Documentation ¶
Overview ¶
Package system contains events usually handled at the top-level program level.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Action ¶
type Action uint
Action is a set of window decoration actions.
const ( // ActionMinimize minimizes a window. ActionMinimize Action = 1 << iota // ActionMaximize maximizes a window. ActionMaximize // ActionUnmaximize restores a maximized window. ActionUnmaximize // ActionFullscreen makes a window fullscreen. ActionFullscreen // ActionRaise requests that the platform bring this window to the top of all open windows. // Some platforms do not allow this except under certain circumstances, such as when // a window from the same application already has focus. If the platform does not // support it, this method will do nothing. ActionRaise // ActionCenter centers the window on the screen. // It is ignored in Fullscreen mode and on Wayland. ActionCenter // ActionClose closes a window. // Only applicable on macOS, Windows, X11 and Wayland. ActionClose // ActionMove moves a window directed by the user. ActionMove )
type ActionInputOp ¶
type ActionInputOp Action
ActionAreaOp makes the current clip area available for system gestures.
Note: only ActionMove is supported.
func (ActionInputOp) Add ¶
func (op ActionInputOp) Add(o *op.Ops)
type DestroyEvent ¶
type DestroyEvent struct { // Err is nil for normal window closures. If a // window is prematurely closed, Err is the cause. Err error }
DestroyEvent is the last event sent through a window event channel.
func (DestroyEvent) ImplementsEvent ¶
func (DestroyEvent) ImplementsEvent()
type FrameEvent ¶
type FrameEvent struct { // Now is the current animation. Use Now instead of time.Now to // synchronize animation and to avoid the time.Now call overhead. Now time.Time // Metric converts device independent dp and sp to device pixels. Metric unit.Metric // Size is the dimensions of the window. Size image.Point // Insets represent the space occupied by system decorations and controls. Insets Insets // Frame completes the FrameEvent by drawing the graphical operations // from ops into the window. Frame func(frame *op.Ops) // Queue supplies the events for event handlers. Queue event.Queue }
A FrameEvent requests a new frame in the form of a list of operations that describes what to display and how to handle input.
func (FrameEvent) ImplementsEvent ¶
func (FrameEvent) ImplementsEvent()
type Insets ¶
Insets is the space taken up by system decoration such as translucent system bars and software keyboards.
type Locale ¶
type Locale struct { // Language is the BCP-47 tag for the primary language of the system. Language string // Direction indicates the primary direction of text and layout // flow for the system. Direction TextDirection }
Locale provides language information for the current system.
type Stage ¶
type Stage uint8
Stage of a Window.
const ( // StagePaused is the stage for windows that have no on-screen representation. // Paused windows don't receive FrameEvent. StagePaused Stage = iota // StageInactive is the stage for windows that are visible, but not active. // Inactive windows receive FrameEvent. StageInactive // StageRunning is for active and visible Windows. // Running windows receive FrameEvent. StageRunning )
type StageEvent ¶
type StageEvent struct {
Stage Stage
}
A StageEvent is generated whenever the stage of a Window changes.
func (StageEvent) ImplementsEvent ¶
func (StageEvent) ImplementsEvent()
type TextDirection ¶
type TextDirection byte
TextDirection defines a direction for text flow.
const ( // LTR is left-to-right text. LTR TextDirection = TextDirection(Horizontal<<axisShift) | TextDirection(FromOrigin<<progressionShift) // RTL is right-to-left text. RTL TextDirection = TextDirection(Horizontal<<axisShift) | TextDirection(TowardOrigin<<progressionShift) )
func (TextDirection) Axis ¶
func (d TextDirection) Axis() TextAxis
Axis returns the axis of the text layout.
func (TextDirection) Progression ¶
func (d TextDirection) Progression() TextProgression
Progression returns the way that the text flows relative to the origin.
func (TextDirection) String ¶
func (d TextDirection) String() string
type TextProgression ¶
type TextProgression byte
TextProgression indicates how text flows along an axis relative to the origin. For these purposes, the origin is defined as the upper-left corner of coordinate space.
const ( // FromOrigin indicates text that flows along its axis away from the // origin (upper left corner). FromOrigin TextProgression = iota // TowardOrigin indicates text that flows along its axis towards the // origin (upper left corner). TowardOrigin )