Documentation ¶
Index ¶
Constants ¶
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const DebuffRefreshWindow = time.Second * 2
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const SunderWindow = time.Second * 3
Variables ¶
This section is empty.
Functions ¶
func RegisterDpsWarrior ¶
func RegisterDpsWarrior()
Types ¶
type DpsWarrior ¶
type DpsWarrior struct { *warrior.Warrior Options *proto.Warrior_Options Rotation *proto.Warrior_Rotation CustomRotation *common.CustomRotation // contains filtered or unexported fields }
func NewDpsWarrior ¶
func NewDpsWarrior(character core.Character, options *proto.Player) *DpsWarrior
func (*DpsWarrior) GetWarrior ¶
func (war *DpsWarrior) GetWarrior() *warrior.Warrior
func (*DpsWarrior) Initialize ¶
func (war *DpsWarrior) Initialize()
func (*DpsWarrior) OnAutoAttack ¶
func (war *DpsWarrior) OnAutoAttack(sim *core.Simulation, spell *core.Spell)
func (*DpsWarrior) OnGCDReady ¶
func (war *DpsWarrior) OnGCDReady(sim *core.Simulation)
func (*DpsWarrior) Reset ¶
func (war *DpsWarrior) Reset(sim *core.Simulation)
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