Documentation ¶
Index ¶
- Constants
- Variables
- type Chunk
- type Data
- type Ellipse
- type Frame
- type Grid
- type Group
- type Image
- type ImageLayer
- type Layer
- type Map
- type Object
- type ObjectGroup
- type Point
- type Polygon
- type Polyline
- type Property
- type Template
- type Terrain
- type Text
- type Tile
- type TileData
- type TileOffset
- type Tileset
- type WangCornerColor
- type WangEdgeColor
- type WangSet
- type WangTile
Constants ¶
const ( // HorizontalFlipFlag is a flag for a horizontally flipped tile HorizontalFlipFlag uint32 = 0x80000000 // VerticalFlipFlag is a flag for a vertically flipped tile VerticalFlipFlag uint32 = 0x40000000 // DiagonalFlipFlag is a flag for a diagonally flipped tile DiagonalFlipFlag uint32 = 0x20000000 )
Variables ¶
var TMXURL string
TMXURL is the URL to your TMX file. If it uses external files, the sources given are relative to the location of the TMX file. This should be set if you use external tilesets.
Functions ¶
This section is empty.
Types ¶
type Chunk ¶
type Chunk struct { // X is the x coordinate of the chunk in tiles X int `xml:"x,attr"` // Y is the y coordinate of the chunk in tiles Y int `xml:"y,attr"` // Width is the width of the chunk in tiles Width int `xml:"width,attr"` // Height is the height of the chunk in tiles Height int `xml:"height,attr"` // Tiles are the tiles in the chunk Tiles []TileData `xml:"tile"` // Inner is the inner data Inner string `xml:",innerxml"` }
Chunk contains chunk data for a map. A chunk is a set of more than one tile that goes together, so when the map is set to randomly generate, these tiles are generated together.
type Data ¶
type Data struct { // Encoding is the encoding used for the data. It can either be "base64" // or "csv" Encoding string `xml:"encoding,attr"` // Compression is the compression used for the data. It can either be // "gzip" or "zlib" Compression string `xml:"compression,attr"` // Tiles are the tiles in the data. Not the same as TMXTiles from the Tileset. Tiles []TileData `xml:"tile"` // Chunks are sets of tiles over an area. Used for randomly generated maps. Chunks []Chunk `xml:"chunk"` // Inner is the inner data Inner string `xml:",innerxml"` }
Data contains the tile data for a map
func (*Data) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Frame ¶
type Frame struct { // TileID is the local id of a tile in the tileset TileID uint32 `xml:"tileid,attr"` // Duration is how long (in milliseconds) this frame should be displayed // before advancing to the next frame Duration float64 `xml:"duration,attr"` }
Frame is an animation frame
type Grid ¶
type Grid struct { // Orientation of the grid for the tiles in this tileset (orthogonal or // isometric) Orientation string `xml:"orientation,attr"` // Width is the width of a grid cell Width float64 `xml:"width,attr"` // Height is the height of a grid cell Height float64 `xml:"height,attr"` }
Grid is only used in case of isometric orientation, and determines how tile overlays for terrain and collision information are rendered.
type Group ¶
type Group struct { // Name is the name of the group layer Name string `xml:"name,attr"` // OffsetX is the x offset of the group layer in pixels OffsetX float64 `xml:"offsetx,attr"` // OffsetY is the y offset of the group layer in pixels OffsetY float64 `xml:"offsety,attr"` // Opacity is the opacity of the layer from 0 to 1 Opacity float64 `xml:"opacity,attr"` // Visible is whether the layer is shown (1) or hidden (0) Visible int `xml:"visible,attr"` // Properties are the properties of the group Properties []Property `xml:"properties>property"` // Layers are the layers of the group Layers []Layer `xml:"layer"` // ObjectGroups are the object groups of the group ObjectGroups []ObjectGroup `xml:"objectgroup"` // ImageLayers are the image layers of the group ImageLayers []ImageLayer `xml:"imagelayer"` // Groups are the child groups in the group Group []Group `xml:"group"` }
Group is a root element to organize the layers
func (*Group) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Image ¶
type Image struct { // Format is used for embedded images, in combination with a data child element. // Valid values are file extensions like png, gif, jpg, bmp, etc. Format string `xml:"format,attr"` // Source is the reference to the tileset image file. Source string `xml:"source,attr"` // Transparent defines a specific color that is treated as transparent (example // value: “#FF00FF” for magenta). Up until Tiled 0.12, this value is written // out without a # but this is planned to change. Transparent string `xml:"trans,attr"` // Width is the image width in pixels Width float64 `xml:"width,attr"` // Height is the image height in pixels Height float64 `xml:"height,attr"` // Data is the image data Data []Data `xml:"data"` }
Image is data for an image file
type ImageLayer ¶
type ImageLayer struct { // Name is the name of the image layer Name string `xml:"name,attr"` // OffsetX is the rendering x offset of the image layer in pixels OffsetX float64 `xml:"offsetx,attr"` // OffsetY is the rendering y offset of the image layer in pixels OffsetY float64 `xml:"offsety,attr"` // X is the x position of the image layer in pixels X float64 `xml:"x,attr"` // Y is the y position of the image layer in pixels Y float64 `xml:"y,attr"` // Opacity is the opacity of the layer from 0 to 1 Opacity float64 `xml:"opacity,attr"` // Visibile indicates whether the layer is shown (1) or hidden (0) Visible int `xml:"visible,attr"` // Properties are the properties of the layer Properties []Property `xml:"properties>property"` // Images are the images of the layer Images []Image `xml:"image"` }
ImageLayer is a tile layer that contains a reference to an image
func (*ImageLayer) UnmarshalXML ¶
func (i *ImageLayer) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Layer ¶
type Layer struct { // Name is the name of the layer Name string `xml:"name,attr"` // X is the x coordinate of the layer X float64 `xml:"x,attr"` // Y is the y coordinate of the layer Y float64 `xml:"y,attr"` // Width is the width of the layer in tiles. Always the same as the map // width for fixed-size maps. Width int `xml:"width,attr"` // Height is the height of the layer in tiles. Always the same as the map // height for fixed-size maps. Height int `xml:"height,attr"` // Opacity is the opacity of the layer as a value from 0 to 1. Defaults to 1. Opacity float64 `xml:"opacity,attr"` // Visible is whether the layer is shown(1) or hidden(0). Defaults to 1. Visible int `xml:"visible,attr"` // OffsetX is the rendering offset for this layer in pixels. OffsetX float64 `xml:"offsetx,attr"` // OffsetY is the rendering offset for this layer in pixels. OffsetY float64 `xml:"offsety,attr"` // Properties are the properties of the layer Properties []Property `xml:"properties>property"` // Data is any data for the layer Data []Data `xml:"data"` }
Layer is a layer of the map
func (*Layer) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Map ¶
type Map struct { // Version is the TMX format version Version string `xml:"version,attr"` // TiledVersion is the Version of Tiled Map Editor used to generate the TMX TiledVersion string `xml:"tiledversion,attr"` // Orientation is the orientation of the map. Tiled supports “orthogonal”, // “isometric”, “staggered” and “hexagonal” Orientation string `xml:"orientation,attr"` // RenderOrder is The order in which tiles on tile layers are rendered. // Valid values are right-down (the default), right-up, left-down and left-up. // In all cases, the map is drawn row-by-row. // (only supported for orthogonal maps at the moment) RenderOrder string `xml:"renderorder,attr"` // Width is the map width in tiles Width int `xml:"width,attr"` // Height is the map height in tiles Height int `xml:"height,attr"` // TileWidth is the width of each tile in pixels TileWidth int `xml:"tilewidth,attr"` // TileHeight is the height of each tile in pixels TileHeight int `xml:"tileheight,attr"` // HexSideLength determines the width or height (depending on the staggered // axis) of the tile’s edge, in pixels. Only for hexagonal maps. HexSideLength int `xml:"hexsidelength,attr"` // StaggerAxis is for staggered and hexagonal maps, determines which axis // (“x” or “y”) is staggered. StaggerAxis string `xml:"staggeraxis,attr"` // StaggerIndex is for staggered and hexagonal maps, determines whether the // “even” or “odd” indexes along the staggered axis are shifted. StaggerIndex string `xml:"staggerindex,attr"` // BackgroundColor is the background color of the map. Is of the form #AARRGGBB BackgroundColor string `xml:"backgroundcolor,attr"` // NextObjectID stores the next object id available for new objects. NextObjectID int `xml:"nextobjectid,attr"` // Properties are the properties of the map Properties []Property `xml:"properties>property"` // Tilesets are the tilesets of the map Tilesets []Tileset `xml:"tileset"` // Layers are the layers of the map Layers []Layer `xml:"layer"` // ObjectGroups are the object groups of the map ObjectGroups []ObjectGroup `xml:"objectgroup"` // ImageLayers are the image layers of the map ImageLayers []ImageLayer `xml:"imagelayer"` // Groups are the groups of the map Groups []Group `xml:"group"` }
Map is the root element of a TMX map
func (*Map) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Object ¶
type Object struct { // ID is the unique id of the object ID uint32 `xml:"id,attr"` // Name is the name of the object Name string `xml:"name,attr"` // Type is the type of the object Type string `xml:"type,attr"` // X is the x coordinate of the object in pixels X float64 `xml:"x,attr"` // Y is the y coordinate of the object in pixels Y float64 `xml:"y,attr"` // Width is the width of the object in pixels Width float64 `xml:"width,attr"` // Height is the height of the object in pixels Height float64 `xml:"height,attr"` // Rotation is the rotation of the object in degrees Rotation float64 `xml:"rotation,attr"` // GID is a reference to the tile GID uint32 `xml:"gid,attr"` // Visible is whether the object is shown (1) or hidden (0) Visible int `xml:"visible,attr"` // Template is a reference to a template file Template string `xml:"template,attr"` // Properties are the properties of the object Properties []Property `xml:"properties>property"` // Ellipses are any elliptical shapes Ellipses []Ellipse `xml:"ellipse"` // Polygons are any polygon shapes Polygons []Polygon `xml:"polygon"` // Polylines are any poly line shapes Polylines []Polyline `xml:"polyline"` // Text is any text Text []Text `xml:"text"` // Images is any image in the object Images []Image `xml:"image"` }
Object is used to add custom information to a map, such as a spawn point
func (*Object) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type ObjectGroup ¶
type ObjectGroup struct { // Name is the name of the object group Name string `xml:"name,attr"` // Color is the color used to display the objects in this group Color string `xml:"color,attr"` // X is the x coordinate of the object group in tiles X int `xml:"x,attr"` // Y is the y coordinate of the object group in tiles Y int `xml:"y,attr"` // Width is the width of the object group in tiles. Meaningless. Width int `xml:"width,attr"` // Opacity is the opacity of the layer from 0 to 1. Opacity float64 `xml:"opacity,attr"` // Visible is whether the layer is shown (1) or hidden (0). Visible int `xml:"visible,attr"` // OffsetX is the rendering x offset for this object group in pixels. OffsetX float64 `xml:"offsetx,attr"` // OffsetY is the rendering y offset for this object group in pixels. OffsetY float64 `xml:"offsety,attr"` // DrawOrder is whether the objects are drawn according to the order of // appearance ("index") or sorted by their y-coordinate ("topdown") DrawOrder string `xml:"draworder,attr"` // Properties are the properties of the object layer Properties []Property `xml:"properties>property"` // Objects are the objects in the object layer Objects []Object `xml:"object"` }
ObjectGroup is a group of objects
func (*ObjectGroup) UnmarshalXML ¶
func (o *ObjectGroup) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Polygon ¶
type Polygon struct { // Points are a list of x,y coordinates in pixels Points string `xml:"points,attr"` }
Polygon is a polygon shape
type Polyline ¶
type Polyline struct { // Points are a list of x,y coordinates in pixels Points string `xml:"points,attr"` }
Polyline is a polygon that doesn't have to close
type Property ¶
type Property struct { // Name is the name of the property Name string `xml:"name,attr"` // Type is the type of the property. It can be string, int, float, bool, // color or file Type string `xml:"type,attr"` // Value is the value of the property Value string `xml:"value,attr"` }
Property is any custom data added to elements of the map
type Template ¶
type Template struct { // Tilesets are the tilesets for the template Tilesets []Tileset `xml:"tileset"` // Objects are the template objects Objects []Object `xml:"object"` }
Template is a separate file that contains the template root element, a map object and a tileset element that points to an external tileset if the object is a tile object
type Terrain ¶
type Terrain struct { // Name is the name of the terrain type Name string `xml:"name,attr"` // Tile is the id of the local tile that represents the terrain Tile uint32 `xml:"tile,attr"` }
Terrain is a terrain
type Text ¶
type Text struct { // FontFamily is the font family used FontFamily string `xml:"fontfamily,attr"` // PixelSize is the size of the font in pixels PixelSize float64 `xml:"pixelsize,attr"` // Wrap is whether word wrapping is enabled (1) or disabled (0) Wrap int `xml:"wrap,attr"` // Color is the color of the text in #AARRGGBB or #RRGGBB format Color string `xml:"color,attr"` // Bold is whether the font is bold (1) or not (0) Bold int `xml:"bold,attr"` // Italic is whether the font is italic (1) or not (0) Italic int `xml:"italic,attr"` // Underline is whether a line should be drawn below the text (1) or not (0) Underline int `xml:"underline,attr"` // Strikeout is whether a line should be drawn through the text (1) or not (0) Strikeout int `xml:"strikeout,attr"` // Kerning is whether kerning should be used while rendering the text (1) or // not (0) Kerning int `xml:"kerning,attr"` // Halign is the horizontal allignment of the text within the object (left, // center or right) Halign string `xml:"halign,attr"` // Valign is the vertical allignment of the text within the object (top, // center or bottom) Valign string `xml:"valign,attr"` // CharData is the character data of the text element CharData string `xml:",chardata"` }
Text is a text object
func (*Text) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type Tile ¶
type Tile struct { // ID is the local tile id within its tileset ID uint32 `xml:"id,attr"` // Type is the type of the tile Type string `xml:"type,attr"` // Terrain defines the terrain type of each corner of the tile, given as // comma-separated indexes in the terrain types array in the order top-left, // top-right, bottom-left, bottom-right. Leaving out a value means that corner // has no terrain. (optional) Terrain string `xml:"terrain,attr"` // Probability is a percentage indicating the probability that this tile is // chosen when it competes with others while editing with the terrain tool. Probability float64 `xml:"probability,attr"` // Properties are the custom properties of the tile Properties []Property `xml:"properties>property"` // Image is the image associated with the tile Image []Image `xml:"image"` // ObjectGroups are a group of objects ObjectGroup []ObjectGroup `xml:"objectgroup"` // AnimationFrames are any frames to animate the tile AnimationFrames []Frame `xml:"animation>frame"` }
Tile is a single tile in a tile set
type TileData ¶
type TileData struct { // RawGID is the global tile ID given in the map RawGID uint32 `xml:"gid,attr"` // GID is the global tile ID with the flipping bits removed GID uint32 // Flipping is the flipping flags present // You can & this with the constants HorizontalFlipFlag, VerticalFlipFlag, and // DiagonalFlipFlag to find out if the flag was present on the tile. Flipping uint32 }
TileData contains the gid that maps a tile to the sprite
type TileOffset ¶
type TileOffset struct { // X is the horizontal offset in pixels X float64 `xml:"x,attr"` // Y is the vertical offset in pixels. Positive is down. Y float64 `xml:"y,attr"` }
TileOffset is used to specify an offset in pixels, to be applied when drawing a tile from the related tileset. When not present, no offset is applied.
type Tileset ¶
type Tileset struct { // FirstGID is the first global tile ID of this tileset (this global ID maps // to the first tile in this tileset) FirstGID uint32 `xml:"firstgid,attr"` // Source is the location of the external tilemap TSX file, if any Source string `xml:"source,attr"` // Name is the name of the tileset Name string `xml:"name,attr"` // TileWidth is the (maximum) width of tiles in the tileset TileWidth int `xml:"tilewidth,attr"` // TileHeight is the (maximum) height of the tiles in the tileset TileHeight int `xml:"tileheight,attr"` // Spacing is the spacing of the tiles in pixels between the tiles in the tileset Spacing int `xml:"spacing,attr"` // Margin is the margin around the tiles in pixels of the tiles in the tileset Margin float64 `xml:"margin,attr"` // TileCount is the number of tiles in the tileset TileCount int `xml:"tilecount,attr"` // Columns is the number of tile columns in the tileset Columns int `xml:"columns,attr"` // TileOffset is used to specify an offset in pixels, to be applied when // drawing a tile from the related tileset. When not present, no offset // is applied TileOffset []TileOffset `xml:"tileoffset"` // Grid is is only used in case of isometric orientation, and determines how // tile overlays for terrain and collision information are rendered Grid []Grid `xml:"grid"` // Properties are the custom properties of the tileset Properties []Property `xml:"properties>property"` // Image is the image associated with the tileset Image []Image `xml:"image"` // TerrainTypes are the terraintypes associated with the tileset TerrainTypes []Terrain `xml:"terraintypes>terrain"` // Tiles are tiles in the tileset Tiles []Tile `xml:"tile"` // WangSets contain the list of wang sets defined for this tileset WangSets []WangSet `xml:"wangsets>wangset"` }
Tileset is a tileset used for the map
func (*Tileset) UnmarshalXML ¶
UnmarshalXML implements the encoding/xml Unmarshaler interface
type WangCornerColor ¶
type WangCornerColor struct { // Name is the name of this color Name string `xml:"name,attr"` // Color is the color in #RRGGBB format Color string `xml:"color,attr"` // Tile is the tile ID of the tile representing this color Tile uint32 `xml:"tile,attr"` // Probability is the relative probability that this color is chosen Probability float64 `xml:"probability,attr"` }
WangCornerColor is a color that can be used to define the edge of a Wang tile
type WangEdgeColor ¶
type WangEdgeColor struct { // Name is the name of this color Name string `xml:"name,attr"` // Color is the color in #RRGGBB format Color string `xml:"color,attr"` // Tile is the tile ID of the tile representing this color Tile uint32 `xml:"tile,attr"` // Probability is the relative probability that this color is chosen Probability float64 `xml:"probability,attr"` }
WangEdgeColor is a color that can be used to define the edge of a Wang tile
type WangSet ¶
type WangSet struct { // Name is the name of the wang set Name string `xml:"name,attr"` // Tile is the local tile id of the wang set Tile uint32 `xml:"id,attr"` // WangCornerColor is a color that can be used to define the corner of a // Wang tile WangCornerColors []WangCornerColor `xml:"wangcornercolor"` // WangEdgeColor is a color that can be used to define the edge of a Wang tile WangEdgeColors []WangEdgeColor `xml:"wangedgecolor"` // WangTile defines a Wang Tile WangTiles []WangTile `xml:"wangtile"` }
WangSet is a wang set from the TMX map
type WangTile ¶
type WangTile struct { // TileID is the tile ID TileID uint32 `xml:"tileid,attr"` // WangID is a 32-bit unsigned integer stored in the format 0xCECECECE where // C is a corner color and each E is an edge color, from right to left // clockwise, starting with the top edge. // It's stored as a string here rather than a uint32 it's easer for the end // user of the library to read / parse themselves. WangID string `xml:"wangid,attr"` }
WangTile is a wang tile. It refers to a tile in the tileset and associates it with a Wang ID