Documentation ¶
Index ¶
- Variables
- type Config
- func (c *Config) Copy() *Config
- func (c *Config) Read(id string) string
- func (c *Config) ReadBool(id string) (bool, error)
- func (c *Config) ReadBoolDefault(id string, defaultValue bool) bool
- func (c *Config) ReadDefault(id string, defaultValue string) string
- func (c *Config) ReadStringListToMap(key string) map[string]struct{}
- func (c *Config) ReadStringListToMapDefault(key, defaultValue string) map[string]struct{}
- type RPCHandler
Constants ¶
This section is empty.
Variables ¶
var ( // DefaultEnvBlacklist is the default set of environment variables that are // filtered when passing the environment variables of the host to a task. DefaultEnvBlacklist = strings.Join([]string{ "CONSUL_TOKEN", "VAULT_TOKEN", "ATLAS_TOKEN", "AWS_ACCESS_KEY_ID", "AWS_SECRET_ACCESS_KEY", "AWS_SESSION_TOKEN", "GOOGLE_APPLICATION_CREDENTIALS", }, ",") // DefaulUserBlacklist is the default set of users that tasks are not // allowed to run as when using a driver in "user.checked_drivers" DefaultUserBlacklist = strings.Join([]string{ "root", "Administrator", }, ",") // DefaultUserCheckedDrivers is the set of drivers we apply the user // blacklist onto. For virtualized drivers it often doesn't make sense to // make this stipulation so by default they are ignored. DefaultUserCheckedDrivers = strings.Join([]string{ "exec", "qemu", "java", }, ",") )
Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct { // DevMode controls if we are in a development mode which // avoids persistent storage. DevMode bool // StateDir is where we store our state StateDir string // AllocDir is where we store data for allocations AllocDir string // LogOutput is the destination for logs LogOutput io.Writer // Region is the clients region Region string // Network interface to be used in network fingerprinting NetworkInterface string // Network speed is the default speed of network interfaces if they can not // be determined dynamically. NetworkSpeed int // MaxKillTimeout allows capping the user-specifiable KillTimeout. If the // task's KillTimeout is greater than the MaxKillTimeout, MaxKillTimeout is // used. MaxKillTimeout time.Duration // Servers is a list of known server addresses. These are as "host:port" Servers []string // RPCHandler can be provided to avoid network traffic if the // server is running locally. RPCHandler RPCHandler // Node provides the base node Node *structs.Node // ClientMaxPort is the upper range of the ports that the client uses for // communicating with plugin subsystems over loopback ClientMaxPort uint // ClientMinPort is the lower range of the ports that the client uses for // communicating with plugin subsystems over loopback ClientMinPort uint // GloballyReservedPorts are ports that are reserved across all network // devices and IPs. GloballyReservedPorts []int // Options provides arbitrary key-value configuration for nomad internals, // like fingerprinters and drivers. The format is: // // namespace.option = value Options map[string]string // Version is the version of the Nomad client Version string // Revision is the commit number of the Nomad client Revision string }
Config is used to parameterize and configure the behavior of the client
func (*Config) ReadBoolDefault ¶ added in v0.2.0
ReadBoolDefault tries to parse the specified option as a boolean. If there is an error in parsing, the default option is returned.
func (*Config) ReadDefault ¶
ReadDefault returns the specified configuration value, or the specified default value if none is set.
func (*Config) ReadStringListToMap ¶ added in v0.2.1
ReadStringListToMap tries to parse the specified option as a comma seperated list. If there is an error in parsing, an empty list is returned.
func (*Config) ReadStringListToMapDefault ¶ added in v0.3.2
ReadStringListToMap tries to parse the specified option as a comma seperated list. If there is an error in parsing, an empty list is returned.
type RPCHandler ¶
RPCHandler can be provided to the Client if there is a local server to avoid going over the network. If not provided, the Client will maintain a connection pool to the servers