Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // as of 1.19.2 DefaultDimensionsGenerators = map[string]DimensionGenerator{ "minecraft:overworld": { Type: "minecraft:overworld", Generator: map[string]interface{}{ "type": "minecraft:noise", "settings": "minecraft:overworld", "biome_source": map[string]string{ "preset": "minecraft:overworld", "type": "minecraft:multi_noise", }, }, }, "minecraft:the_end": { Type: "minecraft:the_end", Generator: map[string]interface{}{ "type": "minecraft:noise", "settings": "minecraft:end", "biome_source": map[string]string{ "type": "minecraft:the_end", }, }, }, "minecraft:the_nether": { Type: "minecraft:the_nether", Generator: map[string]interface{}{ "type": "minecraft:noise", "settings": "minecraft:nether", "biome_source": map[string]string{ "preset": "minecraft:nether", "type": "minecraft:multi_noise", }, }, }, } DefaultDimensionsTypes = map[string]DimensionType{ "minecraft:overworld": { FixedTime: 0, HasSkylight: true, HasCeiling: false, Ultrawarm: false, Natural: true, CoordinatesScale: 1.0, BedWorks: true, RespawnAnchorWorks: false, MinY: -64, Height: 384, LogicalHeight: 384, Infiniburn: "minecraft:infiniburn_overworld", Effects: "minecraft:overworld", AmbientLight: 0.0, PiglinSafe: false, HasRaids: true, MonsterSpawnLightLevel: 7, MonsterSpawnBlockLightLimit: 0, }, "minecraft:the_nether": { FixedTime: 18000, HasSkylight: false, HasCeiling: true, Ultrawarm: true, Natural: false, CoordinatesScale: 8.0, BedWorks: false, RespawnAnchorWorks: true, MinY: 0, Height: 256, LogicalHeight: 128, Infiniburn: "minecraft:infiniburn_nether", Effects: "minecraft:the_nether", AmbientLight: 0.1, PiglinSafe: true, HasRaids: false, MonsterSpawnLightLevel: 11, MonsterSpawnBlockLightLimit: 15, }, "minecraft:the_end": { FixedTime: 6000, HasSkylight: false, HasCeiling: false, Ultrawarm: false, Natural: false, CoordinatesScale: 1.0, BedWorks: false, RespawnAnchorWorks: false, MinY: 0, Height: 256, LogicalHeight: 256, Infiniburn: "minecraft:infiniburn_end", Effects: "minecraft:the_end", AmbientLight: 0.0, PiglinSafe: false, HasRaids: true, MonsterSpawnLightLevel: 7, MonsterSpawnBlockLightLimit: 0, }, "minecraft:overworld_caves": { FixedTime: 0, HasSkylight: true, HasCeiling: true, Ultrawarm: false, Natural: false, CoordinatesScale: 1.0, BedWorks: true, RespawnAnchorWorks: false, MinY: -64, Height: 384, LogicalHeight: 384, Infiniburn: "minecraft:infiniburn_overworld", Effects: "minecraft:overworld", AmbientLight: 0.0, PiglinSafe: false, HasRaids: true, MonsterSpawnLightLevel: 7, MonsterSpawnBlockLightLimit: 0, }, } )
Functions ¶
This section is empty.
Types ¶
type BlockState ¶
type BlockState struct { Name string Properties nbt.RawMessage }
type Chunk ¶
type Chunk struct { DataVersion int32 XPos int32 `nbt:"xPos"` YPos int32 `nbt:"yPos"` ZPos int32 `nbt:"zPos"` BlockEntities []nbt.RawMessage `nbt:"block_entities"` Structures nbt.RawMessage `nbt:"structures"` Heightmaps struct { MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"` MotionBlockingNoLeaves []uint64 `nbt:"MOTION_BLOCKING_NO_LEAVES"` OceanFloor []uint64 `nbt:"OCEAN_FLOOR"` WorldSurface []uint64 `nbt:"WORLD_SURFACE"` } Sections []Section `nbt:"sections"` BlockTicks nbt.RawMessage `nbt:"block_ticks"` FluidTicks nbt.RawMessage `nbt:"fluid_ticks"` PostProcessing nbt.RawMessage InhabitedTime int64 IsLightOn byte `nbt:"isLightOn"` LastUpdate int64 Status string }
Chunk is 16* chunk
type CustomBossEvent ¶
type DimensionGenerator ¶
type DimensionType ¶
type DimensionType struct { Ultrawarm bool `nbt:"ultrawarm"` // When false, compasses spin randomly, and using a bed to set the respawn point or sleep, is disabled. When true, nether portals can spawn zombified piglins. Natural bool `nbt:"natural"` // The multiplier applied to coordinates when leaving the dimension. Value between 0.00001 and 30000000.0 (both inclusive) CoordinatesScale float64 `nbt:"coordinate_scale"` HasSkylight bool `nbt:"has_skylight"` HasCeiling bool `nbt:"has_ceiling"` AmbientLight float32 `nbt:"ambient_light"` FixedTime int64 `nbt:"fixed_time,omitempty"` // idk what this really is, looks like an integer MonsterSpawnLightLevel int32 `nbt:"monster_spawn_light_level"` MonsterSpawnBlockLightLimit int32 `nbt:"monster_spawn_block_light_limit"` PiglinSafe bool `nbt:"piglin_safe"` BedWorks bool `nbt:"bed_works"` RespawnAnchorWorks bool `nbt:"respawn_anchor_works"` HasRaids bool `nbt:"has_raids"` LogicalHeight int32 `nbt:"logical_height"` MinY int32 `nbt:"min_y"` Height int32 `nbt:"height"` Infiniburn string `nbt:"infiniburn"` Effects string `nbt:"effects"` }
type LevelData ¶
type LevelData struct { AllowCommands byte `nbt:"allowCommands"` BorderCenterX, BorderCenterZ float64 BorderDamagePerBlock float64 BorderSafeZone float64 BorderSize float64 BorderSizeLerpTarget float64 BorderSizeLerpTime int64 BorderWarningBlocks float64 BorderWarningTime float64 ClearWeatherTime int32 `nbt:"clearWeatherTime"` CustomBossEvents map[string]CustomBossEvent DataPacks struct { Enabled, Disabled []string } DataVersion int32 DayTime int64 Difficulty byte DifficultyLocked bool DimensionData struct { TheEnd struct { DragonFight struct { Gateways []int32 DragonKilled byte PreviouslyKilled byte } } `nbt:"1"` } GameRules map[string]string WorldGenSettings WorldGenSettings GameType int32 HardCore bool `nbt:"hardcore"` Initialized bool `nbt:"initialized"` LastPlayed int64 LevelName string MapFeatures bool Player map[string]interface{} Raining bool `nbt:"raining"` RainTime int32 `nbt:"rainTime"` RandomSeed int64 SizeOnDisk int64 SpawnAngle float32 SpawnX, SpawnY, SpawnZ int32 Thundering bool `nbt:"thundering"` ThunderTime int32 `nbt:"thunderTime"` Time int64 Version struct { ID int32 `nbt:"Id"` Name string Series string Snapshot byte } WanderingTraderId []int32 WanderingTraderSpawnChance int32 WanderingTraderSpawnDelay int32 WasModded bool }
type PlayerData ¶
type PlayerData struct { DataVersion int32 Dimension string Pos [3]float64 Motion [3]float64 Rotation [2]float32 FallDistance float32 FallFlying byte OnGround byte UUID [4]int32 PlayerGameType int32 `nbt:"playerGameType"` Air int16 DeathTime int16 Fire int16 HurtTime int16 Health float32 HurtByTimestamp int32 PortalCooldown int32 Invulnerable byte SeenCredits byte `nbt:"seenCredits"` SelectedItemSlot int32 Score int32 AbsorptionAmount float32 Inventory, EnderItems []Item XpLevel int32 XpP float32 XpTotal int32 XpSeed int32 FoodExhaustionLevel float32 `nbt:"foodExhaustionLevel"` FoodLevel int32 `nbt:"foodLevel"` FoodSaturationLevel float32 `nbt:"foodSaturationLevel"` FoodTickTimer int32 `nbt:"foodTickTimer"` Attributes []struct { Base float64 Name string } Abilities struct { FlySpeed float32 `nbt:"flySpeed"` WalkSpeed float32 `nbt:"walkSpeed"` Flying byte `nbt:"flying"` InstantBuild byte `nbt:"instabuild"` Invulnerable byte `nbt:"invulnerable"` MayBuild byte `nbt:"mayBuild"` MayFly byte `nbt:"mayfly"` } `nbt:"abilities"` RecipeBook struct { IsFilteringCraftable byte `nbt:"isFilteringCraftable"` IsFurnaceFilteringCraftable byte `nbt:"isFurnaceFilteringCraftable"` IsFurnaceGUIOpen byte `nbt:"isFurnaceGuiOpen"` IsGUIOpen byte `nbt:"isGuiOpen"` } `nbt:"recipeBook"` }
func ReadPlayerData ¶
func ReadPlayerData(r io.Reader) (data PlayerData, err error)
type WorldGenSettings ¶
type WorldGenSettings struct { BonusChest bool `nbt:"bonus_chest"` GenerateFeatures bool `nbt:"generate_features"` Seed int64 `nbt:"seed"` Dimensions map[string]DimensionGenerator `nbt:"dimensions"` }
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