Documentation ¶
Index ¶
- Constants
- Variables
- func Age(node *k8sCore.Node, now time.Time) time.Duration
- func AsNodeReferenceList(nodeList *k8sCore.NodeList) []*k8sCore.Node
- func ButNodeCreatedTimestamp(node *v1.Node, timestamp time.Time) *v1.Node
- func ButNodeDecommissioned(source string, node *v1.Node) *v1.Node
- func ButNodeLabel(node *v1.Node, key string, value string) *v1.Node
- func ButNodeRemovable(node *v1.Node) *v1.Node
- func ButNodeScalingDown(source string, node *v1.Node) *v1.Node
- func ButNodeWithTaint(node *v1.Node, taint *v1.Taint) *v1.Node
- func FindNodeInstanceType(node *k8sCore.Node) (string, bool)
- func FindNodeResourcePool(node *k8sCore.Node) (string, bool)
- func FindTaint(node *k8sCore.Node, taintKey string) *k8sCore.Taint
- func FormatNode(node *v1.Node, ageThreshold time.Duration, options poolUtil.FormatterOptions) string
- func FromNodeToComputeResource(node *k8sCore.Node) poolApi.ComputeResource
- func FromNodeToPhysicalComputeResource(node *k8sCore.Node, machinesByName map[string]*machineTypeV1.MachineTypeConfig) (*poolApi.ComputeResource, bool)
- func HasNoExecuteTaint(node *k8sCore.Node) bool
- func IsKubeletNode(node *k8sCore.Node) bool
- func IsNodeAvailableForScheduling(node *k8sCore.Node, now time.Time, ageThreshold time.Duration) bool
- func IsNodeBootstrapping(node *k8sCore.Node, now time.Time, ageThreshold time.Duration) bool
- func IsNodeBootstrapping2(node *k8sCore.Node, pastDeadline func(*k8sCore.Node) bool) bool
- func IsNodeBroken(node *k8sCore.Node) bool
- func IsNodeDecommissioned(node *k8sCore.Node) bool
- func IsNodeEvacuating(node *k8sCore.Node) bool
- func IsNodeOnItsWayOut(node *k8sCore.Node) bool
- func IsNodePhasedOut(node *k8sCore.Node) bool
- func IsNodeRemovable(node *k8sCore.Node) bool
- func IsNodeScalingDown(node *k8sCore.Node) bool
- func IsNodeTerminated(node *k8sCore.Node) bool
- func IsNodeToRemove(node *k8sCore.Node) bool
- func Names(nodes []*k8sCore.Node) []string
- func NewDecommissioningTaint(source string, now time.Time) *v1.Taint
- func NewNode(name string, resourcePoolName string, ...) *coreV1.Node
- func NewNodes(count int64, namePrefix string, resourcePoolName string, ...) []*coreV1.Node
- func NewRandomNode(transformers ...func(node *coreV1.Node)) *coreV1.Node
- func NewScalingDownTaint(source string, now time.Time) *v1.Taint
- func NewScalingDownTaintWithValue(now time.Time, value string) *v1.Taint
- func NodeBelongsToResourcePool(node *k8sCore.Node, resourcePool string) bool
- func SortNodesByAge(nodes []*k8sCore.Node) []*k8sCore.Node
- func SumNodeResources(nodes []*k8sCore.Node) poolApi.ComputeResource
- func SumNodeResourcesInMap(nodes map[string]*k8sCore.Node) poolApi.ComputeResource
- func SumNodesPhysicalResources(nodes []*k8sCore.Node, ...) (*poolApi.ComputeResource, bool)
- func UniqueNodeState(node *k8sCore.Node, now time.Time, ageThreshold time.Duration) string
- type Metadata
- type Options
- type Snapshot
Constants ¶
const ( // Labels NodeLabelBackend = "node.titus.netflix.com/backend" // Backends NodeBackendKubelet = "kubelet" // Possible node states NodeStateBootstrapping = "bootstrapping" NodeStateActive = "active" NodeStatePhasedOut = "phasedOut" NodeStateDecommissioned = "decommissioned" NodeStateScalingDown = "scalingDown" NodeStateBroken = "broken" NodeStateRemovable = "removable" )
const (
// TODO Use different resource pool name in tests
ResourcePoolElastic = "elastic"
)
Variables ¶
var NodeStatesAll = []string{ NodeStateBootstrapping, NodeStateActive, NodeStatePhasedOut, NodeStateDecommissioned, NodeStateScalingDown, NodeStateBroken, NodeStateRemovable, }
Functions ¶
func ButNodeCreatedTimestamp ¶ added in v0.8.0
func ButNodeDecommissioned ¶ added in v0.8.0
func ButNodeLabel ¶ added in v0.8.0
func ButNodeScalingDown ¶ added in v0.8.0
func ButNodeWithTaint ¶ added in v0.8.0
func FindNodeInstanceType ¶ added in v0.21.0
func FindNodeResourcePool ¶ added in v0.13.0
func FormatNode ¶ added in v0.8.0
func FromNodeToComputeResource ¶ added in v0.8.0
func FromNodeToComputeResource(node *k8sCore.Node) poolApi.ComputeResource
func FromNodeToPhysicalComputeResource ¶ added in v0.26.0
func FromNodeToPhysicalComputeResource(node *k8sCore.Node, machinesByName map[string]*machineTypeV1.MachineTypeConfig) (*poolApi.ComputeResource, bool)
func HasNoExecuteTaint ¶ added in v0.8.0
func IsKubeletNode ¶ added in v0.6.0
Returns true, if a node is a Kubelet node
func IsNodeAvailableForScheduling ¶ added in v0.8.0
func IsNodeBootstrapping ¶ added in v0.8.0
Returns true for a new node that is still bootstrapping. `ageThreshold` is a time limit for a node to be regarded as new.
func IsNodeBootstrapping2 ¶ added in v0.13.0
func IsNodeBroken ¶ added in v0.8.0
func IsNodeDecommissioned ¶ added in v0.8.0
IsNodeDecommissioned returns true if the node has a decommissioning taint with NoExecute effect. Nodes with decommissioning taint with any other effects (NoSchedule and PreferNoSchedule) are considered schedulable.
func IsNodeEvacuating ¶ added in v0.27.5
func IsNodeOnItsWayOut ¶ added in v0.8.0
func IsNodePhasedOut ¶ added in v0.21.0
IsNodePhasedOut returns true if the node is tainted decommissioning with NoSchedule or PreferNoSchedule effect. Such nodes are considered schedulable for most workloads with an exception of Titus Jobs with ActiveHost hard constraints.
func IsNodeRemovable ¶ added in v0.8.0
func IsNodeScalingDown ¶ added in v0.8.0
func IsNodeTerminated ¶ added in v0.8.0
TODO There is no obvious way to determine if a node object corresponds to an existing node instance. We trust here that node GC or node graceful shutdown deal with it quickly enough.
func IsNodeToRemove ¶ added in v0.8.0
func NewDecommissioningTaint ¶ added in v0.8.0
func NewNode ¶ added in v0.8.0
func NewNode(name string, resourcePoolName string, machineTypeConfig *machineTypeV1.MachineTypeConfig) *coreV1.Node
func NewNodes ¶ added in v0.8.0
func NewNodes(count int64, namePrefix string, resourcePoolName string, machineTypeConfig *machineTypeV1.MachineTypeConfig) []*coreV1.Node
func NewRandomNode ¶ added in v0.8.0
func NewScalingDownTaint ¶ added in v0.8.0
func NewScalingDownTaintWithValue ¶ added in v0.8.0
func NodeBelongsToResourcePool ¶ added in v0.13.0
func SortNodesByAge ¶ added in v0.8.0
Sort in place an array of nodes by the creation timestamp.
func SumNodeResources ¶ added in v0.8.0
func SumNodeResources(nodes []*k8sCore.Node) poolApi.ComputeResource
func SumNodeResourcesInMap ¶ added in v0.13.0
func SumNodeResourcesInMap(nodes map[string]*k8sCore.Node) poolApi.ComputeResource
func SumNodesPhysicalResources ¶ added in v0.26.0
func SumNodesPhysicalResources(nodes []*k8sCore.Node, machinesByName map[string]*machineTypeV1.MachineTypeConfig) (*poolApi.ComputeResource, bool)
Types ¶
type Metadata ¶ added in v0.13.0
type Metadata struct { ResourcePool string NodeResources v1.ComputeResource MachineType *machineV1.MachineTypeConfig }
type Snapshot ¶ added in v0.13.0
type Snapshot struct { AllByName map[string]*k8sCore.Node BootstrappingByName map[string]*k8sCore.Node ActiveByName map[string]*k8sCore.Node OnWayOutByName map[string]*k8sCore.Node MetadataByteName map[string]*Metadata // Explicitly excluded nodes which otherwise would be in AllByName and one of the BootstrappingByName, ActiveByName // or OnWayOutByName collections. Primary use case is to exclude nodes running experimental Kube backends. ExcludedByName map[string]*k8sCore.Node // contains filtered or unexported fields }
Node data snapshot with useful indexes for fast access. Snapshot struct can be mutated by calling the provided functions (Add, Transform). Those updates are applied in place, so if a client keeps reference to a collection (for example AllByName), it may change as well. To support fast O(1) mutations, only map collections are provided.
func NewEmptySnapshot ¶ added in v0.13.0
func NewEmptySnapshot() *Snapshot
func NewSnapshotOfResourcePool ¶ added in v0.13.0
func NewSnapshotOfResourcePool(nodes []*k8sCore.Node, resourcePool string, machines map[string]*machineV1.MachineTypeConfig, options Options) (*Snapshot, []*k8sCore.Node)
Returns Snapshot of nodes associated with the given resource pool and the list of the remaining nodes.
func (*Snapshot) Add ¶ added in v0.13.0
Add a node. If a node already exists, it is overridden. Returns true if the node was not in the snapshot yet.