constants

package
v1.9.5-rc.0 Latest Latest
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Published: Feb 15, 2023 License: BSD-3-Clause Imports: 7 Imported by: 98

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Constants

View Source
const (
	// ChainAliasPrefix denotes a prefix for an alias that belongs to a blockchain ID.
	ChainAliasPrefix string = "bc"

	// VMAliasPrefix denotes a prefix for an alias that belongs to a VM ID.
	VMAliasPrefix string = "vm"
)
View Source
const (
	// PlatformName exports the name of the platform
	PlatformName = "metal"

	// AppName exports the name of the avalanche application
	AppName = "metalgo"
)

Const variables to be exported

View Source
const (
	MainnetID  uint32 = 1
	TahoeID    uint32 = 5
	UnitTestID uint32 = 10
	LocalID    uint32 = 12345

	MainnetName  = "mainnet"
	TahoeName    = "tahoe"
	UnitTestName = "testing"
	LocalName    = "local"

	MainnetHRP  = "metal"
	TahoeHRP    = "tahoe"
	UnitTestHRP = "testing"
	LocalHRP    = "local"
	FallbackHRP = "custom"
)

Const variables to be exported

View Source
const (
	// Request ID used when sending a Put message to gossip an accepted container
	// (ie not sent in response to a Get)
	GossipMsgRequestID uint32 = math.MaxUint32

	// The network must be "tcp", "tcp4", "tcp6", "unix" or "unixpacket".
	NetworkType = "tcp"

	DefaultMaxMessageSize  = 2 * units.MiB
	DefaultPingPongTimeout = 30 * time.Second
	DefaultPingFrequency   = 3 * DefaultPingPongTimeout / 4
	DefaultByteSliceCap    = 128

	MaxContainersLen = int(4 * DefaultMaxMessageSize / 5)

	// MinConnectedStakeBuffer is the safety buffer for calculation of MinConnectedStake.
	// This increases the required stake percentage above alpha/k. Must be [0-1]
	// 0 means MinConnectedStake = alpha/k, 1 means MinConnectedStake = 1 (fully connected)
	MinConnectedStakeBuffer = .2
)

Const variables to be exported

Variables

View Source
var (
	PrimaryNetworkID = ids.Empty
	PlatformChainID  = ids.Empty

	NetworkIDToNetworkName = map[uint32]string{
		MainnetID:  MainnetName,
		TahoeID:    TahoeName,
		UnitTestID: UnitTestName,
		LocalID:    LocalName,
	}
	NetworkNameToNetworkID = map[string]uint32{
		MainnetName:  MainnetID,
		TahoeName:    TahoeID,
		UnitTestName: UnitTestID,
		LocalName:    LocalID,
	}

	NetworkIDToHRP = map[uint32]string{
		MainnetID:  MainnetHRP,
		TahoeID:    TahoeHRP,
		UnitTestID: UnitTestHRP,
		LocalID:    LocalHRP,
	}
	NetworkHRPToNetworkID = map[string]uint32{
		MainnetHRP:  MainnetID,
		TahoeHRP:    TahoeID,
		UnitTestHRP: UnitTestID,
		LocalHRP:    LocalID,
	}

	ValidNetworkPrefix = "network-"
)

Variables to be exported

View Source
var (
	PlatformVMID = ids.ID{'p', 'l', 'a', 't', 'f', 'o', 'r', 'm', 'v', 'm'}
	AVMID        = ids.ID{'a', 'v', 'm'}
	EVMID        = ids.ID{'e', 'v', 'm'}
)

Functions

func GetHRP

func GetHRP(networkID uint32) string

GetHRP returns the Human-Readable-Part of bech32 addresses for a networkID

func NetworkID

func NetworkID(networkName string) (uint32, error)

NetworkID returns the ID of the network with name [networkName]

func NetworkName

func NetworkName(networkID uint32) string

NetworkName returns a human readable name for the network with ID [networkID]

Types

This section is empty.

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