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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Assets ¶
type Assets struct {
// contains filtered or unexported fields
}
func (Assets) GetSprite ¶
GetSprite Returns sprite for the given spriteName. spriteName shall be passed without extension. See example in RegisterAssets.
func (*Assets) RegisterAssets ¶
RegisterAssets Loads assets from given directory and filesystem for further usage currently supports only png files which are recognized as sprites dirPath is a relative path to directory from fs root. It is used as prefix for further calls. Example:
fs ~ assetsDir/ ├── logo.png ├── character/ ├── male.png ├── female.png └── alien.png gameAssets := new(Assets) gameAssets.RegisterAssets("assetsDir", fs) maleSprite := gameAssets.GetSprite("character/male") femaleSprite := gameAssets.GetSprite("character/female") alienSprite := gameAssets.GetSprite("character/alien") logoSprite := gameAssets.GetSprite("logo")
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