Documentation ¶
Index ¶
- Constants
- type ChangeCharacter
- type ChangeValueArgs
- type Config
- type ConfigReply
- type SendOperatorMessageArgs
- type SendOperatorMessageToAllArgs
- type SendOperatorMessageToSomeArgs
- type Toolbox
- func (t *Toolbox) Debug_AddCharacter(character ChangeCharacter, reply *ToolboxReply) error
- func (t *Toolbox) Debug_AddTransferCredentialsForPlayer(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_CountBattlePlayers(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_CountPlayers(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_DeletePlayer(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixAllChaoStateNumAcquiredValues(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixCharacterPrices(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixGothicAmyPrices(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixMarineRedRings(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixVariantPricing(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_FixWerehogRedRings(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_GetAllBattlePlayerIDs(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_GetAllPlayerIDs(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_GetCampaignStatus(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_GetRouletteInfo(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_MatchPlayersToGameConf(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_MigrateUser(uidToUID string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_PlayersByMigrationPassword(mpassword string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_PlayersByPassword(password string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_PrepTag1p0(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_PurgeInactivePlayers(testmode bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_RawPlayer(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_RemoveCharacter(character ChangeCharacter, reply *ToolboxReply) error
- func (t *Toolbox) Debug_RemoveCharacterIfLocked(character ChangeCharacter, reply *ToolboxReply) error
- func (t *Toolbox) Debug_RemoveDuplicateCharaEntries(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetChao(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetChaoRouletteGroup(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetCharacterState(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetCharactersAndCompensate(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetDisallowInactivePurgeFlag(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetEventProgressForAll(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetPlayer(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_ResetPlayersRank(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_SendOperatorMessage(args SendOperatorMessageArgs, reply *ToolboxReply) error
- func (t *Toolbox) Debug_SendOperatorMessageToAll(args SendOperatorMessageToAllArgs, reply *ToolboxReply) error
- func (t *Toolbox) Debug_SendOperatorMessageToSome(args SendOperatorMessageToSomeArgs, reply *ToolboxReply) error
- func (t *Toolbox) Debug_SetDisallowInactivePurgeFlag(uids string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_UnlockAllInChaoState(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_UnlockAllInCharacterState(uid string, reply *ToolboxReply) error
- func (t *Toolbox) Debug_UpdateAllContinueCounts(nothing bool, reply *ToolboxReply) error
- func (t *Toolbox) Debug_UpdateCharacterLockCondition(character ChangeCharacter, reply *ToolboxReply) error
- func (t *Toolbox) Debug_UsernameSearch(username string, reply *ToolboxReply) error
- func (t *Toolbox) FetchPlayer(uid string, reply *netobj.Player) error
- func (t *Toolbox) GetCurrentTeam(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetEventCollectibleCount(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetLastLogin(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetPersonalEvents(args ChangeValueArgs, reply *ToolboxValueReply) error
- func (t *Toolbox) GetQuickHighScore(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetResetCount(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetRouletteTickets(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetStoryHighScore(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetTransferID(uid string, reply *ToolboxReply) error
- func (t *Toolbox) GetUsername(uid string, reply *ToolboxReply) error
- func (t *Toolbox) RegisterPlayerWithID(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetAllBattleStates(uids string, reply *ToolboxReply) error
- func (t *Toolbox) ResetBattleState(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetCampaign(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetEventState(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetLastWheelOptions(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetMapInfo(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetPlayerVarious(uid string, reply *ToolboxReply) error
- func (t *Toolbox) ResetRouletteInfo(uid string, reply *ToolboxReply) error
- func (t *Toolbox) SetBuyRedRings(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetBuyRings(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetCampaignChapter(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetCampaignEpisode(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetCampaignPoint(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetMainCharacter(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetPersonalEvents(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetPersonalEventsJSON(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetQuickHighScore(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetRank(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetRedRings(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetRings(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetRouletteInfoResetTime(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetRouletteTickets(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetStoryHighScore(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetSubCharacter(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetUserPassword(args ChangeValueArgs, reply *ToolboxReply) error
- func (t *Toolbox) SetUsername(args ChangeValueArgs, reply *ToolboxReply) error
- type ToolboxPlayerCountReply
- type ToolboxReply
- type ToolboxValueReply
Constants ¶
View Source
const ( StatusOK = iota StatusUnknownError StatusOtherError )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ChangeCharacter ¶
type ChangeCharacter struct { ID string `json:"characterId"` Cost int64 `json:"numRings"` // interestingly, is used for both buying the character and for levelling up... NumRedRings int64 `json:"numRedRings"` // ? Price int64 `json:"priceNumRings"` // used to limit smash, as far as I can tell? PriceRedRings int64 `json:"priceNumRedRings"` // ? LockCondition int64 UIDs string }
type ChangeValueArgs ¶
type ChangeValueArgs struct { UID string Value interface{} }
type Config ¶
type Config struct { }
func (*Config) ReloadAllConfigs ¶
func (c *Config) ReloadAllConfigs(nothing bool, reply *ConfigReply) error
func (*Config) ReloadConfig ¶
func (c *Config) ReloadConfig(nothing bool, reply *ConfigReply) error
func (*Config) ReloadEventConfig ¶
func (c *Config) ReloadEventConfig(nothing bool, reply *ConfigReply) error
func (*Config) ReloadInfoConfig ¶
func (c *Config) ReloadInfoConfig(nothing bool, reply *ConfigReply) error
type ConfigReply ¶
type SendOperatorMessageArgs ¶
type SendOperatorMessageArgs struct { UID string MessageContents string Item obj.MessageItem ExpiresAfter int64 }
type SendOperatorMessageToAllArgs ¶
type SendOperatorMessageToAllArgs struct { MessageContents string Item obj.MessageItem ExpiresAfter int64 }
type SendOperatorMessageToSomeArgs ¶
type SendOperatorMessageToSomeArgs struct { UIDs string MessageContents string Item obj.MessageItem ExpiresAfter int64 }
type Toolbox ¶
type Toolbox struct { }
func (*Toolbox) Debug_AddCharacter ¶
func (t *Toolbox) Debug_AddCharacter(character ChangeCharacter, reply *ToolboxReply) error
func (*Toolbox) Debug_AddTransferCredentialsForPlayer ¶
func (t *Toolbox) Debug_AddTransferCredentialsForPlayer(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_CountBattlePlayers ¶
func (t *Toolbox) Debug_CountBattlePlayers(nothing bool, reply *ToolboxReply) error
Returns how many players are in the Battle database
func (*Toolbox) Debug_CountPlayers ¶
func (t *Toolbox) Debug_CountPlayers(nothing bool, reply *ToolboxReply) error
Returns how many players are on the server and how many of them are active
func (*Toolbox) Debug_DeletePlayer ¶
func (t *Toolbox) Debug_DeletePlayer(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_FixAllChaoStateNumAcquiredValues ¶
func (t *Toolbox) Debug_FixAllChaoStateNumAcquiredValues(nothing bool, reply *ToolboxReply) error
func (*Toolbox) Debug_FixCharacterPrices ¶
func (t *Toolbox) Debug_FixCharacterPrices(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_FixGothicAmyPrices ¶
func (t *Toolbox) Debug_FixGothicAmyPrices(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_FixMarineRedRings ¶
func (t *Toolbox) Debug_FixMarineRedRings(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_FixVariantPricing ¶
func (t *Toolbox) Debug_FixVariantPricing(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_FixWerehogRedRings ¶
func (t *Toolbox) Debug_FixWerehogRedRings(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_GetAllBattlePlayerIDs ¶
func (t *Toolbox) Debug_GetAllBattlePlayerIDs(nothing bool, reply *ToolboxReply) error
func (*Toolbox) Debug_GetAllPlayerIDs ¶
func (t *Toolbox) Debug_GetAllPlayerIDs(nothing bool, reply *ToolboxReply) error
func (*Toolbox) Debug_GetCampaignStatus ¶
func (t *Toolbox) Debug_GetCampaignStatus(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_GetRouletteInfo ¶
func (t *Toolbox) Debug_GetRouletteInfo(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_MatchPlayersToGameConf ¶
func (t *Toolbox) Debug_MatchPlayersToGameConf(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_MigrateUser ¶
func (t *Toolbox) Debug_MigrateUser(uidToUID string, reply *ToolboxReply) error
func (*Toolbox) Debug_PlayersByMigrationPassword ¶
func (t *Toolbox) Debug_PlayersByMigrationPassword(mpassword string, reply *ToolboxReply) error
func (*Toolbox) Debug_PlayersByPassword ¶
func (t *Toolbox) Debug_PlayersByPassword(password string, reply *ToolboxReply) error
func (*Toolbox) Debug_PrepTag1p0 ¶
func (t *Toolbox) Debug_PrepTag1p0(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_PurgeInactivePlayers ¶
func (t *Toolbox) Debug_PurgeInactivePlayers(testmode bool, reply *ToolboxReply) error
Purges players who haven't logged in for 11 months If testmode is true, it only counts how many players could be purged
func (*Toolbox) Debug_RawPlayer ¶
func (t *Toolbox) Debug_RawPlayer(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_RemoveCharacter ¶
func (t *Toolbox) Debug_RemoveCharacter(character ChangeCharacter, reply *ToolboxReply) error
func (*Toolbox) Debug_RemoveCharacterIfLocked ¶
func (t *Toolbox) Debug_RemoveCharacterIfLocked(character ChangeCharacter, reply *ToolboxReply) error
func (*Toolbox) Debug_RemoveDuplicateCharaEntries ¶
func (t *Toolbox) Debug_RemoveDuplicateCharaEntries(uids string, reply *ToolboxReply) error
Credit: FairPlay137 for starting this code
func (*Toolbox) Debug_ResetChao ¶
func (t *Toolbox) Debug_ResetChao(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetChaoRouletteGroup ¶
func (t *Toolbox) Debug_ResetChaoRouletteGroup(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetCharacterState ¶
func (t *Toolbox) Debug_ResetCharacterState(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetCharactersAndCompensate ¶
func (t *Toolbox) Debug_ResetCharactersAndCompensate(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetDisallowInactivePurgeFlag ¶
func (t *Toolbox) Debug_ResetDisallowInactivePurgeFlag(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetEventProgressForAll ¶
func (t *Toolbox) Debug_ResetEventProgressForAll(nothing bool, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetPlayer ¶
func (t *Toolbox) Debug_ResetPlayer(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_ResetPlayersRank ¶
func (t *Toolbox) Debug_ResetPlayersRank(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_SendOperatorMessage ¶
func (t *Toolbox) Debug_SendOperatorMessage(args SendOperatorMessageArgs, reply *ToolboxReply) error
func (*Toolbox) Debug_SendOperatorMessageToAll ¶
func (t *Toolbox) Debug_SendOperatorMessageToAll(args SendOperatorMessageToAllArgs, reply *ToolboxReply) error
This code ain't pretty, and takes a long time to execute depending on how many players are in the database!
func (*Toolbox) Debug_SendOperatorMessageToSome ¶
func (t *Toolbox) Debug_SendOperatorMessageToSome(args SendOperatorMessageToSomeArgs, reply *ToolboxReply) error
func (*Toolbox) Debug_SetDisallowInactivePurgeFlag ¶
func (t *Toolbox) Debug_SetDisallowInactivePurgeFlag(uids string, reply *ToolboxReply) error
func (*Toolbox) Debug_UnlockAllInChaoState ¶
func (t *Toolbox) Debug_UnlockAllInChaoState(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_UnlockAllInCharacterState ¶
func (t *Toolbox) Debug_UnlockAllInCharacterState(uid string, reply *ToolboxReply) error
func (*Toolbox) Debug_UpdateAllContinueCounts ¶
func (t *Toolbox) Debug_UpdateAllContinueCounts(nothing bool, reply *ToolboxReply) error
func (*Toolbox) Debug_UpdateCharacterLockCondition ¶
func (t *Toolbox) Debug_UpdateCharacterLockCondition(character ChangeCharacter, reply *ToolboxReply) error
func (*Toolbox) Debug_UsernameSearch ¶
func (t *Toolbox) Debug_UsernameSearch(username string, reply *ToolboxReply) error
func (*Toolbox) GetCurrentTeam ¶
func (t *Toolbox) GetCurrentTeam(uid string, reply *ToolboxReply) error
func (*Toolbox) GetEventCollectibleCount ¶
func (t *Toolbox) GetEventCollectibleCount(uid string, reply *ToolboxReply) error
func (*Toolbox) GetLastLogin ¶
func (t *Toolbox) GetLastLogin(uid string, reply *ToolboxReply) error
func (*Toolbox) GetPersonalEvents ¶
func (t *Toolbox) GetPersonalEvents(args ChangeValueArgs, reply *ToolboxValueReply) error
func (*Toolbox) GetQuickHighScore ¶
func (t *Toolbox) GetQuickHighScore(uid string, reply *ToolboxReply) error
func (*Toolbox) GetResetCount ¶
func (t *Toolbox) GetResetCount(uid string, reply *ToolboxReply) error
func (*Toolbox) GetRouletteTickets ¶
func (t *Toolbox) GetRouletteTickets(uid string, reply *ToolboxReply) error
func (*Toolbox) GetStoryHighScore ¶
func (t *Toolbox) GetStoryHighScore(uid string, reply *ToolboxReply) error
func (*Toolbox) GetTransferID ¶
func (t *Toolbox) GetTransferID(uid string, reply *ToolboxReply) error
func (*Toolbox) GetUsername ¶
func (t *Toolbox) GetUsername(uid string, reply *ToolboxReply) error
func (*Toolbox) RegisterPlayerWithID ¶
func (t *Toolbox) RegisterPlayerWithID(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetAllBattleStates ¶
func (t *Toolbox) ResetAllBattleStates(uids string, reply *ToolboxReply) error
func (*Toolbox) ResetBattleState ¶
func (t *Toolbox) ResetBattleState(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetCampaign ¶
func (t *Toolbox) ResetCampaign(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetEventState ¶
func (t *Toolbox) ResetEventState(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetLastWheelOptions ¶
func (t *Toolbox) ResetLastWheelOptions(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetMapInfo ¶
func (t *Toolbox) ResetMapInfo(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetPlayerVarious ¶
func (t *Toolbox) ResetPlayerVarious(uid string, reply *ToolboxReply) error
func (*Toolbox) ResetRouletteInfo ¶
func (t *Toolbox) ResetRouletteInfo(uid string, reply *ToolboxReply) error
func (*Toolbox) SetBuyRedRings ¶
func (t *Toolbox) SetBuyRedRings(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetBuyRings ¶
func (t *Toolbox) SetBuyRings(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetCampaignChapter ¶
func (t *Toolbox) SetCampaignChapter(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetCampaignEpisode ¶
func (t *Toolbox) SetCampaignEpisode(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetCampaignPoint ¶
func (t *Toolbox) SetCampaignPoint(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetMainCharacter ¶
func (t *Toolbox) SetMainCharacter(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetPersonalEvents ¶
func (t *Toolbox) SetPersonalEvents(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetPersonalEventsJSON ¶
func (t *Toolbox) SetPersonalEventsJSON(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetQuickHighScore ¶
func (t *Toolbox) SetQuickHighScore(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetRank ¶
func (t *Toolbox) SetRank(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetRedRings ¶
func (t *Toolbox) SetRedRings(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetRings ¶
func (t *Toolbox) SetRings(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetRouletteInfoResetTime ¶
func (t *Toolbox) SetRouletteInfoResetTime(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetRouletteTickets ¶
func (t *Toolbox) SetRouletteTickets(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetStoryHighScore ¶
func (t *Toolbox) SetStoryHighScore(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetSubCharacter ¶
func (t *Toolbox) SetSubCharacter(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetUserPassword ¶
func (t *Toolbox) SetUserPassword(args ChangeValueArgs, reply *ToolboxReply) error
func (*Toolbox) SetUsername ¶
func (t *Toolbox) SetUsername(args ChangeValueArgs, reply *ToolboxReply) error
type ToolboxPlayerCountReply ¶
type ToolboxReply ¶
type ToolboxValueReply ¶
type ToolboxValueReply struct { Status uint Result interface{} }
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