Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type FunDelay ¶
func NewFuncDelay ¶
type FunName ¶
type FunName string
const ( // ---------- DB HANDLER ------------------ FUN_NAME_DB_GET_BASE_DATA FunName = "DB_GET_BASE_DATA" FUN_NAME_DB_GET_SCENE_DATA FunName = "DB_GET_SCENE_DATA" FUN_NAME_DB_SAVE_SCENE_DATA FunName = "DB_SAVE_SCENE_DATA" FUN_NAME_DB_UP_LAST_LOGIN FunName = "DB_UP_LAST_LOGIN" FUN_NAME_DB_GET_HOME_DATA FunName = "DB_GET_HOME_DATA" FUN_NAME_DB_SAVE_HOME_DATA FunName = "DB_SAVE_HOME_DATA" FUN_NAME_DB_LOAD_USING_NFT FunName = "DB_LOAD_USING_NFT" FUN_NAME_DB_SAVE_LOGIN_DATA FunName = "DB_SAVE_LOGIN_DATA" FUN_NAME_DB_DEL_LOGIN_DATA FunName = "DB_DEL_LOGIN_DATA" FUN_NAME_DB_LOAD_GAME_BUILD FunName = "DB_LOAD_GAME_BUILD" FUN_NAME_DB_GET_TALENT_DATA FunName = "DB_GET_TALENT_DATA" FUN_NAME_DB_SAVE_TALENT_DATA FunName = "DB_SAVE_TALENT_DATA" FUN_NAME_DB_GET_USER_TASK FunName = "DB_GET_USER_TASK" FUN_NAME_DB_SAVE_USER_TASK FunName = "DB_SAVE_USER_TASK" FUN_NAME_DB_GET_USER_GRANARY FunName = "DB_GET_USER_GRANARY" FUN_NAME_DB_GET_GRANARY_BY_ID FunName = "DB_GET_GRANARY_BY_ID" FUN_NAME_DB_ADD_GRANARY FunName = "DB_ADD_GRANARY" FUN_NAME_DB_CLEAR_USER_GRANARY FunName = "DB_CLEAR_USER_GRANARY" FUN_NAME_DB_GLOBAL_LOG FunName = "DB_SAVE_GLOBAL_LOG" FUN_NAME_DB_CREATE_USER_LOG FunName = "DB_CREATE_USER_LOG" FUN_NAME_DB_USER_LOGIN_LOG FunName = "DB_USER_LOGIN_LOG" FUN_NAME_DB_USER_HOME_LOG FunName = "DB_USER_HOME_LOG" FUN_NAME_DB_KILL_MONSTER_LOG FunName = "DB_KILL_MONSTER_LOG" FUN_NAME_DB_USER_ITEM_LOG FunName = "DB_USER_ITEM_LOG" FUN_NAME_DB_USER_TASK_LOG FunName = "DB_USER_TASK_LOG" FUN_NAME_DB_USER_TALENT_NODE_LOG FunName = "DB_USER_TALENT_NODE_LOG" FUN_NAME_DB_USER_TALENT_EXP_LOG FunName = "DB_USER_TALENT_EXP_LOG" FUN_NAME_DB_USER_ANIMAL_LOG FunName = "DB_USER_ANIMAL_LOG" FUN_NAME_DB_USER_HOME_ACTION_LOG FunName = "DB_USER_HOME_ACTION_LOG" FUN_NAME_DB_USER_COLLECT_LOG FunName = "DB_USER_COLLECT_LOG" FUN_NAME_DB_USER_DEATH_LOG FunName = "DB_USER_DEATH_LOG" FUN_NAME_DB_GET_USER_ENERGY FunName = "DB_GET_USER_ENERGY" // ---------- WEB3 HANDLER ------------------ FUN_NAME_WEB3_LOAD_NFT FunName = "WEB3_LOAD_NFT" FUN_NAME_WEB3_GET_USER_DATA FunName = "WEB3_GET_USER_DATA" FUN_NAME_WEB3_MULTI_UP_LAND FunName = "WEB3_MULTI_UP_LAND" FUN_NAME_WEB3_MULTI_RECYCLING FunName = "WEB3_MULTI_RECYCLING" FUN_NAME_WEB3_MULTI_UP_BUILD FunName = "WEB3_MULTI_UP_BUILD" FUN_NAME_WEB3_UP_NFT FunName = "WEB3_UP_NFT" FUN_NAME_WEB3_MULTI_UP_NFT FunName = "WEB3_MULTI_UP_NFT" FUN_NAME_WEB3_LOAD_BUILD FunName = "WEB3_LOAD_BUILD" FUN_NAME_WEB3_USE_CONSUMABLE FunName = "WEB3_USE_CONSUMABLE" FUN_NAME_WEB3_USE_LUAUSD FunName = "WEB3_FUN_USE_LUAUSD" FUN_NAME_WEB3_BURN_NFT FunName = "WEB3_FUN_BURN_NFT" FUN_NAME_WEB3_MINT_NFT FunName = "WEB3_FUN_MINT_NFT" FUN_NAME_WEB3_MULTI_MINT_NFT FunName = "WEB3_FUN_MULTI_MINT_NFT" FUN_NAME_WEB3_LEARN_RECIPES FunName = "WEB3_FUN_LEARN_RECIPES" FUN_NAME_WEB3_FORGET_RECIPES FunName = "WEB3_FUN_FORGET_RECIPES" // ----------- GAME SER HANDLER ------------- FUN_NAME_GRPC_EVENT_CALL FunName = "RPC_EVENT_CALL" FUN_NAME_GRPC_EVENT_CALL_NO_RETURN FunName = "RPC_EVENT_CALL_NO_RETURN" FUN_NAME_GRPC_CHECK_LOGIN FunName = "RPC_CHECK_LOGIN" FUN_NAME_GRPC_ENTER_GAME FunName = "RPC_ENTER_GAME" FUN_NAME_GRPC_LEAVE_GAME FunName = "RPC_LEAVE_GAME" FUN_NAME_GRPC_SAVE_PLAYER_DATA FunName = "RPC_SAVE_PLAYER_DATA" FUN_NAME_GRPC_CAPTURE_ANIMAL FunName = "RPC_CAPTURE_ANIMAL" FUN_NAME_GRPC_GET_ANIMAL_LIST FunName = "RPC_GET_ANIMAL_LIST" FUN_NAME_GRPC_SAVE_HOME_DATA FunName = "RPC_SAVE_HOME_DATA" FUN_NAME_GRPC_UP_HOME_LAST_SAVE_TIME FunName = "RPC_UP_HOME_LAST_SAVE_TIME" FUN_NAME_GRPC_GET_HOME_DATA FunName = "RPC_GET_HOME_DATA" FUN_NAME_GRPC_MULTI_UP_ANIMAL_DATA FunName = "RPC_MULTI_UP_ANIMAL_DATA" FUN_NAME_GRPC_GET_ALL_BUILD FunName = "RPC_GET_ALL_BUILD" FUN_NAME_GRPC_GET_USER_ALL_DATA FunName = "RPC_GET_USER_ALL_DATA" FUN_NAME_GRPC_MINT_USER_NFT FunName = "RPC_MINT_USER_NFT" FUN_NAME_GRPC_MULTI_MINT_USER_NFT FunName = "RPC_MULTI_MINT_USER_NFT" FUN_NAME_GRPC_TAKE_USER_NFT FunName = "RPC_TAKE_USER_NFT" FUN_NAME_GRPC_USE_USER_NFT FunName = "RPC_USE_USER_NFT" FUN_NAME_GRPC_GRANARY_STOCKPILE FunName = "RPC_GRANARY_STOCKPILE" FUN_NAME_GRPC_KILL_MONSTER FunName = "RPC_KILL_MONSTER" FUN_NAME_GRPC_PLAYER_DEATH FunName = "RPC_PLAYER_DEATH" FUN_NAME_GRPC_CHANGE_SERVICE FunName = "RPC_CHANGE_SERVICE" FUN_NAME_GRPC_ADD_TALENT_EXP FunName = "RPC_ADD_TALENT_EXP" FUN_NAME_GRPC_USE_ITEM FunName = "RPC_USE_ITEM" FUN_NAME_GRPC_USER_GET_NFT FunName = "RPC_USER_GET_NFT" FUN_NAME_GRPC_TASK_FINISH FunName = "RPC_TASK_FINISH" FUN_NAME_GRPC_TASK_LIST_FINISH FunName = "RPC_TASK_LIST_FINISH" FUN_NAME_GRPC_TALENT_UPDATE FunName = "RPC_TALENT_UPDATE" FUN_NAME_GRPC_BROAD_CLIENT_MSG FunName = "RPC_BROAD_CLIENT_MSG" FUN_NAME_GRPC_MULTI_CLIENT_MSG FunName = "RPC_MULTI_CLIENT_MSG" FUN_NAME_GRPC_SELECT_SCENE_SER FunName = "RPC_SELECT_SCENE_SER" FUN_NAME_GRPC_UP_USED_AVATAR FunName = "RPC_UP_USED_AVATAR" FUN_NAME_GRPC_UP_USER_ENERGY_LIMIT FunName = "RPC_UP_USER_ENERGY_LIMIT" FUN_NAME_GRPC_UP_USE_NFT FunName = "RPC_UP_USE_NFT" // ------------ CLIENT HANDLER -------------- FUN_NAME_LOGIN FunName = "LOGIN" FUN_NAME_QUERY_USER_BASE FunName = "QUERY_USER_BASE" FUN_NAME_CREATE_USER_BASE FunName = "CREATE_USER_BASE" FUN_NAME_SING_IN FunName = "SING_IN" FUN_NAME_QUERY_TALENT_EXP FunName = "QUERY_TALENT_EXP" FUN_NAME_UPGRADE_TALENT_NODE FunName = "UPGRADE_TALENT_NODE" FUN_NAME_QUERY_GRANARY FunName = "QUERY_GRANARY" FUN_NAME_GRANARY_COLLECT FunName = "GRANARY_COLLECT" FUN_NAME_QUERY_ANIMAL_LIST FunName = "QUERY_ANIMAL_LIST" FUN_NAME_FREED_ANIMAL FunName = "FREED_ANIMAL" FUN_NAME_ITEM_GET FunName = "ITEM_GET" FUN_NAME_ITEM_USE FunName = "ITEM_USE" FUN_NAME_LOAD_AVATAR FunName = "LOAD_AVATAR" FUN_NAME_UNLOAD_AVATAR FunName = "UNLOAD_AVATAR" FUN_NAME_QUERY_LAND FunName = "QUERY_LAND" FUN_NAME_LAND_BUILD FunName = "LAND_BUILD" FUN_NAME_RECYCLING FunName = "RECYCLING" FUN_NAME_MINT_BATTERY FunName = "MINT_BATTERY" FUN_NAME_CHARGED FunName = "CHARGED" FUN_NAME_HARVEST FunName = "HARVEST" FUN_NAME_COLLECTION FunName = "COLLECTION" FUN_NAME_SELF_BUILDS FunName = "SELF_BUILDS" FUN_NAME_SELF_TASKS FunName = "SELF_TASKS" FUN_NAME_ACCEPT_TASK FunName = "ACCEPT_TASK" FUN_NAME_ACCEPT_TASK_LIST FunName = "ACCEPT_TASK_LIST" FUN_NAME_ABANDON_TASK FunName = "ABANDON_TASK" FUN_NAME_ABANDON_TASK_LIST FunName = "ABANDON_TASK_LIST" FUN_NAME_UP_TASK_PROGRESS FunName = "UP_TASK_PROGRESS" FUN_NAME_TASK_REWARD FunName = "TASK_REWARD" FUN_NAME_QUERY_PLAYER_SETTING FunName = "QUERY_PLAYER_SETTING" FUN_NAME_SAVE_PLAYER_SETTING FunName = "SAVE_PLAYER_SETTING" )
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