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Types ¶
type JoinMatchmakeSessionBehavior ¶
type JoinMatchmakeSessionBehavior uint8
JoinMatchmakeSessionBehavior is used to indicate the behavior that joining a matchmake session will have
const ( // JoinMatchmakeSessionBehaviorJoinMyself indicates that the caller wants to join the session JoinMatchmakeSessionBehaviorJoinMyself JoinMatchmakeSessionBehavior = iota // JoinMatchmakeSessionBehaviorImAlreadyJoined indicates that the caller is already joined into the session JoinMatchmakeSessionBehaviorImAlreadyJoined )
type SelectionMethod ¶
type SelectionMethod uint32
SelectionMethod is used to indicate the selection method used when selecting a gathering
const ( // SelectionMethodRandom indicates a random selection SelectionMethodRandom SelectionMethod = iota // SelectionMethodNearestNeighbor indicates a selection based on proximity to an attribute SelectionMethodNearestNeighbor // SelectionMethodBroadenRange indicates a ranked selection SelectionMethodBroadenRange // SelectionMethodProgressScore indicates a selection based on the progress score SelectionMethodProgressScore // SelectionMethodBroadenRange indicates a ranked selection based on the progress score SelectionMethodBroadenRangeWithProgressScore // SelectionMethodScoreBased indicates an unknown selection SelectionMethodScoreBased )
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