Documentation ¶
Overview ¶
Package protocol implements the Nintendo Badge Arcade Secure Connection protocol
Package protocol implements the Nintendo Badge Arcade Secure Connection protocol
Index ¶
Constants ¶
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const ( // ProtocolID is the protocol ID for the Secure Connection (Nintendo Badge Arcade) protocol. ID is the same as the Secure Connection Protocol ProtocolID = 0xB // MethodGetMaintenanceStatus is the method ID for GetMaintenanceStatus MethodGetMaintenanceStatus = 0x9 )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Protocol ¶ added in v1.0.45
Protocol stores all the RMC method handlers for the Secure Connection (Nintendo Badge Arcade) protocol and listens for requests Embeds the SecureConnection Protocol
func NewProtocol ¶ added in v1.0.45
NewProtocol returns a new Secure Connection (Nintendo Badge Arcade) protocol
func (*Protocol) GetMaintenanceStatus ¶ added in v1.0.45
func (protocol *Protocol) GetMaintenanceStatus(handler func(err error, packet nex.PacketInterface, callID uint32) uint32)
GetMaintenanceStatus sets the GetMaintenanceStatus function
func (*Protocol) HandlePacket ¶ added in v1.0.45
func (protocol *Protocol) HandlePacket(packet nex.PacketInterface)
HandlePacket sends the packet to the correct RMC method handler
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