retribution

package
v1.0.3 Latest Latest
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Published: Oct 6, 2023 License: MIT Imports: 5 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CancelChaosBane added in v1.0.1

func CancelChaosBane(ret *RetributionPaladin, sim *core.Simulation)

func RegisterRetributionPaladin

func RegisterRetributionPaladin()

Types

type RetributionPaladin

type RetributionPaladin struct {
	*paladin.Paladin

	Judgement                           proto.PaladinJudgement
	Seal                                proto.PaladinSeal
	UseDivinePlea                       bool
	AvoidClippingConsecration           bool
	HoldLastAvengingWrathUntilExecution bool
	CancelChaosBane                     bool

	DivinePleaPercentage float64
	ExoSlack             int32
	ConsSlack            int32
	HolyWrathThreshold   int32
	MaxSoVTargets        int32

	HasLightswornBattlegear2Pc bool

	SelectedJudgement *core.Spell

	SelectedRotation  func(*core.Simulation)
	RotatioOption     *proto.CustomRotation
	RotationInput     []*core.Spell
	CastSequenceIndex int32

	Rotation *proto.RetributionPaladin_Rotation
}

func NewRetributionPaladin

func NewRetributionPaladin(character core.Character, options *proto.Player) *RetributionPaladin

func (*RetributionPaladin) GetPaladin

func (ret *RetributionPaladin) GetPaladin() *paladin.Paladin

func (*RetributionPaladin) Initialize

func (ret *RetributionPaladin) Initialize()

func (*RetributionPaladin) OnAutoAttack

func (ret *RetributionPaladin) OnAutoAttack(sim *core.Simulation, _ *core.Spell)

func (*RetributionPaladin) OnGCDReady

func (ret *RetributionPaladin) OnGCDReady(sim *core.Simulation)

func (*RetributionPaladin) Reset

func (ret *RetributionPaladin) Reset(sim *core.Simulation)

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