Documentation ¶
Overview ¶
Package tracers contains the actual JavaScript tracer assets.
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func Digests() (map[string][sha256.Size]byte, error)
- func Load() (map[string]string, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
const AssetDebug = false
AssetDebug is true if the assets were built with the debug flag enabled.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func Load ¶ added in v0.11.7
Load reads the built-in JS tracer files embedded in the binary and returns a mapping of tracer name to source.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
This section is empty.