Documentation ¶
Index ¶
- func AddonInfo(addonName string) *widgets.Paragraph
- func AddonList() *widgets.List
- func AddonOptions(addonName string) (*widgets.List, *widgets.Paragraph)
- func App()
- func AppDynos(appName string) *widgets.List
- func AppFormation(appName string) *widgets.List
- func AppInfo(appName string) *widgets.Paragraph
- func AppList() *widgets.List
- func AppLogs(screen *BaseScreen, cache *CacheStorage, signal chan bool)
- func AppOptions(appName string, withoutReturn ...bool) (*widgets.List, *widgets.Paragraph)
- func BuildHeader() *widgets.Paragraph
- func DynoInfo(selectedDyno string) *widgets.Paragraph
- func DynoOptions(appName string, dynoName string) *widgets.List
- func DynoSizesOptions(selectedFormation string) *widgets.List
- func FormationInfo(selectedFormation string) *widgets.Paragraph
- func FormationOptions(appName string, formationType string) (*widgets.List, *widgets.Paragraph)
- func FormationScalingOptions(selectedFormation string) *widgets.List
- func Help() *widgets.Paragraph
- func HelpList() *widgets.List
- func Home() (*widgets.List, *widgets.Paragraph)
- func RestartSelectedDyno(selectedDyno string) (string, *widgets.Paragraph)
- func UpdateFormationQuantity(selectedFormation string, quantity int) *widgets.Paragraph
- func UpdateFormationSize(selectedFormation string, size string) *widgets.Paragraph
- type BaseScreen
- type CacheStorage
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AppFormation ¶
func AppLogs ¶
func AppLogs(screen *BaseScreen, cache *CacheStorage, signal chan bool)
func AppOptions ¶
func BuildHeader ¶
func DynoSizesOptions ¶
func FormationInfo ¶
func FormationOptions ¶
func FormationScalingOptions ¶
func RestartSelectedDyno ¶
func UpdateFormationQuantity ¶
Types ¶
type BaseScreen ¶
type BaseScreen struct { Screen string Header *widgets.Paragraph UIList *widgets.List Display *widgets.Paragraph Previous *BaseScreen }
func (*BaseScreen) Create ¶
func (screen *BaseScreen) Create()
func (*BaseScreen) HandleSelectItem ¶
func (screen *BaseScreen) HandleSelectItem()
func (*BaseScreen) Update ¶
func (screen *BaseScreen) Update()
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