Documentation ¶
Index ¶
- Variables
- func LValueToInterface(val lua.LValue) interface{}
- func LuaPath() string
- func NewLuaStream(L *lua.LState, stream chan interface{}) *lua.LUserData
- func NewValue(L *lua.LState, value interface{}) lua.LValue
- func SetPath(lpath string)
- type LuaAerospike
- type LuaInstance
- type LuaList
- type LuaMap
- type LuaStream
Constants ¶
This section is empty.
Variables ¶
View Source
var LuaPool = types.NewPool(64)
Global LState pool
Functions ¶
func LValueToInterface ¶
func LValueToInterface(val lua.LValue) interface{}
LValueToInterface converts a generic LValue to a native type
func NewLuaStream ¶
func NewLuaStream(L *lua.LState, stream chan interface{}) *lua.LUserData
NewLuaStream creates a LuaStream
Types ¶
type LuaAerospike ¶
type LuaAerospike struct {
// contains filtered or unexported fields
}
type LuaInstance ¶
type LuaInstance struct {
// contains filtered or unexported fields
}
Source Files ¶
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