healing

package
v1.0.3 Latest Latest
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Published: Oct 6, 2023 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterHealingPriest

func RegisterHealingPriest()

Types

type HealingPriest

type HealingPriest struct {
	*priest.Priest

	CustomRotation *common.CustomRotation
	Options        *proto.HealingPriest_Options
	// contains filtered or unexported fields
}

func NewHealingPriest

func NewHealingPriest(character core.Character, options *proto.Player) *HealingPriest

func (*HealingPriest) GetMainTarget

func (hpriest *HealingPriest) GetMainTarget() *core.Unit

func (*HealingPriest) GetPriest

func (hpriest *HealingPriest) GetPriest() *priest.Priest

func (*HealingPriest) Initialize

func (hpriest *HealingPriest) Initialize()

func (*HealingPriest) OnGCDReady

func (hpriest *HealingPriest) OnGCDReady(sim *core.Simulation)

func (*HealingPriest) Reset

func (hpriest *HealingPriest) Reset(sim *core.Simulation)

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