restoration

package
v1.0.3 Latest Latest
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Published: Oct 6, 2023 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterRestorationDruid

func RegisterRestorationDruid()

Types

type RestorationDruid

type RestorationDruid struct {
	*druid.Druid

	Rotation *proto.RestorationDruid_Rotation
}

func NewRestorationDruid

func NewRestorationDruid(character core.Character, options *proto.Player) *RestorationDruid

func (*RestorationDruid) GetDruid

func (resto *RestorationDruid) GetDruid() *druid.Druid

func (*RestorationDruid) Initialize

func (resto *RestorationDruid) Initialize()

func (*RestorationDruid) OnGCDReady

func (resto *RestorationDruid) OnGCDReady(sim *core.Simulation)

func (*RestorationDruid) Reset

func (resto *RestorationDruid) Reset(sim *core.Simulation)

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