Documentation ¶
Index ¶
- type AmbientLight
- type BasicGeometry
- func (bg *BasicGeometry) AddFace(a, b, c int)
- func (bg *BasicGeometry) AddVertice(x, y, z float64)
- func (g BasicGeometry) ApplyMatrix(matrix *Matrix4)
- func (g BasicGeometry) Center()
- func (g BasicGeometry) ComputeBoundingBox()
- func (g BasicGeometry) ComputeBoundingSphere()
- func (g BasicGeometry) ComputeFaceNormals()
- func (g BasicGeometry) ComputeFlatVertexNormals()
- func (g BasicGeometry) ComputeLineDistances()
- func (g BasicGeometry) ComputeMorphNormals()
- func (g BasicGeometry) ComputeVertexNormals(areaWeighted bool)
- func (g BasicGeometry) Copy(source Object3D, recursive bool) *BasicGeometry
- func (g BasicGeometry) Dispose()
- func (g BasicGeometry) FromBufferGeometry(geometry Geometry)
- func (g BasicGeometry) LookAt()
- func (g BasicGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
- func (g BasicGeometry) MergeMesh(mesh Mesh)
- func (g BasicGeometry) MergeVertices()
- func (g BasicGeometry) Normalize() BasicGeometry
- func (g BasicGeometry) RotateX()
- func (g BasicGeometry) RotateY()
- func (g BasicGeometry) RotateZ()
- func (g BasicGeometry) Scale()
- func (g BasicGeometry) SortFacesByMaterialIndex()
- func (g BasicGeometry) ToJSON() interface{}
- func (g BasicGeometry) Translate()
- type BasicGeometryParams
- type BoxGeometry
- func (g BoxGeometry) ApplyMatrix(matrix *Matrix4)
- func (g BoxGeometry) Center()
- func (g BoxGeometry) ComputeBoundingBox()
- func (g BoxGeometry) ComputeBoundingSphere()
- func (g BoxGeometry) ComputeFaceNormals()
- func (g BoxGeometry) ComputeFlatVertexNormals()
- func (g BoxGeometry) ComputeLineDistances()
- func (g BoxGeometry) ComputeMorphNormals()
- func (g BoxGeometry) ComputeVertexNormals(areaWeighted bool)
- func (g BoxGeometry) Copy(source Object3D, recursive bool) *BoxGeometry
- func (g BoxGeometry) Dispose()
- func (g BoxGeometry) FromBufferGeometry(geometry Geometry)
- func (g BoxGeometry) LookAt()
- func (g BoxGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
- func (g BoxGeometry) MergeMesh(mesh Mesh)
- func (g BoxGeometry) MergeVertices()
- func (g BoxGeometry) Normalize() BoxGeometry
- func (g BoxGeometry) RotateX()
- func (g BoxGeometry) RotateY()
- func (g BoxGeometry) RotateZ()
- func (g BoxGeometry) Scale()
- func (g BoxGeometry) SortFacesByMaterialIndex()
- func (g BoxGeometry) ToJSON() interface{}
- func (g BoxGeometry) Translate()
- type BoxGeometryParameters
- type CircleGeometry
- func (g CircleGeometry) ApplyMatrix(matrix *Matrix4)
- func (g CircleGeometry) Center()
- func (g CircleGeometry) ComputeBoundingBox()
- func (g CircleGeometry) ComputeBoundingSphere()
- func (g CircleGeometry) ComputeFaceNormals()
- func (g CircleGeometry) ComputeFlatVertexNormals()
- func (g CircleGeometry) ComputeLineDistances()
- func (g CircleGeometry) ComputeMorphNormals()
- func (g CircleGeometry) ComputeVertexNormals(areaWeighted bool)
- func (g CircleGeometry) Copy(source Object3D, recursive bool) *CircleGeometry
- func (g CircleGeometry) Dispose()
- func (g CircleGeometry) FromBufferGeometry(geometry Geometry)
- func (g CircleGeometry) LookAt()
- func (g CircleGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
- func (g CircleGeometry) MergeMesh(mesh Mesh)
- func (g CircleGeometry) MergeVertices()
- func (g CircleGeometry) Normalize() CircleGeometry
- func (g CircleGeometry) RotateX()
- func (g CircleGeometry) RotateY()
- func (g CircleGeometry) RotateZ()
- func (g CircleGeometry) Scale()
- func (g CircleGeometry) SortFacesByMaterialIndex()
- func (g CircleGeometry) ToJSON() interface{}
- func (g CircleGeometry) Translate()
- type CircleGeometryParameters
- type Color
- type DirectionalLight
- type Euler
- type Face3
- type Fog
- type Geometry
- type Group
- type Line
- type LineBasicMaterial
- type Material
- type MaterialParameters
- type Matrix4
- type Mesh
- type MeshBasicMaterial
- type MeshLambertMaterial
- func (m MeshLambertMaterial) Clone()
- func (m MeshLambertMaterial) Copy(source Object3D)
- func (m MeshLambertMaterial) Dispose()
- func (m MeshLambertMaterial) OnBeforeCompile()
- func (m MeshLambertMaterial) SetValues(values MaterialParameters)
- func (m MeshLambertMaterial) ToJSON(meta interface{}) interface{}
- type MeshPhongMaterial
- type Object3D
- type PerspectiveCamera
- func (c PerspectiveCamera) ClearViewOffset()
- func (c PerspectiveCamera) Copy() PerspectiveCamera
- func (c PerspectiveCamera) GetEffectiveFOV() float64
- func (c PerspectiveCamera) GetFilmHeight() float64
- func (c PerspectiveCamera) GetFilmWidth() float64
- func (c PerspectiveCamera) GetFocalLength() float64
- func (c PerspectiveCamera) SetFocalLength(focalLength float64)
- func (c PerspectiveCamera) SetViewOffset(fullWidth, fullHeight, x, y, width, height float64)
- func (c PerspectiveCamera) ToJSON(meta interface{}) interface{}
- func (c PerspectiveCamera) UpdateProjectionMatrix()
- type PerspectiveCameraPosition
- type Quaternion
- type Scene
- type Shading
- type Side
- type Vector3
- type WebGLRenderer
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AmbientLight ¶
AmbientLight - a light that gets emitted in a specific direction.
func NewAmbientLight ¶
func NewAmbientLight(color *Color, intensity float64) *AmbientLight
func (*AmbientLight) Add ¶
func (obj *AmbientLight) Add(m Object3D)
func (*AmbientLight) ApplyMatrix ¶
func (obj *AmbientLight) ApplyMatrix(matrix *Matrix4)
func (*AmbientLight) ToJSON ¶
func (obj *AmbientLight) ToJSON() interface{}
type BasicGeometry ¶
BasicGeometry is the basic primitive geometry class. It's a counterpart of three.js' core/Geometry object.
func NewBasicGeometry ¶
func NewBasicGeometry(params BasicGeometryParams) BasicGeometry
NewBasicGeometry creates a new Basic Geometry.
func (*BasicGeometry) AddFace ¶
func (bg *BasicGeometry) AddFace(a, b, c int)
AddFace adds new Face3 (triangle) to the geometry, specified by its vertice indicies.
func (*BasicGeometry) AddVertice ¶
func (bg *BasicGeometry) AddVertice(x, y, z float64)
AddVertice adds new vertice to the geometry, specified by its coordinates.
func (BasicGeometry) ApplyMatrix ¶
func (g BasicGeometry) ApplyMatrix(matrix *Matrix4)
func (BasicGeometry) Center ¶
func (g BasicGeometry) Center()
func (BasicGeometry) ComputeBoundingBox ¶
func (g BasicGeometry) ComputeBoundingBox()
func (BasicGeometry) ComputeBoundingSphere ¶
func (g BasicGeometry) ComputeBoundingSphere()
func (BasicGeometry) ComputeFaceNormals ¶
func (g BasicGeometry) ComputeFaceNormals()
func (BasicGeometry) ComputeFlatVertexNormals ¶
func (g BasicGeometry) ComputeFlatVertexNormals()
func (BasicGeometry) ComputeLineDistances ¶
func (g BasicGeometry) ComputeLineDistances()
func (BasicGeometry) ComputeMorphNormals ¶
func (g BasicGeometry) ComputeMorphNormals()
func (BasicGeometry) ComputeVertexNormals ¶
func (g BasicGeometry) ComputeVertexNormals(areaWeighted bool)
func (BasicGeometry) Copy ¶
func (g BasicGeometry) Copy(source Object3D, recursive bool) *BasicGeometry
func (BasicGeometry) Dispose ¶
func (g BasicGeometry) Dispose()
func (BasicGeometry) FromBufferGeometry ¶
func (g BasicGeometry) FromBufferGeometry(geometry Geometry)
func (BasicGeometry) LookAt ¶
func (g BasicGeometry) LookAt()
func (BasicGeometry) Merge ¶
func (g BasicGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
func (BasicGeometry) MergeMesh ¶
func (g BasicGeometry) MergeMesh(mesh Mesh)
func (BasicGeometry) MergeVertices ¶
func (g BasicGeometry) MergeVertices()
func (BasicGeometry) Normalize ¶
func (g BasicGeometry) Normalize() BasicGeometry
func (BasicGeometry) RotateX ¶
func (g BasicGeometry) RotateX()
func (BasicGeometry) RotateY ¶
func (g BasicGeometry) RotateY()
func (BasicGeometry) RotateZ ¶
func (g BasicGeometry) RotateZ()
func (BasicGeometry) Scale ¶
func (g BasicGeometry) Scale()
func (BasicGeometry) SortFacesByMaterialIndex ¶
func (g BasicGeometry) SortFacesByMaterialIndex()
func (BasicGeometry) ToJSON ¶
func (g BasicGeometry) ToJSON() interface{}
func (BasicGeometry) Translate ¶
func (g BasicGeometry) Translate()
type BasicGeometryParams ¶
type BasicGeometryParams struct { }
type BoxGeometry ¶
type BoxGeometry struct { *js.Object Width float64 `js:"width"` Height float64 `js:"height"` Depth float64 `js:"depth"` WidthSegments float64 `js:"widthSegments"` HeightSegments float64 `js:"heightSegments"` DepthSegments float64 `js:"depthSegments"` }
BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.
func NewBoxGeometry ¶
func NewBoxGeometry(params *BoxGeometryParameters) BoxGeometry
NewBoxGeometry creates a new BoxGeometry.
func (BoxGeometry) ApplyMatrix ¶
func (g BoxGeometry) ApplyMatrix(matrix *Matrix4)
func (BoxGeometry) Center ¶
func (g BoxGeometry) Center()
func (BoxGeometry) ComputeBoundingBox ¶
func (g BoxGeometry) ComputeBoundingBox()
func (BoxGeometry) ComputeBoundingSphere ¶
func (g BoxGeometry) ComputeBoundingSphere()
func (BoxGeometry) ComputeFaceNormals ¶
func (g BoxGeometry) ComputeFaceNormals()
func (BoxGeometry) ComputeFlatVertexNormals ¶
func (g BoxGeometry) ComputeFlatVertexNormals()
func (BoxGeometry) ComputeLineDistances ¶
func (g BoxGeometry) ComputeLineDistances()
func (BoxGeometry) ComputeMorphNormals ¶
func (g BoxGeometry) ComputeMorphNormals()
func (BoxGeometry) ComputeVertexNormals ¶
func (g BoxGeometry) ComputeVertexNormals(areaWeighted bool)
func (BoxGeometry) Copy ¶
func (g BoxGeometry) Copy(source Object3D, recursive bool) *BoxGeometry
func (BoxGeometry) Dispose ¶
func (g BoxGeometry) Dispose()
func (BoxGeometry) FromBufferGeometry ¶
func (g BoxGeometry) FromBufferGeometry(geometry Geometry)
func (BoxGeometry) LookAt ¶
func (g BoxGeometry) LookAt()
func (BoxGeometry) Merge ¶
func (g BoxGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
func (BoxGeometry) MergeMesh ¶
func (g BoxGeometry) MergeMesh(mesh Mesh)
func (BoxGeometry) MergeVertices ¶
func (g BoxGeometry) MergeVertices()
func (BoxGeometry) Normalize ¶
func (g BoxGeometry) Normalize() BoxGeometry
func (BoxGeometry) RotateX ¶
func (g BoxGeometry) RotateX()
func (BoxGeometry) RotateY ¶
func (g BoxGeometry) RotateY()
func (BoxGeometry) RotateZ ¶
func (g BoxGeometry) RotateZ()
func (BoxGeometry) Scale ¶
func (g BoxGeometry) Scale()
func (BoxGeometry) SortFacesByMaterialIndex ¶
func (g BoxGeometry) SortFacesByMaterialIndex()
func (BoxGeometry) ToJSON ¶
func (g BoxGeometry) ToJSON() interface{}
func (BoxGeometry) Translate ¶
func (g BoxGeometry) Translate()
type BoxGeometryParameters ¶
type BoxGeometryParameters struct { Width float64 Height float64 Depth float64 WidthSegments float64 HeightSegments float64 DepthSegments float64 }
BoxGeometryParameters .
type CircleGeometry ¶
type CircleGeometry struct { *js.Object Radius float64 `js:"radius"` Segments float64 `js:"segments"` ThetaStart float64 `js:"thetaStart"` ThetaLength float64 `js:"thetaLength"` }
func NewCircleGeometry ¶
func NewCircleGeometry(params CircleGeometryParameters) CircleGeometry
NewBoxGeometry creates a new BoxGeometry.
func (CircleGeometry) ApplyMatrix ¶
func (g CircleGeometry) ApplyMatrix(matrix *Matrix4)
func (CircleGeometry) Center ¶
func (g CircleGeometry) Center()
func (CircleGeometry) ComputeBoundingBox ¶
func (g CircleGeometry) ComputeBoundingBox()
func (CircleGeometry) ComputeBoundingSphere ¶
func (g CircleGeometry) ComputeBoundingSphere()
func (CircleGeometry) ComputeFaceNormals ¶
func (g CircleGeometry) ComputeFaceNormals()
func (CircleGeometry) ComputeFlatVertexNormals ¶
func (g CircleGeometry) ComputeFlatVertexNormals()
func (CircleGeometry) ComputeLineDistances ¶
func (g CircleGeometry) ComputeLineDistances()
func (CircleGeometry) ComputeMorphNormals ¶
func (g CircleGeometry) ComputeMorphNormals()
func (CircleGeometry) ComputeVertexNormals ¶
func (g CircleGeometry) ComputeVertexNormals(areaWeighted bool)
func (CircleGeometry) Copy ¶
func (g CircleGeometry) Copy(source Object3D, recursive bool) *CircleGeometry
func (CircleGeometry) Dispose ¶
func (g CircleGeometry) Dispose()
func (CircleGeometry) FromBufferGeometry ¶
func (g CircleGeometry) FromBufferGeometry(geometry Geometry)
func (CircleGeometry) LookAt ¶
func (g CircleGeometry) LookAt()
func (CircleGeometry) Merge ¶
func (g CircleGeometry) Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64)
func (CircleGeometry) MergeMesh ¶
func (g CircleGeometry) MergeMesh(mesh Mesh)
func (CircleGeometry) MergeVertices ¶
func (g CircleGeometry) MergeVertices()
func (CircleGeometry) Normalize ¶
func (g CircleGeometry) Normalize() CircleGeometry
func (CircleGeometry) RotateX ¶
func (g CircleGeometry) RotateX()
func (CircleGeometry) RotateY ¶
func (g CircleGeometry) RotateY()
func (CircleGeometry) RotateZ ¶
func (g CircleGeometry) RotateZ()
func (CircleGeometry) Scale ¶
func (g CircleGeometry) Scale()
func (CircleGeometry) SortFacesByMaterialIndex ¶
func (g CircleGeometry) SortFacesByMaterialIndex()
func (CircleGeometry) ToJSON ¶
func (g CircleGeometry) ToJSON() interface{}
func (CircleGeometry) Translate ¶
func (g CircleGeometry) Translate()
type DirectionalLight ¶
DirectionalLight - a light that gets emitted in a specific direction.
func NewDirectionalLight ¶
func NewDirectionalLight(color *Color, intensity float64) *DirectionalLight
func (*DirectionalLight) Add ¶
func (obj *DirectionalLight) Add(m Object3D)
func (*DirectionalLight) ApplyMatrix ¶
func (obj *DirectionalLight) ApplyMatrix(matrix *Matrix4)
func (*DirectionalLight) ToJSON ¶
func (obj *DirectionalLight) ToJSON() interface{}
type Euler ¶
type Euler struct { *js.Object X float64 `js:"x"` Y float64 `js:"y"` Z float64 `js:"z"` Order float64 `js:"order"` }
Euler - represents a Euler.
type Face3 ¶
Face3 is a triangular face used in Geometry. These are created automatically for all standard geometry types, however if you are building a custom geometry you will have to create them manually.
type Fog ¶
type Fog struct { *js.Object Color string `js:"color"` Near float64 `js:"near"` Far float64 `js:"far"` }
func (*Fog) ApplyMatrix ¶
type Geometry ¶
type Geometry interface { ApplyMatrix(matrix *Matrix4) RotateX() RotateY() RotateZ() Translate() Scale() LookAt() FromBufferGeometry(geometry Geometry) Center() // Normalize() ComputeFaceNormals() ComputeVertexNormals(areaWeighted bool) ComputeFlatVertexNormals() ComputeMorphNormals() ComputeLineDistances() ComputeBoundingBox() ComputeBoundingSphere() Merge(geometry Geometry, matrix Matrix4, materialIndexOffset float64) MergeMesh(mesh Mesh) MergeVertices() SortFacesByMaterialIndex() ToJSON() interface{} // Clone() // Copy(source Object3D) Dispose() // contains filtered or unexported methods }
type Group ¶
Group is almost identical to an Object3D. Its purpose is to make working with groups of objects syntactically clearer.
func (*Group) ApplyMatrix ¶
type Line ¶
Line a continuous line.
func NewLine ¶
NewLine creates a new material. If Material is nil, three.js will assign a randomized material to the line o_O.
func (*Line) ApplyMatrix ¶
type LineBasicMaterial ¶
func NewLineBasicMaterial ¶
func NewLineBasicMaterial(params *MaterialParameters) *LineBasicMaterial
func (LineBasicMaterial) Clone ¶
func (m LineBasicMaterial) Clone()
func (LineBasicMaterial) Copy ¶
func (m LineBasicMaterial) Copy(source Object3D)
func (LineBasicMaterial) Dispose ¶
func (m LineBasicMaterial) Dispose()
func (LineBasicMaterial) OnBeforeCompile ¶
func (m LineBasicMaterial) OnBeforeCompile()
func (LineBasicMaterial) SetValues ¶
func (m LineBasicMaterial) SetValues(values MaterialParameters)
func (LineBasicMaterial) ToJSON ¶
func (m LineBasicMaterial) ToJSON(meta interface{}) interface{}
type Material ¶
type Material interface { OnBeforeCompile() SetValues(values MaterialParameters) ToJSON(meta interface{}) interface{} Clone() Copy(source Object3D) Dispose() // contains filtered or unexported methods }
type MaterialParameters ¶
type MaterialParameters struct { *js.Object Color *Color `js:"color"` Shading Shading `js:"shading"` Side Side `js:"side"` }
func NewMaterialParameters ¶
func NewMaterialParameters() *MaterialParameters
type MeshBasicMaterial ¶
func NewMeshBasicMaterial ¶
func NewMeshBasicMaterial(params *MaterialParameters) *MeshBasicMaterial
func (MeshBasicMaterial) Clone ¶
func (m MeshBasicMaterial) Clone()
func (MeshBasicMaterial) Copy ¶
func (m MeshBasicMaterial) Copy(source Object3D)
func (MeshBasicMaterial) Dispose ¶
func (m MeshBasicMaterial) Dispose()
func (MeshBasicMaterial) OnBeforeCompile ¶
func (m MeshBasicMaterial) OnBeforeCompile()
func (MeshBasicMaterial) SetValues ¶
func (m MeshBasicMaterial) SetValues(values MaterialParameters)
func (MeshBasicMaterial) ToJSON ¶
func (m MeshBasicMaterial) ToJSON(meta interface{}) interface{}
type MeshLambertMaterial ¶
func NewMeshLambertMaterial ¶
func NewMeshLambertMaterial(params *MaterialParameters) *MeshLambertMaterial
func (MeshLambertMaterial) Clone ¶
func (m MeshLambertMaterial) Clone()
func (MeshLambertMaterial) Copy ¶
func (m MeshLambertMaterial) Copy(source Object3D)
func (MeshLambertMaterial) Dispose ¶
func (m MeshLambertMaterial) Dispose()
func (MeshLambertMaterial) OnBeforeCompile ¶
func (m MeshLambertMaterial) OnBeforeCompile()
func (MeshLambertMaterial) SetValues ¶
func (m MeshLambertMaterial) SetValues(values MaterialParameters)
func (MeshLambertMaterial) ToJSON ¶
func (m MeshLambertMaterial) ToJSON(meta interface{}) interface{}
type MeshPhongMaterial ¶
func NewMeshPhongMaterial ¶
func NewMeshPhongMaterial(params *MaterialParameters) *MeshPhongMaterial
func (MeshPhongMaterial) Clone ¶
func (m MeshPhongMaterial) Clone()
func (MeshPhongMaterial) Copy ¶
func (m MeshPhongMaterial) Copy(source Object3D)
func (MeshPhongMaterial) Dispose ¶
func (m MeshPhongMaterial) Dispose()
func (MeshPhongMaterial) OnBeforeCompile ¶
func (m MeshPhongMaterial) OnBeforeCompile()
func (MeshPhongMaterial) SetValues ¶
func (m MeshPhongMaterial) SetValues(values MaterialParameters)
func (MeshPhongMaterial) ToJSON ¶
func (m MeshPhongMaterial) ToJSON(meta interface{}) interface{}
type PerspectiveCamera ¶
func NewPerspectiveCamera ¶
func NewPerspectiveCamera(fov, aspect, near, far float64) PerspectiveCamera
func (PerspectiveCamera) ClearViewOffset ¶
func (c PerspectiveCamera) ClearViewOffset()
func (PerspectiveCamera) Copy ¶
func (c PerspectiveCamera) Copy() PerspectiveCamera
func (PerspectiveCamera) GetEffectiveFOV ¶
func (c PerspectiveCamera) GetEffectiveFOV() float64
func (PerspectiveCamera) GetFilmHeight ¶
func (c PerspectiveCamera) GetFilmHeight() float64
func (PerspectiveCamera) GetFilmWidth ¶
func (c PerspectiveCamera) GetFilmWidth() float64
func (PerspectiveCamera) GetFocalLength ¶
func (c PerspectiveCamera) GetFocalLength() float64
func (PerspectiveCamera) SetFocalLength ¶
func (c PerspectiveCamera) SetFocalLength(focalLength float64)
func (PerspectiveCamera) SetViewOffset ¶
func (c PerspectiveCamera) SetViewOffset(fullWidth, fullHeight, x, y, width, height float64)
func (PerspectiveCamera) ToJSON ¶
func (c PerspectiveCamera) ToJSON(meta interface{}) interface{}
func (PerspectiveCamera) UpdateProjectionMatrix ¶
func (c PerspectiveCamera) UpdateProjectionMatrix()
type PerspectiveCameraPosition ¶
type PerspectiveCameraPosition struct {
Z int
}
type Quaternion ¶
Quaternion - represents a Quaternion.
func NewQuaternion ¶
func NewQuaternion() Quaternion
type Scene ¶
Scene - Allows you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.
func (*Scene) ApplyMatrix ¶
type Side ¶
type Side float64
Side defines which side of faces will be rendered - front, back or both. Default is FrontSide.
type WebGLRenderer ¶
The WebGLRenderer displays your beautifully crafted scenes using WebGL.
func NewWebGLRenderer ¶
func NewWebGLRenderer() WebGLRenderer
WebGLRenderer creates an WebGLRenderer instance.
func (WebGLRenderer) Render ¶
func (r WebGLRenderer) Render(scene *Scene, camera PerspectiveCamera)
func (WebGLRenderer) SetPixelRatio ¶
func (r WebGLRenderer) SetPixelRatio(ratio float64)
Source Files ¶
- cameras_perspective_camera.go
- core_face3.go
- core_geometry.go
- core_object3d.go
- gen_geometry_basic_geometry.go
- gen_geometry_box_geometry.go
- gen_geometry_circle_geometry.go
- gen_material_line_basic_material.go
- gen_material_mesh_basic_material.go
- gen_material_mesh_lambert_material.go
- gen_material_mesh_phong_material.go
- gen_object3d_ambient_light.go
- gen_object3d_directional_light.go
- gen_object3d_fog.go
- gen_object3d_group.go
- gen_object3d_line.go
- gen_object3d_mesh.go
- gen_object3d_scene.go
- geometries_basic_geometry.go
- geometries_box_geometry.go
- geometries_circle_geometry.go
- lights_ambient_light.go
- lights_directional_light.go
- main.go
- materials_line_basic_material.go
- materials_material.go
- materials_mesh_basic_material.go
- materials_mesh_lambert_material.go
- materials_mesh_phong_material.go
- math_color.go
- math_euler.go
- math_matrix4.go
- math_quaternion.go
- math_vector3.go
- objects_group.go
- objects_line.go
- objects_mesh.go
- renderers_webgl_renderer.go
- scenes_fog.go
- scenes_scene.go