Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var (
ErrRequestFailed = errors.New("request failed")
)
Functions ¶
func NewPeerTracker ¶
func NewPeerTracker() *peerTracker
Types ¶
type Network ¶
type Network interface { validators.Connector common.AppHandler // RequestAny synchronously sends request to a randomly chosen peer with a // node version greater than or equal to minVersion. // Returns the ID of the chosen peer, and an error if the request could not // be sent to a peer with the desired [minVersion]. RequestAny(minVersion *version.Application, message []byte, handler message.ResponseHandler) (ids.NodeID, error) // Request sends message to given nodeID, notifying handler when there's a response or timeout Request(nodeID ids.NodeID, message []byte, handler message.ResponseHandler) error // Gossip sends given gossip message to peers Gossip(gossip []byte) error // Shutdown stops all peer channel listeners and marks the node to have stopped // n.Start() can be called again but the peers will have to be reconnected // by calling OnPeerConnected for each peer Shutdown() // SetGossipHandler sets the provided gossip handler as the gossip handler SetGossipHandler(handler message.GossipHandler) // SetRequestHandler sets the provided request handler as the request handler SetRequestHandler(handler message.RequestHandler) // Size returns the size of the network in number of connected peers Size() uint32 // TrackBandwidth should be called for each valid request with the bandwidth // (length of response divided by request time), and with 0 if the response is invalid. TrackBandwidth(nodeID ids.NodeID, bandwidth float64) }
type NetworkClient ¶
type NetworkClient interface { // RequestAny synchronously sends request to a randomly chosen peer with a // node version greater than or equal to minVersion. // Returns response bytes, the ID of the chosen peer, and ErrRequestFailed if // the request should be retried. RequestAny(minVersion *version.Application, request []byte) ([]byte, ids.NodeID, error) // Request synchronously sends request to the selected nodeID // Returns response bytes, and ErrRequestFailed if the request should be retried. Request(nodeID ids.NodeID, request []byte) ([]byte, error) // Gossip sends given gossip message to peers Gossip(gossip []byte) error // TrackBandwidth should be called for each valid request with the bandwidth // (length of response divided by request time), and with 0 if the response is invalid. TrackBandwidth(nodeID ids.NodeID, bandwidth float64) }
NetworkClient defines ability to send request / response through the Network
func NewNetworkClient ¶
func NewNetworkClient(network Network) NetworkClient
NewNetworkClient returns Client for a given network
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