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Constants ¶
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const ( // Instance status options STATUS_READY = "Ready" STATUS_FAILED = "Failure" STATUS_PROCESSING = "Progressing" )
Variables ¶
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Functions ¶
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Types ¶
type CreateResponse ¶
type CreateResponse struct {
instance.ClientWithResponsesInterface
}
func (*CreateResponse) WaitHandler ¶
func (*CreateResponse) WaitHandler(ctx context.Context, c *instance.ClientWithResponses, projectID, instanceID string) *wait.Handler
Wait will wait for instance create to complete
type DeleteResponse ¶
type DeleteResponse struct {
instance.ClientWithResponsesInterface
}
func (DeleteResponse) WaitHandler ¶
func (DeleteResponse) WaitHandler(ctx context.Context, c *instance.ClientWithResponses, projectID, instanceID string) *wait.Handler
Wait will wait for instance deletion returned value for deletion wait will always be nil
type PatchResponse ¶
type PatchResponse struct {
instance.ClientWithResponsesInterface
}
func (*PatchResponse) WaitHandler ¶
func (*PatchResponse) WaitHandler(ctx context.Context, c *instance.ClientWithResponses, projectID, instanceID string) *wait.Handler
Wait will wait for instance update to complete
type PutResponse ¶
type PutResponse struct {
instance.ClientWithResponsesInterface
}
func (*PutResponse) WaitHandler ¶
func (*PutResponse) WaitHandler(ctx context.Context, c *instance.ClientWithResponses, projectID, instanceID string) *wait.Handler
Wait will wait for instance update to complete
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