Documentation
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Index ¶
- Variables
- func CreateGameConfigFile(obj GameConfigFile) error
- func GetName(a interface{}) string
- func LoadConfigFile()
- func LoadGameConfigFile(obj GameConfigFile) error
- func LoadGameConfigFiles(files ...GameConfigFile) error
- func SaveConfig()
- func SaveGameConfigFile(obj GameConfigFile) error
- func SaveGameConfigFiles(files ...GameConfigFile) error
- func SetDefaultValues()
- func UpdateIniFiles() error
- type Backup
- type Config
- type Engine
- type Game
- type GameConfigFile
- type GameUserSettings
- type SFConfig
- type Scalability
- type ServerSettings
Constants ¶
This section is empty.
Variables ¶
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var ( ConfigFileName = "SSM.json" ConfigFile = "" SSMHomeDir = "" EngineConfig Engine GameConfig Game ServerSettingsConfig ServerSettings GameUserSettingsConfig GameUserSettings ScalabilityConfig Scalability )
Functions ¶
func CreateGameConfigFile ¶ added in v1.0.50
func CreateGameConfigFile(obj GameConfigFile) error
func GetName ¶ added in v1.0.50
func GetName(a interface{}) string
GetName Returns the collection Name
func LoadConfigFile ¶
func LoadConfigFile()
func LoadGameConfigFile ¶ added in v1.0.50
func LoadGameConfigFile(obj GameConfigFile) error
func LoadGameConfigFiles ¶ added in v1.0.50
func LoadGameConfigFiles(files ...GameConfigFile) error
func SaveConfig ¶
func SaveConfig()
func SaveGameConfigFile ¶ added in v1.0.50
func SaveGameConfigFile(obj GameConfigFile) error
func SaveGameConfigFiles ¶ added in v1.0.50
func SaveGameConfigFiles(files ...GameConfigFile) error
func SetDefaultValues ¶
func SetDefaultValues()
func UpdateIniFiles ¶
func UpdateIniFiles() error
Types ¶
type Config ¶
type Config struct { HomeDir string `json:"homedir"` DataDir string `json:"datadir"` SFDir string `json:"sfdir"` LogDir string `json:"logdir"` BackupDir string `json:"backupdir"` SFConfigDir string `json:"sfconfigdir"` ModsDir string `json:"sfmodsdir"` ModConfigsDir string `json:"sfmodconfigsdir"` APIKey string `json:"apikey"` URL string `json:"ssmurl"` SF SFConfig `json:"sf"` Version string `json:"version"` Backup Backup `json:"backup"` }
type Engine ¶ added in v1.0.50
type Engine struct { ConfiguredInternetSpeed int64 `inisection:"/Script/Engine.Player" inikey:"ConfiguredInternetSpeed"` ConfiguredLanSpeed int64 `inisection:"/Script/Engine.Player" inikey:"ConfiguredLanSpeed"` NetClientTicksPerSecond int64 `inisection:"/Script/Engine.Engine" inikey:"NetClientTicksPerSecond"` IpNetDriver_NetServerMaxTickRate int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"NetServerMaxTickRate"` IpNetDriver_MaxNetTickRate int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"MaxNetTickRate"` IpNetDriver_MaxInternetClientRate int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"MaxInternetClientRate"` IpNetDriver_MaxClientRate int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"MaxClientRate"` IpNetDriver_LanServerMaxTickRate int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"LanServerMaxTickRate"` IpNetDriver_InitialConnectTimeout int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"InitialConnectTimeout"` IpNetDriver_ConnectionTimeout int64 `inisection:"/Script/OnlineSubsystemUtils.IpNetDriver" inikey:"ConnectionTimeout"` EpicNetDriver_NetServerMaxTickRate int64 `inisection:"/Script/SocketSubsystemEpic.EpicNetDriver" inikey:"NetServerMaxTickRate"` EpicNetDriver_LanServerMaxTickRate int64 `inisection:"/Script/SocketSubsystemEpic.EpicNetDriver" inikey:"LanServerMaxTickRate"` }
func (*Engine) SetDefaults ¶ added in v1.0.50
func (obj *Engine) SetDefaults()
type Game ¶ added in v1.0.50
type Game struct { TotalNetBandwidth int64 `inisection:"/Script/Engine.GameNetworkManager" inikey:"TotalNetBandwidth"` MaxDynamicBandwidth int64 `inisection:"/Script/Engine.GameNetworkManager" inikey:"MaxDynamicBandwidth"` MinDynamicBandwidth int64 `inisection:"/Script/Engine.GameNetworkManager" inikey:"MinDynamicBandwidth"` MaxPlayers int64 `inisection:"/Script/Engine.GameSession" inikey:"MaxPlayers"` }
func (*Game) SetDefaults ¶ added in v1.0.50
func (obj *Game) SetDefaults()
type GameConfigFile ¶ added in v1.0.50
type GameConfigFile interface {
SetDefaults()
}
type GameUserSettings ¶ added in v1.0.50
type GameUserSettings struct { AutosaveInterval float32 `ini:"FG.AutosaveInterval"` NetworkQuality int64 `ini:"FG.NetworkQuality"` DisableSeasonalEvents int64 `ini:"FG.DisableSeasonalEvents"` }
func (GameUserSettings) Save ¶ added in v1.0.50
func (obj GameUserSettings) Save() error
func (*GameUserSettings) SetDefaults ¶ added in v1.0.50
func (obj *GameUserSettings) SetDefaults()
func (GameUserSettings) UpdateFloats ¶ added in v1.0.50
func (obj GameUserSettings) UpdateFloats() error
func (GameUserSettings) UpdateInts ¶ added in v1.0.50
func (obj GameUserSettings) UpdateInts() error
type SFConfig ¶
type SFConfig struct { PortOffset int `json:"portOffset"` UpdateSFOnStart bool `json:"updateSFOnStart"` AutoRestart bool `json:"autoRestart"` AutoPause bool `json:"autoPause"` AutoSaveOnDisconnect bool `json:"autoSaveOnDisconnect"` AutoSaveInterval float32 `json:"autoSaveInterval"` DisableSeasonalEvents bool `json:"disableSeasonalEvents"` SFBranch string `json:"sfbranch"` InstalledVer int64 `json:"installedVer"` AvilableVer int64 `json:"avaliableVer"` WorkerThreads int `json:"workerThreads"` MaxPlayers int `json:"maxPlayers"` }
type Scalability ¶ added in v1.0.52
type Scalability struct { ConfiguredInternetSpeed int64 `inisection:"NetworkQuality@3" inikey:"ConfiguredInternetSpeed"` ConfiguredLanSpeed int64 `inisection:"NetworkQuality@3" inikey:"ConfiguredLanSpeed"` TotalNetBandwidth int64 `inisection:"NetworkQuality@3" inikey:"TotalNetBandwidth"` MaxDynamicBandwidth int64 `inisection:"NetworkQuality@3" inikey:"MaxDynamicBandwidth"` MinDynamicBandwidth int64 `inisection:"NetworkQuality@3" inikey:"MinDynamicBandwidth"` MaxInternetClientRate int64 `inisection:"NetworkQuality@3" inikey:"MaxInternetClientRate"` MaxClientRate int64 `inisection:"NetworkQuality@3" inikey:"MaxClientRate"` }
func (*Scalability) SetDefaults ¶ added in v1.0.52
func (obj *Scalability) SetDefaults()
type ServerSettings ¶ added in v1.0.50
type ServerSettings struct { AutoPause string `inisection:"/Script/FactoryGame.FGServerSubsystem" inikey:"mAutoPause"` AutoSaveOnDisconnect string `inisection:"/Script/FactoryGame.FGServerSubsystem" inikey:"mAutoSaveOnDisconnect"` }
func (*ServerSettings) SetDefaults ¶ added in v1.0.50
func (obj *ServerSettings) SetDefaults()
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