bindata

package
v0.1.7 Latest Latest
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Published: Jun 26, 2021 License: MIT Imports: 10 Imported by: 0

README

The files in this folder are auto generated from the files/ folder. Currently bindata is used to store the favicon.ico file. That is all.

  • To generate the binary base64 data you need to install go-bindata:
curl --silent --location --output /usr/local/bin/go-bindata https://github.com/kevinburke/go-bindata/releases/download/v3.22.0/go-bindata-linux-amd64
chmod 755 /usr/local/bin/go-bindata
make generate

See: https://github.com/kevinburke/go-bindata

Documentation

Overview

Package bindata provides the go:generate command to create new base64 binary data, as well as the binary data itself, in both formats. That means, you will find the _things_ we compress into base64 inside the files/ directory, and you will find the base64 files in the bindata.go file. The generate.go file contains the command that creates the binary data. Requires installing go-bindata binary. See: https://github.com/kevinburke/go-bindata or the README.md file.

Index

Constants

View Source
const AssetDebug = false

AssetDebug is true if the assets were built with the debug flag enabled.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDigest added in v0.1.3

func AssetDigest(name string) ([sha256.Size]byte, error)

AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func AssetString added in v0.1.3

func AssetString(name string) (string, error)

AssetString returns the asset contents as a string (instead of a []byte).

func Digests added in v0.1.3

func Digests() (map[string][sha256.Size]byte, error)

Digests returns a map of all known files and their checksums.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func MustAssetString added in v0.1.3

func MustAssetString(name string) string

MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory.

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively.

Types

This section is empty.

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