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Constants ¶
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const ( SECTION_ALL_ACCESS = 0xF001F SEC_COMMIT = 0x08000000 PAGE_EXECUTE_READWRITE = 0x40 CONTEXT_FULL = 0x10007 INFINITE = 0xFFFFFFFF )
Define necessary constants and structs manually
Variables ¶
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Functions ¶
func EarlyInjection ¶
Types ¶
type Context ¶
type Context struct { P1Home uint64 P2Home uint64 P3Home uint64 P4Home uint64 P5Home uint64 P6Home uint64 ContextFlags uint32 MxCsr uint32 SegCs uint16 SegDs uint16 SegEs uint16 SegFs uint16 SegGs uint16 SegSs uint16 EFlags uint32 Dr0 uint64 Dr1 uint64 Dr2 uint64 Dr3 uint64 Dr6 uint64 Dr7 uint64 Rax uint64 Rcx uint64 Rdx uint64 Rbx uint64 Rsp uint64 Rbp uint64 Rsi uint64 Rdi uint64 R8 uint64 R9 uint64 R10 uint64 R11 uint64 R12 uint64 R13 uint64 R14 uint64 R15 uint64 Rip uint64 FloatSave [512]byte VectorRegister [26]uint64 VectorControl uint64 DebugControl uint64 LastBranchToRip uint64 LastBranchFromRip uint64 LastExceptionToRip uint64 LastExceptionFromRip uint64 }
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