snow

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Published: Nov 13, 2024 License: BSD-3-Clause Imports: 17 Imported by: 24

README

Flow of a Single Blockchain

graph LR
    A[P2P] --> B[Chain Router]
    B --> C[Handler]
    C --> D[Consensus Engine]
    D --> E[Consensus]
    D --> F[VM]
    D --> G[DB]
    D --> I[Sender]
    F --> G
    I --> A
    I --> B 

Intro

The Avalanche primary network consists of 3 built-in blockchains: the X-Chain, C-Chain, and P-Chain. All three chains rely on the Snowman consensus protocol. The X-Chain, which previously used DAG-based Avalanche consensus, was upgraded to Snowman in the Cortina network update.

The X-Chain is used to manage assets. The C-Chain is used to create and interact with smart contracts. The P-Chain is used to coordinate validators and stake. At the time of writing, the Avalanche network has ~1200 validators. A set of validators makes up a subnet. Subnets can validate 1 or more chains. It is a common misconception that 1 subnet = 1 chain and this is shown by the primary subnet of Avalanche which is made up of the X-Chain, C-Chain, and P-Chain.

A node in the Avalanche network can either be a validator or a non-validator. A validator stakes AVAX tokens and participates in consensus to earn rewards. A non-validator does not participate in consensus or have any AVAX staked but is used as a public API. Both validators and non-validator need to have their own copy of the chain and to know the current state of the mempool. At the time of writing, there are ~1200 validators and ~1800 non-validator.

Each blockchain on Avalanche has several components: the virtual machine, database, consensus engine, sender, and handler. These components help the chain run smoothly. Blockchains also interact with the P2P layer and the chain router to send and receive messages.

P2P

Outbound Messages

The OutboundMsgBuilder interface specifies methods that build messages of type OutboundMessage. Nodes communicate to other nodes by sending OutboundMessage messages.

All messaging functions in OutboundMsgBuilder can be categorized as follows:

  • Handshake
    • Nodes need to be on a certain version before they can be accepted into the network.
  • State Sync
    • A new node can ask other nodes for the current state of the network. It only syncs the required state for a specific block.
  • Bootstrapping
    • Nodes can ask other nodes for blocks to build their own copy of the chain. A node can fetch all blocks from the locally last accepted block to the current last accepted block in the network.
  • Consensus
    • Once a node is up to tip they can participate in consensus! During consensus, a node conducts a poll to several different small random samples of the validator set. They can communicate decisons on whether or not they have accepted/rejected a block.
  • App
    • VMs communicate application-specific messages to other nodes through app messages. A common example is mempool gossiping.

Currently, Avalanchego implements its own message serialization to communicate. In the future, Avalanchego will use protocol buffers to communicate.

Network

The networking interface is shared across all chains. It implements functions from the ExternalSender interface. The two functions it implements are Send and Gossip. Send sends a message of type OutboundMessage to a specific set of nodes (specified by an array of NodeIDs). Gossip sends a message of type OutboundMessage to a random group of nodes in a subnet (can be a validator or a non-validator). Gossiping is used to push transactions across the network. The networking protocol uses TLS to pass messages between peers.

Along with sending and gossiping, the networking library is also responsible for making connections and maintaining connections. Any node whether they are a validator or non-validator will attempt to connect to the primary network.

Router

The ChainRouter routes all incoming messages to its respective blockchain using ChainID. It does this by pushing all the messages onto the respective Chain handler’s queue. The ChainRouter references all existing chains on the network such as the X-chain, C-chain, P-chain and possibly any other chain. The ChainRouter handles timeouts as well. When sending messages on the P2P layer, timeouts are registered on the sender and cleared on the ChainRouter side when a response is received. If no response is received, then we trigger a timeout. Because we handle timeouts on the ChainRouter side, the handler is reliable. Peers not responding means timeouts trigger and the ChainRouter will still notify the handler of failure cases. The timeout manager within ChainRouter is also adaptive. If the network is experiencing long latencies, timeouts will then be adjusted as well.

Handler

The main function of the Handler is to pass messages from the network to the consensus engine. It receives these messages from the ChainRouter. It passes messages by pushing them onto a sync or async queue (depends on message type). Messages are then popped from the queue, parsed, and routed to the correct function in consensus engine. This can be one of the following.

  • State sync message (sync queue)
  • Bootstrapping message (sync queue)
  • Consensus message (sync queue)
  • App message (async queue)

Sender

The main role of the sender is to build and send outbound messages. It is actually a very thin wrapper around the normal networking code. The main difference here is that sender registers timeouts and tells the [router] to expect a response message. The timer starts on the sender side. If there is no response, sender will send a failed response to the [router]. If a node is repeatedly unresponsive, that node will get benched and sender will immediately start marking those messages as failed. If a sufficient amount of network deems the node benched, it might not get rewards (as a validator).

Consensus Engine

Consensus is defined as getting a group of distributed systems to agree on an outcome. In the case of the Avalanche network, consensus is achieved when validators are in agreement with the state of the blockchain. The novel consensus algorithm is documented in the white paper. There are two main consensus algorithms: Avalanche and Snowman. The engine is responsible for proposing a new block to consensus, repeatedly polling the network for decisions (accept/reject), and communicating that decision to the Sender.

Blockchain Creation

The Manager is what kickstarts everything in regards to blockchain creation, starting with the P-Chain. Once the P-Chain finishes bootstrapping, it will kickstart C-Chain and X-Chain and any other chain. The Manager’s job is not done yet, if a create chain transaction is seen by a validator, a whole new process to create a chain will be started by the Manager. This can happen dynamically, long after the original 3 chains are created and bootstrapped.

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ErrUnknownState = errors.New("unknown state")

Functions

This section is empty.

Types

type Acceptor

type Acceptor interface {
	// Accept must be called before [containerID] is committed to the VM as
	// accepted.
	//
	// If the returned error is non-nil, the chain associated with [ctx] should
	// shut down and not commit [container] or any other container to its
	// database as accepted.
	Accept(ctx *ConsensusContext, containerID ids.ID, container []byte) error
}

Acceptor is implemented when a struct is monitoring if a message is accepted

type AcceptorGroup added in v1.8.4

type AcceptorGroup interface {
	// Calling Accept() calls all of the registered acceptors for the relevant
	// chain.
	Acceptor

	// RegisterAcceptor causes [acceptor] to be called every time an operation
	// is accepted on chain [chainID].
	// If [dieOnError], chain [chainID] stops if Accept returns a non-nil error.
	RegisterAcceptor(chainID ids.ID, acceptorName string, acceptor Acceptor, dieOnError bool) error

	// DeregisterAcceptor removes an acceptor from the group.
	DeregisterAcceptor(chainID ids.ID, acceptorName string) error
}

func NewAcceptorGroup added in v1.8.4

func NewAcceptorGroup(log logging.Logger) AcceptorGroup

type ConsensusContext

type ConsensusContext struct {
	*Context

	// PrimaryAlias is the primary alias of the chain this context exists
	// within.
	PrimaryAlias string

	// Registers all consensus metrics.
	Registerer Registerer

	// BlockAcceptor is the callback that will be fired whenever a VM is
	// notified that their block was accepted.
	BlockAcceptor Acceptor

	// TxAcceptor is the callback that will be fired whenever a VM is notified
	// that their transaction was accepted.
	TxAcceptor Acceptor

	// VertexAcceptor is the callback that will be fired whenever a vertex was
	// accepted.
	VertexAcceptor Acceptor

	// State indicates the current state of this consensus instance.
	State utils.Atomic[EngineState]

	// True iff this chain is executing transactions as part of bootstrapping.
	Executing utils.Atomic[bool]

	// True iff this chain is currently state-syncing
	StateSyncing utils.Atomic[bool]
}

type Context

type Context struct {
	NetworkID       uint32
	SubnetID        ids.ID
	ChainID         ids.ID
	NodeID          ids.NodeID
	PublicKey       *bls.PublicKey
	NetworkUpgrades upgrade.Config

	XChainID    ids.ID
	CChainID    ids.ID
	AVAXAssetID ids.ID

	Log          logging.Logger
	Lock         sync.RWMutex
	Keystore     keystore.BlockchainKeystore
	SharedMemory atomic.SharedMemory
	BCLookup     ids.AliaserReader
	Metrics      metrics.MultiGatherer

	WarpSigner warp.Signer

	// snowman++ attributes
	ValidatorState validators.State // interface for P-Chain validators
	// Chain-specific directory where arbitrary data can be written
	ChainDataDir string
}

Context is information about the current execution. [NetworkID] is the ID of the network this context exists within. [ChainID] is the ID of the chain this context exists within. [NodeID] is the ID of this node

type ContextInitializable

type ContextInitializable interface {
	// InitCtx initializes an object provided a *Context object
	InitCtx(ctx *Context)
}

ContextInitializable represents an object that can be initialized given a *Context object

type Decidable

type Decidable interface {
	// ID returns a unique ID for this element.
	//
	// Typically, this is implemented by using a cryptographic hash of a
	// binary representation of this element. An element should return the same
	// IDs upon repeated calls.
	ID() ids.ID

	// Accept this element.
	//
	// This element will be accepted by every correct node in the network.
	Accept(context.Context) error

	// Reject this element.
	//
	// This element will not be accepted by any correct node in the network.
	Reject(context.Context) error
}

Decidable represents element that can be decided.

Decidable objects are typically thought of as either transactions, blocks, or vertices.

type EngineState added in v1.9.8

type EngineState struct {
	Type  p2p.EngineType
	State State
}

type Registerer added in v1.8.4

type Registerer interface {
	prometheus.Registerer
	prometheus.Gatherer
}

Expose gatherer interface for unit testing.

type State

type State uint8
const (
	Initializing State = iota
	StateSyncing
	Bootstrapping
	NormalOp
)

func (State) String

func (st State) String() string

Directories

Path Synopsis
consensus
snowman/snowmanmock
Package snowmanmock is a generated GoMock package.
Package snowmanmock is a generated GoMock package.
engine
avalanche/state
Package state manages the meta-data required by consensus for an avalanche dag.
Package state manages the meta-data required by consensus for an avalanche dag.
avalanche/vertex/vertexmock
Package vertexmock is a generated GoMock package.
Package vertexmock is a generated GoMock package.
common/commonmock
Package commonmock is a generated GoMock package.
Package commonmock is a generated GoMock package.
snowman/block/blockmock
Package blockmock is a generated GoMock package.
Package blockmock is a generated GoMock package.
snowman/job
Package job provides a Scheduler to manage and execute Jobs with dependencies.
Package job provides a Scheduler to manage and execute Jobs with dependencies.
networking
handler/handlermock
Package handlermock is a generated GoMock package.
Package handlermock is a generated GoMock package.
router/routermock
Package routermock is a generated GoMock package.
Package routermock is a generated GoMock package.
sender/sendermock
Package sendermock is a generated GoMock package.
Package sendermock is a generated GoMock package.
timeout/timeoutmock
Package timeoutmock is a generated GoMock package.
Package timeoutmock is a generated GoMock package.
tracker/trackermock
Package trackermock is a generated GoMock package.
Package trackermock is a generated GoMock package.
uptimemock
Package uptimemock is a generated GoMock package.
Package uptimemock is a generated GoMock package.
validatorsmock
Package validatorsmock is a generated GoMock package.
Package validatorsmock is a generated GoMock package.

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