Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Auth ¶
type Auth struct { ErrorCode uint16 // ErrorText string (if ErrorCode != 0) LenKey uint16 Key []byte Characters []common.CharacterSub Pincode uint8 Encryption uint32 DwFlag uint32 }
func (*Auth) SetPincode ¶
func (*Auth) SetTestData ¶
type BagTempSync ¶
func (BagTempSync) Opcode ¶
func (b BagTempSync) Opcode() uint16
func (*BagTempSync) Pack ¶
func (b *BagTempSync) Pack(pr *barrel.Processor)
func (*BagTempSync) SetTestData ¶
func (b *BagTempSync) SetTestData() *BagTempSync
type ChangeSecret ¶
type ChangeSecret struct {
ErrorCode uint16
}
func (ChangeSecret) Opcode ¶
func (c ChangeSecret) Opcode() uint16
func (*ChangeSecret) Pack ¶
func (c *ChangeSecret) Pack(pr *barrel.Processor)
type CreateCharacter ¶
type CreateCharacter struct {
ErrorCode uint16
}
func (CreateCharacter) Opcode ¶
func (c CreateCharacter) Opcode() uint16
func (*CreateCharacter) Pack ¶
func (c *CreateCharacter) Pack(pr *barrel.Processor)
type DeleteCharacter ¶
type DeleteCharacter struct {
ErrorCode uint16
}
func (DeleteCharacter) Opcode ¶
func (d DeleteCharacter) Opcode() uint16
func (*DeleteCharacter) Pack ¶
func (d *DeleteCharacter) Pack(pr *barrel.Processor)
type EnterWorld ¶
type EnterWorld struct { EnterRet uint16 AutoLock uint8 KitbagLock uint8 EnterType uint8 NewChar uint8 MapName string CanTeam uint8 Info common.CharacterInfo CharSide uint8 EntityEvent common.EntityEvent Look common.CharacterLookSub IsPK uint8 AppendLooks [4]common.CharacterAppendLook Skills common.CharacterSkills SkillStates common.CharacterSkillStates Attributes common.CharacterAttibutes Bags common.CharacterBags MapVisible uint16 Shortcuts [36]common.Shortcut BoatNum uint8 CharMainID uint32 }
func (EnterWorld) Opcode ¶
func (c EnterWorld) Opcode() uint16
func (*EnterWorld) Pack ¶
func (c *EnterWorld) Pack(pr *barrel.Processor)
func (*EnterWorld) SetTestChar ¶
func (c *EnterWorld) SetTestChar() *EnterWorld
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