balance

package
v1.0.3 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Oct 6, 2023 License: MIT Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterBalanceDruid

func RegisterBalanceDruid()

Types

type BalanceDruid

type BalanceDruid struct {
	*druid.Druid

	Rotation           *proto.BalanceDruid_Rotation
	CooldownsAvailable []*core.MajorCooldown
	LastCast           *druid.DruidSpell
	// contains filtered or unexported fields
}

func NewBalanceDruid

func NewBalanceDruid(character core.Character, options *proto.Player) *BalanceDruid

func (*BalanceDruid) GetDruid

func (moonkin *BalanceDruid) GetDruid() *druid.Druid

func (*BalanceDruid) Initialize

func (moonkin *BalanceDruid) Initialize()

func (*BalanceDruid) OnGCDReady

func (moonkin *BalanceDruid) OnGCDReady(sim *core.Simulation)

func (*BalanceDruid) Reset

func (moonkin *BalanceDruid) Reset(sim *core.Simulation)

type BalanceOnUseTrinket

type BalanceOnUseTrinket struct {
	Cooldown *core.MajorCooldown
	Stat     stats.Stat
}

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL