Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterHealingPriest ¶
func RegisterHealingPriest()
Types ¶
type HealingPriest ¶
type HealingPriest struct { *priest.Priest CustomRotation *common.CustomRotation Options *proto.HealingPriest_Options // contains filtered or unexported fields }
func NewHealingPriest ¶
func NewHealingPriest(character core.Character, options *proto.Player) *HealingPriest
func (*HealingPriest) GetMainTarget ¶
func (hpriest *HealingPriest) GetMainTarget() *core.Unit
func (*HealingPriest) GetPriest ¶
func (hpriest *HealingPriest) GetPriest() *priest.Priest
func (*HealingPriest) Initialize ¶
func (hpriest *HealingPriest) Initialize()
func (*HealingPriest) OnGCDReady ¶
func (hpriest *HealingPriest) OnGCDReady(sim *core.Simulation)
func (*HealingPriest) Reset ¶
func (hpriest *HealingPriest) Reset(sim *core.Simulation)
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