Documentation ¶
Index ¶
- Constants
- Variables
- func IsSupportedVersion(supported []VersionNumber, v VersionNumber) bool
- func IsValidVersion(v VersionNumber) bool
- func UseRetireBugBackwardsCompatibilityMode(enabled bool, v VersionNumber) bool
- type ApplicationErrorCode
- type ByteCount
- type ConnectionID
- type ECN
- type EncryptionLevel
- type KeyPhase
- type KeyPhaseBit
- type PacketNumber
- type PacketNumberLen
- type PacketType
- type Perspective
- type StatelessResetToken
- type StreamID
- type StreamNum
- type StreamType
- type VersionNumber
Constants ¶
const AckDelayExponent = 3
AckDelayExponent is the ack delay exponent used when sending ACKs.
const ConnectionFlowControlMultiplier = 1.5
ConnectionFlowControlMultiplier determines how much larger the connection flow control windows needs to be relative to any stream's flow control window This is the value that Chromium is using
const DatagramRcvQueueLen = 128
DatagramRcvQueueLen is the length of the receive queue for DATAGRAM frames. See https://datatracker.ietf.org/doc/draft-pauly-quic-datagram/.
const DefaultAckDelayExponent = 3
DefaultAckDelayExponent is the default ack delay exponent
const DefaultConnectionIDLength = 4
DefaultConnectionIDLength is the connection ID length that is used for multiplexed connections if no other value is configured.
const DefaultHandshakeIdleTimeout = 5 * time.Second
DefaultHandshakeIdleTimeout is the default idle timeout used before handshake completion.
const DefaultHandshakeTimeout = 10 * time.Second
DefaultHandshakeTimeout is the default timeout for a connection until the crypto handshake succeeds.
const DefaultIdleTimeout = 30 * time.Second
DefaultIdleTimeout is the default idle timeout
const DefaultInitialMaxData = ConnectionFlowControlMultiplier * DefaultInitialMaxStreamData
DefaultInitialMaxData is the connection-level flow control window for receiving data
const DefaultInitialMaxStreamData = (1 << 10) * 512 // 512 kb
DefaultInitialMaxStreamData is the default initial stream-level flow control window for receiving data
const DefaultMaxAckDelay = 25 * time.Millisecond
DefaultMaxAckDelay is the default max_ack_delay
const DefaultMaxIncomingStreams = 100
DefaultMaxIncomingStreams is the maximum number of streams that a peer may open
const DefaultMaxIncomingUniStreams = 100
DefaultMaxIncomingUniStreams is the maximum number of unidirectional streams that a peer may open
const DefaultMaxReceiveConnectionFlowControlWindow = 15 * (1 << 20) // 15 MB
DefaultMaxReceiveConnectionFlowControlWindow is the default connection-level flow control window for receiving data
const DefaultMaxReceiveStreamFlowControlWindow = 6 * (1 << 20) // 6 MB
DefaultMaxReceiveStreamFlowControlWindow is the default maximum stream-level flow control window for receiving data
const DesiredReceiveBufferSize = (1 << 20) * 2 // 2 MB
DesiredReceiveBufferSize is the kernel UDP receive buffer size that we'd like to use.
const InitialPacketSizeIPv4 = 1252
InitialPacketSizeIPv4 is the maximum packet size that we use for sending IPv4 packets.
const InitialPacketSizeIPv6 = 1232
InitialPacketSizeIPv6 is the maximum packet size that we use for sending IPv6 packets.
const InvalidPacketLimitAES = 1 << 52
InvalidPacketLimitAES is the maximum number of packets that we can fail to decrypt when using AEAD_AES_128_GCM or AEAD_AES_265_GCM.
const InvalidPacketLimitChaCha = 1 << 36
InvalidPacketLimitChaCha is the maximum number of packets that we can fail to decrypt when using AEAD_CHACHA20_POLY1305.
const KeyUpdateInterval = 100 * 1000
KeyUpdateInterval is the maximum number of packets we send or receive before initiating a key update.
const Max0RTTQueueLen = 31
Max0RTTQueueLen is the maximum number of 0-RTT packets that we buffer for each connection. When a new session is created, all buffered packets are passed to the session immediately. To avoid blocking, this value has to be smaller than MaxSessionUnprocessedPackets. To avoid packets being dropped as undecryptable by the session, this value has to be smaller than MaxUndecryptablePackets.
const Max0RTTQueueingDuration = 100 * time.Millisecond
Max0RTTQueueingDuration is the maximum time that we store 0-RTT packets in order to wait for the corresponding Initial to be received.
const Max0RTTQueues = 32
Max0RTTQueues is the maximum number of connections that we buffer 0-RTT packets for.
const MaxAcceptQueueSize = 32
MaxAcceptQueueSize is the maximum number of sessions that the server queues for accepting. If the queue is full, new connection attempts will be rejected.
const MaxAckDelay = 25 * time.Millisecond
MaxAckDelay is the maximum time by which we delay sending ACKs.
const MaxAckDelayExponent = 20
MaxAckDelayExponent is the maximum ack delay exponent
const MaxAckDelayInclGranularity = MaxAckDelay + TimerGranularity
MaxAckDelayInclGranularity is the max_ack_delay including the timer granularity. This is the value that should be advertised to the peer.
const MaxActiveConnectionIDs = 4
MaxActiveConnectionIDs is the number of connection IDs that we're storing.
const MaxByteCount = ByteCount(1<<62 - 1)
MaxByteCount is the maximum value of a ByteCount
const MaxCongestionWindowPackets = 10000
MaxCongestionWindowPackets is the maximum congestion window in packet.
const MaxConnIDLen = 20
MaxConnIDLen is the maximum length of the connection ID
const MaxCryptoStreamOffset = 16 * (1 << 10)
MaxCryptoStreamOffset is the maximum offset allowed on any of the crypto streams. This limits the size of the ClientHello and Certificates that can be received.
const MaxIssuedConnectionIDs = 6
MaxIssuedConnectionIDs is the maximum number of connection IDs that we're issuing at the same time.
const MaxKeepAliveInterval = 20 * time.Second
MaxKeepAliveInterval is the maximum time until we send a packet to keep a connection alive. It should be shorter than the time that NATs clear their mapping.
const MaxMaxAckDelay = (1<<14 - 1) * time.Millisecond
MaxMaxAckDelay is the maximum max_ack_delay
const MaxNonAckElicitingAcks = 19
MaxNonAckElicitingAcks is the maximum number of packets containing an ACK, but no ack-eliciting frames, that we send in a row
const MaxNumAckRanges = 32
MaxNumAckRanges is the maximum number of ACK ranges that we send in an ACK frame. It also serves as a limit for the packet history. If at any point we keep track of more ranges, old ranges are discarded.
const MaxOutstandingSentPackets = 2 * MaxCongestionWindowPackets
MaxOutstandingSentPackets is maximum number of packets saved for retransmission. When reached, it imposes a soft limit on sending new packets: Sending ACKs and retransmission is still allowed, but now new regular packets can be sent.
const MaxPostHandshakeCryptoFrameSize = 1000
MaxPostHandshakeCryptoFrameSize is the maximum size of CRYPTO frames we send after the handshake completes.
const MaxServerUnprocessedPackets = 1024
MaxServerUnprocessedPackets is the max number of packets stored in the server that are not yet processed.
const MaxSessionUnprocessedPackets = 256
MaxSessionUnprocessedPackets is the max number of packets stored in each session that are not yet processed.
const MaxStreamFrameSorterGaps = 1000
MaxStreamFrameSorterGaps is the maximum number of gaps between received StreamFrames prevents DoS attacks against the streamFrameSorter
const MaxTrackedSentPackets = MaxOutstandingSentPackets * 5 / 4
MaxTrackedSentPackets is maximum number of sent packets saved for retransmission. When reached, no more packets will be sent. This value *must* be larger than MaxOutstandingSentPackets.
const MaxUndecryptablePackets = 32
MaxUndecryptablePackets limits the number of undecryptable packets that are queued in the session.
const MinCoalescedPacketSize = 128
MinCoalescedPacketSize is the minimum size of a coalesced packet that we pack. If a packet has less than this number of bytes, we won't coalesce any more packets onto it.
const MinConnectionIDLenInitial = 8
MinConnectionIDLenInitial is the minimum length of the destination connection ID on an Initial packet.
const MinInitialPacketSize = 1200
MinInitialPacketSize is the minimum size an Initial packet is required to have.
const MinPacingDelay = time.Millisecond
MinPacingDelay is the minimum duration that is used for packet pacing If the packet packing frequency is higher, multiple packets might be sent at once. Example: For a packet pacing delay of 200μs, we would send 5 packets at once, wait for 1ms, and so forth.
const MinRemoteIdleTimeout = 5 * time.Second
MinRemoteIdleTimeout is the minimum value that we accept for the remote idle timeout
const MinStatelessResetSize = 1 + 20 + 4 + 1 + 16 /* token */
MinStatelessResetSize is the minimum size of a stateless reset packet that we send
const MinStreamFrameBufferSize = 128
MinStreamFrameBufferSize is the minimum data length of a received STREAM frame that we use the buffer for. This protects against a DoS where an attacker would send us very small STREAM frames to consume a lot of memory.
const MinUnknownVersionPacketSize = MinInitialPacketSize
MinUnknownVersionPacketSize is the minimum size a packet with an unknown version needs to have in order to trigger a Version Negotiation packet.
const PacketsPerConnectionID = 10000
PacketsPerConnectionID is the number of packets we send using one connection ID. If the peer provices us with enough new connection IDs, we switch to a new connection ID.
const RetiredConnectionIDDeleteTimeout = 5 * time.Second
RetiredConnectionIDDeleteTimeout is the time we keep closed sessions around in order to retransmit the CONNECTION_CLOSE. after this time all information about the old connection will be deleted
const RetryTokenValidity = 10 * time.Second
RetryTokenValidity is the duration that a retry token is considered valid
const TimerGranularity = time.Millisecond
Estimated timer granularity. The loss detection timer will not be set to a value smaller than granularity.
const TokenValidity = 24 * time.Hour
TokenValidity is the duration that a (non-retry) token is considered valid
const WindowUpdateThreshold = 0.25
WindowUpdateThreshold is the fraction of the receive window that has to be consumed before an higher offset is advertised to the client
Variables ¶
var SupportedVersions = []VersionNumber{VersionDraft29, VersionDraft34, VersionDraft32}
SupportedVersions lists the versions that the server supports must be in sorted descending order
Functions ¶
func IsSupportedVersion ¶
func IsSupportedVersion(supported []VersionNumber, v VersionNumber) bool
IsSupportedVersion returns true if the server supports this version
func IsValidVersion ¶ added in v0.8.0
func IsValidVersion(v VersionNumber) bool
IsValidVersion says if the version is known to quic-go
func UseRetireBugBackwardsCompatibilityMode ¶ added in v0.22.0
func UseRetireBugBackwardsCompatibilityMode(enabled bool, v VersionNumber) bool
UseRetireBugBackwardsCompatibilityMode says if it is necessary to use the backwards compatilibity mode. This is only the case if it 1. is enabled and 2. draft-29 is used.
Types ¶
type ApplicationErrorCode ¶ added in v0.7.0
type ApplicationErrorCode uint64
An ApplicationErrorCode is an application-defined error code.
type ByteCount ¶
type ByteCount int64
A ByteCount in QUIC
const InvalidByteCount ByteCount = -1
InvalidByteCount is an invalid byte count
const MaxAckFrameSize ByteCount = 1000
MaxAckFrameSize is the maximum size for an ACK frame that we write Due to the varint encoding, ACK frames can grow (almost) indefinitely large. The MaxAckFrameSize should be large enough to encode many ACK range, but must ensure that a maximum size ACK frame fits into one packet.
const MaxDatagramFrameSize ByteCount = 1220
MaxDatagramFrameSize is the maximum size of a DATAGRAM frame as defined in https://datatracker.ietf.org/doc/draft-pauly-quic-datagram/. The size is chosen such that a DATAGRAM frame fits into a QUIC packet.
const MaxPacketBufferSize ByteCount = 1452
MaxPacketBufferSize maximum packet size of any QUIC packet, based on ethernet's max size, minus the IP and UDP headers. IPv6 has a 40 byte header, UDP adds an additional 8 bytes. This is a total overhead of 48 bytes. Ethernet's max packet size is 1500 bytes, 1500 - 48 = 1452.
const MinStreamFrameSize ByteCount = 128
MinStreamFrameSize is the minimum size that has to be left in a packet, so that we add another STREAM frame. This avoids splitting up STREAM frames into small pieces, which has 2 advantages: 1. it reduces the framing overhead 2. it reduces the head-of-line blocking, when a packet is lost
type ConnectionID ¶
type ConnectionID []byte
A ConnectionID in QUIC
func GenerateConnectionID ¶ added in v0.8.0
func GenerateConnectionID(len int) (ConnectionID, error)
GenerateConnectionID generates a connection ID using cryptographic random
func GenerateConnectionIDForInitial ¶ added in v0.9.0
func GenerateConnectionIDForInitial() (ConnectionID, error)
GenerateConnectionIDForInitial generates a connection ID for the Initial packet. It uses a length randomly chosen between 8 and 20 bytes.
func ReadConnectionID ¶ added in v0.8.0
func ReadConnectionID(r io.Reader, len int) (ConnectionID, error)
ReadConnectionID reads a connection ID of length len from the given io.Reader. It returns io.EOF if there are not enough bytes to read.
func (ConnectionID) Bytes ¶ added in v0.8.0
func (c ConnectionID) Bytes() []byte
Bytes returns the byte representation
func (ConnectionID) Equal ¶ added in v0.8.0
func (c ConnectionID) Equal(other ConnectionID) bool
Equal says if two connection IDs are equal
func (ConnectionID) Len ¶ added in v0.8.0
func (c ConnectionID) Len() int
Len returns the length of the connection ID in bytes
func (ConnectionID) String ¶ added in v0.8.0
func (c ConnectionID) String() string
type EncryptionLevel ¶
type EncryptionLevel uint8
EncryptionLevel is the encryption level Default value is Unencrypted
const ( // EncryptionInitial is the Initial encryption level EncryptionInitial EncryptionLevel = 1 + iota // EncryptionHandshake is the Handshake encryption level EncryptionHandshake // Encryption0RTT is the 0-RTT encryption level Encryption0RTT // Encryption1RTT is the 1-RTT encryption level Encryption1RTT )
func (EncryptionLevel) String ¶
func (e EncryptionLevel) String() string
type KeyPhase ¶ added in v0.22.0
type KeyPhase uint64
KeyPhase is the key phase
func (KeyPhase) Bit ¶ added in v0.22.0
func (p KeyPhase) Bit() KeyPhaseBit
Bit determines the key phase bit
type KeyPhaseBit ¶ added in v0.22.0
type KeyPhaseBit uint8
KeyPhaseBit is the key phase bit
const ( // KeyPhaseUndefined is an undefined key phase KeyPhaseUndefined KeyPhaseBit = iota // KeyPhaseZero is key phase 0 KeyPhaseZero // KeyPhaseOne is key phase 1 KeyPhaseOne )
func (KeyPhaseBit) String ¶ added in v0.22.0
func (p KeyPhaseBit) String() string
type PacketNumber ¶
type PacketNumber int64
A PacketNumber in QUIC
const InvalidPacketNumber PacketNumber = -1
InvalidPacketNumber is a packet number that is never sent. In QUIC, 0 is a valid packet number.
const SkipPacketInitialPeriod PacketNumber = 256
SkipPacketInitialPeriod is the initial period length used for packet number skipping to prevent an Optimistic ACK attack. Every time a packet number is skipped, the period is doubled, up to SkipPacketMaxPeriod.
const SkipPacketMaxPeriod PacketNumber = 128 * 1024
SkipPacketMaxPeriod is the maximum period length used for packet number skipping.
func DecodePacketNumber ¶ added in v0.22.0
func DecodePacketNumber( packetNumberLength PacketNumberLen, lastPacketNumber PacketNumber, wirePacketNumber PacketNumber, ) PacketNumber
DecodePacketNumber calculates the packet number based on the received packet number, its length and the last seen packet number
type PacketNumberLen ¶
type PacketNumberLen uint8
PacketNumberLen is the length of the packet number in bytes
const ( // PacketNumberLen1 is a packet number length of 1 byte PacketNumberLen1 PacketNumberLen = 1 // PacketNumberLen2 is a packet number length of 2 bytes PacketNumberLen2 PacketNumberLen = 2 // PacketNumberLen3 is a packet number length of 3 bytes PacketNumberLen3 PacketNumberLen = 3 // PacketNumberLen4 is a packet number length of 4 bytes PacketNumberLen4 PacketNumberLen = 4 )
func GetPacketNumberLengthForHeader ¶
func GetPacketNumberLengthForHeader(packetNumber, leastUnacked PacketNumber) PacketNumberLen
GetPacketNumberLengthForHeader gets the length of the packet number for the public header it never chooses a PacketNumberLen of 1 byte, since this is too short under certain circumstances
type PacketType ¶
type PacketType uint8
The PacketType is the Long Header Type
const ( // PacketTypeInitial is the packet type of an Initial packet PacketTypeInitial PacketType = 1 + iota // PacketTypeRetry is the packet type of a Retry packet PacketTypeRetry // PacketTypeHandshake is the packet type of a Handshake packet PacketTypeHandshake // PacketType0RTT is the packet type of a 0-RTT packet PacketType0RTT )
func (PacketType) String ¶
func (t PacketType) String() string
type Perspective ¶
type Perspective int
Perspective determines if we're acting as a server or a client
const ( PerspectiveServer Perspective = 1 PerspectiveClient Perspective = 2 )
the perspectives
func (Perspective) Opposite ¶ added in v0.9.0
func (p Perspective) Opposite() Perspective
Opposite returns the perspective of the peer
func (Perspective) String ¶ added in v0.7.0
func (p Perspective) String() string
type StatelessResetToken ¶ added in v0.22.0
type StatelessResetToken [16]byte
A StatelessResetToken is a stateless reset token.
type StreamID ¶
type StreamID int64
A StreamID in QUIC
const InvalidStreamID StreamID = -1
InvalidPacketNumber is a stream ID that is invalid. The first valid stream ID in QUIC is 0.
func (StreamID) InitiatedBy ¶ added in v0.22.0
func (s StreamID) InitiatedBy() Perspective
InitiatedBy says if the stream was initiated by the client or by the server
func (StreamID) StreamNum ¶ added in v0.22.0
StreamNum returns how many streams in total are below this Example: for stream 9 it returns 3 (i.e. streams 1, 5 and 9)
func (StreamID) Type ¶ added in v0.22.0
func (s StreamID) Type() StreamType
Type says if this is a unidirectional or bidirectional stream
type StreamNum ¶ added in v0.22.0
type StreamNum int64
StreamNum is the stream number
const ( // InvalidStreamNum is an invalid stream number. InvalidStreamNum = -1 // MaxStreamCount is the maximum stream count value that can be sent in MAX_STREAMS frames // and as the stream count in the transport parameters MaxStreamCount StreamNum = 1 << 60 )
func (StreamNum) StreamID ¶ added in v0.22.0
func (s StreamNum) StreamID(stype StreamType, pers Perspective) StreamID
StreamID calculates the stream ID.
type StreamType ¶ added in v0.22.0
type StreamType uint8
StreamType encodes if this is a unidirectional or bidirectional stream
const ( // StreamTypeUni is a unidirectional stream StreamTypeUni StreamType = iota // StreamTypeBidi is a bidirectional stream StreamTypeBidi )
type VersionNumber ¶
type VersionNumber uint32
VersionNumber is a version number as int
const ( VersionTLS VersionNumber = 0xff00001d // draft-29 VersionWhatever VersionNumber = 1 // for when the version doesn't matter VersionUnknown VersionNumber = math.MaxUint32 VersionDraft29 VersionNumber = 0xff00001d VersionDraft32 VersionNumber = 0xff000020 VersionDraft34 VersionNumber = 0xff000022 // If everything goes according to plan at the IETF, this will one day be QUIC v1. )
The version numbers, making grepping easier
func ChooseSupportedVersion ¶
func ChooseSupportedVersion(ours, theirs []VersionNumber) (VersionNumber, bool)
ChooseSupportedVersion finds the best version in the overlap of ours and theirs ours is a slice of versions that we support, sorted by our preference (descending) theirs is a slice of versions offered by the peer. The order does not matter. The bool returned indicates if a matching version was found.
func GetGreasedVersions ¶
func GetGreasedVersions(supported []VersionNumber) []VersionNumber
GetGreasedVersions adds one reserved version number to a slice of version numbers, at a random position
func StripGreasedVersions ¶ added in v0.9.0
func StripGreasedVersions(versions []VersionNumber) []VersionNumber
StripGreasedVersions strips all greased versions from a slice of versions
func (VersionNumber) String ¶
func (vn VersionNumber) String() string