Documentation ¶
Index ¶
Constants ¶
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const ( UpsertBeatmap = `/* UPSERT BEATMAP */ INSERT INTO BEATMAP ( BEATMAP_ID,BEATMAPSET_ID,MODE,MODE_INT,STATUS, RANKED,TOTAL_LENGTH,MAX_COMBO,DIFFICULTY_RATING,VERSION, ACCURACY,AR,CS,DRAIN,BPM,` + "`CONVERT`" + `,COUNT_CIRCLES,COUNT_SLIDERS,COUNT_SPINNERS,DELETED_AT, HIT_LENGTH,IS_SCOREABLE,LAST_UPDATED,PASSCOUNT,PLAYCOUNT, CHECKSUM,USER_ID )VALUES( ?,?,?,?,?, ?,?,?,?,?, ?,?,?,?,?, ?,?,?,?,?, ?,?,?,?,?, ?,? )ON DUPLICATE KEY UPDATE BEATMAPSET_ID = VALUES(BEATMAPSET_ID), MODE = VALUES(MODE), MODE_INT = VALUES(MODE_INT), STATUS = VALUES(STATUS), RANKED = VALUES(RANKED), TOTAL_LENGTH = VALUES(TOTAL_LENGTH), MAX_COMBO = VALUES(MAX_COMBO), DIFFICULTY_RATING = VALUES(DIFFICULTY_RATING), VERSION = VALUES(VERSION), ACCURACY = VALUES(ACCURACY), AR = VALUES(AR), CS = VALUES(CS), DRAIN = VALUES(DRAIN), BPM = VALUES(BPM),` + "`CONVERT` = VALUES(`CONVERT`" + `), COUNT_CIRCLES = VALUES(COUNT_CIRCLES), COUNT_SLIDERS = VALUES(COUNT_SLIDERS), COUNT_SPINNERS = VALUES(COUNT_SPINNERS), DELETED_AT = VALUES(DELETED_AT), HIT_LENGTH = VALUES(HIT_LENGTH), IS_SCOREABLE = VALUES(IS_SCOREABLE), LAST_UPDATED = VALUES(LAST_UPDATED), PASSCOUNT = VALUES(PASSCOUNT), PLAYCOUNT = VALUES(PLAYCOUNT), CHECKSUM = VALUES(CHECKSUM), USER_ID = VALUES(USER_ID);` UpsertBeatmapSet = `` /* 2088-byte string literal not displayed */ )
Variables ¶
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var ApiCount = &api.count
Functions ¶
func LoadBancho ¶
func LoadBancho(ch chan struct{})
func ManualUpdateBeatmapSet ¶
func ManualUpdateBeatmapSet(id int)
func RunGetBeatmapDataASBancho ¶
func RunGetBeatmapDataASBancho()
func UpdateAllPackList ¶
func UpdateAllPackList()
Types ¶
This section is empty.
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