evaluation }
ApplyDeploymentAllocHealthRequest is used to apply an alloc health request via Raft
type ApplyDeploymentPromoteRequest ¶ added in v0.6.0
type ApplyDeploymentPromoteRequest struct { DeploymentPromoteRequest // An optional evaluation to create after promoting the canaries Eval *Evaluation }
ApplyDeploymentPromoteRequest is used to apply a promotion request via Raft
type ApplyPlanResultsRequest ¶ added in v0.6.0
type ApplyPlanResultsRequest struct { // AllocUpdateRequest holds the allocation updates to be made by the // scheduler. AllocUpdateRequest // Deployment is the deployment created or updated as a result of a // scheduling event. Deployment *Deployment // DeploymentUpdates is a set of status updates to apply to the given // deployments. This allows the scheduler to cancel any unneeded deployment // because the job is stopped or the update block is removed. DeploymentUpdates []*DeploymentStatusUpdate // EvalID is the eval ID of the plan being applied. The modify index of the // evaluation is updated as part of applying the plan to ensure that subsequent // scheduling events for the same job will wait for the index that last produced // state changes. This is necessary for blocked evaluations since they can be // processed many times, potentially making state updates, without the state of // the evaluation itself being updated. EvalID string // NodePreemptions is a slice of allocations from other lower priority jobs // that are preempted. Preempted allocations are marked as evicted. NodePreemptions []*Allocation // PreemptionEvals is a slice of follow up evals for jobs whose allocations // have been preempted to place allocs in this plan PreemptionEvals []*Evaluation }
ApplyPlanResultsRequest is used by the planner to apply a Raft transaction committing the result of a plan.
type AutopilotConfig ¶ added in v0.8.0
type AutopilotConfig struct { // CleanupDeadServers controls whether to remove dead servers when a new // server is added to the Raft peers. CleanupDeadServers bool // ServerStabilizationTime is the minimum amount of time a server must be // in a stable, healthy state before it can be added to the cluster. Only // applicable with Raft protocol version 3 or higher. ServerStabilizationTime time.Duration // LastContactThreshold is the limit on the amount of time a server can go // without leader contact before being considered unhealthy. LastContactThreshold time.Duration // MaxTrailingLogs is the amount of entries in the Raft Log that a server can // be behind before being considered unhealthy. MaxTrailingLogs uint64 // (Enterprise-only) EnableRedundancyZones specifies whether to enable redundancy zones. EnableRedundancyZones bool // (Enterprise-only) DisableUpgradeMigration will disable Autopilot's upgrade migration // strategy of waiting until enough newer-versioned servers have been added to the // cluster before promoting them to voters. DisableUpgradeMigration bool // (Enterprise-only) EnableCustomUpgrades specifies whether to enable using custom // upgrade versions when performing migrations. EnableCustomUpgrades bool // CreateIndex/ModifyIndex store the create/modify indexes of this configuration. CreateIndex uint64 ModifyIndex uint64 }
AutopilotConfig is the internal config for the Autopilot mechanism.
func (*AutopilotConfig) CodecDecodeSelf ¶ added in v0.8.2
func (x *AutopilotConfig) CodecDecodeSelf(d *codec1978.Decoder)
func (*AutopilotConfig) CodecEncodeSelf ¶ added in v0.8.2
func (x *AutopilotConfig) CodecEncodeSelf(e *codec1978.Encoder)
type AutopilotSetConfigRequest ¶ added in v0.8.0
type AutopilotSetConfigRequest struct { // Datacenter is the target this request is intended for. Datacenter string // Config is the new Autopilot configuration to use. Config AutopilotConfig // CAS controls whether to use check-and-set semantics for this request. CAS bool // WriteRequest holds the ACL token to go along with this request. WriteRequest }
AutopilotSetConfigRequest is used by the Operator endpoint to update the current Autopilot configuration of the cluster.
func (*AutopilotSetConfigRequest) CodecDecodeSelf ¶ added in v0.8.2
func (x *AutopilotSetConfigRequest) CodecDecodeSelf(d *codec1978.Decoder)
func (*AutopilotSetConfigRequest) CodecEncodeSelf ¶ added in v0.8.2
func (x *AutopilotSetConfigRequest) CodecEncodeSelf(e *codec1978.Encoder)
func (*AutopilotSetConfigRequest) RequestDatacenter ¶ added in v0.8.0
func (op *AutopilotSetConfigRequest) RequestDatacenter() string
RequestDatacenter returns the datacenter for a given request.
type BatchFuture ¶ added in v0.8.0
type BatchFuture struct {
// contains filtered or unexported fields
}
BatchFuture is used to wait on a batch update to complete
func NewBatchFuture ¶ added in v0.8.0
func NewBatchFuture() *BatchFuture
NewBatchFuture creates a new batch future
func (*BatchFuture) Error ¶ added in v0.8.0
func (b *BatchFuture) Error() error
Error is used to return the error of the batch, only after Wait()
func (*BatchFuture) Index ¶ added in v0.8.0
func (b *BatchFuture) Index() uint64
Index is used to return the index of the batch, only after Wait()
func (*BatchFuture) Respond ¶ added in v0.8.0
func (b *BatchFuture) Respond(index uint64, err error)
Respond is used to unblock the future
func (*BatchFuture) Wait ¶ added in v0.8.0
func (b *BatchFuture) Wait() error
Wait is used to block for the future to complete and returns the error
func (*BatchFuture) WaitCh ¶ added in v0.8.0
func (b *BatchFuture) WaitCh() <-chan struct{}
WaitCh is used to block for the future to complete
type BatchNodeUpdateDrainRequest ¶ added in v0.8.0
type BatchNodeUpdateDrainRequest struct { // Updates is a mapping of nodes to their updated drain strategy Updates map[string]*DrainUpdate // NodeEvents is a mapping of the node to the event to add to the node NodeEvents map[string]*NodeEvent WriteRequest }
BatchNodeUpdateDrainRequest is used for updating the drain strategy for a batch of nodes
type Bitmap ¶ added in v0.3.0
type Bitmap []byte
Bitmap is a simple uncompressed bitmap
func (Bitmap) Clear ¶ added in v0.3.0
func (b Bitmap) Clear()
Clear is used to efficiently clear the bitmap
func (*Bitmap) CodecDecodeSelf ¶ added in v0.8.2
func (Bitmap) CodecEncodeSelf ¶ added in v0.8.2
func (Bitmap) IndexesInRange ¶ added in v0.4.1
IndexesInRange returns the indexes in which the values are either set or unset based on the passed parameter in the passed range
type CheckRestart ¶ added in v0.7.0
type CheckRestart struct { Limit int // Restart task after this many unhealthy intervals Grace time.Duration // Grace time to give tasks after starting to get healthy IgnoreWarnings bool // If true treat checks in `warning` as passing }
CheckRestart describes if and when a task should be restarted based on failing health checks.
func (*CheckRestart) Copy ¶ added in v0.7.0
func (c *CheckRestart) Copy() *CheckRestart
func (*CheckRestart) Validate ¶ added in v0.7.0
func (c *CheckRestart) Validate() error
type ComparableResources ¶ added in v0.9.0
type ComparableResources struct { Flattened AllocatedTaskResources }
ComparableResources is the set of resources allocated to a task group but not keyed by Task, making it easier to compare.
func AllocsFit ¶
func AllocsFit(node *Node, allocs []*Allocation, netIdx *NetworkIndex, checkDevices bool) (bool, string, *ComparableResources, error)
AllocsFit checks if a given set of allocations will fit on a node. The netIdx can optionally be provided if its already been computed. If the netIdx is provided, it is assumed that the client has already ensured there are no collisions. If checkDevices is set to true, we check if there is a device oversubscription.
func (*ComparableResources) Add ¶ added in v0.9.0
func (c *ComparableResources) Add(delta *ComparableResources)
func (*ComparableResources) Copy ¶ added in v0.9.0
func (c *ComparableResources) Copy() *ComparableResources
func (*ComparableResources) NetIndex ¶ added in v0.9.0
func (c *ComparableResources) NetIndex(n *NetworkResource) int
allocated finds the matching net index using device name
func (*ComparableResources) Subtract ¶ added in v0.9.0
func (c *ComparableResources) Subtract(delta *ComparableResources)
func (*ComparableResources) Superset ¶ added in v0.9.0
func (c *ComparableResources) Superset(other *ComparableResources) (bool, string)
Superset checks if one set of resources is a superset of another. This ignores network resources, and the NetworkIndex should be used for that.
type Constraint ¶
type Constraint struct { LTarget string // Left-hand target RTarget string // Right-hand target Operand string // Constraint operand (<=, <, =, !=, >, >=), contains, near // contains filtered or unexported fields }
Constraints are used to restrict placement options.
func CopySliceConstraints ¶ added in v0.3.0
func CopySliceConstraints(s []*Constraint) []*Constraint
func EscapedConstraints ¶ added in v0.3.0
func EscapedConstraints(constraints []*Constraint) []*Constraint
EscapedConstraints takes a set of constraints and returns the set that escapes computed node classes.
func (*Constraint) Copy ¶ added in v0.3.0
func (c *Constraint) Copy() *Constraint
func (*Constraint) Equal ¶ added in v0.5.0
func (c *Constraint) Equal(o *Constraint) bool
Equal checks if two constraints are equal
func (*Constraint) String ¶
func (c *Constraint) String() string
func (*Constraint) Validate ¶ added in v0.2.0
func (c *Constraint) Validate() error
type Context ¶ added in v0.6.1
type Context string
Context defines the scope in which a search for Nomad object operates, and is also used to query the matching index value for this context
type Deployment ¶ added in v0.6.0
type Deployment struct { // ID is a generated UUID for the deployment ID string // Namespace is the namespace the deployment is created in Namespace string // JobID is the job the deployment is created for JobID string // JobVersion is the version of the job at which the deployment is tracking JobVersion uint64 // JobModifyIndex is the ModifyIndex of the job which the deployment is // tracking. JobModifyIndex uint64 // JobSpecModifyIndex is the JobModifyIndex of the job which the // deployment is tracking. JobSpecModifyIndex uint64 // JobCreateIndex is the create index of the job which the deployment is // tracking. It is needed so that if the job gets stopped and reran we can // present the correct list of deployments for the job and not old ones. JobCreateIndex uint64 // TaskGroups is the set of task groups effected by the deployment and their // current deployment status. TaskGroups map[string]*DeploymentState // The status of the deployment Status string // StatusDescription allows a human readable description of the deployment // status. StatusDescription string CreateIndex uint64 ModifyIndex uint64 }
Deployment is the object that represents a job deployment which is used to transition a job between versions.
func NewDeployment ¶ added in v0.6.0
func NewDeployment(job *Job) *Deployment
NewDeployment creates a new deployment given the job.
func (*Deployment) Active ¶ added in v0.6.0
func (d *Deployment) Active() bool
Active returns whether the deployment is active or terminal.
func (*Deployment) Copy ¶ added in v0.6.0
func (d *Deployment) Copy() *Deployment
func (*Deployment) GetID ¶ added in v0.6.0
func (d *Deployment) GetID() string
GetID is a helper for getting the ID when the object may be nil
func (*Deployment) GoString ¶ added in v0.6.0
func (d *Deployment) GoString() string
func (*Deployment) HasPlacedCanaries ¶ added in v0.6.0
func (d *Deployment) HasPlacedCanaries() bool
HasPlacedCanaries returns whether the deployment has placed canaries
func (*Deployment) RequiresPromotion ¶ added in v0.6.0
func (d *Deployment) RequiresPromotion() bool
RequiresPromotion returns whether the deployment requires promotion to continue
type DeploymentAllocHealthRequest ¶ added in v0.6.0
type DeploymentAllocHealthRequest struct { DeploymentID string // Marks these allocations as healthy, allow further allocations // to be rolled. HealthyAllocationIDs []string // Any unhealthy allocations fail the deployment UnhealthyAllocationIDs []string WriteRequest }
DeploymentAllocHealthRequest is used to set the health of a set of allocations as part of a deployment.
type DeploymentDeleteRequest ¶ added in v0.6.0
type DeploymentDeleteRequest struct { Deployments []string WriteRequest }
DeploymentDeleteRequest is used for deleting deployments.
type DeploymentFailRequest ¶ added in v0.6.0
type DeploymentFailRequest struct { DeploymentID string WriteRequest }
DeploymentFailRequest is used to fail a particular deployment
type DeploymentListRequest ¶ added in v0.6.0
type DeploymentListRequest struct {
QueryOptions
}
DeploymentListRequest is used to list the deployments
type DeploymentListResponse ¶ added in v0.6.0
type DeploymentListResponse struct { Deployments []*Deployment QueryMeta }
DeploymentListResponse is used for a list request
type DeploymentPauseRequest ¶ added in v0.6.0
type DeploymentPauseRequest struct { DeploymentID string // Pause sets the pause status Pause bool WriteRequest }
DeploymentPauseRequest is used to pause a deployment
type DeploymentPromoteRequest ¶ added in v0.6.0
type DeploymentPromoteRequest struct { DeploymentID string // All is to promote all task groups All bool // Groups is used to set the promotion status per task group Groups []string WriteRequest }
DeploymentPromoteRequest is used to promote task groups in a deployment
type DeploymentSpecificRequest ¶ added in v0.6.0
type DeploymentSpecificRequest struct { DeploymentID string QueryOptions }
DeploymentSpecificRequest is used to make a request specific to a particular deployment
type DeploymentState ¶ added in v0.6.0
type DeploymentState struct { // AutoRevert marks whether the task group has indicated the job should be // reverted on failure AutoRevert bool // ProgressDeadline is the deadline by which an allocation must transition // to healthy before the deployment is considered failed. ProgressDeadline time.Duration // RequireProgressBy is the time by which an allocation must transition // to healthy before the deployment is considered failed. RequireProgressBy time.Time // Promoted marks whether the canaries have been promoted Promoted bool // PlacedCanaries is the set of placed canary allocations PlacedCanaries []string // DesiredCanaries is the number of canaries that should be created. DesiredCanaries int // DesiredTotal is the total number of allocations that should be created as // part of the deployment. DesiredTotal int // PlacedAllocs is the number of allocations that have been placed PlacedAllocs int // HealthyAllocs is the number of allocations that have been marked healthy. HealthyAllocs int // UnhealthyAllocs are allocations that have been marked as unhealthy. UnhealthyAllocs int }
DeploymentState tracks the state of a deployment for a given task group.
func (*DeploymentState) Copy ¶ added in v0.6.0
func (d *DeploymentState) Copy() *DeploymentState
func (*DeploymentState) GoString ¶ added in v0.6.0
func (d *DeploymentState) GoString() string
type DeploymentStatusUpdate ¶ added in v0.6.0
type DeploymentStatusUpdate struct { // DeploymentID is the ID of the deployment to update DeploymentID string // Status is the new status of the deployment. Status string // StatusDescription is the new status description of the deployment. StatusDescription string }
DeploymentStatusUpdate is used to update the status of a given deployment
type DeploymentStatusUpdateRequest ¶ added in v0.6.0
type DeploymentStatusUpdateRequest struct { // Eval, if set, is used to create an evaluation at the same time as // updating the status of a deployment. Eval *Evaluation // DeploymentUpdate is a status update to apply to the given // deployment. DeploymentUpdate *DeploymentStatusUpdate // Job is used to optionally upsert a job. This is used when setting the // allocation health results in a deployment failure and the deployment // auto-reverts to the latest stable job. Job *Job }
DeploymentStatusUpdateRequest is used to update the status of a deployment as well as optionally creating an evaluation atomically.
type DeploymentUpdateResponse ¶ added in v0.6.0
type DeploymentUpdateResponse struct { EvalID string EvalCreateIndex uint64 DeploymentModifyIndex uint64 // RevertedJobVersion is the version the job was reverted to. If unset, the // job wasn't reverted RevertedJobVersion *uint64 WriteMeta }
DeploymentUpdateResponse is used to respond to a deployment change. The response will include the modify index of the deployment as well as details of any triggered evaluation.
type DeriveVaultTokenRequest ¶ added in v0.5.0
type DeriveVaultTokenRequest struct { NodeID string SecretID string AllocID string Tasks []string QueryOptions }
DeriveVaultTokenRequest is used to request wrapped Vault tokens for the following tasks in the given allocation
type DeriveVaultTokenResponse ¶ added in v0.5.0
type DeriveVaultTokenResponse struct { // Tasks is a mapping between the task name and the wrapped token Tasks map[string]string // Error stores any error that occurred. Errors are stored here so we can // communicate whether it is retriable Error *RecoverableError QueryMeta }
DeriveVaultTokenResponse returns the wrapped tokens for each requested task
type DesiredTransition ¶ added in v0.8.0
type DesiredTransition struct { // Migrate is used to indicate that this allocation should be stopped and // migrated to another node. Migrate *bool // Reschedule is used to indicate that this allocation is eligible to be // rescheduled. Most allocations are automatically eligible for // rescheduling, so this field is only required when an allocation is not // automatically eligible. An example is an allocation that is part of a // deployment. Reschedule *bool // ForceReschedule is used to indicate that this allocation must be rescheduled. // This field is only used when operators want to force a placement even if // a failed allocation is not eligible to be rescheduled ForceReschedule *bool }
DesiredTransition is used to mark an allocation as having a desired state transition. This information can be used by the scheduler to make the correct decision.
func (*DesiredTransition) Merge ¶ added in v0.8.0
func (d *DesiredTransition) Merge(o *DesiredTransition)
Merge merges the two desired transitions, preferring the values from the passed in object.
func (*DesiredTransition) ShouldForceReschedule ¶ added in v0.8.4
func (d *DesiredTransition) ShouldForceReschedule() bool
ShouldForceReschedule returns whether the transition object dictates a forced rescheduling.
func (*DesiredTransition) ShouldMigrate ¶ added in v0.8.0
func (d *DesiredTransition) ShouldMigrate() bool
ShouldMigrate returns whether the transition object dictates a migration.
func (*DesiredTransition) ShouldReschedule ¶ added in v0.8.4
func (d *DesiredTransition) ShouldReschedule() bool
ShouldReschedule returns whether the transition object dictates a rescheduling.
type DesiredUpdates ¶ added in v0.4.0
type DesiredUpdates struct { Ignore uint64 Place uint64 Migrate uint64 Stop uint64 InPlaceUpdate uint64 DestructiveUpdate uint64 Canary uint64 Preemptions uint64 }
DesiredUpdates is the set of changes the scheduler would like to make given sufficient resources and cluster capacity.
func (*DesiredUpdates) GoString ¶ added in v0.6.0
func (d *DesiredUpdates) GoString() string
type DeviceAccounter ¶ added in v0.9.0
type DeviceAccounter struct { // Devices maps a device group to its device accounter instance Devices map[DeviceIdTuple]*DeviceAccounterInstance }
DeviceAccounter is used to account for device usage on a node. It can detect when a node is oversubscribed and can be used for deciding what devices are free
func NewDeviceAccounter ¶ added in v0.9.0
func NewDeviceAccounter(n *Node) *DeviceAccounter
NewDeviceAccounter returns a new device accounter. The node is used to populate the set of available devices based on what healthy device instances exist on the node.
func (*DeviceAccounter) AddAllocs ¶ added in v0.9.0
func (d *DeviceAccounter) AddAllocs(allocs []*Allocation) (collision bool)
AddAllocs takes a set of allocations and internally marks which devices are used. If a device is used more than once by the set of passed allocations, the collision will be returned as true.
func (*DeviceAccounter) AddReserved ¶ added in v0.9.0
func (d *DeviceAccounter) AddReserved(res *AllocatedDeviceResource) (collision bool)
AddReserved marks the device instances in the passed device reservation as used and returns if there is a collision.
type DeviceAccounterInstance ¶ added in v0.9.0
type DeviceAccounterInstance struct { // Device is the device being wrapped Device *NodeDeviceResource // Instances is a mapping of the device IDs to their usage. // Only a value of 0 indicates that the instance is unused. Instances map[string]int }
DeviceAccounterInstance wraps a device and adds tracking to the instances of the device to determine if they are free or not.
func (*DeviceAccounterInstance) FreeCount ¶ added in v0.9.0
func (i *DeviceAccounterInstance) FreeCount() int
FreeCount returns the number of free device instances
type DeviceIdTuple ¶ added in v0.9.0
DeviceIdTuple is the tuple that identifies a device
func (*DeviceIdTuple) Equals ¶ added in v0.9.0
func (id *DeviceIdTuple) Equals(o *DeviceIdTuple) bool
Equals returns if this Device ID is the same as the passed ID.
func (*DeviceIdTuple) Matches ¶ added in v0.9.0
func (id *DeviceIdTuple) Matches(other *DeviceIdTuple) bool
Matches returns if this Device ID is a superset of the passed ID.
func (*DeviceIdTuple) String ¶ added in v0.9.0
func (d *DeviceIdTuple) String() string
type DiffType ¶ added in v0.4.0
type DiffType string
DiffType denotes the type of a diff object.
func (*DiffType) CodecDecodeSelf ¶ added in v0.8.2
func (DiffType) CodecEncodeSelf ¶ added in v0.8.2
type DispatchPayloadConfig ¶ added in v0.5.3
type DispatchPayloadConfig struct { // File specifies a relative path to where the input data should be written File string }
DispatchPayloadConfig configures how a task gets its input from a job dispatch
func (*DispatchPayloadConfig) Copy ¶ added in v0.5.3
func (d *DispatchPayloadConfig) Copy() *DispatchPayloadConfig
func (*DispatchPayloadConfig) Validate ¶ added in v0.5.3
func (d *DispatchPayloadConfig) Validate() error
type DrainSpec ¶ added in v0.8.0
type DrainSpec struct { // Deadline is the duration after StartTime when the remaining // allocations on a draining Node should be told to stop. Deadline time.Duration // IgnoreSystemJobs allows systems jobs to remain on the node even though it // has been marked for draining. IgnoreSystemJobs bool }
DrainSpec describes a Node's desired drain behavior.
type DrainStrategy ¶ added in v0.8.0
type DrainStrategy struct { // DrainSpec is the user declared drain specification DrainSpec // ForceDeadline is the deadline time for the drain after which drains will // be forced ForceDeadline time.Time }
DrainStrategy describes a Node's drain behavior.
func (*DrainStrategy) Copy ¶ added in v0.8.0
func (d *DrainStrategy) Copy() *DrainStrategy
func (*DrainStrategy) DeadlineTime ¶ added in v0.8.0
func (d *DrainStrategy) DeadlineTime() (infinite bool, deadline time.Time)
DeadlineTime returns a boolean whether the drain strategy allows an infinite duration or otherwise the deadline time. The force drain is captured by the deadline time being in the past.
func (*DrainStrategy) Equal ¶ added in v0.8.0
func (d *DrainStrategy) Equal(o *DrainStrategy) bool
type DrainUpdate ¶ added in v0.8.0
type DrainUpdate struct { // DrainStrategy is the new strategy for the node DrainStrategy *DrainStrategy // MarkEligible marks the node as eligible if removing the drain strategy. MarkEligible bool }
DrainUpdate is used to update the drain of a node
type DriverInfo ¶ added in v0.8.0
type DriverInfo struct { Attributes map[string]string Detected bool Healthy bool HealthDescription string UpdateTime time.Time }
DriverInfo is the current state of a single driver. This is updated regularly as driver health changes on the node.
func (*DriverInfo) Copy ¶ added in v0.8.1
func (di *DriverInfo) Copy() *DriverInfo
func (*DriverInfo) HealthCheckEquals ¶ added in v0.8.0
func (di *DriverInfo) HealthCheckEquals(other *DriverInfo) bool
DriverInfo determines if two driver info objects are equal..As this is used in the process of health checking, we only check the fields that are computed by the health checker. In the future, this will be merged.
func (*DriverInfo) MergeFingerprintInfo ¶ added in v0.8.0
func (di *DriverInfo) MergeFingerprintInfo(other *DriverInfo)
MergeFingerprint merges information from fingerprinting a node for a driver into a node's driver info for that driver.
func (*DriverInfo) MergeHealthCheck ¶ added in v0.8.0
func (di *DriverInfo) MergeHealthCheck(other *DriverInfo)
MergeHealthCheck merges information from a health check for a drier into a node's driver info
type EmitNodeEventsRequest ¶ added in v0.8.0
type EmitNodeEventsRequest struct { // NodeEvents are a map where the key is a node id, and value is a list of // events for that node NodeEvents map[string][]*NodeEvent WriteRequest }
EmitNodeEventsRequest is a request to update the node events source with a new client-side event
type EmitNodeEventsResponse ¶ added in v0.8.0
EmitNodeEventsResponse is a response to the client about the status of the node event source update.
type EphemeralDisk ¶ added in v0.5.0
type EphemeralDisk struct { // Sticky indicates whether the allocation is sticky to a node Sticky bool // SizeMB is the size of the local disk SizeMB int // Migrate determines if Nomad client should migrate the allocation dir for // sticky allocations Migrate bool }
EphemeralDisk is an ephemeral disk object
func DefaultEphemeralDisk ¶ added in v0.5.0
func DefaultEphemeralDisk() *EphemeralDisk
DefaultEphemeralDisk returns a EphemeralDisk with default configurations
func (*EphemeralDisk) Copy ¶ added in v0.5.0
func (d *EphemeralDisk) Copy() *EphemeralDisk
Copy copies the EphemeralDisk struct and returns a new one
func (*EphemeralDisk) Validate ¶ added in v0.5.0
func (d *EphemeralDisk) Validate() error
Validate validates EphemeralDisk
type EvalAckRequest ¶
type EvalAckRequest struct { EvalID string Token string WriteRequest }
EvalAckRequest is used to Ack/Nack a specific evaluation
type EvalAllocationsResponse ¶
type EvalAllocationsResponse struct { Allocations []*AllocListStub QueryMeta }
EvalAllocationsResponse is used to return the allocations for an evaluation
type EvalDeleteRequest ¶
type EvalDeleteRequest struct { Evals []string Allocs []string WriteRequest }
EvalDeleteRequest is used for deleting an evaluation.
type EvalDequeueRequest ¶
type EvalDequeueRequest struct { Schedulers []string Timeout time.Duration SchedulerVersion uint16 WriteRequest }
EvalDequeueRequest is used when we want to dequeue an evaluation
type EvalDequeueResponse ¶
type EvalDequeueResponse struct { Eval *Evaluation Token string // WaitIndex is the Raft index the worker should wait until invoking the // scheduler. WaitIndex uint64 QueryMeta }
EvalDequeueResponse is used to return from a dequeue
func (*EvalDequeueResponse) GetWaitIndex ¶ added in v0.7.0
func (e *EvalDequeueResponse) GetWaitIndex() uint64
GetWaitIndex is used to retrieve the Raft index in which state should be at or beyond before invoking the scheduler.
type EvalListRequest ¶
type EvalListRequest struct {
QueryOptions
}
EvalListRequest is used to list the evaluations
type EvalListResponse ¶
type EvalListResponse struct { Evaluations []*Evaluation QueryMeta }
EvalListResponse is used for a list request
type EvalOptions ¶ added in v0.8.4
type EvalOptions struct {
ForceReschedule bool
}
EvalOptions is used to encapsulate options when forcing a job evaluation
type EvalSpecificRequest ¶
type EvalSpecificRequest struct { EvalID string QueryOptions }
EvalSpecificRequest is used when we just need to specify a target evaluation
type EvalUpdateRequest ¶
type EvalUpdateRequest struct { Evals []*Evaluation EvalToken string WriteRequest }
EvalUpdateRequest is used for upserting evaluations.
type Evaluation ¶
type Evaluation struct { // ID is a randomly generated UUID used for this evaluation. This // is assigned upon the creation of the evaluation. ID string // Namespace is the namespace the evaluation is created in Namespace string // Priority is used to control scheduling importance and if this job // can preempt other jobs. Priority int // Type is used to control which schedulers are available to handle // this evaluation. Type string // TriggeredBy is used to give some insight into why this Eval // was created. (Job change, node failure, alloc failure, etc). TriggeredBy string // JobID is the job this evaluation is scoped to. Evaluations cannot // be run in parallel for a given JobID, so we serialize on this. JobID string // JobModifyIndex is the modify index of the job at the time // the evaluation was created JobModifyIndex uint64 // NodeID is the node that was affected triggering the evaluation. NodeID string // NodeModifyIndex is the modify index of the node at the time // the evaluation was created NodeModifyIndex uint64 // DeploymentID is the ID of the deployment that triggered the evaluation. DeploymentID string // Status of the evaluation Status string // StatusDescription is meant to provide more human useful information StatusDescription string // Wait is a minimum wait time for running the eval. This is used to // support a rolling upgrade in versions prior to 0.7.0 // Deprecated Wait time.Duration // WaitUntil is the time when this eval should be run. This is used to // supported delayed rescheduling of failed allocations WaitUntil time.Time // NextEval is the evaluation ID for the eval created to do a followup. // This is used to support rolling upgrades and failed-follow-up evals, where // we need a chain of evaluations. NextEval string // PreviousEval is the evaluation ID for the eval creating this one to do a followup. // This is used to support rolling upgrades and failed-follow-up evals, where // we need a chain of evaluations. PreviousEval string // BlockedEval is the evaluation ID for a created blocked eval. A // blocked eval will be created if all allocations could not be placed due // to constraints or lacking resources. BlockedEval string // FailedTGAllocs are task groups which have allocations that could not be // made, but the metrics are persisted so that the user can use the feedback // to determine the cause. FailedTGAllocs map[string]*AllocMetric // ClassEligibility tracks computed node classes that have been explicitly // marked as eligible or ineligible. ClassEligibility map[string]bool // QuotaLimitReached marks whether a quota limit was reached for the // evaluation. QuotaLimitReached string // EscapedComputedClass marks whether the job has constraints that are not // captured by computed node classes. EscapedComputedClass bool // AnnotatePlan triggers the scheduler to provide additional annotations // during the evaluation. This should not be set during normal operations. AnnotatePlan bool // QueuedAllocations is the number of unplaced allocations at the time the // evaluation was processed. The map is keyed by Task Group names. QueuedAllocations map[string]int // LeaderACL provides the ACL token to when issuing RPCs back to the // leader. This will be a valid management token as long as the leader is // active. This should not ever be exposed via the API. LeaderACL string // SnapshotIndex is the Raft index of the snapshot used to process the // evaluation. The index will either be set when it has gone through the // scheduler or if a blocked evaluation is being created. The index is set // in this case so we can determine if an early unblocking is required since // capacity has changed since the evaluation was created. This can result in // the SnapshotIndex being less than the CreateIndex. SnapshotIndex uint64 // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Evaluation is used anytime we need to apply business logic as a result of a change to our desired state (job specification) or the emergent state (registered nodes). When the inputs change, we need to "evaluate" them, potentially taking action (allocation of work) or doing nothing if the state of the world does not require it.
func (*Evaluation) Copy ¶
func (e *Evaluation) Copy() *Evaluation
func (*Evaluation) CreateBlockedEval ¶ added in v0.4.0
func (e *Evaluation) CreateBlockedEval(classEligibility map[string]bool, escaped bool, quotaReached string) *Evaluation
CreateBlockedEval creates a blocked evaluation to followup this eval to place any failed allocations. It takes the classes marked explicitly eligible or ineligible, whether the job has escaped computed node classes and whether the quota limit was reached.
func (*Evaluation) CreateFailedFollowUpEval ¶ added in v0.6.0
func (e *Evaluation) CreateFailedFollowUpEval(wait time.Duration) *Evaluation
CreateFailedFollowUpEval creates a follow up evaluation when the current one has been marked as failed because it has hit the delivery limit and will not be retried by the eval_broker. Callers should copy the created eval's ID to into the old eval's NextEval field.
func (*Evaluation) GoString ¶
func (e *Evaluation) GoString() string
func (*Evaluation) MakePlan ¶
func (e *Evaluation) MakePlan(j *Job) *Plan
MakePlan is used to make a plan from the given evaluation for a given Job
func (*Evaluation) NextRollingEval ¶
func (e *Evaluation) NextRollingEval(wait time.Duration) *Evaluation
NextRollingEval creates an evaluation to followup this eval for rolling updates
func (*Evaluation) ShouldBlock ¶ added in v0.3.0
func (e *Evaluation) ShouldBlock() bool
ShouldBlock checks if a given evaluation should be entered into the blocked eval tracker.
func (*Evaluation) ShouldEnqueue ¶
func (e *Evaluation) ShouldEnqueue() bool
ShouldEnqueue checks if a given evaluation should be enqueued into the eval_broker
func (*Evaluation) TerminalStatus ¶
func (e *Evaluation) TerminalStatus() bool
TerminalStatus returns if the current status is terminal and will no longer transition.
type FieldDiff ¶ added in v0.4.0
func (*FieldDiff) CodecDecodeSelf ¶ added in v0.8.2
func (*FieldDiff) CodecEncodeSelf ¶ added in v0.8.2
type FieldDiffs ¶ added in v0.4.0
type FieldDiffs []*FieldDiff
For sorting FieldDiffs
func (*FieldDiffs) CodecDecodeSelf ¶ added in v0.8.2
func (x *FieldDiffs) CodecDecodeSelf(d *codec1978.Decoder)
func (FieldDiffs) CodecEncodeSelf ¶ added in v0.8.2
func (x FieldDiffs) CodecEncodeSelf(e *codec1978.Encoder)
func (FieldDiffs) Len ¶ added in v0.4.0
func (f FieldDiffs) Len() int
func (FieldDiffs) Less ¶ added in v0.4.0
func (f FieldDiffs) Less(i, j int) bool
func (FieldDiffs) Swap ¶ added in v0.4.0
func (f FieldDiffs) Swap(i, j int)
type GenericRequest ¶
type GenericRequest struct {
QueryOptions
}
GenericRequest is used to request where no specific information is needed.
type GenericResponse ¶
type GenericResponse struct {
WriteMeta
}
GenericResponse is used to respond to a request where no specific response information is needed.
type InternalRpcInfo ¶ added in v0.8.0
type InternalRpcInfo struct { // Forwarded marks whether the RPC has been forwarded. Forwarded bool }
InternalRpcInfo allows adding internal RPC metadata to an RPC. This struct should NOT be replicated in the API package as it is internal only.
func (*InternalRpcInfo) IsForwarded ¶ added in v0.8.0
func (i *InternalRpcInfo) IsForwarded() bool
IsForwarded returns whether the RPC is forwarded from another server.
func (*InternalRpcInfo) SetForwarded ¶ added in v0.8.0
func (i *InternalRpcInfo) SetForwarded()
SetForwarded marks that the RPC is being forwarded from another server.
type Job ¶
type Job struct { // Stop marks whether the user has stopped the job. A stopped job will // have all created allocations stopped and acts as a way to stop a job // without purging it from the system. This allows existing allocs to be // queried and the job to be inspected as it is being killed. Stop bool // Region is the Nomad region that handles scheduling this job Region string // Namespace is the namespace the job is submitted into. Namespace string // ID is a unique identifier for the job per region. It can be // specified hierarchically like LineOfBiz/OrgName/Team/Project ID string // ParentID is the unique identifier of the job that spawned this job. ParentID string // Name is the logical name of the job used to refer to it. This is unique // per region, but not unique globally. Name string // Type is used to control various behaviors about the job. Most jobs // are service jobs, meaning they are expected to be long lived. // Some jobs are batch oriented meaning they run and then terminate. // This can be extended in the future to support custom schedulers. Type string // Priority is used to control scheduling importance and if this job // can preempt other jobs. Priority int // AllAtOnce is used to control if incremental scheduling of task groups // is allowed or if we must do a gang scheduling of the entire job. This // can slow down larger jobs if resources are not available. AllAtOnce bool // Datacenters contains all the datacenters this job is allowed to span Datacenters []string // Constraints can be specified at a job level and apply to // all the task groups and tasks. Constraints []*Constraint // Affinities can be specified at the job level to express // scheduling preferences that apply to all groups and tasks Affinities []*Affinity // Spread can be specified at the job level to express spreading // allocations across a desired attribute, such as datacenter Spreads []*Spread // TaskGroups are the collections of task groups that this job needs // to run. Each task group is an atomic unit of scheduling and placement. TaskGroups []*TaskGroup // COMPAT: Remove in 0.7.0. Stagger is deprecated in 0.6.0. Update UpdateStrategy // Periodic is used to define the interval the job is run at. Periodic *PeriodicConfig // ParameterizedJob is used to specify the job as a parameterized job // for dispatching. ParameterizedJob *ParameterizedJobConfig // Dispatched is used to identify if the Job has been dispatched from a // parameterized job. Dispatched bool // Payload is the payload supplied when the job was dispatched. Payload []byte // Meta is used to associate arbitrary metadata with this // job. This is opaque to Nomad. Meta map[string]string // VaultToken is the Vault token that proves the submitter of the job has // access to the specified Vault policies. This field is only used to // transfer the token and is not stored after Job submission. VaultToken string // Job status Status string // StatusDescription is meant to provide more human useful information StatusDescription string // Stable marks a job as stable. Stability is only defined on "service" and // "system" jobs. The stability of a job will be set automatically as part // of a deployment and can be manually set via APIs. Stable bool // Version is a monotonically increasing version number that is incremented // on each job register. Version uint64 // SubmitTime is the time at which the job was submitted as a UnixNano in // UTC SubmitTime int64 // Raft Indexes CreateIndex uint64 ModifyIndex uint64 JobModifyIndex uint64 }
Job is the scope of a scheduling request to Nomad. It is the largest scoped object, and is a named collection of task groups. Each task group is further composed of tasks. A task group (TG) is the unit of scheduling however.
func (*Job) Canonicalize ¶ added in v0.4.1
Canonicalize is used to canonicalize fields in the Job. This should be called when registering a Job. A set of warnings are returned if the job was changed in anyway that the user should be made aware of.
func (*Job) CombinedTaskMeta ¶ added in v0.5.3
CombinedTaskMeta takes a TaskGroup and Task name and returns the combined meta data for the task. When joining Job, Group and Task Meta, the precedence is by deepest scope (Task > Group > Job).
func (*Job) Copy ¶ added in v0.3.0
Copy returns a deep copy of the Job. It is expected that callers use recover. This job can panic if the deep copy failed as it uses reflection.
func (*Job) Diff ¶ added in v0.4.0
Diff returns a diff of two jobs and a potential error if the Jobs are not diffable. If contextual diff is enabled, objects within the job will contain field information even if unchanged.
func (*Job) HasUpdateStrategy ¶ added in v0.6.0
HasUpdateStrategy returns if any task group in the job has an update strategy
func (*Job) IsParameterized ¶ added in v0.5.3
IsParameterized returns whether a job is parameterized job.
func (*Job) IsPeriodic ¶ added in v0.2.2
IsPeriodic returns whether a job is periodic.
func (*Job) IsPeriodicActive ¶ added in v0.7.1
IsPeriodicActive returns whether the job is an active periodic job that will create child jobs
func (*Job) LookupTaskGroup ¶
LookupTaskGroup finds a task group by name
func (*Job) NamespacedID ¶ added in v0.8.2
func (j *Job) NamespacedID() *NamespacedID
NamespacedID returns the namespaced id useful for logging
func (*Job) RequiredSignals ¶ added in v0.5.0
RequiredSignals returns a mapping of task groups to tasks to their required set of signals
func (*Job) SetSubmitTime ¶ added in v0.6.0
func (j *Job) SetSubmitTime()
func (*Job) SpecChanged ¶ added in v0.6.0
SpecChanged determines if the functional specification has changed between two job versions.
func (*Job) Stub ¶
func (j *Job) Stub(summary *JobSummary) *JobListStub
Stub is used to return a summary of the job
func (*Job) VaultPolicies ¶ added in v0.5.0
VaultPolicies returns the set of Vault policies per task group, per task
type JobAllocationsResponse ¶
type JobAllocationsResponse struct { Allocations []*AllocListStub QueryMeta }
JobAllocationsResponse is used to return the allocations for a job
type JobBatchDeregisterRequest ¶ added in v0.8.0
type JobBatchDeregisterRequest struct { // Jobs is the set of jobs to deregister Jobs map[NamespacedID]*JobDeregisterOptions // Evals is the set of evaluations to create. Evals []*Evaluation WriteRequest }
JobBatchDeregisterRequest is used to batch deregister jobs and upsert evaluations.
type JobBatchDeregisterResponse ¶ added in v0.8.0
type JobBatchDeregisterResponse struct { // JobEvals maps the job to its created evaluation JobEvals map[NamespacedID]string QueryMeta }
JobBatchDeregisterResponse is used to respond to a batch job deregistration
type JobChildrenSummary ¶ added in v0.5.3
JobChildrenSummary contains the summary of children job statuses
func (*JobChildrenSummary) Copy ¶ added in v0.5.3
func (jc *JobChildrenSummary) Copy() *JobChildrenSummary
Copy returns a new copy of a JobChildrenSummary
type JobDeregisterOptions ¶ added in v0.8.0
type JobDeregisterOptions struct { // Purge controls whether the deregister purges the job from the system or // whether the job is just marked as stopped and will be removed by the // garbage collector Purge bool }
JobDeregisterOptions configures how a job is deregistered.
type JobDeregisterRequest ¶
type JobDeregisterRequest struct { JobID string // Purge controls whether the deregister purges the job from the system or // whether the job is just marked as stopped and will be removed by the // garbage collector Purge bool WriteRequest }
JobDeregisterRequest is used for Job.Deregister endpoint to deregister a job as being a schedulable entity.
type JobDeregisterResponse ¶
type JobDeregisterResponse struct { EvalID string EvalCreateIndex uint64 JobModifyIndex uint64 QueryMeta }
JobDeregisterResponse is used to respond to a job deregistration
type JobDiff ¶ added in v0.4.0
type JobDiff struct { Type DiffType ID string Fields []*FieldDiff Objects []*ObjectDiff TaskGroups []*TaskGroupDiff }
JobDiff contains the diff of two jobs.
func (*JobDiff) CodecDecodeSelf ¶ added in v0.8.2
func (*JobDiff) CodecEncodeSelf ¶ added in v0.8.2
type JobDispatchRequest ¶ added in v0.5.3
type JobDispatchRequest struct { JobID string Payload []byte Meta map[string]string WriteRequest }
JobDispatchRequest is used to dispatch a job based on a parameterized job
type JobDispatchResponse ¶ added in v0.5.3
type JobEvaluateRequest ¶
type JobEvaluateRequest struct { JobID string EvalOptions EvalOptions WriteRequest }
JobEvaluateRequest is used when we just need to re-evaluate a target job
type JobEvaluationsResponse ¶
type JobEvaluationsResponse struct { Evaluations []*Evaluation QueryMeta }
JobEvaluationsResponse is used to return the evaluations for a job
type JobListRequest ¶
type JobListRequest struct {
QueryOptions
}
JobListRequest is used to parameterize a list request
type JobListResponse ¶
type JobListResponse struct { Jobs []*JobListStub QueryMeta }
JobListResponse is used for a list request
type JobListStub ¶
type JobListStub struct { ID string ParentID string Name string Datacenters []string Type string Priority int Periodic bool ParameterizedJob bool Stop bool Status string StatusDescription string JobSummary *JobSummary CreateIndex uint64 ModifyIndex uint64 JobModifyIndex uint64 SubmitTime int64 }
JobListStub is used to return a subset of job information for the job list
type JobPlanRequest ¶ added in v0.4.0
type JobPlanRequest struct { Job *Job Diff bool // Toggles an annotated diff // PolicyOverride is set when the user is attempting to override any policies PolicyOverride bool WriteRequest }
JobPlanRequest is used for the Job.Plan endpoint to trigger a dry-run evaluation of the Job.
type JobPlanResponse ¶ added in v0.4.0
type JobPlanResponse struct { // Annotations stores annotations explaining decisions the scheduler made. Annotations *PlanAnnotations // FailedTGAllocs is the placement failures per task group. FailedTGAllocs map[string]*AllocMetric // JobModifyIndex is the modification index of the job. The value can be // used when running `nomad run` to ensure that the Job wasn’t modified // since the last plan. If the job is being created, the value is zero. JobModifyIndex uint64 // CreatedEvals is the set of evaluations created by the scheduler. The // reasons for this can be rolling-updates or blocked evals. CreatedEvals []*Evaluation // Diff contains the diff of the job and annotations on whether the change // causes an in-place update or create/destroy Diff *JobDiff // NextPeriodicLaunch is the time duration till the job would be launched if // submitted. NextPeriodicLaunch time.Time // Warnings contains any warnings about the given job. These may include // deprecation warnings. Warnings string WriteMeta }
JobPlanResponse is used to respond to a job plan request
type JobRegisterRequest ¶
type JobRegisterRequest struct { Job *Job // If EnforceIndex is set then the job will only be registered if the passed // JobModifyIndex matches the current Jobs index. If the index is zero, the // register only occurs if the job is new. EnforceIndex bool JobModifyIndex uint64 // PolicyOverride is set when the user is attempting to override any policies PolicyOverride bool WriteRequest }
JobRegisterRequest is used for Job.Register endpoint to register a job as being a schedulable entity.
type JobRegisterResponse ¶
type JobRegisterResponse struct { EvalID string EvalCreateIndex uint64 JobModifyIndex uint64 // Warnings contains any warnings about the given job. These may include // deprecation warnings. Warnings string QueryMeta }
JobRegisterResponse is used to respond to a job registration
type JobRevertRequest ¶ added in v0.6.0
type JobRevertRequest struct { // JobID is the ID of the job being reverted JobID string // JobVersion the version to revert to. JobVersion uint64 // EnforcePriorVersion if set will enforce that the job is at the given // version before reverting. EnforcePriorVersion *uint64 WriteRequest }
JobRevertRequest is used to revert a job to a prior version.
type JobSpecificRequest ¶
type JobSpecificRequest struct { JobID string AllAllocs bool QueryOptions }
JobSpecificRequest is used when we just need to specify a target job
type JobStabilityRequest ¶ added in v0.6.0
type JobStabilityRequest struct { // Job to set the stability on JobID string JobVersion uint64 // Set the stability Stable bool WriteRequest }
JobStabilityRequest is used to marked a job as stable.
type JobStabilityResponse ¶ added in v0.6.0
type JobStabilityResponse struct {
WriteMeta
}
JobStabilityResponse is the response when marking a job as stable.
type JobSummary ¶ added in v0.4.1
type JobSummary struct { // JobID is the ID of the job the summary is for JobID string // Namespace is the namespace of the job and its summary Namespace string // Summary contains the summary per task group for the Job Summary map[string]TaskGroupSummary // Children contains a summary for the children of this job. Children *JobChildrenSummary // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
JobSummary summarizes the state of the allocations of a job
func (*JobSummary) Copy ¶ added in v0.4.1
func (js *JobSummary) Copy() *JobSummary
Copy returns a new copy of JobSummary
type JobSummaryRequest ¶ added in v0.4.1
type JobSummaryRequest struct { JobID string QueryOptions }
JobSummaryRequest is used when we just need to get a specific job summary
type JobSummaryResponse ¶ added in v0.4.1
type JobSummaryResponse struct { JobSummary *JobSummary QueryMeta }
JobSummaryResponse is used to return a single job summary
type JobValidateRequest ¶ added in v0.5.5
type JobValidateRequest struct { Job *Job WriteRequest }
JobValidateRequest is used to validate a job
type JobValidateResponse ¶ added in v0.5.5
type JobValidateResponse struct { // DriverConfigValidated indicates whether the agent validated the driver // config DriverConfigValidated bool // ValidationErrors is a list of validation errors ValidationErrors []string // Error is a string version of any error that may have occurred Error string // Warnings contains any warnings about the given job. These may include // deprecation warnings. Warnings string }
JobValidateResponse is the response from validate request
type JobVersionsRequest ¶ added in v0.6.0
type JobVersionsRequest struct { JobID string Diffs bool QueryOptions }
JobVersionsRequest is used to get a jobs versions
type JobVersionsResponse ¶ added in v0.6.0
JobVersionsResponse is used for a job get versions request
type KeyringRequest ¶ added in v0.5.0
type KeyringRequest struct {
Key string
}
KeyringRequest is request objects for serf key operations.
type KeyringResponse ¶ added in v0.5.0
KeyringResponse is a unified key response and can be used for install, remove, use, as well as listing key queries.
type LogConfig ¶ added in v0.3.0
LogConfig provides configuration for log rotation
func DefaultLogConfig ¶ added in v0.3.0
func DefaultLogConfig() *LogConfig
DefaultLogConfig returns the default LogConfig values.
type MessageType ¶
type MessageType uint8
const ( NodeRegisterRequestType MessageType = iota NodeDeregisterRequestType NodeUpdateStatusRequestType NodeUpdateDrainRequestType JobRegisterRequestType JobDeregisterRequestType EvalUpdateRequestType EvalDeleteRequestType AllocUpdateRequestType AllocClientUpdateRequestType ReconcileJobSummariesRequestType VaultAccessorRegisterRequestType VaultAccessorDeregisterRequestType ApplyPlanResultsRequestType DeploymentStatusUpdateRequestType DeploymentPromoteRequestType DeploymentAllocHealthRequestType DeploymentDeleteRequestType JobStabilityRequestType ACLPolicyUpsertRequestType ACLPolicyDeleteRequestType ACLTokenUpsertRequestType ACLTokenDeleteRequestType ACLTokenBootstrapRequestType AutopilotRequestType UpsertNodeEventsType JobBatchDeregisterRequestType AllocUpdateDesiredTransitionRequestType NodeUpdateEligibilityRequestType BatchNodeUpdateDrainRequestType SchedulerConfigRequestType )
type MigrateStrategy ¶ added in v0.8.0
type MigrateStrategy struct { MaxParallel int HealthCheck string MinHealthyTime time.Duration HealthyDeadline time.Duration }
func DefaultMigrateStrategy ¶ added in v0.8.0
func DefaultMigrateStrategy() *MigrateStrategy
DefaultMigrateStrategy is used for backwards compat with pre-0.8 Allocations that lack an update strategy.
This function should match its counterpart in api/tasks.go
func (*MigrateStrategy) Validate ¶ added in v0.8.0
func (m *MigrateStrategy) Validate() error
type NamespacedID ¶ added in v0.7.0
NamespacedID is a tuple of an ID and a namespace
func NewNamespacedID ¶ added in v0.8.7
func NewNamespacedID(id, ns string) NamespacedID
NewNamespacedID returns a new namespaced ID given the ID and namespace
func (NamespacedID) String ¶ added in v0.8.0
func (n NamespacedID) String() string
type NetworkIndex ¶
type NetworkIndex struct { AvailNetworks []*NetworkResource // List of available networks AvailBandwidth map[string]int // Bandwidth by device UsedPorts map[string]Bitmap // Ports by IP UsedBandwidth map[string]int // Bandwidth by device }
NetworkIndex is used to index the available network resources and the used network resources on a machine given allocations
func NewNetworkIndex ¶
func NewNetworkIndex() *NetworkIndex
NewNetworkIndex is used to construct a new network index
func (*NetworkIndex) AddAllocs ¶
func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool)
AddAllocs is used to add the used network resources. Returns true if there is a collision
func (*NetworkIndex) AddReserved ¶
func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool)
AddReserved is used to add a reserved network usage, returns true if there is a port collision
func (*NetworkIndex) AddReservedPortRange ¶ added in v0.9.0
func (idx *NetworkIndex) AddReservedPortRange(ports string) (collide bool)
AddReservedPortRange marks the ports given as reserved on all network interfaces. The port format is comma delimited, with spans given as n1-n2 (80,100-200,205)
func (*NetworkIndex) AssignNetwork ¶
func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error)
AssignNetwork is used to assign network resources given an ask. If the ask cannot be satisfied, returns nil
func (*NetworkIndex) CodecDecodeSelf ¶ added in v0.8.2
func (x *NetworkIndex) CodecDecodeSelf(d *codec1978.Decoder)
func (*NetworkIndex) CodecEncodeSelf ¶ added in v0.8.2
func (x *NetworkIndex) CodecEncodeSelf(e *codec1978.Encoder)
func (*NetworkIndex) Overcommitted ¶
func (idx *NetworkIndex) Overcommitted() bool
Overcommitted checks if the network is overcommitted
func (*NetworkIndex) Release ¶ added in v0.3.0
func (idx *NetworkIndex) Release()
Release is called when the network index is no longer needed to attempt to re-use some of the memory it has allocated
func (*NetworkIndex) SetNode ¶
func (idx *NetworkIndex) SetNode(node *Node) (collide bool)
SetNode is used to setup the available network resources. Returns true if there is a collision
type NetworkResource ¶
type NetworkResource struct { Device string // Name of the device CIDR string // CIDR block of addresses IP string // Host IP address MBits int // Throughput ReservedPorts []Port // Host Reserved ports DynamicPorts []Port // Host Dynamically assigned ports }
NetworkResource is used to represent available network resources
func (*NetworkResource) Add ¶
func (n *NetworkResource) Add(delta *NetworkResource)
Add adds the resources of the delta to this, potentially returning an error if not possible.
func (*NetworkResource) Canonicalize ¶ added in v0.4.1
func (n *NetworkResource) Canonicalize()
func (*NetworkResource) Copy ¶
func (n *NetworkResource) Copy() *NetworkResource
Copy returns a deep copy of the network resource
func (*NetworkResource) Diff ¶ added in v0.4.0
func (r *NetworkResource) Diff(other *NetworkResource, contextual bool) *ObjectDiff
Diff returns a diff of two network resources. If contextual diff is enabled, non-changed fields will still be returned.
func (*NetworkResource) Equals ¶ added in v0.8.0
func (nr *NetworkResource) Equals(other *NetworkResource) bool
func (*NetworkResource) GoString ¶
func (n *NetworkResource) GoString() string
func (*NetworkResource) MeetsMinResources ¶ added in v0.3.0
func (n *NetworkResource) MeetsMinResources() error
MeetsMinResources returns an error if the resources specified are less than the minimum allowed.
func (*NetworkResource) PortLabels ¶ added in v0.6.0
func (n *NetworkResource) PortLabels() map[string]int
PortLabels returns a map of port labels to their assigned host ports.
type Networks ¶ added in v0.6.0
type Networks []*NetworkResource
Networks defined for a task on the Resources struct.
func (Networks) NetIndex ¶ added in v0.9.0
func (ns Networks) NetIndex(n *NetworkResource) int
type Node ¶
type Node struct { // ID is a unique identifier for the node. It can be constructed // by doing a concatenation of the Name and Datacenter as a simple // approach. Alternatively a UUID may be used. ID string // SecretID is an ID that is only known by the Node and the set of Servers. // It is not accessible via the API and is used to authenticate nodes // conducting privileged activities. SecretID string // Datacenter for this node Datacenter string // Node name Name string // HTTPAddr is the address on which the Nomad client is listening for http // requests HTTPAddr string // TLSEnabled indicates if the Agent has TLS enabled for the HTTP API TLSEnabled bool // Attributes is an arbitrary set of key/value // data that can be used for constraints. Examples // include "kernel.name=linux", "arch=386", "driver.docker=1", // "docker.runtime=1.8.3" Attributes map[string]string // NodeResources captures the available resources on the client. NodeResources *NodeResources // ReservedResources captures the set resources on the client that are // reserved from scheduling. ReservedResources *NodeReservedResources // Resources is the available resources on the client. // For example 'cpu=2' 'memory=2048' // COMPAT(0.10): Remove in 0.10 Resources *Resources // Reserved is the set of resources that are reserved, // and should be subtracted from the total resources for // the purposes of scheduling. This may be provide certain // high-watermark tolerances or because of external schedulers // consuming resources. Reserved *Resources // Links are used to 'link' this client to external // systems. For example 'consul=foo.dc1' 'aws=i-83212' // 'ami=ami-123' Links map[string]string // Meta is used to associate arbitrary metadata with this // client. This is opaque to Nomad. Meta map[string]string // NodeClass is an opaque identifier used to group nodes // together for the purpose of determining scheduling pressure. NodeClass string // ComputedClass is a unique id that identifies nodes with a common set of // attributes and capabilities. ComputedClass string // COMPAT: Remove in Nomad 0.9 // Drain is controlled by the servers, and not the client. // If true, no jobs will be scheduled to this node, and existing // allocations will be drained. Superceded by DrainStrategy in Nomad // 0.8 but kept for backward compat. Drain bool // DrainStrategy determines the node's draining behavior. Will be nil // when Drain=false. DrainStrategy *DrainStrategy // SchedulingEligibility determines whether this node will receive new // placements. SchedulingEligibility string // Status of this node Status string // StatusDescription is meant to provide more human useful information StatusDescription string // StatusUpdatedAt is the time stamp at which the state of the node was // updated StatusUpdatedAt int64 // Events is the most recent set of events generated for the node, // retaining only MaxRetainedNodeEvents number at a time Events []*NodeEvent // Drivers is a map of driver names to current driver information Drivers map[string]*DriverInfo // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
Node is a representation of a schedulable client node
func MockNvidiaNode ¶ added in v0.9.0
func MockNvidiaNode() *Node
NvidiaNode returns a node with two instances of an Nvidia GPU
func (*Node) Canonicalize ¶ added in v0.8.0
func (n *Node) Canonicalize()
func (*Node) ComparableReservedResources ¶ added in v0.9.0
func (n *Node) ComparableReservedResources() *ComparableResources
COMPAT(0.11): Remove in 0.11 ComparableReservedResources returns the reserved resouces on the node handling upgrade paths. Reserved networks must be handled separately. After 0.11 calls to this should be replaced with: node.ReservedResources.Comparable()
func (*Node) ComparableResources ¶ added in v0.9.0
func (n *Node) ComparableResources() *ComparableResources
COMPAT(0.11): Remove in 0.11 ComparableResources returns the resouces on the node handling upgrade paths. Networking must be handled separately. After 0.11 calls to this should be replaced with: node.NodeResources.Comparable()
func (*Node) ComputeClass ¶ added in v0.3.0
ComputeClass computes a derived class for the node based on its attributes. ComputedClass is a unique id that identifies nodes with a common set of attributes and capabilities. Thus, when calculating a node's computed class we avoid including any uniquely identifying fields.
func (Node) HashInclude ¶ added in v0.3.0
HashInclude is used to blacklist uniquely identifying node fields from being included in the computed node class.
func (Node) HashIncludeMap ¶ added in v0.3.0
HashIncludeMap is used to blacklist uniquely identifying node map keys from being included in the computed node class.
func (*Node) Ready ¶ added in v0.5.0
Ready returns true if the node is ready for running allocations
func (*Node) Stub ¶
func (n *Node) Stub() *NodeListStub
Stub returns a summarized version of the node
func (*Node) TerminalStatus ¶
TerminalStatus returns if the current status is terminal and will no longer transition.
type NodeAllocsResponse ¶
type NodeAllocsResponse struct { Allocs []*Allocation QueryMeta }
NodeAllocsResponse is used to return allocs for a single node
type NodeClientAllocsResponse ¶ added in v0.3.0
type NodeClientAllocsResponse struct { Allocs map[string]uint64 // MigrateTokens are used when ACLs are enabled to allow cross node, // authenticated access to sticky volumes MigrateTokens map[string]string QueryMeta }
NodeClientAllocsResponse is used to return allocs meta data for a single node
type NodeConnQueryResponse ¶ added in v0.8.0
type NodeConnQueryResponse struct { // Connected indicates whether a connection to the Client exists Connected bool // Established marks the time at which the connection was established Established time.Time QueryMeta }
NodeConnQueryResponse is used to respond to a query of whether a server has a connection to a specific Node
type NodeCpuResources ¶ added in v0.9.0
type NodeCpuResources struct { // cores multiplied by the core frequency. CpuShares int64 }
NodeCpuResources captures the CPU resources of the node.
func (*NodeCpuResources) Equals ¶ added in v0.9.0
func (n *NodeCpuResources) Equals(o *NodeCpuResources) bool
func (*NodeCpuResources) Merge ¶ added in v0.9.0
func (n *NodeCpuResources) Merge(o *NodeCpuResources)
type NodeDeregisterRequest ¶
type NodeDeregisterRequest struct { NodeID string WriteRequest }
NodeDeregisterRequest is used for Node.Deregister endpoint to deregister a node as being a schedulable entity.
type NodeDevice ¶ added in v0.9.0
type NodeDevice struct { // ID is the ID of the device. ID string // Healthy captures whether the device is healthy. Healthy bool // HealthDescription is used to provide a human readable description of why // the device may be unhealthy. HealthDescription string // Locality stores HW locality information for the node to optionally be // used when making placement decisions. Locality *NodeDeviceLocality }
NodeDevice is an instance of a particular device.
func (*NodeDevice) Copy ¶ added in v0.9.0
func (n *NodeDevice) Copy() *NodeDevice
func (*NodeDevice) Equals ¶ added in v0.9.0
func (n *NodeDevice) Equals(o *NodeDevice) bool
type NodeDeviceLocality ¶ added in v0.9.0
type NodeDeviceLocality struct { // PciBusID is the PCI Bus ID for the device. PciBusID string }
NodeDeviceLocality stores information about the devices hardware locality on the node.
func (*NodeDeviceLocality) Copy ¶ added in v0.9.0
func (n *NodeDeviceLocality) Copy() *NodeDeviceLocality
func (*NodeDeviceLocality) Equals ¶ added in v0.9.0
func (n *NodeDeviceLocality) Equals(o *NodeDeviceLocality) bool
type NodeDeviceResource ¶ added in v0.9.0
type NodeDeviceResource struct { Vendor string Type string Name string Instances []*NodeDevice Attributes map[string]*psstructs.Attribute }
NodeDeviceResource captures a set of devices sharing a common vendor/type/device_name tuple.
func (*NodeDeviceResource) Copy ¶ added in v0.9.0
func (n *NodeDeviceResource) Copy() *NodeDeviceResource
func (*NodeDeviceResource) Equals ¶ added in v0.9.0
func (n *NodeDeviceResource) Equals(o *NodeDeviceResource) bool
func (NodeDeviceResource) HashInclude ¶ added in v0.9.0
func (n NodeDeviceResource) HashInclude(field string, v interface{}) (bool, error)
HashInclude is used to blacklist uniquely identifying node fields from being included in the computed node class.
func (NodeDeviceResource) HashIncludeMap ¶ added in v0.9.0
func (n NodeDeviceResource) HashIncludeMap(field string, k, v interface{}) (bool, error)
HashIncludeMap is used to blacklist uniquely identifying node map keys from being included in the computed node class.
func (*NodeDeviceResource) ID ¶ added in v0.9.0
func (n *NodeDeviceResource) ID() *DeviceIdTuple
type NodeDiskResources ¶ added in v0.9.0
type NodeDiskResources struct { // DiskMB is the total available disk space on the node DiskMB int64 }
NodeDiskResources captures the disk resources of the node
func (*NodeDiskResources) Equals ¶ added in v0.9.0
func (n *NodeDiskResources) Equals(o *NodeDiskResources) bool
func (*NodeDiskResources) Merge ¶ added in v0.9.0
func (n *NodeDiskResources) Merge(o *NodeDiskResources)
type NodeDrainUpdateResponse ¶
type NodeDrainUpdateResponse struct { NodeModifyIndex uint64 EvalIDs []string EvalCreateIndex uint64 WriteMeta }
NodeDrainUpdateResponse is used to respond to a node drain update
type NodeEligibilityUpdateResponse ¶ added in v0.8.0
type NodeEligibilityUpdateResponse struct { NodeModifyIndex uint64 EvalIDs []string EvalCreateIndex uint64 WriteMeta }
NodeEligibilityUpdateResponse is used to respond to a node eligibility update
type NodeEvaluateRequest ¶
type NodeEvaluateRequest struct { NodeID string WriteRequest }
NodeEvaluateRequest is used to re-evaluate the node
type NodeEvent ¶ added in v0.8.0
type NodeEvent struct { Message string Subsystem string Details map[string]string Timestamp time.Time CreateIndex uint64 }
NodeEvent is a single unit representing a node’s state change
func NewNodeEvent ¶ added in v0.8.4
func NewNodeEvent() *NodeEvent
NewNodeEvent generates a new node event storing the current time as the timestamp
func (*NodeEvent) SetMessage ¶ added in v0.8.4
SetMessage is used to set the message on the node event
func (*NodeEvent) SetSubsystem ¶ added in v0.8.4
SetSubsystem is used to set the subsystem on the node event
func (*NodeEvent) SetTimestamp ¶ added in v0.8.4
SetTimestamp is used to set the timestamp on the node event
type NodeListRequest ¶
type NodeListRequest struct {
QueryOptions
}
NodeListRequest is used to parameterize a list request
type NodeListResponse ¶
type NodeListResponse struct { Nodes []*NodeListStub QueryMeta }
NodeListResponse is used for a list request
type NodeListStub ¶
type NodeListStub struct { Address string ID string Datacenter string Name string NodeClass string Version string Drain bool SchedulingEligibility string Status string StatusDescription string Drivers map[string]*DriverInfo CreateIndex uint64 ModifyIndex uint64 }
NodeListStub is used to return a subset of job information for the job list
type NodeMemoryResources ¶ added in v0.9.0
type NodeMemoryResources struct { // MemoryMB is the total available memory on the node MemoryMB int64 }
NodeMemoryResources captures the memory resources of the node
func (*NodeMemoryResources) Equals ¶ added in v0.9.0
func (n *NodeMemoryResources) Equals(o *NodeMemoryResources) bool
func (*NodeMemoryResources) Merge ¶ added in v0.9.0
func (n *NodeMemoryResources) Merge(o *NodeMemoryResources)
type NodeRegisterRequest ¶
type NodeRegisterRequest struct { Node *Node NodeEvent *NodeEvent WriteRequest }
NodeRegisterRequest is used for Node.Register endpoint to register a node as being a schedulable entity.
type NodeReservedCpuResources ¶ added in v0.9.0
type NodeReservedCpuResources struct {
}NodeReservedCpuResources captures the reserved CPU resources of the node.
type NodeReservedDiskResources ¶ added in v0.9.0
type NodeReservedDiskResources struct {
DiskMB int64
}
NodeReservedDiskResources captures the reserved disk resources of the node.
type NodeReservedMemoryResources ¶ added in v0.9.0
type NodeReservedMemoryResources struct {
MemoryMB int64
}
NodeReservedMemoryResources captures the reserved memory resources of the node.
type NodeReservedNetworkResources ¶ added in v0.9.0
type NodeReservedNetworkResources struct { // ReservedHostPorts is the set of ports reserved on all host network // interfaces. Its format is a comma separate list of integers or integer // ranges. (80,443,1000-2000,2005) ReservedHostPorts string }
NodeReservedNetworkResources captures the reserved network resources of the node.
func (*NodeReservedNetworkResources) ParseReservedHostPorts ¶ added in v0.9.0
func (n *NodeReservedNetworkResources) ParseReservedHostPorts() ([]uint64, error)
ParsePortHostPorts returns the reserved host ports.
type NodeReservedResources ¶ added in v0.9.0
type NodeReservedResources struct { Cpu NodeReservedCpuResources Memory NodeReservedMemoryResources Disk NodeReservedDiskResources Networks NodeReservedNetworkResources }
NodeReservedResources is used to capture the resources on a client node that should be reserved and not made available to jobs.
func (*NodeReservedResources) Comparable ¶ added in v0.9.0
func (n *NodeReservedResources) Comparable() *ComparableResources
Comparable returns a comparable version of the node's reserved resources. The returned resources doesn't contain any network information. This conversion can be lossy so care must be taken when using it.
func (*NodeReservedResources) Copy ¶ added in v0.9.0
func (n *NodeReservedResources) Copy() *NodeReservedResources
type NodeResources ¶ added in v0.9.0
type NodeResources struct { Cpu NodeCpuResources Memory NodeMemoryResources Disk NodeDiskResources Networks Networks Devices []*NodeDeviceResource }
NodeResources is used to define the resources available on a client node.
func (*NodeResources) Comparable ¶ added in v0.9.0
func (n *NodeResources) Comparable() *ComparableResources
Comparable returns a comparable version of the nodes resources. This conversion can be lossy so care must be taken when using it.
func (*NodeResources) Copy ¶ added in v0.9.0
func (n *NodeResources) Copy() *NodeResources
func (*NodeResources) Equals ¶ added in v0.9.0
func (n *NodeResources) Equals(o *NodeResources) bool
func (NodeResources) HashInclude ¶ added in v0.9.0
func (n NodeResources) HashInclude(field string, v interface{}) (bool, error)
HashInclude is used to blacklist uniquely identifying node fields from being included in the computed node class.
func (*NodeResources) Merge ¶ added in v0.9.0
func (n *NodeResources) Merge(o *NodeResources)
type NodeScoreMeta ¶ added in v0.9.0
NodeScoreMeta captures scoring meta data derived from different scoring factors.
func CopySliceNodeScoreMeta ¶ added in v0.9.0
func CopySliceNodeScoreMeta(s []*NodeScoreMeta) []*NodeScoreMeta
func (*NodeScoreMeta) Copy ¶ added in v0.9.0
func (s *NodeScoreMeta) Copy() *NodeScoreMeta
func (*NodeScoreMeta) Data ¶ added in v0.9.0
func (s *NodeScoreMeta) Data() interface{}
func (*NodeScoreMeta) Score ¶ added in v0.9.0
func (s *NodeScoreMeta) Score() float64
func (*NodeScoreMeta) String ¶ added in v0.9.0
func (s *NodeScoreMeta) String() string
type NodeServerInfo ¶ added in v0.4.0
type NodeServerInfo struct { // RPCAdvertiseAddr is the IP endpoint that a Nomad Server wishes to // be contacted at for RPCs. RPCAdvertiseAddr string // RpcMajorVersion is the major version number the Nomad Server // supports RPCMajorVersion int32 // RpcMinorVersion is the minor version number the Nomad Server // supports RPCMinorVersion int32 // Datacenter is the datacenter that a Nomad server belongs to Datacenter string }
NodeServerInfo is used to in NodeUpdateResponse to return Nomad server information used in RPC server lists.
type NodeSpecificRequest ¶
type NodeSpecificRequest struct { NodeID string SecretID string QueryOptions }
NodeSpecificRequest is used when we just need to specify a target node
type NodeUpdateDrainRequest ¶
type NodeUpdateDrainRequest struct { NodeID string DrainStrategy *DrainStrategy // COMPAT Remove in version 0.10 // As part of Nomad 0.8 we have deprecated the drain boolean in favor of a // drain strategy but we need to handle the upgrade path where the Raft log // contains drain updates with just the drain boolean being manipulated. Drain bool // MarkEligible marks the node as eligible if removing the drain strategy. MarkEligible bool // NodeEvent is the event added to the node NodeEvent *NodeEvent WriteRequest }
NodeUpdateDrainRequest is used for updating the drain strategy
type NodeUpdateEligibilityRequest ¶ added in v0.8.0
type NodeUpdateEligibilityRequest struct { NodeID string Eligibility string // NodeEvent is the event added to the node NodeEvent *NodeEvent WriteRequest }
NodeUpdateEligibilityRequest is used for updating the scheduling eligibility
type NodeUpdateResponse ¶
type NodeUpdateResponse struct { HeartbeatTTL time.Duration EvalIDs []string EvalCreateIndex uint64 NodeModifyIndex uint64 // LeaderRPCAddr is the RPC address of the current Raft Leader. If // empty, the current Nomad Server is in the minority of a partition. LeaderRPCAddr string // NumNodes is the number of Nomad nodes attached to this quorum of // Nomad Servers at the time of the response. This value can // fluctuate based on the health of the cluster between heartbeats. NumNodes int32 // Servers is the full list of known Nomad servers in the local // region. Servers []*NodeServerInfo QueryMeta }
NodeUpdateResponse is used to respond to a node update
type NodeUpdateStatusRequest ¶
type NodeUpdateStatusRequest struct { NodeID string Status string NodeEvent *NodeEvent WriteRequest }
NodeUpdateStatusRequest is used for Node.UpdateStatus endpoint to update the status of a node.
type ObjectDiff ¶ added in v0.4.0
type ObjectDiff struct { Type DiffType Name string Fields []*FieldDiff Objects []*ObjectDiff }
ObjectDiff contains the diff of two generic objects.
func (*ObjectDiff) CodecDecodeSelf ¶ added in v0.8.2
func (x *ObjectDiff) CodecDecodeSelf(d *codec1978.Decoder)
func (*ObjectDiff) CodecEncodeSelf ¶ added in v0.8.2
func (x *ObjectDiff) CodecEncodeSelf(e *codec1978.Encoder)
func (*ObjectDiff) GoString ¶ added in v0.4.0
func (o *ObjectDiff) GoString() string
func (*ObjectDiff) Less ¶ added in v0.4.0
func (o *ObjectDiff) Less(other *ObjectDiff) bool
type ObjectDiffs ¶ added in v0.4.0
type ObjectDiffs []*ObjectDiff
For sorting ObjectDiffs
func (*ObjectDiffs) CodecDecodeSelf ¶ added in v0.8.2
func (x *ObjectDiffs) CodecDecodeSelf(d *codec1978.Decoder)
func (ObjectDiffs) CodecEncodeSelf ¶ added in v0.8.2
func (x ObjectDiffs) CodecEncodeSelf(e *codec1978.Encoder)
func (ObjectDiffs) Len ¶ added in v0.4.0
func (o ObjectDiffs) Len() int
func (ObjectDiffs) Less ¶ added in v0.4.0
func (o ObjectDiffs) Less(i, j int) bool
func (ObjectDiffs) Swap ¶ added in v0.4.0
func (o ObjectDiffs) Swap(i, j int)
type ParameterizedJobConfig ¶ added in v0.5.3
type ParameterizedJobConfig struct { // Payload configure the payload requirements Payload string // MetaRequired is metadata keys that must be specified by the dispatcher MetaRequired []string // MetaOptional is metadata keys that may be specified by the dispatcher MetaOptional []string }
ParameterizedJobConfig is used to configure the parameterized job
func (*ParameterizedJobConfig) Canonicalize ¶ added in v0.5.3
func (d *ParameterizedJobConfig) Canonicalize()
func (*ParameterizedJobConfig) Copy ¶ added in v0.5.3
func (d *ParameterizedJobConfig) Copy() *ParameterizedJobConfig
func (*ParameterizedJobConfig) Validate ¶ added in v0.5.3
func (d *ParameterizedJobConfig) Validate() error
type PeriodicConfig ¶ added in v0.2.2
type PeriodicConfig struct { // Enabled determines if the job should be run periodically. Enabled bool // Spec specifies the interval the job should be run as. It is parsed based // on the SpecType. Spec string // SpecType defines the format of the spec. SpecType string // ProhibitOverlap enforces that spawned jobs do not run in parallel. ProhibitOverlap bool // TimeZone is the user specified string that determines the time zone to // launch against. The time zones must be specified from IANA Time Zone // database, such as "America/New_York". // Reference: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones // Reference: https://www.iana.org/time-zones TimeZone string // contains filtered or unexported fields }
Periodic defines the interval a job should be run at.
func (*PeriodicConfig) Canonicalize ¶ added in v0.5.5
func (p *PeriodicConfig) Canonicalize()
func (*PeriodicConfig) Copy ¶ added in v0.3.0
func (p *PeriodicConfig) Copy() *PeriodicConfig
func (*PeriodicConfig) GetLocation ¶ added in v0.5.5
func (p *PeriodicConfig) GetLocation() *time.Location
GetLocation returns the location to use for determining the time zone to run the periodic job against.
func (*PeriodicConfig) Next ¶ added in v0.2.2
Next returns the closest time instant matching the spec that is after the passed time. If no matching instance exists, the zero value of time.Time is returned. The `time.Location` of the returned value matches that of the passed time.
func (*PeriodicConfig) Validate ¶ added in v0.2.2
func (p *PeriodicConfig) Validate() error
type PeriodicForceRequest ¶ added in v0.3.0
type PeriodicForceRequest struct { JobID string WriteRequest }
PeriodicForceRequest is used to force a specific periodic job.
type PeriodicForceResponse ¶ added in v0.3.0
PeriodicForceResponse is used to respond to a periodic job force launch
type PeriodicLaunch ¶ added in v0.3.0
type PeriodicLaunch struct { ID string // ID of the periodic job. Namespace string // Namespace of the periodic job Launch time.Time // The last launch time. // Raft Indexes CreateIndex uint64 ModifyIndex uint64 }
PeriodicLaunch tracks the last launch time of a periodic job.
type Plan ¶
type Plan struct { // EvalID is the evaluation ID this plan is associated with EvalID string // EvalToken is used to prevent a split-brain processing of // an evaluation. There should only be a single scheduler running // an Eval at a time, but this could be violated after a leadership // transition. This unique token is used to reject plans that are // being submitted from a different leader. EvalToken string // Priority is the priority of the upstream job Priority int // AllAtOnce is used to control if incremental scheduling of task groups // is allowed or if we must do a gang scheduling of the entire job. // If this is false, a plan may be partially applied. Otherwise, the // entire plan must be able to make progress. AllAtOnce bool // Job is the parent job of all the allocations in the Plan. // Since a Plan only involves a single Job, we can reduce the size // of the plan by only including it once. Job *Job // NodeUpdate contains all the allocations for each node. For each node, // this is a list of the allocations to update to either stop or evict. NodeUpdate map[string][]*Allocation // NodeAllocation contains all the allocations for each node. // The evicts must be considered prior to the allocations. NodeAllocation map[string][]*Allocation // Annotations contains annotations by the scheduler to be used by operators // to understand the decisions made by the scheduler. Annotations *PlanAnnotations // Deployment is the deployment created or updated by the scheduler that // should be applied by the planner. Deployment *Deployment // DeploymentUpdates is a set of status updates to apply to the given // deployments. This allows the scheduler to cancel any unneeded deployment // because the job is stopped or the update block is removed. DeploymentUpdates []*DeploymentStatusUpdate // NodePreemptions is a map from node id to a set of allocations from other // lower priority jobs that are preempted. Preempted allocations are marked // as evicted. NodePreemptions map[string][]*Allocation }
Plan is used to submit a commit plan for task allocations. These are submitted to the leader which verifies that resources have not been overcommitted before admitting the plan.
func (*Plan) AppendAlloc ¶
func (p *Plan) AppendAlloc(alloc *Allocation)
func (*Plan) AppendPreemptedAlloc ¶ added in v0.9.0
func (p *Plan) AppendPreemptedAlloc(alloc *Allocation, desiredStatus, preemptingAllocID string)
AppendPreemptedAlloc is used to append an allocation that's being preempted to the plan. To minimize the size of the plan, this only sets a minimal set of fields in the allocation
func (*Plan) AppendUpdate ¶
func (p *Plan) AppendUpdate(alloc *Allocation, desiredStatus, desiredDesc, clientStatus string)
AppendUpdate marks the allocation for eviction. The clientStatus of the allocation may be optionally set by passing in a non-empty value.
func (*Plan) PopUpdate ¶
func (p *Plan) PopUpdate(alloc *Allocation)
type PlanAnnotations ¶ added in v0.4.0
type PlanAnnotations struct { // DesiredTGUpdates is the set of desired updates per task group. DesiredTGUpdates map[string]*DesiredUpdates // PreemptedAllocs is the set of allocations to be preempted to make the placement successful. PreemptedAllocs []*AllocListStub }
PlanAnnotations holds annotations made by the scheduler to give further debug information to operators.
type PlanRequest ¶
type PlanRequest struct { Plan *Plan WriteRequest }
PlanRequest is used to submit an allocation plan to the leader
type PlanResponse ¶
type PlanResponse struct { Result *PlanResult WriteMeta }
PlanResponse is used to return from a PlanRequest
type PlanResult ¶
type PlanResult struct { // NodeUpdate contains all the updates that were committed. NodeUpdate map[string][]*Allocation // NodeAllocation contains all the allocations that were committed. NodeAllocation map[string][]*Allocation // Deployment is the deployment that was committed. Deployment *Deployment // DeploymentUpdates is the set of deployment updates that were committed. DeploymentUpdates []*DeploymentStatusUpdate // NodePreemptions is a map from node id to a set of allocations from other // lower priority jobs that are preempted. Preempted allocations are marked // as stopped. NodePreemptions map[string][]*Allocation // RefreshIndex is the index the worker should refresh state up to. // This allows all evictions and allocations to be materialized. // If any allocations were rejected due to stale data (node state, // over committed) this can be used to force a worker refresh. RefreshIndex uint64 // AllocIndex is the Raft index in which the evictions and // allocations took place. This is used for the write index. AllocIndex uint64 }
PlanResult is the result of a plan submitted to the leader.
func (*PlanResult) FullCommit ¶
func (p *PlanResult) FullCommit(plan *Plan) (bool, int, int)
FullCommit is used to check if all the allocations in a plan were committed as part of the result. Returns if there was a match, and the number of expected and actual allocations.
func (*PlanResult) IsNoOp ¶
func (p *PlanResult) IsNoOp() bool
IsNoOp checks if this plan result would do nothing
type PreemptionConfig ¶ added in v0.9.0
type PreemptionConfig struct { // SystemSchedulerEnabled specifies if preemption is enabled for system jobs SystemSchedulerEnabled bool }
PreemptionConfig specifies whether preemption is enabled based on scheduler type
func (*PreemptionConfig) CodecDecodeSelf ¶ added in v0.9.0
func (x *PreemptionConfig) CodecDecodeSelf(d *codec1978.Decoder)
func (*PreemptionConfig) CodecEncodeSelf ¶ added in v0.9.0
func (x *PreemptionConfig) CodecEncodeSelf(e *codec1978.Encoder)
type QueryMeta ¶
type QueryMeta struct { // This is the index associated with the read Index uint64 // If AllowStale is used, this is time elapsed since // last contact between the follower and leader. This // can be used to gauge staleness. LastContact time.Duration // Used to indicate if there is a known leader node KnownLeader bool }
QueryMeta allows a query response to include potentially useful metadata about a query
type QueryOptions ¶
type QueryOptions struct { // The target region for this query Region string // Namespace is the target namespace for the query. Namespace string // If set, wait until query exceeds given index. Must be provided // with MaxQueryTime. MinQueryIndex uint64 // Provided with MinQueryIndex to wait for change. MaxQueryTime time.Duration // If set, any follower can service the request. Results // may be arbitrarily stale. AllowStale bool // If set, used as prefix for resource list searches Prefix string // AuthToken is secret portion of the ACL token used for the request AuthToken string InternalRpcInfo }
QueryOptions is used to specify various flags for read queries
func (QueryOptions) AllowStaleRead ¶
func (q QueryOptions) AllowStaleRead() bool
func (QueryOptions) IsRead ¶
func (q QueryOptions) IsRead() bool
QueryOption only applies to reads, so always true
func (QueryOptions) RequestNamespace ¶ added in v0.7.0
func (q QueryOptions) RequestNamespace() string
func (QueryOptions) RequestRegion ¶
func (q QueryOptions) RequestRegion() string
type RPCInfo ¶
type RPCInfo interface { RequestRegion() string IsRead() bool AllowStaleRead() bool IsForwarded() bool SetForwarded() }
RPCInfo is used to describe common information about query
type RaftConfigurationResponse ¶ added in v0.5.5
type RaftConfigurationResponse struct { // Servers has the list of servers in the Raft configuration. Servers []*RaftServer // Index has the Raft index of this configuration. Index uint64 }
RaftConfigurationResponse is returned when querying for the current Raft configuration.
func (*RaftConfigurationResponse) CodecDecodeSelf ¶ added in v0.8.2
func (x *RaftConfigurationResponse) CodecDecodeSelf(d *codec1978.Decoder)
func (*RaftConfigurationResponse) CodecEncodeSelf ¶ added in v0.8.2
func (x *RaftConfigurationResponse) CodecEncodeSelf(e *codec1978.Encoder)
type RaftPeerByAddressRequest ¶ added in v0.5.5
type RaftPeerByAddressRequest struct { // Address is the peer to remove, in the form "IP:port". Address raft.ServerAddress // WriteRequest holds the Region for this request. WriteRequest }
RaftPeerByAddressRequest is used by the Operator endpoint to apply a Raft operation on a specific Raft peer by address in the form of "IP:port".
func (*RaftPeerByAddressRequest) CodecDecodeSelf ¶ added in v0.8.2
func (x *RaftPeerByAddressRequest) CodecDecodeSelf(d *codec1978.Decoder)
func (*RaftPeerByAddressRequest) CodecEncodeSelf ¶ added in v0.8.2
func (x *RaftPeerByAddressRequest) CodecEncodeSelf(e *codec1978.Encoder)
type RaftPeerByIDRequest ¶ added in v0.8.0
type RaftPeerByIDRequest struct { // ID is the peer ID to remove. ID raft.ServerID // WriteRequest holds the Region for this request. WriteRequest }
RaftPeerByIDRequest is used by the Operator endpoint to apply a Raft operation on a specific Raft peer by ID.
func (*RaftPeerByIDRequest) CodecDecodeSelf ¶ added in v0.8.2
func (x *RaftPeerByIDRequest) CodecDecodeSelf(d *codec1978.Decoder)
func (*RaftPeerByIDRequest) CodecEncodeSelf ¶ added in v0.8.2
func (x *RaftPeerByIDRequest) CodecEncodeSelf(e *codec1978.Encoder)
type RaftServer ¶ added in v0.5.5
type RaftServer struct { // ID is the unique ID for the server. These are currently the same // as the address, but they will be changed to a real GUID in a future // release of Nomad. ID raft.ServerID // Node is the node name of the server, as known by Nomad, or this // will be set to "(unknown)" otherwise. Node string // Address is the IP:port of the server, used for Raft communications. Address raft.ServerAddress // Leader is true if this server is the current cluster leader. Leader bool // Voter is true if this server has a vote in the cluster. This might // be false if the server is staging and still coming online, or if // it's a non-voting server, which will be added in a future release of // Nomad. Voter bool // RaftProtocol is the version of the Raft protocol spoken by this server. RaftProtocol string }
RaftServer has information about a server in the Raft configuration.
func (*RaftServer) CodecDecodeSelf ¶ added in v0.8.2
func (x *RaftServer) CodecDecodeSelf(d *codec1978.Decoder)
func (*RaftServer) CodecEncodeSelf ¶ added in v0.8.2
func (x *RaftServer) CodecEncodeSelf(e *codec1978.Encoder)
type Recoverable ¶ added in v0.5.6
Recoverable is an interface for errors to implement to indicate whether or not they are fatal or recoverable.
type RecoverableError ¶ added in v0.5.0
RecoverableError wraps an error and marks whether it is recoverable and could be retried or it is fatal.
func (*RecoverableError) Error ¶ added in v0.5.0
func (r *RecoverableError) Error() string
func (*RecoverableError) IsRecoverable ¶ added in v0.5.6
func (r *RecoverableError) IsRecoverable() bool
func (*RecoverableError) IsUnrecoverable ¶ added in v0.9.0
func (r *RecoverableError) IsUnrecoverable() bool
type RequestedDevice ¶ added in v0.9.0
type RequestedDevice struct { // Name is the request name. The possible values are as follows: // * <type>: A single value only specifies the type of request. // * <vendor>/<type>: A single slash delimiter assumes the vendor and type of device is specified. // * <vendor>/<type>/<name>: Two slash delimiters assume vendor, type and specific model are specified. // // Examples are as follows: // * "gpu" // * "nvidia/gpu" // * "nvidia/gpu/GTX2080Ti" Name string // Count is the number of requested devices Count uint64 // Constraints are a set of constraints to apply when selecting the device // to use. Constraints []*Constraint // Affinities are a set of affinites to apply when selecting the device // to use. Affinities []*Affinity }
RequestedDevice is used to request a device for a task.
func (*RequestedDevice) Copy ¶ added in v0.9.0
func (r *RequestedDevice) Copy() *RequestedDevice
func (*RequestedDevice) Diff ¶ added in v0.9.0
func (r *RequestedDevice) Diff(other *RequestedDevice, contextual bool) *ObjectDiff
Diff returns a diff of two requested devices. If contextual diff is enabled, non-changed fields will still be returned.
func (*RequestedDevice) ID ¶ added in v0.9.0
func (r *RequestedDevice) ID() *DeviceIdTuple
func (*RequestedDevice) Validate ¶ added in v0.9.0
func (r *RequestedDevice) Validate() error
type RescheduleEvent ¶ added in v0.8.0
type RescheduleEvent struct { // RescheduleTime is the timestamp of a reschedule attempt RescheduleTime int64 // PrevAllocID is the ID of the previous allocation being restarted PrevAllocID string // PrevNodeID is the node ID of the previous allocation PrevNodeID string // Delay is the reschedule delay associated with the attempt Delay time.Duration }
RescheduleEvent is used to keep track of previous attempts at rescheduling an allocation
func NewRescheduleEvent ¶ added in v0.8.0
func (*RescheduleEvent) Copy ¶ added in v0.8.0
func (re *RescheduleEvent) Copy() *RescheduleEvent
type ReschedulePolicy ¶ added in v0.8.0
type ReschedulePolicy struct { // Attempts limits the number of rescheduling attempts that can occur in an interval. Attempts int // Interval is a duration in which we can limit the number of reschedule attempts. Interval time.Duration // Delay is a minimum duration to wait between reschedule attempts. // The delay function determines how much subsequent reschedule attempts are delayed by. Delay time.Duration // DelayFunction determines how the delay progressively changes on subsequent reschedule // attempts. Valid values are "exponential", "constant", and "fibonacci". DelayFunction string // MaxDelay is an upper bound on the delay. MaxDelay time.Duration // Unlimited allows infinite rescheduling attempts. Only allowed when delay is set // between reschedule attempts. Unlimited bool }
ReschedulePolicy configures how Tasks are rescheduled when they crash or fail.
func NewReschedulePolicy ¶ added in v0.8.0
func NewReschedulePolicy(jobType string) *ReschedulePolicy
func (*ReschedulePolicy) Copy ¶ added in v0.8.0
func (r *ReschedulePolicy) Copy() *ReschedulePolicy
func (*ReschedulePolicy) Enabled ¶ added in v0.8.4
func (r *ReschedulePolicy) Enabled() bool
func (*ReschedulePolicy) Validate ¶ added in v0.8.0
func (r *ReschedulePolicy) Validate() error
Validate uses different criteria to validate the reschedule policy Delay must be a minimum of 5 seconds Delay Ceiling is ignored if Delay Function is "constant" Number of possible attempts is validated, given the interval, delay and delay function
type RescheduleTracker ¶ added in v0.8.0
type RescheduleTracker struct {
Events []*RescheduleEvent
}
RescheduleTracker encapsulates previous reschedule events
func (*RescheduleTracker) Copy ¶ added in v0.8.0
func (rt *RescheduleTracker) Copy() *RescheduleTracker
type ResolveACLTokenRequest ¶ added in v0.7.0
type ResolveACLTokenRequest struct { SecretID string QueryOptions }
ResolveACLTokenRequest is used to resolve a specific token
type ResolveACLTokenResponse ¶ added in v0.7.0
ResolveACLTokenResponse is used to resolve a single token
type Resources ¶
type Resources struct { CPU int MemoryMB int DiskMB int IOPS int // COMPAT(0.10): Only being used to issue warnings Networks Networks Devices []*RequestedDevice }
Resources is used to define the resources available on a client
func DefaultResources ¶ added in v0.3.0
func DefaultResources() *Resources
DefaultResources is a small resources object that contains the default resources requests that we will provide to an object. --- THIS FUNCTION IS REPLICATED IN api/resources.go and should be kept in sync.
func MinResources ¶ added in v0.7.1
func MinResources() *Resources
MinResources is a small resources object that contains the absolute minimum resources that we will provide to an object. This should not be confused with the defaults which are provided in Canonicalize() --- THIS FUNCTION IS REPLICATED IN api/resources.go and should be kept in sync.
func (*Resources) Add ¶
Add adds the resources of the delta to this, potentially returning an error if not possible.
func (*Resources) Canonicalize ¶ added in v0.4.1
func (r *Resources) Canonicalize()
func (*Resources) Diff ¶ added in v0.4.0
func (r *Resources) Diff(other *Resources, contextual bool) *ObjectDiff
Diff returns a diff of two resource objects. If contextual diff is enabled, non-changed fields will still be returned.
func (*Resources) DiskInBytes ¶ added in v0.5.0
DiskInBytes returns the amount of disk resources in bytes.
func (*Resources) MeetsMinResources ¶ added in v0.3.0
MeetsMinResources returns an error if the resources specified are less than the minimum allowed. This is based on the minimums defined in the Resources type
func (*Resources) NetIndex ¶
func (r *Resources) NetIndex(n *NetworkResource) int
NetIndex finds the matching net index using device name
type RestartPolicy ¶ added in v0.2.0
type RestartPolicy struct { // Attempts is the number of restart that will occur in an interval. Attempts int // Interval is a duration in which we can limit the number of restarts // within. Interval time.Duration // Delay is the time between a failure and a restart. Delay time.Duration // Mode controls what happens when the task restarts more than attempt times // in an interval. Mode string }
RestartPolicy configures how Tasks are restarted when they crash or fail.
func NewRestartPolicy ¶ added in v0.2.0
func NewRestartPolicy(jobType string) *RestartPolicy
func (*RestartPolicy) Copy ¶ added in v0.3.0
func (r *RestartPolicy) Copy() *RestartPolicy
func (*RestartPolicy) Validate ¶ added in v0.2.0
func (r *RestartPolicy) Validate() error
type SchedulerConfiguration ¶ added in v0.9.0
type SchedulerConfiguration struct { // PreemptionConfig specifies whether to enable eviction of lower // priority jobs to place higher priority jobs. PreemptionConfig PreemptionConfig // CreateIndex/ModifyIndex store the create/modify indexes of this configuration. CreateIndex uint64 ModifyIndex uint64 }
SchedulerConfiguration is the config for controlling scheduler behavior
func (*SchedulerConfiguration) CodecDecodeSelf ¶ added in v0.9.0
func (x *SchedulerConfiguration) CodecDecodeSelf(d *codec1978.Decoder)
func (*SchedulerConfiguration) CodecEncodeSelf ¶ added in v0.9.0
func (x *SchedulerConfiguration) CodecEncodeSelf(e *codec1978.Encoder)
type SchedulerConfigurationResponse ¶ added in v0.9.0
type SchedulerConfigurationResponse struct { // SchedulerConfig contains scheduler config options SchedulerConfig *SchedulerConfiguration QueryMeta }
SchedulerConfigurationResponse is the response object that wraps SchedulerConfiguration
func (*SchedulerConfigurationResponse) CodecDecodeSelf ¶ added in v0.9.0
func (x *SchedulerConfigurationResponse) CodecDecodeSelf(d *codec1978.Decoder)
func (*SchedulerConfigurationResponse) CodecEncodeSelf ¶ added in v0.9.0
func (x *SchedulerConfigurationResponse) CodecEncodeSelf(e *codec1978.Encoder)
type SchedulerSetConfigRequest ¶ added in v0.9.0
type SchedulerSetConfigRequest struct { // Config is the new Scheduler configuration to use. Config SchedulerConfiguration // CAS controls whether to use check-and-set semantics for this request. CAS bool // WriteRequest holds the ACL token to go along with this request. WriteRequest }
SchedulerSetConfigRequest is used by the Operator endpoint to update the current Scheduler configuration of the cluster.
func (*SchedulerSetConfigRequest) CodecDecodeSelf ¶ added in v0.9.0
func (x *SchedulerSetConfigRequest) CodecDecodeSelf(d *codec1978.Decoder)
func (*SchedulerSetConfigRequest) CodecEncodeSelf ¶ added in v0.9.0
func (x *SchedulerSetConfigRequest) CodecEncodeSelf(e *codec1978.Encoder)
type SchedulerSetConfigurationResponse ¶ added in v0.9.0
type SchedulerSetConfigurationResponse struct { // Updated returns whether the config was actually updated // Only set when the request uses CAS Updated bool WriteMeta }
SchedulerSetConfigurationResponse is the response object used when updating scheduler configuration
func (*SchedulerSetConfigurationResponse) CodecDecodeSelf ¶ added in v0.9.0
func (x *SchedulerSetConfigurationResponse) CodecDecodeSelf(d *codec1978.Decoder)
func (*SchedulerSetConfigurationResponse) CodecEncodeSelf ¶ added in v0.9.0
func (x *SchedulerSetConfigurationResponse) CodecEncodeSelf(e *codec1978.Encoder)
type SearchRequest ¶ added in v0.6.1
type SearchRequest struct { // Prefix is what ids are matched to. I.e, if the given prefix were // "a", potential matches might be "abcd" or "aabb" Prefix string // Context is the type that can be matched against. A context can be a job, // node, evaluation, allocation, or empty (indicated every context should be // matched) Context Context QueryOptions }
SearchRequest is used to parameterize a request, and returns a list of matches made up of jobs, allocations, evaluations, and/or nodes, along with whether or not the information returned is truncated.
type SearchResponse ¶ added in v0.6.1
type SearchResponse struct { // Map of context types to ids which match a specified prefix Matches map[Context][]string // Truncations indicates whether the matches for a particular context have // been truncated Truncations map[Context]bool QueryMeta }
SearchResponse is used to return matches and information about whether the match list is truncated specific to each type of context.
type ServerMember ¶ added in v0.5.0
type ServerMember struct { Name string Addr net.IP Port uint16 Tags map[string]string Status string ProtocolMin uint8 ProtocolMax uint8 ProtocolCur uint8 DelegateMin uint8 DelegateMax uint8 DelegateCur uint8 }
ServerMember holds information about a Nomad server agent in a cluster
type ServerMembersResponse ¶ added in v0.5.0
type ServerMembersResponse struct { ServerName string ServerRegion string ServerDC string Members []*ServerMember }
ServerMembersResponse has the list of servers in a cluster
type ServerSideError ¶ added in v0.8.0
ServerSideError is an interface for errors to implement to indicate errors occurring after the request makes it to a server
type Service ¶ added in v0.2.0
type Service struct { // Name of the service registered with Consul. Consul defaults the // Name to ServiceID if not specified. The Name if specified is used // as one of the seed values when generating a Consul ServiceID. Name string // PortLabel is either the numeric port number or the `host:port`. // To specify the port number using the host's Consul Advertise // address, specify an empty host in the PortLabel (e.g. `:port`). PortLabel string // AddressMode specifies whether or not to use the host ip:port for // this service. AddressMode string Tags []string // List of tags for the service CanaryTags []string // List of tags for the service when it is a canary Checks []*ServiceCheck // List of checks associated with the service }
Service represents a Consul service definition in Nomad
func (*Service) Canonicalize ¶ added in v0.4.1
Canonicalize interpolates values of Job, Task Group and Task in the Service Name. This also generates check names, service id and check ids.
func (*Service) Hash ¶ added in v0.2.1
Hash returns a base32 encoded hash of a Service's contents excluding checks as they're hashed independently.
func (*Service) ValidateName ¶ added in v0.5.0
ValidateName checks if the services Name is valid and should be called after the name has been interpolated
type ServiceCheck ¶ added in v0.2.0
type ServiceCheck struct { Name string // Name of the check, defaults to id Type string // Type of the check - tcp, http, docker and script Command string // Command is the command to run for script checks Args []string // Args is a list of arguments for script checks Path string // path of the health check url for http type check Protocol string // Protocol to use if check is http, defaults to http PortLabel string // The port to use for tcp/http checks AddressMode string // 'host' to use host ip:port or 'driver' to use driver's Interval time.Duration // Interval of the check Timeout time.Duration // Timeout of the response from the check before consul fails the check InitialStatus string // Initial status of the check TLSSkipVerify bool // Skip TLS verification when Protocol=https Method string // HTTP Method to use (GET by default) Header map[string][]string // HTTP Headers for Consul to set when making HTTP checks CheckRestart *CheckRestart // If and when a task should be restarted based on checks GRPCService string // Service for GRPC checks GRPCUseTLS bool // Whether or not to use TLS for GRPC checks }
The ServiceCheck data model represents the consul health check that Nomad registers for a Task
func (*ServiceCheck) Canonicalize ¶ added in v0.4.1
func (sc *ServiceCheck) Canonicalize(serviceName string)
func (*ServiceCheck) Copy ¶ added in v0.3.0
func (sc *ServiceCheck) Copy() *ServiceCheck
func (*ServiceCheck) Hash ¶ added in v0.2.1
func (sc *ServiceCheck) Hash(serviceID string) string
Hash all ServiceCheck fields and the check's corresponding service ID to create an identifier. The identifier is not guaranteed to be unique as if the PortLabel is blank, the Service's PortLabel will be used after Hash is called.
func (*ServiceCheck) RequiresPort ¶ added in v0.3.2
func (sc *ServiceCheck) RequiresPort() bool
RequiresPort returns whether the service check requires the task has a port.
func (*ServiceCheck) TriggersRestarts ¶ added in v0.7.0
func (sc *ServiceCheck) TriggersRestarts() bool
TriggersRestarts returns true if this check should be watched and trigger a restart on failure.
type SingleACLPolicyResponse ¶ added in v0.7.0
SingleACLPolicyResponse is used to return a single policy
type SingleACLTokenResponse ¶ added in v0.7.0
SingleACLTokenResponse is used to return a single token
type SingleAllocResponse ¶
type SingleAllocResponse struct { Alloc *Allocation QueryMeta }
SingleAllocResponse is used to return a single allocation
type SingleDeploymentResponse ¶ added in v0.6.0
type SingleDeploymentResponse struct { Deployment *Deployment QueryMeta }
SingleDeploymentResponse is used to respond with a single deployment
type SingleEvalResponse ¶
type SingleEvalResponse struct { Eval *Evaluation QueryMeta }
SingleEvalResponse is used to return a single evaluation
type SingleJobResponse ¶
SingleJobResponse is used to return a single job
type SingleNodeResponse ¶
SingleNodeResponse is used to return a single node
type Spread ¶ added in v0.9.0
type Spread struct { // Attribute is the node attribute used as the spread criteria Attribute string // Weight is the relative weight of this spread, useful when there are multiple // spread and affinities Weight int8 // SpreadTarget is used to describe desired percentages for each attribute value SpreadTarget []*SpreadTarget // contains filtered or unexported fields }
Spread is used to specify desired distribution of allocations according to weight
func CopySliceSpreads ¶ added in v0.9.0
type SpreadTarget ¶ added in v0.9.0
type SpreadTarget struct { // Value is a single attribute value, like "dc1" Value string // Percent is the desired percentage of allocs Percent uint8 // contains filtered or unexported fields }
SpreadTarget is used to specify desired percentages for each attribute value
func CopySliceSpreadTarget ¶ added in v0.9.0
func CopySliceSpreadTarget(s []*SpreadTarget) []*SpreadTarget
func (*SpreadTarget) Copy ¶ added in v0.9.0
func (s *SpreadTarget) Copy() *SpreadTarget
func (*SpreadTarget) String ¶ added in v0.9.0
func (s *SpreadTarget) String() string
type StreamingRpcAck ¶ added in v0.8.0
type StreamingRpcAck struct { // Error is used to return whether an error occurred establishing the // streaming RPC. This error occurs before entering the RPC handler. Error string }
StreamingRpcAck is used to acknowledge receiving the StreamingRpcHeader and routing to the requested handler.
func (*StreamingRpcAck) CodecDecodeSelf ¶ added in v0.8.2
func (x *StreamingRpcAck) CodecDecodeSelf(d *codec1978.Decoder)
func (*StreamingRpcAck) CodecEncodeSelf ¶ added in v0.8.2
func (x *StreamingRpcAck) CodecEncodeSelf(e *codec1978.Encoder)
type StreamingRpcHandler ¶ added in v0.8.0
type StreamingRpcHandler func(conn io.ReadWriteCloser)
StreamingRpcHandler defines the handler for a streaming RPC.
type StreamingRpcHeader ¶ added in v0.8.0
type StreamingRpcHeader struct { // Method is the name of the method to invoke. Method string }
StreamingRpcHeader is the first struct serialized after entering the streaming RPC mode. The header is used to dispatch to the correct method.
func (*StreamingRpcHeader) CodecDecodeSelf ¶ added in v0.8.2
func (x *StreamingRpcHeader) CodecDecodeSelf(d *codec1978.Decoder)
func (*StreamingRpcHeader) CodecEncodeSelf ¶ added in v0.8.2
func (x *StreamingRpcHeader) CodecEncodeSelf(e *codec1978.Encoder)
type StreamingRpcRegistry ¶ added in v0.8.0
type StreamingRpcRegistry struct {
// contains filtered or unexported fields
}
StreamingRpcRegistry is used to add and retrieve handlers
func NewStreamingRpcRegistry ¶ added in v0.8.0
func NewStreamingRpcRegistry() *StreamingRpcRegistry
NewStreamingRpcRegistry creates a new registry. All registrations of handlers should be done before retrieving handlers.
func (*StreamingRpcRegistry) CodecDecodeSelf ¶ added in v0.8.2
func (x *StreamingRpcRegistry) CodecDecodeSelf(d *codec1978.Decoder)
func (*StreamingRpcRegistry) CodecEncodeSelf ¶ added in v0.8.2
func (x *StreamingRpcRegistry) CodecEncodeSelf(e *codec1978.Encoder)
func (*StreamingRpcRegistry) GetHandler ¶ added in v0.8.0
func (s *StreamingRpcRegistry) GetHandler(method string) (StreamingRpcHandler, error)
GetHandler returns a handler for the given method or an error if it doesn't exist.
func (*StreamingRpcRegistry) Register ¶ added in v0.8.0
func (s *StreamingRpcRegistry) Register(method string, handler StreamingRpcHandler)
Register registers a new handler for the given method name
type Task ¶
type Task struct { // Name of the task Name string // Driver is used to control which driver is used Driver string // User is used to determine which user will run the task. It defaults to // the same user the Nomad client is being run as. User string // Config is provided to the driver to initialize Config map[string]interface{} // Map of environment variables to be used by the driver Env map[string]string // List of service definitions exposed by the Task Services []*Service // Vault is used to define the set of Vault policies that this task should // have access to. Vault *Vault // Templates are the set of templates to be rendered for the task. Templates []*Template // Constraints can be specified at a task level and apply only to // the particular task. Constraints []*Constraint // Affinities can be specified at the task level to express // scheduling preferences Affinities []*Affinity // Resources is the resources needed by this task Resources *Resources // DispatchPayload configures how the task retrieves its input from a dispatch DispatchPayload *DispatchPayloadConfig // Meta is used to associate arbitrary metadata with this // task. This is opaque to Nomad. Meta map[string]string // KillTimeout is the time between signaling a task that it will be // killed and killing it. KillTimeout time.Duration // LogConfig provides configuration for log rotation LogConfig *LogConfig // Artifacts is a list of artifacts to download and extract before running // the task. Artifacts []*TaskArtifact // Leader marks the task as the leader within the group. When the leader // task exits, other tasks will be gracefully terminated. Leader bool // ShutdownDelay is the duration of the delay between deregistering a // task from Consul and sending it a signal to shutdown. See #2441 ShutdownDelay time.Duration // KillSignal is the kill signal to use for the task. This is an optional // specification and defaults to SIGINT KillSignal string }
Task is a single process typically that is executed as part of a task group.
func (*Task) Canonicalize ¶ added in v0.4.1
Canonicalize canonicalizes fields in the task.
func (*Task) Diff ¶ added in v0.4.0
Diff returns a diff of two tasks. If contextual diff is enabled, objects within the task will contain field information even if unchanged.
type TaskArtifact ¶ added in v0.3.1
type TaskArtifact struct { // GetterSource is the source to download an artifact using go-getter GetterSource string // GetterOptions are options to use when downloading the artifact using // go-getter. GetterOptions map[string]string // GetterMode is the go-getter.ClientMode for fetching resources. // Defaults to "any" but can be set to "file" or "dir". GetterMode string // RelativeDest is the download destination given relative to the task's // directory. RelativeDest string }
TaskArtifact is an artifact to download before running the task.
func (*TaskArtifact) Copy ¶ added in v0.3.1
func (ta *TaskArtifact) Copy() *TaskArtifact
func (*TaskArtifact) GoString ¶ added in v0.3.2
func (ta *TaskArtifact) GoString() string
func (*TaskArtifact) Hash ¶ added in v0.9.0
func (ta *TaskArtifact) Hash() string
Hash creates a unique identifier for a TaskArtifact as the same GetterSource may be specified multiple times with different destinations.
func (*TaskArtifact) Validate ¶ added in v0.3.1
func (ta *TaskArtifact) Validate() error
type TaskDiff ¶ added in v0.4.0
type TaskDiff struct { Type DiffType Name string Fields []*FieldDiff Objects []*ObjectDiff Annotations []string }
TaskDiff contains the diff of two Tasks
func (*TaskDiff) CodecDecodeSelf ¶ added in v0.8.2
func (*TaskDiff) CodecEncodeSelf ¶ added in v0.8.2
type TaskDiffs ¶ added in v0.4.0
type TaskDiffs []*TaskDiff
For sorting TaskDiffs
func (*TaskDiffs) CodecDecodeSelf ¶ added in v0.8.2
func (TaskDiffs) CodecEncodeSelf ¶ added in v0.8.2
type TaskEvent ¶ added in v0.2.0
type TaskEvent struct { Type string Time int64 // Unix Nanosecond timestamp Message string // A possible message explaining the termination of the task. // DisplayMessage is a human friendly message about the event DisplayMessage string // Details is a map with annotated info about the event Details map[string]string // FailsTask marks whether this event fails the task. // Deprecated, use Details["fails_task"] to access this. FailsTask bool // Restart fields. // Deprecated, use Details["restart_reason"] to access this. RestartReason string // Setup Failure fields. // Deprecated, use Details["setup_error"] to access this. SetupError string // Driver Failure fields. // Deprecated, use Details["driver_error"] to access this. DriverError string // A driver error occurred while starting the task. // Deprecated, use Details["exit_code"] to access this. ExitCode int // The exit code of the task. // Deprecated, use Details["signal"] to access this. Signal int // The signal that terminated the task. // Killing fields // Deprecated, use Details["kill_timeout"] to access this. KillTimeout time.Duration // Task Killed Fields. // Deprecated, use Details["kill_error"] to access this. KillError string // Error killing the task. // KillReason is the reason the task was killed // Deprecated, use Details["kill_reason"] to access this. KillReason string // TaskRestarting fields. // Deprecated, use Details["start_delay"] to access this. StartDelay int64 // The sleep period before restarting the task in unix nanoseconds. // Artifact Download fields // Deprecated, use Details["download_error"] to access this. DownloadError string // Error downloading artifacts // Validation fields // Deprecated, use Details["validation_error"] to access this. ValidationError string // Validation error // The maximum allowed task disk size. // Deprecated, use Details["disk_limit"] to access this. DiskLimit int64 // Name of the sibling task that caused termination of the task that // the TaskEvent refers to. // Deprecated, use Details["failed_sibling"] to access this. FailedSibling string // VaultError is the error from token renewal // Deprecated, use Details["vault_renewal_error"] to access this. VaultError string // TaskSignalReason indicates the reason the task is being signalled. // Deprecated, use Details["task_signal_reason"] to access this. TaskSignalReason string // TaskSignal is the signal that was sent to the task // Deprecated, use Details["task_signal"] to access this. TaskSignal string // DriverMessage indicates a driver action being taken. // Deprecated, use Details["driver_message"] to access this. DriverMessage string // GenericSource is the source of a message. // Deprecated, is redundant with event type. GenericSource string }
TaskEvent is an event that effects the state of a task and contains meta-data appropriate to the events type.
func NewTaskEvent ¶ added in v0.2.0
func (*TaskEvent) PopulateEventDisplayMessage ¶ added in v0.7.1
func (event *TaskEvent) PopulateEventDisplayMessage()
func (*TaskEvent) SetDiskLimit ¶ added in v0.5.0
func (*TaskEvent) SetDisplayMessage ¶ added in v0.9.0
SetDisplayMessage sets the display message of TaskEvent
func (*TaskEvent) SetDownloadError ¶ added in v0.3.1
func (*TaskEvent) SetDriverError ¶ added in v0.2.0
func (*TaskEvent) SetDriverMessage ¶ added in v0.5.2
func (*TaskEvent) SetExitCode ¶ added in v0.2.0
func (*TaskEvent) SetExitMessage ¶ added in v0.2.0
func (*TaskEvent) SetFailedSibling ¶ added in v0.5.0
func (*TaskEvent) SetFailsTask ¶ added in v0.5.0
func (*TaskEvent) SetKillError ¶ added in v0.2.0
func (*TaskEvent) SetKillReason ¶ added in v0.5.0
func (*TaskEvent) SetKillTimeout ¶ added in v0.4.1
func (*TaskEvent) SetMessage ¶ added in v0.5.5
SetMessage sets the message of TaskEvent
func (*TaskEvent) SetOOMKilled ¶ added in v0.9.0
func (*TaskEvent) SetRestartDelay ¶ added in v0.3.1
func (*TaskEvent) SetRestartReason ¶ added in v0.3.2
func (*TaskEvent) SetSetupError ¶ added in v0.5.0
SetSetupError is used to store an error that occurred while setting up the task
func (*TaskEvent) SetTaskSignal ¶ added in v0.5.0
func (*TaskEvent) SetTaskSignalReason ¶ added in v0.5.0
func (*TaskEvent) SetValidationError ¶ added in v0.3.2
func (*TaskEvent) SetVaultRenewalError ¶ added in v0.5.0
type TaskGroup ¶
type TaskGroup struct { // Name of the task group Name string // Count is the number of replicas of this task group that should // be scheduled. Count int // Update is used to control the update strategy for this task group Update *UpdateStrategy // Migrate is used to control the migration strategy for this task group Migrate *MigrateStrategy // Constraints can be specified at a task group level and apply to // all the tasks contained. Constraints []*Constraint //RestartPolicy of a TaskGroup RestartPolicy *RestartPolicy // Tasks are the collection of tasks that this task group needs to run Tasks []*Task // EphemeralDisk is the disk resources that the task group requests EphemeralDisk *EphemeralDisk // Meta is used to associate arbitrary metadata with this // task group. This is opaque to Nomad. Meta map[string]string // ReschedulePolicy is used to configure how the scheduler should // retry failed allocations. ReschedulePolicy *ReschedulePolicy // Affinities can be specified at the task group level to express // scheduling preferences. Affinities []*Affinity // Spread can be specified at the task group level to express spreading // allocations across a desired attribute, such as datacenter Spreads []*Spread }
TaskGroup is an atomic unit of placement. Each task group belongs to a job and may contain any number of tasks. A task group support running in many replicas using the same configuration..
func (*TaskGroup) Canonicalize ¶ added in v0.4.1
Canonicalize is used to canonicalize fields in the TaskGroup.
func (*TaskGroup) Diff ¶ added in v0.4.0
func (tg *TaskGroup) Diff(other *TaskGroup, contextual bool) (*TaskGroupDiff, error)
Diff returns a diff of two task groups. If contextual diff is enabled, objects' fields will be stored even if no diff occurred as long as one field changed.
func (*TaskGroup) LookupTask ¶
LookupTask finds a task by name
type TaskGroupDiff ¶ added in v0.4.0
type TaskGroupDiff struct { Type DiffType Name string Fields []*FieldDiff Objects []*ObjectDiff Tasks []*TaskDiff Updates map[string]uint64 }
TaskGroupDiff contains the diff of two task groups.
func (*TaskGroupDiff) CodecDecodeSelf ¶ added in v0.8.2
func (x *TaskGroupDiff) CodecDecodeSelf(d *codec1978.Decoder)
func (*TaskGroupDiff) CodecEncodeSelf ¶ added in v0.8.2
func (x *TaskGroupDiff) CodecEncodeSelf(e *codec1978.Encoder)
func (*TaskGroupDiff) GoString ¶ added in v0.4.0
func (tg *TaskGroupDiff) GoString() string
type TaskGroupDiffs ¶ added in v0.4.0
type TaskGroupDiffs []*TaskGroupDiff
For sorting TaskGroupDiffs
func (*TaskGroupDiffs) CodecDecodeSelf ¶ added in v0.8.2
func (x *TaskGroupDiffs) CodecDecodeSelf(d *codec1978.Decoder)
func (TaskGroupDiffs) CodecEncodeSelf ¶ added in v0.8.2
func (x TaskGroupDiffs) CodecEncodeSelf(e *codec1978.Encoder)
func (TaskGroupDiffs) Len ¶ added in v0.4.0
func (tg TaskGroupDiffs) Len() int
func (TaskGroupDiffs) Less ¶ added in v0.4.0
func (tg TaskGroupDiffs) Less(i, j int) bool
func (TaskGroupDiffs) Swap ¶ added in v0.4.0
func (tg TaskGroupDiffs) Swap(i, j int)
type TaskGroupSummary ¶ added in v0.4.1
type TaskGroupSummary struct { Queued int Complete int Failed int Running int Starting int Lost int }
TaskGroup summarizes the state of all the allocations of a particular TaskGroup
type TaskState ¶ added in v0.2.0
type TaskState struct { // The current state of the task. State string // Failed marks a task as having failed Failed bool // Restarts is the number of times the task has restarted Restarts uint64 // LastRestart is the time the task last restarted. It is updated each time the // task restarts LastRestart time.Time // StartedAt is the time the task is started. It is updated each time the // task starts StartedAt time.Time // FinishedAt is the time at which the task transitioned to dead and will // not be started again. FinishedAt time.Time // Series of task events that transition the state of the task. Events []*TaskEvent }
TaskState tracks the current state of a task and events that caused state transitions.
func NewTaskState ¶ added in v0.9.0
func NewTaskState() *TaskState
NewTaskState returns a TaskState initialized in the Pending state.
func (*TaskState) Canonicalize ¶ added in v0.9.0
func (ts *TaskState) Canonicalize()
Canonicalize ensures the TaskState has a State set. It should default to Pending.
func (*TaskState) Successful ¶ added in v0.4.0
Successful returns whether a task finished successfully. This doesn't really have meaning on a non-batch allocation because a service and system allocation should not finish.
type Template ¶ added in v0.5.0
type Template struct { // SourcePath is the path to the template to be rendered SourcePath string // DestPath is the path to where the template should be rendered DestPath string // EmbeddedTmpl store the raw template. This is useful for smaller templates // where they are embedded in the job file rather than sent as an artifact EmbeddedTmpl string // ChangeMode indicates what should be done if the template is re-rendered ChangeMode string // ChangeSignal is the signal that should be sent if the change mode // requires it. ChangeSignal string // Splay is used to avoid coordinated restarts of processes by applying a // random wait between 0 and the given splay value before signalling the // application of a change Splay time.Duration // Perms is the permission the file should be written out with. Perms string // LeftDelim and RightDelim are optional configurations to control what // delimiter is utilized when parsing the template. LeftDelim string RightDelim string // Envvars enables exposing the template as environment variables // instead of as a file. The template must be of the form: // // VAR_NAME_1={{ key service/my-key }} // VAR_NAME_2=raw string and {{ env "attr.kernel.name" }} // // Lines will be split on the initial "=" with the first part being the // key name and the second part the value. // Empty lines and lines starting with # will be ignored, but to avoid // escaping issues #s within lines will not be treated as comments. Envvars bool // VaultGrace is the grace duration between lease renewal and reacquiring a // secret. If the lease of a secret is less than the grace, a new secret is // acquired. VaultGrace time.Duration }
Template represents a template configuration to be rendered for a given task
func DefaultTemplate ¶ added in v0.5.0
func DefaultTemplate() *Template
DefaultTemplate returns a default template.
func (*Template) Canonicalize ¶ added in v0.5.0
func (t *Template) Canonicalize()
type UpdateStrategy ¶
type UpdateStrategy struct { // Stagger is used to determine the rate at which allocations are migrated // due to down or draining nodes. Stagger time.Duration // MaxParallel is how many updates can be done in parallel MaxParallel int // HealthCheck specifies the mechanism in which allocations are marked // healthy or unhealthy as part of a deployment. HealthCheck string // MinHealthyTime is the minimum time an allocation must be in the healthy // state before it is marked as healthy, unblocking more allocations to be // rolled. MinHealthyTime time.Duration // HealthyDeadline is the time in which an allocation must be marked as // healthy before it is automatically transitioned to unhealthy. This time // period doesn't count against the MinHealthyTime. HealthyDeadline time.Duration // ProgressDeadline is the time in which an allocation as part of the // deployment must transition to healthy. If no allocation becomes healthy // after the deadline, the deployment is marked as failed. If the deadline // is zero, the first failure causes the deployment to fail. ProgressDeadline time.Duration // AutoRevert declares that if a deployment fails because of unhealthy // allocations, there should be an attempt to auto-revert the job to a // stable version. AutoRevert bool // Canary is the number of canaries to deploy when a change to the task // group is detected. Canary int }
UpdateStrategy is used to modify how updates are done
func (*UpdateStrategy) Copy ¶ added in v0.6.0
func (u *UpdateStrategy) Copy() *UpdateStrategy
func (*UpdateStrategy) Rolling ¶
func (u *UpdateStrategy) Rolling() bool
TODO(alexdadgar): Remove once no longer used by the scheduler. Rolling returns if a rolling strategy should be used
func (*UpdateStrategy) Validate ¶ added in v0.6.0
func (u *UpdateStrategy) Validate() error
type Vault ¶ added in v0.5.0
type Vault struct { // Policies is the set of policies that the task needs access to Policies []string // Env marks whether the Vault Token should be exposed as an environment // variable Env bool // ChangeMode is used to configure the task's behavior when the Vault // token changes because the original token could not be renewed in time. ChangeMode string // ChangeSignal is the signal sent to the task when a new token is // retrieved. This is only valid when using the signal change mode. ChangeSignal string }
Vault stores the set of permissions a task needs access to from Vault.
func DefaultVaultBlock ¶ added in v0.5.0
func DefaultVaultBlock() *Vault
func (*Vault) Canonicalize ¶ added in v0.5.0
func (v *Vault) Canonicalize()
type VaultAccessor ¶ added in v0.5.0
type VaultAccessor struct { AllocID string Task string NodeID string Accessor string CreationTTL int // Raft Indexes CreateIndex uint64 }
VaultAccessor is a reference to a created Vault token on behalf of an allocation's task.
type VaultAccessorsRequest ¶ added in v0.5.0
type VaultAccessorsRequest struct {
Accessors []*VaultAccessor
}
VaultAccessorsRequest is used to operate on a set of Vault accessors
type VersionResponse ¶
VersionResponse is used for the Status.Version response
type WrappedServerError ¶ added in v0.8.0
type WrappedServerError struct {
Err error
}
WrappedServerError wraps an error and satisfies both the Recoverable and the ServerSideError interfaces
func (*WrappedServerError) Error ¶ added in v0.8.0
func (r *WrappedServerError) Error() string
func (*WrappedServerError) IsRecoverable ¶ added in v0.8.0
func (r *WrappedServerError) IsRecoverable() bool
func (*WrappedServerError) IsServerSide ¶ added in v0.8.0
func (r *WrappedServerError) IsServerSide() bool
type WriteMeta ¶
type WriteMeta struct { // This is the index associated with the write Index uint64 }
WriteMeta allows a write response to include potentially useful metadata about the write
type WriteRequest ¶
type WriteRequest struct { // The target region for this write Region string // Namespace is the target namespace for the write. Namespace string // AuthToken is secret portion of the ACL token used for the request AuthToken string InternalRpcInfo }
func (WriteRequest) AllowStaleRead ¶
func (w WriteRequest) AllowStaleRead() bool
func (WriteRequest) IsRead ¶
func (w WriteRequest) IsRead() bool
WriteRequest only applies to writes, always false
func (WriteRequest) RequestNamespace ¶ added in v0.7.0
func (w WriteRequest) RequestNamespace() string
func (WriteRequest) RequestRegion ¶
func (w WriteRequest) RequestRegion() string