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Index ¶
- type StatusManager
- func (self *StatusManager) AddToastStatus(message string, kind types.ToastKind) int
- func (self *StatusManager) GetStatusString() (string, gocui.Attribute)
- func (self *StatusManager) HasStatus() bool
- func (self *StatusManager) WithWaitingStatus(message string, renderFunc func(), f func(*WaitingStatusHandle))
- type WaitingStatusHandle
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type StatusManager ¶
type StatusManager struct {
// contains filtered or unexported fields
}
StatusManager's job is to handle queuing of loading states and toast notifications that you see at the bottom left of the screen.
func NewStatusManager ¶
func NewStatusManager() *StatusManager
func (*StatusManager) AddToastStatus ¶
func (self *StatusManager) AddToastStatus(message string, kind types.ToastKind) int
func (*StatusManager) GetStatusString ¶
func (self *StatusManager) GetStatusString() (string, gocui.Attribute)
func (*StatusManager) HasStatus ¶
func (self *StatusManager) HasStatus() bool
func (*StatusManager) WithWaitingStatus ¶
func (self *StatusManager) WithWaitingStatus(message string, renderFunc func(), f func(*WaitingStatusHandle))
type WaitingStatusHandle ¶
type WaitingStatusHandle struct {
// contains filtered or unexported fields
}
Can be used to manipulate a waiting status while it is running (e.g. pause and resume it)
func (*WaitingStatusHandle) Hide ¶
func (self *WaitingStatusHandle) Hide()
func (*WaitingStatusHandle) Show ¶
func (self *WaitingStatusHandle) Show()
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