Documentation ¶
Overview ¶
Package d2netpackettype defines types which are encoded to JSON and sent in network
packet payloads.
Package d2netpacket/d2netpackettype defines a uint32 enumerable representing each packet type.
A struct is defined for each packet type. Each struct comes with a function which returns a NetPacket declaring the type enum (header) followed by the associated struct (body). The NetPacket is marshaled to JSON for transport. On receipt of the packet, the enum is read as a single byte then the remaining data (the struct) is unmarshalled to the type associated with the type enum.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type NetPacketType ¶
type NetPacketType uint32
NetPacketType is an enum referring to all packet types in package d2netpacket.
const ( UpdateServerInfo NetPacketType = iota // Sent by the server, client sets the given player ID and map seed GenerateMap // Sent by the server, client generates a map AddPlayer // Sent by the server, client adds a player MovePlayer // Sent by client or server, moves a player entity PlayerConnectionRequest // Sent by the remote client when connecting PlayerDisconnectionNotification // Sent by the remote client when disconnecting Ping // Requests a Pong packet Pong // Responds to a Ping packet ServerClosed // Sent by the local host when it has closed the server CastSkill // Sent by client or server, indicates entity casting skill SpawnItem // Sent by server SavePlayer // Sent by the client, saves the player ServerFull // Sent by server when server has reached max connections UnknownPacketType = 666 )
(Except NetPacket which declares a NetPacketType to specify the packet body type. See d2netpackettype.NetPacket.)
Warning ¶
Do NOT re-arrange the order of these packet values unless you want to break compatibility between clients of slightly different versions. Also note that the packet id is a byte, so if we use more than 256 of these then we are doing something very wrong.
func (NetPacketType) MarshalPacket ¶
func (n NetPacketType) MarshalPacket() ([]byte, error)
MarshalPacket marshals the packet to a byte slice
func (NetPacketType) String ¶
func (n NetPacketType) String() string