Documentation ¶
Index ¶
- Variables
- func SendEmoteCreate(emote datastructure.Emote, actor datastructure.User)
- func SendEmoteDelete(emote datastructure.Emote, actor datastructure.User, reason string)
- func SendEmoteEdit(emote datastructure.Emote, actor datastructure.User, ...)
- func SendEmoteMerge(emote1 datastructure.Emote, emote2 datastructure.Emote, ...)
- func SendPanic(output string)
- func SendPopularityCheckUpdateNotice(wg *sync.WaitGroup)
- func SendServiceDown(serviceName string)
- func SendServiceRestored(serviceName string)
- func SendWebhook(name string, params *dgo.WebhookParams) *dgo.Message
Constants ¶
This section is empty.
Variables ¶
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var Discord = d
Functions ¶
func SendEmoteCreate ¶
func SendEmoteCreate(emote datastructure.Emote, actor datastructure.User)
func SendEmoteDelete ¶
func SendEmoteDelete(emote datastructure.Emote, actor datastructure.User, reason string)
func SendEmoteEdit ¶
func SendEmoteEdit(emote datastructure.Emote, actor datastructure.User, logs []*datastructure.AuditLogChange, reason *string)
func SendEmoteMerge ¶
func SendEmoteMerge(emote1 datastructure.Emote, emote2 datastructure.Emote, actor datastructure.User, channels int32, reason string)
func SendServiceDown ¶
func SendServiceDown(serviceName string)
func SendServiceRestored ¶
func SendServiceRestored(serviceName string)
func SendWebhook ¶
func SendWebhook(name string, params *dgo.WebhookParams) *dgo.Message
Types ¶
This section is empty.
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