Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ( GetLength = symbols.CreateBuiltInTypeFunctionSymbol( "GetLength", []symbols.ParameterSymbol{}, Int, nodes.FunctionDeclarationMember{}, String, ) GetBuffer = symbols.CreateBuiltInTypeFunctionSymbol( "GetBuffer", []symbols.ParameterSymbol{}, symbols.CreateTypeSymbol("pointer", []symbols.TypeSymbol{Byte}, false, false, false, symbols.PackageSymbol{}, nil), nodes.FunctionDeclarationMember{}, String, ) GetArrayLength = symbols.CreateBuiltInTypeFunctionSymbol( "GetLength", []symbols.ParameterSymbol{}, Int, nodes.FunctionDeclarationMember{}, Array, ) Substring = symbols.CreateBuiltInTypeFunctionSymbol( "Substring", []symbols.ParameterSymbol{ symbols.CreateParameterSymbol("startingIndex", 0, Int), symbols.CreateParameterSymbol("length", 1, Int), }, String, nodes.FunctionDeclarationMember{}, String, ) Push = symbols.CreateBuiltInTypeFunctionSymbol( "Push", []symbols.ParameterSymbol{ symbols.CreateParameterSymbol("object", 0, Any), }, Void, nodes.FunctionDeclarationMember{}, Array, ) PPush = symbols.CreateBuiltInTypeFunctionSymbol( "PPush", []symbols.ParameterSymbol{ symbols.CreateParameterSymbol("element", 0, Identity), }, Void, nodes.FunctionDeclarationMember{}, Array, ) Start = symbols.CreateBuiltInTypeFunctionSymbol( "Start", []symbols.ParameterSymbol{}, Void, nodes.FunctionDeclarationMember{}, Thread, ) Join = symbols.CreateBuiltInTypeFunctionSymbol( "Join", []symbols.ParameterSymbol{}, Void, nodes.FunctionDeclarationMember{}, Thread, ) Kill = symbols.CreateBuiltInTypeFunctionSymbol( "Kill", []symbols.ParameterSymbol{}, Void, nodes.FunctionDeclarationMember{}, Thread, ) Run = symbols.CreateBuiltInTypeFunctionSymbol( "Run", []symbols.ParameterSymbol{}, Void, nodes.FunctionDeclarationMember{}, Action, ) RunThread = symbols.CreateBuiltInTypeFunctionSymbol( "RunThread", []symbols.ParameterSymbol{}, Thread, nodes.FunctionDeclarationMember{}, Action, ) )
View Source
var ( Void = symbols.CreateTypeSymbol("void", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Bool = symbols.CreateTypeSymbol("bool", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Byte = symbols.CreateTypeSymbol("byte", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Int = symbols.CreateTypeSymbol("int", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) UInt = symbols.CreateTypeSymbol("uint", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Long = symbols.CreateTypeSymbol("long", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) ULong = symbols.CreateTypeSymbol("ulong", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Float = symbols.CreateTypeSymbol("float", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Double = symbols.CreateTypeSymbol("double", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) String = symbols.CreateTypeSymbol("string", make([]symbols.TypeSymbol, 0), true, false, false, symbols.PackageSymbol{}, nil) Any = symbols.CreateTypeSymbol("any", make([]symbols.TypeSymbol, 0), true, false, false, symbols.PackageSymbol{}, nil) // lambda/functionExpression/action/etc Action = symbols.CreateTypeSymbol("action", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) // threads Thread = symbols.CreateTypeSymbol("thread", make([]symbols.TypeSymbol, 0), true, false, false, symbols.PackageSymbol{}, nil) // generic array types so the emitter has something to work with Array = symbols.CreateTypeSymbol("array", make([]symbols.TypeSymbol, 0), true, false, false, symbols.PackageSymbol{}, nil) PArray = symbols.CreateTypeSymbol("parray", make([]symbols.TypeSymbol, 0), true, false, false, symbols.PackageSymbol{}, nil) // lazy shortcut AnyArr = symbols.CreateTypeSymbol("array", []symbols.TypeSymbol{Any}, true, false, false, symbols.PackageSymbol{}, nil) // placeholder Enum = symbols.CreateTypeSymbol("enum", make([]symbols.TypeSymbol, 0), false, false, true, symbols.PackageSymbol{}, nil) // spoopy Pointer = symbols.CreateTypeSymbol("pointer", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) // the cursed ones Error = symbols.CreateTypeSymbol("?", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Identity = symbols.CreateTypeSymbol("¯\\_(ツ)_/¯", make([]symbols.TypeSymbol, 0), false, false, false, symbols.PackageSymbol{}, nil) Types = []symbols.TypeSymbol{ Void, Bool, Byte, Int, Long, UInt, ULong, Float, Double, String, Any, Action, Array, PArray, Pointer, Thread, Enum, } )
Functions ¶
This section is empty.
Types ¶
This section is empty.
Click to show internal directories.
Click to hide internal directories.