Documentation ¶ Index ¶ type GameModel func InitModel(best int) *GameModel func (m *GameModel) Init() tea.Cmd func (m *GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) func (m *GameModel) View() string Constants ¶ This section is empty. Variables ¶ This section is empty. Functions ¶ This section is empty. Types ¶ type GameModel ¶ type GameModel struct { // contains filtered or unexported fields } func InitModel ¶ func InitModel(best int) *GameModel func (*GameModel) Init ¶ func (m *GameModel) Init() tea.Cmd func (*GameModel) Update ¶ func (m *GameModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) func (*GameModel) View ¶ func (m *GameModel) View() string Source Files ¶ View all Source files entity.go game_model.go init.go move.go update.go view.go Click to show internal directories. Click to hide internal directories.