Documentation ¶
Index ¶
Constants ¶
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const ( ButtonA = iota ButtonB ButtonSelect ButtonStart ButtonUp ButtonDown ButtonLeft ButtonRight )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ButtonDevice ¶
type Generic ¶
type Generic struct { ButtonDevice OUT0 bool // contains filtered or unexported fields }
func NewGamepad ¶
func NewKeyboard ¶
func NewKeyboard() *Generic
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