Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type State ¶
type State interface { String() string GetPossibleActions() []Action GetSuccessorState(Action) State IsGoalState(bool) (bool, interface{}) EvaluateGoalState(bool) float64 Same(State) bool GenSample(float64, chan []uint32, chan []int, chan [2][]int) string // Returns a string representing state attributes for supervised machine learning }
State represents a state in a game
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