Documentation
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Index ¶
Constants ¶
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const Mp3SampleRate = 44100
Mp3SampleRate is the sample rate of all sound files
Variables ¶
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var MuteSound = false
MuteSound can disable all sounds (used for tests and simulations)
Functions ¶
Types ¶
type ImgResources ¶
type ImgResources struct { VictoryRed *ebiten.Image // 285 x 120 VictoryBlue *ebiten.Image // 285 x 120 VictoryDraw *ebiten.Image // 285 x 120 Ball *ebiten.Image // 20 x 19 Error *ebiten.Image // 40 x 40 Explosion *ebiten.Image // 64 x 64 Grass *ebiten.Image // 64 x 64 Rock *ebiten.Image // 64 x 64 Logo *ebiten.Image // 64 x 64 Base1 *ebiten.Image // 64 x 64 Tank1North *ebiten.Image // 64 x 64 Tank1Northeast *ebiten.Image // 64 x 64 Tank1East *ebiten.Image // 64 x 64 Tank1Southeast *ebiten.Image // 64 x 64 Tank1South *ebiten.Image // 64 x 64 Tank1Southwest *ebiten.Image // 64 x 64 Tank1West *ebiten.Image // 64 x 64 Tank1Northwest *ebiten.Image // 64 x 64 Base2 *ebiten.Image // 64 x 64 Tank2North *ebiten.Image // 64 x 64 Tank2Northeast *ebiten.Image // 64 x 64 Tank2East *ebiten.Image // 64 x 64 Tank2Southeast *ebiten.Image // 64 x 64 Tank2South *ebiten.Image // 64 x 64 Tank2Southwest *ebiten.Image // 64 x 64 Tank2West *ebiten.Image // 64 x 64 Tank2Northwest *ebiten.Image // 64 x 64 }
ImgResources is a collection of all images
var Imgs *ImgResources
Imgs is the global variable that holds all image resources
type SoundResources ¶
SoundResources is a collection of all sounds
var Sounds *SoundResources
Sounds is the global variable that holds all sound resources
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