README ¶
Gameserver Ingress Controller
Automatic Ingress configuration for Game Servers managed by Agones.
The Gameserver Ingress Controller leverages the power of the Kubernetes Ingress Controller to bring inbound traffic to dedicated game servers.
Players will be able to connect to a dedicated game server using a custom domain and a secure connection.
Supported Agones Resources
- Fleets
- Stand-Alone GameServers
Ingress Routing Mode
The controller supports 2 different types of ingress routing mode: Domain and Path.
This configuration is used by the controller when creating the ingress resource within the Kubernetes cluster.
Routing Mode is a Fleet or GameServer scoped configuration. A Fleet defines the routing mode to all of its GameServers. For stand-alone GameServers, the routing mode is defined on its own manifest.
Domain
Every gameserver gets its own FQDN. I.e.:https://octops-2dnqv-jmqgp.example.com
or https://octops-g6qkw-gnp2h.example.com
# simplified Fleet manifest for Domain mode
# each GameServer is accessible using the combination: [gameserver_name].example.com
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: fleet-us-east1-1
spec:
replicas: 3
template:
metadata:
annotations:
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
Check the examples folder for a full Fleet manifest that uses the Domain
routing mode.
Path
There is one global domain and gameservers are available using the URL path. I.e.: https://servers.example.com/octops-2dnqv-jmqgp
or https://servers.example.com/octops-g6qkw-gnp2h
# simplified Fleet manifest for Path mode
# each GameServer is accessible using the combination: servers.example.com/[gameserver_name]
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: fleet-us-east1-1
spec:
replicas: 3
template:
metadata:
annotations:
octops.io/gameserver-ingress-mode: "path"
octops.io/gameserver-ingress-fqdn: servers.example.com
Check the examples folder for a full Fleet manifest that uses the Path
routing mode.
Limitations
The NGINX Ingress controller does not support TCP/UDP services. You can find more information on https://kubernetes.github.io/ingress-nginx/user-guide/exposing-tcp-udp-services.
However, the gameserver ingress controller will work with any game that uses HTTP, TLS and/or websocket.
How it works
When a gameserver is created by Agones, either as part of a Fleet or a stand-alone deployment, the gameserver ingress controller will handle the provisioning of a couple of resources.
It will use the information present in the gameserver annotations and metadata to create the required Ingress and dependencies.
Below is an example of a manifest that deploys a Fleet using the Domain
routing mode:
# Reference: https://agones.dev/site/docs/reference/fleet/
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: octops # the name of your fleet
labels: # optional labels
cluster: gke-1.22
region: us-east-1
spec:
replicas: 3
template:
metadata:
labels: # optional labels
cluster: gke-1.22
region: us-east-1
annotations:
# Required annotation used by the controller
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "letsencrypt-prod"
# The rest of your fleet spec stays the same
...
Deployed Gameservers:
NAME STATE ADDRESS PORT NODE AGE
octops-2dnqv-jmqgp Ready 36.23.134.23 7437 node-1 10m
octops-2dnqv-d9nxd Ready 36.23.134.23 7323 node-1 10m
octops-2dnqv-fr8tx Ready 212.76.142.33 7779 node-2 10m
Ingresses created by the controller:
NAME HOSTS ADDRESS PORTS AGE
octops-2dnqv-jmqgp octops-2dnqv-jmqgp.example.com 80, 443 4m48s
octops-2dnqv-d9nxd octops-2dnqv-d9nxd.example.com 80, 443 4m46s
octops-2dnqv-fr8tx octops-2dnqv-fr8tx.example.com 80, 443 4m45s
List of Ingresses and Backends
https://octops-2dnqv-jmqgp.example.com/ ⇢ octops-2dnqv-jmqgp:7437
https://octops-2dnqv-d9nxd.example.com/ ⇢ octops-2dnqv-d9nxd:7323
https://octops-2dnqv-fr8tx.example.com/ ⇢ octops-2dnqv-fr8tx:7779
Conventions
The table below shows how the information from the gameserver is used to compose the ingress settings.
Gameserver | Ingress |
---|---|
name | [hostname, path] |
annotation: octops.io/gameserver-ingress-mode | [domain, path] |
annotation: octops.io/gameserver-ingress-domain | base domain |
octops.io/gameserver-ingress-fqdn | global domain |
annotation: octops.io/terminate-tls | terminate TLS |
annotation: octops.io/issuer-tls-name | name of the issuer |
Clean up and Gameserver Lifecycle
Every resource created by the gameserver ingress controller is attached to the gameserver itself. That means, when a gameserver is deleted from the cluster all its dependencies will be cleaned up by the Kubernetes garbage collector.
Manual deletion of services and ingresses is not required by the operator of the cluster.
Requirements
The following components must be present on the Kubernetes cluster where the dedicated gameservers, and the controller will be hosted/deployed.
- Agones
- NGINX Ingress Controller
- Choose the appropriate setup depending on your environment, network topology and cloud provider. It will affect how the Ingress Service will be exposed to the internet.
- Update the DNS information to reflect the name/address of the loadbalancer pointing to the exposed service. You can find this information running
kubectl -n ingress-nginx get svc
and checking the columnEXTERNAL-IP
. - The DNS record must be a
*
wildcard record. That will allow any gameserver to be placed under the desired domain automatically. - Install: https://kubernetes.github.io/ingress-nginx/deploy/
- Cert-Manager
- Check https://cert-manager.io/docs/tutorials/acme/http-validation/ to understand which type of issuer you should use.
- Make sure you have an
Issuer
that uses LetsEncrypt. You can find some examples on deploy/cert-manager. - The name of the
Issuer
must be the same used on the Fleet annotationoctops.io/issuer-tls-name
. - Install:
$ kubectl apply -f https://github.com/jetstack/cert-manager/releases/download/v1.1.0/cert-manager.yaml
Fleet and GameServer Manifests
- octops.io/gameserver-ingress-mode: defines the ingress routing mode, possible values are: domain or path.
- octops.io/gameserver-ingress-domain: name of the domain to be used when creating the ingress. This is the public domain that players will use to reach out to the dedicated game server.
- octops.io/gameserver-ingress-fqdn: full domain name where gameservers will be accessed based on the URL path.
- octops.io/terminate-tls: it determines if the ingress will terminate TLS. If set to "false" it means that TLS will be terminated at the loadbalancer. In this case there won't be a certificated issued by the local cert-manager.
- octops.io/issuer-tls-name: required if
terminate-tls=true
. This is the name of the issuer that cert-manager will use when creating the certificate for the ingress.
The same configuration works for Fleets and GameServers. Add the following annotations to your manifest:
# Fleet annotations using ingress routing mode: domain
annotations:
octops.io/gameserver-ingress-mode: "domain"
octops.io/gameserver-ingress-domain: "example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
# Fleet annotations using ingress routing mode: path
annotations:
octops.io/gameserver-ingress-mode: "path"
octops.io/gameserver-ingress-fqdn: "servers.example.com"
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
# Optional and can be ignored if TLS is not terminated by the ingress
octops.io/terminate-tls: "true"
octops.io/issuer-tls-name: "selfsigned-issuer"
Deploy the Gameserver Ingress Controller
Deploy the controller running:
$ kubectl apply -f deploy/install.yaml
Check the deployment:
$ kubectl -n octops-system get pods
# Expected output
NAME READY STATUS RESTARTS AGE
octops-ingress-controller-6b8dc49fb9-vr5lz 1/1 Running 0 3h6m
Check logs:
$ kubectl -n octops-system logs -f $(kubectl -n octops-system get pod -l app=octops-ingress-controller -o=jsonpath='{.items[*].metadata.name}')
Events
You can track events recorded for each GameServer running kubectl get events [-w]
and the output will look similar to:
...
1s Normal Creating gameserver/octops-domain-tqmvm-rcl5p Creating Service for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Created gameserver/octops-domain-tqmvm-rcl5p Service created for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Creating gameserver/octops-domain-tqmvm-rcl5p Creating Ingress for gameserver default/octops-domain-tqmvm-rcl5p
0s Normal Created gameserver/octops-domain-tqmvm-rcl5p Ingress created for gameserver default/octops-domain-tqmvm-rcl5p
...
The controller will record errors if a resource can be created.
0s Warning Failed gameserver/octops-domain-zxt2q-6xl6r Failed to create Ingress for gameserver default/octops-domain-zxt2q-6xl6r: ingress routing mode domain requires the annotation octops.io/gameserver-ingress-domain to be present on octops-domain-zxt2q-6xl6r, check your Fleet or GameServer manifest.
Alternatively, you can check events for a particular gameserver running
$ kubectl describe gameserver [gameserver-name]
...
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal PortAllocation 2m59s gameserver-controller Port allocated
Normal Creating 2m59s gameserver-controller Pod octops-domain-4sk5v-7gtw4 created
Normal Scheduled 2m59s gameserver-controller Address and port populated
Normal RequestReady 2m53s gameserver-sidecar SDK state change
Normal Ready 2m53s gameserver-controller SDK.Ready() complete
Normal Creating 2m53s gameserver-ingress-controller Creating Service for gameserver default/octops-domain-4sk5v-7gtw4
Normal Created 2m53s gameserver-ingress-controller Service created for gameserver default/octops-domain-4sk5v-7gtw4
Normal Creating 2m53s gameserver-ingress-controller Creating Ingress for gameserver default/octops-domain-4sk5v-7gtw4
Normal Created 2m53s gameserver-ingress-controller Ingress created for gameserver default/octops-domain-4sk5v-7gtw4
Extras
You can find examples of different issuers on the deploy/cert-manager folder. Make sure you update the information to reflect your environment before applying those manifests.
For a quick test you can use the examples/fleet.yaml. This manifest will deploy a simple http gameserver that keeps the health check and changes the state to "Ready".
$ kubectl apply -f examples/fleet-domain.yaml
# Find the ingress for one of the replicas
$ kubectl get ingress
NAME HOSTS ADDRESS PORTS AGE
octops-tl6hf-fnmgd octops-tl6hf-fnmgd.example.com 80, 443 67m
octops-tl6hf-jjqvt octops-tl6hf-jjqvt.example.com 80, 443 67m
octops-tl6hf-qzhzb octops-tl6hf-qzhzb.example.com 80, 443 67m
# Test the public endpoint. You will need a valid public domain or some network sorcery depending on the environment you pushed the manifest.
$ curl https://octops-tl6hf-fnmgd.example.com
# Output
{"Name":"octops-tl6hf-fnmgd","Address":"36.23.134.23:7318","Status":{"state":"Ready","address":"192.168.0.117","ports":[{"name":"default","port":7318}]}}
Ingress manifest
Below is an example of a manifest created by the controller for a GameServer from a Fleet set to routing mode domain
:
apiVersion: networking.k8s.io/v1
kind: Ingress
metadata:
labels:
agones.dev/gameserver: octops-tl6hf-fnmgd
name: octops-tl6hf-fnmgd
namespace: default
spec:
rules:
- host: octops-tl6hf-fnmgd.example.com
http:
paths:
- backend:
service:
name: octops-tl6hf-fnmgd #service is also created but the controller
port:
number: 7837
path: /
pathType: Prefix
tls:
- hosts:
- octops-tl6hf-fnmgd.example.com
secretName: octops-tl6hf-fnmgd-tls
Demo
To demonstrate how the gameserver-ingress-controller
workers, you can deploy a fleet of Quake 3 servers (QuakeKube) that can be managed by Agones.
QuakeKube is a Kubernetes-ified version of QuakeJS that runs a dedicated Quake 3 server in a Kubernetes Deployment, and then allow clients to connect via QuakeJS in the browser.
The source code of the project that integrates the game with Agones can be found on https://github.com/Octops/quake-kube.
It is a fork from the original project https://github.com/criticalstack/quake-kube.
Deploy the Quake Fleet
Update the fleet annotation and use a domain that you can point your Loadbalancer or Public IP.
# examples/quake/quake-fleet.yaml
annotations:
octops.io/gameserver-ingress-domain: "yourdomain.com" # Do not include the host part. The host name will be generated by the controller and it is individual to each gameserver.
Deploy the manifest
$ kubectl apply -f examples/quake/quake-fleet.yaml
When the game becomes Ready
the gameserver-ingress-controller
will create the Ingress that holds the public URL. Use the following command to list all the ingresses.
$ kubectl get ingress
# Output
NAME HOSTS ADDRESS PORTS AGE
octops-w2lpj-wtqwm octops-w2lpj-wtqwm.yourdomain.com 80, 443 18m
Point your browser to the address from the HOST
column. Depending on your setup there may be a warning about certificates.
Destroy
You can destroy the quake fleet running:
$ kubectl destroy -f examples/quake/quake-fleet.yaml
As expected Agones will destroy the Fleet, consequently deleting all the Ingresses associated to the destroyed gameservers.
Screenshots
The screenshots below use a fake domain arena.com
used just for local and demonstration purpose. That domain should reflect the name of the domain you own and want your gameservers to be hosted. On real cloud environment, the certificate issued by cert-manager will be valid.
Documentation ¶
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