discordgo

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Published: Feb 15, 2022 License: BSD-3-Clause Imports: 30 Imported by: 0

README

DiscordGo

Go Reference Go Report Card Build Status Discord Gophers Discord API

DiscordGo is a Go package that provides low level bindings to the Discord chat client API. DiscordGo has nearly complete support for all of the Discord API endpoints, websocket interface, and voice interface.

If you would like to help the DiscordGo package please use this link to add the official DiscordGo test bot dgo to your server. This provides indispensable help to this project.

  • See dgVoice package for an example of additional voice helper functions and features for DiscordGo.

  • See dca for an experimental stand alone tool that wraps ffmpeg to create opus encoded audio appropriate for use with Discord (and DiscordGo).

For help with this package or general Go discussion, please join the Discord Gophers chat server.

Getting Started

Installing

This assumes you already have a working Go environment, if not please see this page first.

go get will always pull the latest tagged release from the master branch.

go get github.com/bwmarrin/discordgo
Usage

Import the package into your project.

import "github.com/bwmarrin/discordgo"

Construct a new Discord client which can be used to access the variety of Discord API functions and to set callback functions for Discord events.

discord, err := discordgo.New("Bot " + "authentication token")

See Documentation and Examples below for more detailed information.

Documentation

NOTICE: This library and the Discord API are unfinished. Because of that there may be major changes to library in the future.

The DiscordGo code is fairly well documented at this point and is currently the only documentation available. Both GoDoc and GoWalker (below) present that information in a nice format.

  • Go Reference
  • Go Walker
  • Hand crafted documentation coming eventually.

Examples

Below is a list of examples and other projects using DiscordGo. Please submit an issue if you would like your project added or removed from this list.

Troubleshooting

For help with common problems please reference the Troubleshooting section of the project wiki.

Contributing

Contributions are very welcomed, however please follow the below guidelines.

  • First open an issue describing the bug or enhancement so it can be discussed.
  • Try to match current naming conventions as closely as possible.
  • This package is intended to be a low level direct mapping of the Discord API, so please avoid adding enhancements outside of that scope without first discussing it.
  • Create a Pull Request with your changes against the master branch.

List of Discord APIs

See this chart for a feature comparison and list of other Discord API libraries.

Special Thanks

Chris Rhodes - For the DiscordGo logo and tons of PRs.

Documentation

Overview

Package discordgo provides Discord binding for Go

Index

Examples

Constants

View Source
const (

	// LogError level is used for critical errors that could lead to data loss
	// or panic that would not be returned to a calling function.
	LogError int = iota

	// LogWarning level is used for very abnormal events and errors that are
	// also returned to a calling function.
	LogWarning

	// LogInformational level is used for normal non-error activity
	LogInformational

	// LogDebug level is for very detailed non-error activity.  This is
	// very spammy and will impact performance.
	LogDebug
)
View Source
const (
	// Deprecated: PermissionReadMessages has been replaced with PermissionViewChannel for text and voice channels
	PermissionReadMessages       = 0x0000000000000400
	PermissionSendMessages       = 0x0000000000000800
	PermissionSendTTSMessages    = 0x0000000000001000
	PermissionManageMessages     = 0x0000000000002000
	PermissionEmbedLinks         = 0x0000000000004000
	PermissionAttachFiles        = 0x0000000000008000
	PermissionReadMessageHistory = 0x0000000000010000
	PermissionMentionEveryone    = 0x0000000000020000
	PermissionUseExternalEmojis  = 0x0000000000040000
	PermissionUseSlashCommands   = 0x0000000080000000
)

Constants for the different bit offsets of text channel permissions

View Source
const (
	PermissionVoicePrioritySpeaker = 0x0000000000000100
	PermissionVoiceStreamVideo     = 0x0000000000000200
	PermissionVoiceConnect         = 0x0000000000100000
	PermissionVoiceSpeak           = 0x0000000000200000
	PermissionVoiceMuteMembers     = 0x0000000000400000
	PermissionVoiceDeafenMembers   = 0x0000000000800000
	PermissionVoiceMoveMembers     = 0x0000000001000000
	PermissionVoiceUseVAD          = 0x0000000002000000
	PermissionVoiceRequestToSpeak  = 0x0000000100000000
)

Constants for the different bit offsets of voice permissions

View Source
const (
	PermissionChangeNickname  = 0x0000000004000000
	PermissionManageNicknames = 0x0000000008000000
	PermissionManageRoles     = 0x0000000010000000
	PermissionManageWebhooks  = 0x0000000020000000
	PermissionManageEmojis    = 0x0000000040000000
)

Constants for general management.

View Source
const (
	PermissionCreateInstantInvite = 0x0000000000000001
	PermissionKickMembers         = 0x0000000000000002
	PermissionBanMembers          = 0x0000000000000004
	PermissionAdministrator       = 0x0000000000000008
	PermissionManageChannels      = 0x0000000000000010
	PermissionManageServer        = 0x0000000000000020
	PermissionAddReactions        = 0x0000000000000040
	PermissionViewAuditLogs       = 0x0000000000000080
	PermissionViewChannel         = 0x0000000000000400
	PermissionViewGuildInsights   = 0x0000000000080000

	PermissionAllText = PermissionViewChannel |
		PermissionSendMessages |
		PermissionSendTTSMessages |
		PermissionManageMessages |
		PermissionEmbedLinks |
		PermissionAttachFiles |
		PermissionReadMessageHistory |
		PermissionMentionEveryone
	PermissionAllVoice = PermissionViewChannel |
		PermissionVoiceConnect |
		PermissionVoiceSpeak |
		PermissionVoiceMuteMembers |
		PermissionVoiceDeafenMembers |
		PermissionVoiceMoveMembers |
		PermissionVoiceUseVAD |
		PermissionVoicePrioritySpeaker
	PermissionAllChannel = PermissionAllText |
		PermissionAllVoice |
		PermissionCreateInstantInvite |
		PermissionManageRoles |
		PermissionManageChannels |
		PermissionAddReactions |
		PermissionViewAuditLogs
	PermissionAll = PermissionAllChannel |
		PermissionKickMembers |
		PermissionBanMembers |
		PermissionManageServer |
		PermissionAdministrator |
		PermissionManageWebhooks |
		PermissionManageEmojis
)

Constants for the different bit offsets of general permissions

View Source
const (
	ErrCodeUnknownAccount     = 10001
	ErrCodeUnknownApplication = 10002
	ErrCodeUnknownChannel     = 10003
	ErrCodeUnknownGuild       = 10004
	ErrCodeUnknownIntegration = 10005
	ErrCodeUnknownInvite      = 10006
	ErrCodeUnknownMember      = 10007
	ErrCodeUnknownMessage     = 10008
	ErrCodeUnknownOverwrite   = 10009
	ErrCodeUnknownProvider    = 10010
	ErrCodeUnknownRole        = 10011
	ErrCodeUnknownToken       = 10012
	ErrCodeUnknownUser        = 10013
	ErrCodeUnknownEmoji       = 10014
	ErrCodeUnknownWebhook     = 10015
	ErrCodeUnknownBan         = 10026

	ErrCodeBotsCannotUseEndpoint  = 20001
	ErrCodeOnlyBotsCanUseEndpoint = 20002

	ErrCodeMaximumGuildsReached     = 30001
	ErrCodeMaximumFriendsReached    = 30002
	ErrCodeMaximumPinsReached       = 30003
	ErrCodeMaximumGuildRolesReached = 30005
	ErrCodeTooManyReactions         = 30010

	ErrCodeUnauthorized = 40001

	ErrCodeMissingAccess                             = 50001
	ErrCodeInvalidAccountType                        = 50002
	ErrCodeCannotExecuteActionOnDMChannel            = 50003
	ErrCodeEmbedDisabled                             = 50004
	ErrCodeCannotEditFromAnotherUser                 = 50005
	ErrCodeCannotSendEmptyMessage                    = 50006
	ErrCodeCannotSendMessagesToThisUser              = 50007
	ErrCodeCannotSendMessagesInVoiceChannel          = 50008
	ErrCodeChannelVerificationLevelTooHigh           = 50009
	ErrCodeOAuth2ApplicationDoesNotHaveBot           = 50010
	ErrCodeOAuth2ApplicationLimitReached             = 50011
	ErrCodeInvalidOAuthState                         = 50012
	ErrCodeMissingPermissions                        = 50013
	ErrCodeInvalidAuthenticationToken                = 50014
	ErrCodeNoteTooLong                               = 50015
	ErrCodeTooFewOrTooManyMessagesToDelete           = 50016
	ErrCodeCanOnlyPinMessageToOriginatingChannel     = 50019
	ErrCodeCannotExecuteActionOnSystemMessage        = 50021
	ErrCodeMessageProvidedTooOldForBulkDelete        = 50034
	ErrCodeInvalidFormBody                           = 50035
	ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036

	ErrCodeReactionBlocked = 90001
)

Block contains Discord JSON Error Response codes

View Source
const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond

FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.

View Source
const InteractionDeadline = time.Second * 3

InteractionDeadline is the time allowed to respond to an interaction.

View Source
const VERSION = "0.23.0"

VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)

Variables

View Source
var (
	EndpointStatus     = "https://status.discord.com/api/v2/"
	EndpointSm         = EndpointStatus + "scheduled-maintenances/"
	EndpointSmActive   = EndpointSm + "active.json"
	EndpointSmUpcoming = EndpointSm + "upcoming.json"

	EndpointDiscord    = "https://discord.com/"
	EndpointAPI        = EndpointDiscord + "api/v" + APIVersion + "/"
	EndpointGuilds     = EndpointAPI + "guilds/"
	EndpointChannels   = EndpointAPI + "channels/"
	EndpointUsers      = EndpointAPI + "users/"
	EndpointGateway    = EndpointAPI + "gateway"
	EndpointGatewayBot = EndpointGateway + "/bot"
	EndpointWebhooks   = EndpointAPI + "webhooks/"

	EndpointCDN             = "https://cdn.discordapp.com/"
	EndpointCDNAttachments  = EndpointCDN + "attachments/"
	EndpointCDNAvatars      = EndpointCDN + "avatars/"
	EndpointCDNIcons        = EndpointCDN + "icons/"
	EndpointCDNSplashes     = EndpointCDN + "splashes/"
	EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"
	EndpointCDNBanners      = EndpointCDN + "banners/"

	EndpointAuth           = EndpointAPI + "auth/"
	EndpointLogin          = EndpointAuth + "login"
	EndpointLogout         = EndpointAuth + "logout"
	EndpointVerify         = EndpointAuth + "verify"
	EndpointVerifyResend   = EndpointAuth + "verify/resend"
	EndpointForgotPassword = EndpointAuth + "forgot"
	EndpointResetPassword  = EndpointAuth + "reset"
	EndpointRegister       = EndpointAuth + "register"

	EndpointVoice        = EndpointAPI + "/voice/"
	EndpointVoiceRegions = EndpointVoice + "regions"
	EndpointVoiceIce     = EndpointVoice + "ice"

	EndpointTutorial           = EndpointAPI + "tutorial/"
	EndpointTutorialIndicators = EndpointTutorial + "indicators"

	EndpointTrack        = EndpointAPI + "track"
	EndpointSso          = EndpointAPI + "sso"
	EndpointReport       = EndpointAPI + "report"
	EndpointIntegrations = EndpointAPI + "integrations"

	EndpointUser               = func(uID string) string { return EndpointUsers + uID }
	EndpointUserAvatar         = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
	EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
	EndpointDefaultUserAvatar  = func(uDiscriminator string) string {
		uDiscriminatorInt, _ := strconv.Atoi(uDiscriminator)
		return EndpointCDN + "embed/avatars/" + strconv.Itoa(uDiscriminatorInt%5) + ".png"
	}
	EndpointUserSettings      = func(uID string) string { return EndpointUsers + uID + "/settings" }
	EndpointUserGuilds        = func(uID string) string { return EndpointUsers + uID + "/guilds" }
	EndpointUserGuild         = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
	EndpointUserGuildSettings = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" }
	EndpointUserChannels      = func(uID string) string { return EndpointUsers + uID + "/channels" }
	EndpointUserDevices       = func(uID string) string { return EndpointUsers + uID + "/devices" }
	EndpointUserConnections   = func(uID string) string { return EndpointUsers + uID + "/connections" }
	EndpointUserNotes         = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }

	EndpointGuild                = func(gID string) string { return EndpointGuilds + gID }
	EndpointGuildPreview         = func(gID string) string { return EndpointGuilds + gID + "/preview" }
	EndpointGuildChannels        = func(gID string) string { return EndpointGuilds + gID + "/channels" }
	EndpointGuildMembers         = func(gID string) string { return EndpointGuilds + gID + "/members" }
	EndpointGuildMember          = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
	EndpointGuildMemberRole      = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
	EndpointGuildBans            = func(gID string) string { return EndpointGuilds + gID + "/bans" }
	EndpointGuildBan             = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
	EndpointGuildIntegrations    = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
	EndpointGuildIntegration     = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
	EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" }
	EndpointGuildRoles           = func(gID string) string { return EndpointGuilds + gID + "/roles" }
	EndpointGuildRole            = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
	EndpointGuildInvites         = func(gID string) string { return EndpointGuilds + gID + "/invites" }
	EndpointGuildWidget          = func(gID string) string { return EndpointGuilds + gID + "/widget" }
	EndpointGuildEmbed           = EndpointGuildWidget
	EndpointGuildPrune           = func(gID string) string { return EndpointGuilds + gID + "/prune" }
	EndpointGuildIcon            = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
	EndpointGuildIconAnimated    = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".gif" }
	EndpointGuildSplash          = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
	EndpointGuildWebhooks        = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
	EndpointGuildAuditLogs       = func(gID string) string { return EndpointGuilds + gID + "/audit-logs" }
	EndpointGuildEmojis          = func(gID string) string { return EndpointGuilds + gID + "/emojis" }
	EndpointGuildEmoji           = func(gID, eID string) string { return EndpointGuilds + gID + "/emojis/" + eID }
	EndpointGuildBanner          = func(gID, hash string) string { return EndpointCDNBanners + gID + "/" + hash + ".png" }

	EndpointChannel                   = func(cID string) string { return EndpointChannels + cID }
	EndpointChannelPermissions        = func(cID string) string { return EndpointChannels + cID + "/permissions" }
	EndpointChannelPermission         = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
	EndpointChannelInvites            = func(cID string) string { return EndpointChannels + cID + "/invites" }
	EndpointChannelTyping             = func(cID string) string { return EndpointChannels + cID + "/typing" }
	EndpointChannelMessages           = func(cID string) string { return EndpointChannels + cID + "/messages" }
	EndpointChannelMessage            = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
	EndpointChannelMessageAck         = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
	EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
	EndpointChannelMessagesPins       = func(cID string) string { return EndpointChannel(cID) + "/pins" }
	EndpointChannelMessagePin         = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
	EndpointChannelMessageCrosspost   = func(cID, mID string) string { return EndpointChannel(cID) + "/messages/" + mID + "/crosspost" }
	EndpointChannelFollow             = func(cID string) string { return EndpointChannel(cID) + "/followers" }

	EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }

	EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
	EndpointWebhook         = func(wID string) string { return EndpointWebhooks + wID }
	EndpointWebhookToken    = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
	EndpointWebhookMessage  = func(wID, token, messageID string) string {
		return EndpointWebhookToken(wID, token) + "/messages/" + messageID
	}

	EndpointMessageReactionsAll = func(cID, mID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions"
	}
	EndpointMessageReactions = func(cID, mID, eID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
	}
	EndpointMessageReaction = func(cID, mID, eID, uID string) string {
		return EndpointMessageReactions(cID, mID, eID) + "/" + uID
	}

	EndpointApplicationGlobalCommands = func(aID string) string {
		return EndpointApplication(aID) + "/commands"
	}
	EndpointApplicationGlobalCommand = func(aID, cID string) string {
		return EndpointApplicationGlobalCommands(aID) + "/" + cID
	}

	EndpointApplicationGuildCommands = func(aID, gID string) string {
		return EndpointApplication(aID) + "/guilds/" + gID + "/commands"
	}
	EndpointApplicationGuildCommand = func(aID, gID, cID string) string {
		return EndpointApplicationGuildCommands(aID, gID) + "/" + cID
	}
	EndpointInteraction = func(aID, iToken string) string {
		return EndpointAPI + "interactions/" + aID + "/" + iToken
	}
	EndpointInteractionResponse = func(iID, iToken string) string {
		return EndpointInteraction(iID, iToken) + "/callback"
	}
	EndpointInteractionResponseActions = func(aID, iToken string) string {
		return EndpointWebhookMessage(aID, iToken, "@original")
	}
	EndpointFollowupMessage = func(aID, iToken string) string {
		return EndpointWebhookToken(aID, iToken)
	}
	EndpointFollowupMessageActions = func(aID, iToken, mID string) string {
		return EndpointWebhookMessage(aID, iToken, mID)
	}

	EndpointRelationships       = func() string { return EndpointUsers + "@me" + "/relationships" }
	EndpointRelationship        = func(uID string) string { return EndpointRelationships() + "/" + uID }
	EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }

	EndpointGuildCreate = EndpointAPI + "guilds"

	EndpointInvite = func(iID string) string { return EndpointAPI + "invites/" + iID }

	EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }

	EndpointEmoji         = func(eID string) string { return EndpointCDN + "emojis/" + eID + ".png" }
	EndpointEmojiAnimated = func(eID string) string { return EndpointCDN + "emojis/" + eID + ".gif" }

	EndpointApplications = EndpointAPI + "applications"
	EndpointApplication  = func(aID string) string { return EndpointApplications + "/" + aID }

	EndpointOAuth2                  = EndpointAPI + "oauth2/"
	EndpointOAuth2Applications      = EndpointOAuth2 + "applications"
	EndpointOAuth2Application       = func(aID string) string { return EndpointOAuth2Applications + "/" + aID }
	EndpointOAuth2ApplicationsBot   = func(aID string) string { return EndpointOAuth2Applications + "/" + aID + "/bot" }
	EndpointOAuth2ApplicationAssets = func(aID string) string { return EndpointOAuth2Applications + "/" + aID + "/assets" }

	// TODO: Deprecated, remove in the next release
	EndpointOauth2                  = EndpointOAuth2
	EndpointOauth2Applications      = EndpointOAuth2Applications
	EndpointOauth2Application       = EndpointOAuth2Application
	EndpointOauth2ApplicationsBot   = EndpointOAuth2ApplicationsBot
	EndpointOauth2ApplicationAssets = EndpointOAuth2ApplicationAssets
)

Known Discord API Endpoints.

View Source
var (
	ErrJSONUnmarshal           = errors.New("json unmarshal")
	ErrStatusOffline           = errors.New("You can't set your Status to offline")
	ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
	ErrPruneDaysBounds         = errors.New("the number of days should be more than or equal to 1")
	ErrGuildNoIcon             = errors.New("guild does not have an icon set")
	ErrGuildNoSplash           = errors.New("guild does not have a splash set")
	ErrUnauthorized            = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discord.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
)

All error constants

View Source
var APIVersion = "8"

APIVersion is the Discord API version used for the REST and Websocket API.

View Source
var (
	EmojiRegex = regexp.MustCompile(`<(a|):[A-z0-9_~]+:[0-9]{18}>`)
)

EmojiRegex is the regex used to find and identify emojis in messages

View Source
var ErrMFA = errors.New("account has 2FA enabled")

ErrMFA will be risen by New when the user has 2FA.

View Source
var ErrMessageIncompletePermissions = errors.New("message incomplete, unable to determine permissions")

ErrMessageIncompletePermissions is returned when the message requested for permissions does not contain enough data to generate the permissions.

View Source
var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")

ErrNilState is returned when the state is nil.

View Source
var ErrStateNotFound = errors.New("state cache not found")

ErrStateNotFound is returned when the state cache requested is not found

View Source
var ErrWSAlreadyOpen = errors.New("web socket already opened")

ErrWSAlreadyOpen is thrown when you attempt to open a websocket that already is open.

View Source
var ErrWSNotFound = errors.New("no websocket connection exists")

ErrWSNotFound is thrown when you attempt to use a websocket that doesn't exist

View Source
var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")

ErrWSShardBounds is thrown when you try to use a shard ID that is more than the total shard count

View Source
var Logger func(msgL, caller int, format string, a ...interface{})

Logger can be used to replace the standard logging for discordgo

Functions

func MultipartBodyWithJSON

func MultipartBodyWithJSON(data interface{}, files []*File) (requestContentType string, requestBody []byte, err error)

MultipartBodyWithJSON returns the contentType and body for a discord request data : The object to encode for payload_json in the multipart request files : Files to include in the request

func SnowflakeTimestamp

func SnowflakeTimestamp(ID string) (t time.Time, err error)

SnowflakeTimestamp returns the creation time of a Snowflake ID relative to the creation of Discord.

func VerifyInteraction

func VerifyInteraction(r *http.Request, key ed25519.PublicKey) bool

VerifyInteraction implements message verification of the discord interactions api signing algorithm, as documented here: https://discord.com/developers/docs/interactions/receiving-and-responding#security-and-authorization

Types

type APIErrorMessage

type APIErrorMessage struct {
	Code    int    `json:"code"`
	Message string `json:"message"`
}

An APIErrorMessage is an api error message returned from discord

type Ack

type Ack struct {
	Token string `json:"token"`
}

An Ack is used to ack messages

type ActionsRow

type ActionsRow struct {
	Components []MessageComponent `json:"components"`
}

ActionsRow is a container for components within one row.

func (ActionsRow) MarshalJSON

func (r ActionsRow) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling ActionsRow to a JSON object.

func (ActionsRow) Type

func (r ActionsRow) Type() ComponentType

Type is a method to get the type of a component.

func (*ActionsRow) UnmarshalJSON

func (r *ActionsRow) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to unmarshal Actions Row.

type Activity

type Activity struct {
	Name          string       `json:"name"`
	Type          ActivityType `json:"type"`
	URL           string       `json:"url,omitempty"`
	CreatedAt     time.Time    `json:"created_at"`
	ApplicationID string       `json:"application_id,omitempty"`
	State         string       `json:"state,omitempty"`
	Details       string       `json:"details,omitempty"`
	Timestamps    TimeStamps   `json:"timestamps,omitempty"`
	Emoji         Emoji        `json:"emoji,omitempty"`
	Party         Party        `json:"party,omitempty"`
	Assets        Assets       `json:"assets,omitempty"`
	Secrets       Secrets      `json:"secrets,omitempty"`
	Instance      bool         `json:"instance,omitempty"`
	Flags         int          `json:"flags,omitempty"`
}

Activity defines the Activity sent with GatewayStatusUpdate https://discord.com/developers/docs/topics/gateway#activity-object

func (*Activity) UnmarshalJSON

func (activity *Activity) UnmarshalJSON(b []byte) error

UnmarshalJSON is a custom unmarshaljson to make CreatedAt a time.Time instead of an int

type ActivityType

type ActivityType int

ActivityType is the type of Activity (see ActivityType* consts) in the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object-activity-types

const (
	ActivityTypeGame      ActivityType = 0
	ActivityTypeStreaming ActivityType = 1
	ActivityTypeListening ActivityType = 2
	ActivityTypeWatching  ActivityType = 3
	ActivityTypeCustom    ActivityType = 4
	ActivityTypeCompeting ActivityType = 5
)

Valid ActivityType values

type AllowedMentionType

type AllowedMentionType string

AllowedMentionType describes the types of mentions used in the MessageAllowedMentions type.

const (
	AllowedMentionTypeRoles    AllowedMentionType = "roles"
	AllowedMentionTypeUsers    AllowedMentionType = "users"
	AllowedMentionTypeEveryone AllowedMentionType = "everyone"
)

The types of mentions used in MessageAllowedMentions.

type Application

type Application struct {
	ID                  string    `json:"id,omitempty"`
	Name                string    `json:"name"`
	Description         string    `json:"description,omitempty"`
	Icon                string    `json:"icon,omitempty"`
	Secret              string    `json:"secret,omitempty"`
	RedirectURIs        *[]string `json:"redirect_uris,omitempty"`
	BotRequireCodeGrant bool      `json:"bot_require_code_grant,omitempty"`
	BotPublic           bool      `json:"bot_public,omitempty"`
	RPCApplicationState int       `json:"rpc_application_state,omitempty"`
	Flags               int       `json:"flags,omitempty"`
	Owner               *User     `json:"owner"`
	Bot                 *User     `json:"bot"`
	Team                *Team     `json:"team"`
}

An Application struct stores values for a Discord OAuth2 Application

Example
package main

import (
	"log"
	"os"

	"github.com/bwmarrin/discordgo"
)

func main() {

	// Authentication Token pulled from environment variable DGU_TOKEN
	Token := os.Getenv("DGU_TOKEN")
	if Token == "" {
		return
	}

	// Create a new Discordgo session
	dg, err := discordgo.New(Token)
	if err != nil {
		log.Println(err)
		return
	}

	// Create an new Application
	ap := &discordgo.Application{}
	ap.Name = "TestApp"
	ap.Description = "TestDesc"
	ap, err = dg.ApplicationCreate(ap)
	log.Printf("ApplicationCreate: err: %+v, app: %+v\n", err, ap)

	// Get a specific Application by it's ID
	ap, err = dg.Application(ap.ID)
	log.Printf("Application: err: %+v, app: %+v\n", err, ap)

	// Update an existing Application with new values
	ap.Description = "Whooooa"
	ap, err = dg.ApplicationUpdate(ap.ID, ap)
	log.Printf("ApplicationUpdate: err: %+v, app: %+v\n", err, ap)

	// create a new bot account for this application
	bot, err := dg.ApplicationBotCreate(ap.ID)
	log.Printf("BotCreate: err: %+v, bot: %+v\n", err, bot)

	// Get a list of all applications for the authenticated user
	apps, err := dg.Applications()
	log.Printf("Applications: err: %+v, apps : %+v\n", err, apps)
	for k, v := range apps {
		log.Printf("Applications: %d : %+v\n", k, v)
	}

	// Delete the application we created.
	err = dg.ApplicationDelete(ap.ID)
	log.Printf("Delete: err: %+v\n", err)

	return
}
Output:

type ApplicationCommand

type ApplicationCommand struct {
	ID            string                 `json:"id,omitempty"`
	ApplicationID string                 `json:"application_id,omitempty"`
	Type          ApplicationCommandType `json:"type,omitempty"`
	Name          string                 `json:"name"`
	// NOTE: Chat commands only. Otherwise it mustn't be set.
	Description string `json:"description,omitempty"`
	Version     string `json:"version,omitempty"`
	// NOTE: Chat commands only. Otherwise it mustn't be set.
	Options []*ApplicationCommandOption `json:"options"`
}

ApplicationCommand represents an application's slash command.

type ApplicationCommandInteractionData

type ApplicationCommandInteractionData struct {
	ID       string                                     `json:"id"`
	Name     string                                     `json:"name"`
	Resolved *ApplicationCommandInteractionDataResolved `json:"resolved"`

	// Slash command options
	Options []*ApplicationCommandInteractionDataOption `json:"options"`
	// Target (user/message) id on which context menu command was called.
	// The details are stored in Resolved according to command type.
	TargetID string `json:"target_id"`
}

ApplicationCommandInteractionData contains the data of application command interaction.

func (ApplicationCommandInteractionData) Type

Type returns the type of interaction data.

type ApplicationCommandInteractionDataOption

type ApplicationCommandInteractionDataOption struct {
	Name string                       `json:"name"`
	Type ApplicationCommandOptionType `json:"type"`
	// NOTE: Contains the value specified by Type.
	Value   interface{}                                `json:"value,omitempty"`
	Options []*ApplicationCommandInteractionDataOption `json:"options,omitempty"`

	// NOTE: autocomplete interaction only.
	Focused bool `json:"focused,omitempty"`
}

ApplicationCommandInteractionDataOption represents an option of a slash command.

func (ApplicationCommandInteractionDataOption) BoolValue

BoolValue is a utility function for casting option value to bool

func (ApplicationCommandInteractionDataOption) ChannelValue

ChannelValue is a utility function for casting option value to channel object. s : Session object, if not nil, function additionally fetches all channel's data

func (ApplicationCommandInteractionDataOption) FloatValue

FloatValue is a utility function for casting option value to float

func (ApplicationCommandInteractionDataOption) IntValue

IntValue is a utility function for casting option value to integer

func (ApplicationCommandInteractionDataOption) RoleValue

RoleValue is a utility function for casting option value to role object. s : Session object, if not nil, function additionally fetches all role's data

func (ApplicationCommandInteractionDataOption) StringValue

StringValue is a utility function for casting option value to string

func (ApplicationCommandInteractionDataOption) UintValue

UintValue is a utility function for casting option value to unsigned integer

func (ApplicationCommandInteractionDataOption) UserValue

UserValue is a utility function for casting option value to user object. s : Session object, if not nil, function additionally fetches all user's data

type ApplicationCommandInteractionDataResolved

type ApplicationCommandInteractionDataResolved struct {
	Users    map[string]*User    `json:"users"`
	Members  map[string]*Member  `json:"members"`
	Roles    map[string]*Role    `json:"roles"`
	Channels map[string]*Channel `json:"channels"`
	Messages map[string]*Message `json:"messages"`
}

ApplicationCommandInteractionDataResolved contains resolved data of command execution. Partial Member objects are missing user, deaf and mute fields. Partial Channel objects only have id, name, type and permissions fields.

type ApplicationCommandOption

type ApplicationCommandOption struct {
	Type        ApplicationCommandOptionType `json:"type"`
	Name        string                       `json:"name"`
	Description string                       `json:"description,omitempty"`
	// NOTE: This feature was on the API, but at some point developers decided to remove it.
	// So I commented it, until it will be officially on the docs.
	// Default     bool                              `json:"default"`
	ChannelTypes []ChannelType               `json:"channel_types"`
	Required     bool                        `json:"required"`
	Options      []*ApplicationCommandOption `json:"options"`

	// NOTE: mutually exclusive with Choices.
	Autocomplete bool                              `json:"autocomplete"`
	Choices      []*ApplicationCommandOptionChoice `json:"choices"`
}

ApplicationCommandOption represents an option/subcommand/subcommands group.

type ApplicationCommandOptionChoice

type ApplicationCommandOptionChoice struct {
	Name  string      `json:"name"`
	Value interface{} `json:"value"`
}

ApplicationCommandOptionChoice represents a slash command option choice.

type ApplicationCommandOptionType

type ApplicationCommandOptionType uint8

ApplicationCommandOptionType indicates the type of a slash command's option.

const (
	ApplicationCommandOptionSubCommand      ApplicationCommandOptionType = 1
	ApplicationCommandOptionSubCommandGroup ApplicationCommandOptionType = 2
	ApplicationCommandOptionString          ApplicationCommandOptionType = 3
	ApplicationCommandOptionInteger         ApplicationCommandOptionType = 4
	ApplicationCommandOptionBoolean         ApplicationCommandOptionType = 5
	ApplicationCommandOptionUser            ApplicationCommandOptionType = 6
	ApplicationCommandOptionChannel         ApplicationCommandOptionType = 7
	ApplicationCommandOptionRole            ApplicationCommandOptionType = 8
	ApplicationCommandOptionMentionable     ApplicationCommandOptionType = 9
)

Application command option types.

func (ApplicationCommandOptionType) String

type ApplicationCommandType

type ApplicationCommandType uint8

ApplicationCommandType represents the type of application command.

const (
	// ChatApplicationCommand is default command type. They are slash commands (i.e. called directly from the chat).
	ChatApplicationCommand ApplicationCommandType = 1
	// UserApplicationCommand adds command to user context menu.
	UserApplicationCommand ApplicationCommandType = 2
	// MessageApplicationCommand adds command to message context menu.
	MessageApplicationCommand ApplicationCommandType = 3
)

Application command types

type Asset

type Asset struct {
	Type int    `json:"type"`
	ID   string `json:"id"`
	Name string `json:"name"`
}

Asset struct stores values for an asset of an application

type Assets

type Assets struct {
	LargeImageID string `json:"large_image,omitempty"`
	SmallImageID string `json:"small_image,omitempty"`
	LargeText    string `json:"large_text,omitempty"`
	SmallText    string `json:"small_text,omitempty"`
}

An Assets struct contains assets and labels used in the rich presence "playing .." Game

type AuditLogAction

type AuditLogAction int

AuditLogAction is the Action of the AuditLog (see AuditLogAction* consts) https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-audit-log-events

const (
	AuditLogActionGuildUpdate AuditLogAction = 1

	AuditLogActionChannelCreate          AuditLogAction = 10
	AuditLogActionChannelUpdate          AuditLogAction = 11
	AuditLogActionChannelDelete          AuditLogAction = 12
	AuditLogActionChannelOverwriteCreate AuditLogAction = 13
	AuditLogActionChannelOverwriteUpdate AuditLogAction = 14
	AuditLogActionChannelOverwriteDelete AuditLogAction = 15

	AuditLogActionMemberKick       AuditLogAction = 20
	AuditLogActionMemberPrune      AuditLogAction = 21
	AuditLogActionMemberBanAdd     AuditLogAction = 22
	AuditLogActionMemberBanRemove  AuditLogAction = 23
	AuditLogActionMemberUpdate     AuditLogAction = 24
	AuditLogActionMemberRoleUpdate AuditLogAction = 25

	AuditLogActionRoleCreate AuditLogAction = 30
	AuditLogActionRoleUpdate AuditLogAction = 31
	AuditLogActionRoleDelete AuditLogAction = 32

	AuditLogActionInviteCreate AuditLogAction = 40
	AuditLogActionInviteUpdate AuditLogAction = 41
	AuditLogActionInviteDelete AuditLogAction = 42

	AuditLogActionWebhookCreate AuditLogAction = 50
	AuditLogActionWebhookUpdate AuditLogAction = 51
	AuditLogActionWebhookDelete AuditLogAction = 52

	AuditLogActionEmojiCreate AuditLogAction = 60
	AuditLogActionEmojiUpdate AuditLogAction = 61
	AuditLogActionEmojiDelete AuditLogAction = 62

	AuditLogActionMessageDelete     AuditLogAction = 72
	AuditLogActionMessageBulkDelete AuditLogAction = 73
	AuditLogActionMessagePin        AuditLogAction = 74
	AuditLogActionMessageUnpin      AuditLogAction = 75

	AuditLogActionIntegrationCreate AuditLogAction = 80
	AuditLogActionIntegrationUpdate AuditLogAction = 81
	AuditLogActionIntegrationDelete AuditLogAction = 82
)

Block contains Discord Audit Log Action Types

type AuditLogChange

type AuditLogChange struct {
	NewValue interface{}        `json:"new_value"`
	OldValue interface{}        `json:"old_value"`
	Key      *AuditLogChangeKey `json:"key"`
}

AuditLogChange for an AuditLogEntry

type AuditLogChangeKey

type AuditLogChangeKey string

AuditLogChangeKey value for AuditLogChange https://discord.com/developers/docs/resources/audit-log#audit-log-change-object-audit-log-change-key

const (
	AuditLogChangeKeyName                       AuditLogChangeKey = "name"
	AuditLogChangeKeyIconHash                   AuditLogChangeKey = "icon_hash"
	AuditLogChangeKeySplashHash                 AuditLogChangeKey = "splash_hash"
	AuditLogChangeKeyOwnerID                    AuditLogChangeKey = "owner_id"
	AuditLogChangeKeyRegion                     AuditLogChangeKey = "region"
	AuditLogChangeKeyAfkChannelID               AuditLogChangeKey = "afk_channel_id"
	AuditLogChangeKeyAfkTimeout                 AuditLogChangeKey = "afk_timeout"
	AuditLogChangeKeyMfaLevel                   AuditLogChangeKey = "mfa_level"
	AuditLogChangeKeyVerificationLevel          AuditLogChangeKey = "verification_level"
	AuditLogChangeKeyExplicitContentFilter      AuditLogChangeKey = "explicit_content_filter"
	AuditLogChangeKeyDefaultMessageNotification AuditLogChangeKey = "default_message_notifications"
	AuditLogChangeKeyVanityURLCode              AuditLogChangeKey = "vanity_url_code"
	AuditLogChangeKeyRoleAdd                    AuditLogChangeKey = "$add"
	AuditLogChangeKeyRoleRemove                 AuditLogChangeKey = "$remove"
	AuditLogChangeKeyPruneDeleteDays            AuditLogChangeKey = "prune_delete_days"
	AuditLogChangeKeyWidgetEnabled              AuditLogChangeKey = "widget_enabled"
	AuditLogChangeKeyWidgetChannelID            AuditLogChangeKey = "widget_channel_id"
	AuditLogChangeKeySystemChannelID            AuditLogChangeKey = "system_channel_id"
	AuditLogChangeKeyPosition                   AuditLogChangeKey = "position"
	AuditLogChangeKeyTopic                      AuditLogChangeKey = "topic"
	AuditLogChangeKeyBitrate                    AuditLogChangeKey = "bitrate"
	AuditLogChangeKeyPermissionOverwrite        AuditLogChangeKey = "permission_overwrites"
	AuditLogChangeKeyNSFW                       AuditLogChangeKey = "nsfw"
	AuditLogChangeKeyApplicationID              AuditLogChangeKey = "application_id"
	AuditLogChangeKeyRateLimitPerUser           AuditLogChangeKey = "rate_limit_per_user"
	AuditLogChangeKeyPermissions                AuditLogChangeKey = "permissions"
	AuditLogChangeKeyColor                      AuditLogChangeKey = "color"
	AuditLogChangeKeyHoist                      AuditLogChangeKey = "hoist"
	AuditLogChangeKeyMentionable                AuditLogChangeKey = "mentionable"
	AuditLogChangeKeyAllow                      AuditLogChangeKey = "allow"
	AuditLogChangeKeyDeny                       AuditLogChangeKey = "deny"
	AuditLogChangeKeyCode                       AuditLogChangeKey = "code"
	AuditLogChangeKeyChannelID                  AuditLogChangeKey = "channel_id"
	AuditLogChangeKeyInviterID                  AuditLogChangeKey = "inviter_id"
	AuditLogChangeKeyMaxUses                    AuditLogChangeKey = "max_uses"
	AuditLogChangeKeyUses                       AuditLogChangeKey = "uses"
	AuditLogChangeKeyMaxAge                     AuditLogChangeKey = "max_age"
	AuditLogChangeKeyTempoary                   AuditLogChangeKey = "temporary"
	AuditLogChangeKeyDeaf                       AuditLogChangeKey = "deaf"
	AuditLogChangeKeyMute                       AuditLogChangeKey = "mute"
	AuditLogChangeKeyNick                       AuditLogChangeKey = "nick"
	AuditLogChangeKeyAvatarHash                 AuditLogChangeKey = "avatar_hash"
	AuditLogChangeKeyID                         AuditLogChangeKey = "id"
	AuditLogChangeKeyType                       AuditLogChangeKey = "type"
	AuditLogChangeKeyEnableEmoticons            AuditLogChangeKey = "enable_emoticons"
	AuditLogChangeKeyExpireBehavior             AuditLogChangeKey = "expire_behavior"
	AuditLogChangeKeyExpireGracePeriod          AuditLogChangeKey = "expire_grace_period"
)

Block of valid AuditLogChangeKey

type AuditLogEntry

type AuditLogEntry struct {
	TargetID   string            `json:"target_id"`
	Changes    []*AuditLogChange `json:"changes"`
	UserID     string            `json:"user_id"`
	ID         string            `json:"id"`
	ActionType *AuditLogAction   `json:"action_type"`
	Options    *AuditLogOptions  `json:"options"`
	Reason     string            `json:"reason"`
}

AuditLogEntry for a GuildAuditLog https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-audit-log-entry-structure

type AuditLogOptions

type AuditLogOptions struct {
	DeleteMemberDays string               `json:"delete_member_days"`
	MembersRemoved   string               `json:"members_removed"`
	ChannelID        string               `json:"channel_id"`
	MessageID        string               `json:"message_id"`
	Count            string               `json:"count"`
	ID               string               `json:"id"`
	Type             *AuditLogOptionsType `json:"type"`
	RoleName         string               `json:"role_name"`
}

AuditLogOptions optional data for the AuditLog https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-optional-audit-entry-info

type AuditLogOptionsType

type AuditLogOptionsType string

AuditLogOptionsType of the AuditLogOption https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-optional-audit-entry-info

const (
	AuditLogOptionsTypeMember AuditLogOptionsType = "member"
	AuditLogOptionsTypeRole   AuditLogOptionsType = "role"
)

Valid Types for AuditLogOptionsType

type Bucket

type Bucket struct {
	sync.Mutex
	Key       string
	Remaining int

	Userdata interface{}
	// contains filtered or unexported fields
}

Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)

func (*Bucket) Release

func (b *Bucket) Release(headers http.Header) error

Release unlocks the bucket and reads the headers to update the buckets ratelimit info and locks up the whole thing in case if there's a global ratelimit.

type Button

type Button struct {
	Label    string         `json:"label"`
	Style    ButtonStyle    `json:"style"`
	Disabled bool           `json:"disabled"`
	Emoji    ComponentEmoji `json:"emoji"`

	// NOTE: Only button with LinkButton style can have link. Also, URL is mutually exclusive with CustomID.
	URL      string `json:"url,omitempty"`
	CustomID string `json:"custom_id,omitempty"`
}

Button represents button component.

func (Button) MarshalJSON

func (b Button) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling Button to a JSON object.

func (Button) Type

func (Button) Type() ComponentType

Type is a method to get the type of a component.

type ButtonStyle

type ButtonStyle uint

ButtonStyle is style of button.

const (
	// PrimaryButton is a button with blurple color.
	PrimaryButton ButtonStyle = 1
	// SecondaryButton is a button with grey color.
	SecondaryButton ButtonStyle = 2
	// SuccessButton is a button with green color.
	SuccessButton ButtonStyle = 3
	// DangerButton is a button with red color.
	DangerButton ButtonStyle = 4
	// LinkButton is a special type of button which navigates to a URL. Has grey color.
	LinkButton ButtonStyle = 5
)

Button styles.

type Channel

type Channel struct {
	// The ID of the channel.
	ID string `json:"id"`

	// The ID of the guild to which the channel belongs, if it is in a guild.
	// Else, this ID is empty (e.g. DM channels).
	GuildID string `json:"guild_id"`

	// The name of the channel.
	Name string `json:"name"`

	// The topic of the channel.
	Topic string `json:"topic"`

	// The type of the channel.
	Type ChannelType `json:"type"`

	// The ID of the last message sent in the channel. This is not
	// guaranteed to be an ID of a valid message.
	LastMessageID string `json:"last_message_id"`

	// The timestamp of the last pinned message in the channel.
	// Empty if the channel has no pinned messages.
	LastPinTimestamp Timestamp `json:"last_pin_timestamp"`

	// Whether the channel is marked as NSFW.
	NSFW bool `json:"nsfw"`

	// Icon of the group DM channel.
	Icon string `json:"icon"`

	// The position of the channel, used for sorting in client.
	Position int `json:"position"`

	// The bitrate of the channel, if it is a voice channel.
	Bitrate int `json:"bitrate"`

	// The recipients of the channel. This is only populated in DM channels.
	Recipients []*User `json:"recipients"`

	// The messages in the channel. This is only present in state-cached channels,
	// and State.MaxMessageCount must be non-zero.
	Messages []*Message `json:"-"`

	// A list of permission overwrites present for the channel.
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`

	// The user limit of the voice channel.
	UserLimit int `json:"user_limit"`

	// The ID of the parent channel, if the channel is under a category
	ParentID string `json:"parent_id"`

	// Amount of seconds a user has to wait before sending another message (0-21600)
	// bots, as well as users with the permission manage_messages or manage_channel, are unaffected
	RateLimitPerUser int `json:"rate_limit_per_user"`

	// ID of the DM creator Zeroed if guild channel
	OwnerID string `json:"owner_id"`

	// ApplicationID of the DM creator Zeroed if guild channel or not a bot user
	ApplicationID string `json:"application_id"`
}

A Channel holds all data related to an individual Discord channel.

func (*Channel) Mention

func (c *Channel) Mention() string

Mention returns a string which mentions the channel

type ChannelCreate

type ChannelCreate struct {
	*Channel
}

ChannelCreate is the data for a ChannelCreate event.

type ChannelDelete

type ChannelDelete struct {
	*Channel
}

ChannelDelete is the data for a ChannelDelete event.

type ChannelEdit

type ChannelEdit struct {
	Name                 string                 `json:"name,omitempty"`
	Topic                string                 `json:"topic,omitempty"`
	NSFW                 bool                   `json:"nsfw,omitempty"`
	Position             int                    `json:"position"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
	RateLimitPerUser     int                    `json:"rate_limit_per_user,omitempty"`
}

A ChannelEdit holds Channel Field data for a channel edit.

type ChannelFollow

type ChannelFollow struct {
	ChannelID string `json:"channel_id"`
	WebhookID string `json:"webhook_id"`
}

A ChannelFollow holds data returned after following a news channel

type ChannelPinsUpdate

type ChannelPinsUpdate struct {
	LastPinTimestamp string `json:"last_pin_timestamp"`
	ChannelID        string `json:"channel_id"`
	GuildID          string `json:"guild_id,omitempty"`
}

ChannelPinsUpdate stores data for a ChannelPinsUpdate event.

type ChannelType

type ChannelType int

ChannelType is the type of a Channel

const (
	ChannelTypeGuildText     ChannelType = 0
	ChannelTypeDM            ChannelType = 1
	ChannelTypeGuildVoice    ChannelType = 2
	ChannelTypeGroupDM       ChannelType = 3
	ChannelTypeGuildCategory ChannelType = 4
	ChannelTypeGuildNews     ChannelType = 5
	ChannelTypeGuildStore    ChannelType = 6
)

Block contains known ChannelType values

type ChannelUpdate

type ChannelUpdate struct {
	*Channel
}

ChannelUpdate is the data for a ChannelUpdate event.

type ComponentEmoji

type ComponentEmoji struct {
	Name     string `json:"name,omitempty"`
	ID       string `json:"id,omitempty"`
	Animated bool   `json:"animated,omitempty"`
}

ComponentEmoji represents button emoji, if it does have one.

type ComponentType

type ComponentType uint

ComponentType is type of component.

const (
	ActionsRowComponent ComponentType = 1
	ButtonComponent     ComponentType = 2
	SelectMenuComponent ComponentType = 3
	TextInputComponent  ComponentType = 4
)

MessageComponent types.

type Connect

type Connect struct{}

Connect is the data for a Connect event. This is a synthetic event and is not dispatched by Discord.

type Disconnect

type Disconnect struct{}

Disconnect is the data for a Disconnect event. This is a synthetic event and is not dispatched by Discord.

type EmbedType

type EmbedType string

EmbedType is the type of embed https://discord.com/developers/docs/resources/channel#embed-object-embed-types

const (
	EmbedTypeRich    EmbedType = "rich"
	EmbedTypeImage   EmbedType = "image"
	EmbedTypeVideo   EmbedType = "video"
	EmbedTypeGifv    EmbedType = "gifv"
	EmbedTypeArticle EmbedType = "article"
	EmbedTypeLink    EmbedType = "link"
)

Block of valid EmbedTypes

type Emoji

type Emoji struct {
	ID            string   `json:"id"`
	Name          string   `json:"name"`
	Roles         []string `json:"roles"`
	User          *User    `json:"user"`
	RequireColons bool     `json:"require_colons"`
	Managed       bool     `json:"managed"`
	Animated      bool     `json:"animated"`
	Available     bool     `json:"available"`
}

Emoji struct holds data related to Emoji's

func (*Emoji) APIName

func (e *Emoji) APIName() string

APIName returns an correctly formatted API name for use in the MessageReactions endpoints.

func (*Emoji) MessageFormat

func (e *Emoji) MessageFormat() string

MessageFormat returns a correctly formatted Emoji for use in Message content and embeds

type Event

type Event struct {
	Operation int             `json:"op"`
	Sequence  int64           `json:"s"`
	Type      string          `json:"t"`
	RawData   json.RawMessage `json:"d"`
	// Struct contains one of the other types in this file.
	Struct interface{} `json:"-"`
}

Event provides a basic initial struct for all websocket events.

type EventHandler

type EventHandler interface {
	// Type returns the type of event this handler belongs to.
	Type() string

	// Handle is called whenever an event of Type() happens.
	// It is the receivers responsibility to type assert that the interface
	// is the expected struct.
	Handle(*Session, interface{})
}

EventHandler is an interface for Discord events.

type EventInterfaceProvider

type EventInterfaceProvider interface {
	// Type is the type of event this handler belongs to.
	Type() string

	// New returns a new instance of the struct this event handler handles.
	// This is called once per event.
	// The struct is provided to all handlers of the same Type().
	New() interface{}
}

EventInterfaceProvider is an interface for providing empty interfaces for Discord events.

type ExpireBehavior

type ExpireBehavior int

ExpireBehavior of Integration https://discord.com/developers/docs/resources/guild#integration-object-integration-expire-behaviors

const (
	ExpireBehaviorRemoveRole ExpireBehavior = 0
	ExpireBehaviorKick       ExpireBehavior = 1
)

Block of valid ExpireBehaviors

type ExplicitContentFilterLevel

type ExplicitContentFilterLevel int

ExplicitContentFilterLevel type definition

const (
	ExplicitContentFilterDisabled            ExplicitContentFilterLevel = 0
	ExplicitContentFilterMembersWithoutRoles ExplicitContentFilterLevel = 1
	ExplicitContentFilterAllMembers          ExplicitContentFilterLevel = 2
)

Constants for ExplicitContentFilterLevel levels from 0 to 2 inclusive

type File

type File struct {
	Name        string
	ContentType string
	Reader      io.Reader
}

File stores info about files you e.g. send in messages.

type FriendSourceFlags

type FriendSourceFlags struct {
	All           bool `json:"all"`
	MutualGuilds  bool `json:"mutual_guilds"`
	MutualFriends bool `json:"mutual_friends"`
}

FriendSourceFlags stores ... TODO :)

type GatewayBotResponse

type GatewayBotResponse struct {
	URL               string             `json:"url"`
	Shards            int                `json:"shards"`
	SessionStartLimit SessionInformation `json:"session_start_limit"`
}

GatewayBotResponse stores the data for the gateway/bot response

type GatewayStatusUpdate

type GatewayStatusUpdate struct {
	Since  int      `json:"since"`
	Game   Activity `json:"game"`
	Status string   `json:"status"`
	AFK    bool     `json:"afk"`
}

GatewayStatusUpdate is sent by the client to indicate a presence or status update https://discord.com/developers/docs/topics/gateway#update-status-gateway-status-update-structure

type Guild

type Guild struct {
	// The ID of the guild.
	ID string `json:"id"`

	// The name of the guild. (2–100 characters)
	Name string `json:"name"`

	// The hash of the guild's icon. Use Session.GuildIcon
	// to retrieve the icon itself.
	Icon string `json:"icon"`

	// The voice region of the guild.
	Region string `json:"region"`

	// The ID of the AFK voice channel.
	AfkChannelID string `json:"afk_channel_id"`

	// The user ID of the owner of the guild.
	OwnerID string `json:"owner_id"`

	// If we are the owner of the guild
	Owner bool `json:"owner"`

	// The time at which the current user joined the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	JoinedAt Timestamp `json:"joined_at"`

	// The hash of the guild's discovery splash.
	DiscoverySplash string `json:"discovery_splash"`

	// The hash of the guild's splash.
	Splash string `json:"splash"`

	// The timeout, in seconds, before a user is considered AFK in voice.
	AfkTimeout int `json:"afk_timeout"`

	// The number of members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	MemberCount int `json:"member_count"`

	// The verification level required for the guild.
	VerificationLevel VerificationLevel `json:"verification_level"`

	// Whether the guild is considered large. This is
	// determined by a member threshold in the identify packet,
	// and is currently hard-coded at 250 members in the library.
	Large bool `json:"large"`

	// The default message notification setting for the guild.
	DefaultMessageNotifications MessageNotifications `json:"default_message_notifications"`

	// A list of roles in the guild.
	Roles []*Role `json:"roles"`

	// A list of the custom emojis present in the guild.
	Emojis []*Emoji `json:"emojis"`

	// A list of the members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Members []*Member `json:"members"`

	// A list of partial presence objects for members in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Presences []*Presence `json:"presences"`

	// The maximum number of presences for the guild (the default value, currently 25000, is in effect when null is returned)
	MaxPresences int `json:"max_presences"`

	// The maximum number of members for the guild
	MaxMembers int `json:"max_members"`

	// A list of channels in the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Channels []*Channel `json:"channels"`

	// A list of voice states for the guild.
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	VoiceStates []*VoiceState `json:"voice_states"`

	// Whether this guild is currently unavailable (most likely due to outage).
	// This field is only present in GUILD_CREATE events and websocket
	// update events, and thus is only present in state-cached guilds.
	Unavailable bool `json:"unavailable"`

	// The explicit content filter level
	ExplicitContentFilter ExplicitContentFilterLevel `json:"explicit_content_filter"`

	// The list of enabled guild features
	Features []string `json:"features"`

	// Required MFA level for the guild
	MfaLevel MfaLevel `json:"mfa_level"`

	// The application id of the guild if bot created.
	ApplicationID string `json:"application_id"`

	// Whether or not the Server Widget is enabled
	WidgetEnabled bool `json:"widget_enabled"`

	// The Channel ID for the Server Widget
	WidgetChannelID string `json:"widget_channel_id"`

	// The Channel ID to which system messages are sent (eg join and leave messages)
	SystemChannelID string `json:"system_channel_id"`

	// The System channel flags
	SystemChannelFlags SystemChannelFlag `json:"system_channel_flags"`

	// The ID of the rules channel ID, used for rules.
	RulesChannelID string `json:"rules_channel_id"`

	// the vanity url code for the guild
	VanityURLCode string `json:"vanity_url_code"`

	// the description for the guild
	Description string `json:"description"`

	// The hash of the guild's banner
	Banner string `json:"banner"`

	// The premium tier of the guild
	PremiumTier PremiumTier `json:"premium_tier"`

	// The total number of users currently boosting this server
	PremiumSubscriptionCount int `json:"premium_subscription_count"`

	// The preferred locale of a guild with the "PUBLIC" feature; used in server discovery and notices from Discord; defaults to "en-US"
	PreferredLocale string `json:"preferred_locale"`

	// The id of the channel where admins and moderators of guilds with the "PUBLIC" feature receive notices from Discord
	PublicUpdatesChannelID string `json:"public_updates_channel_id"`

	// The maximum amount of users in a video channel
	MaxVideoChannelUsers int `json:"max_video_channel_users"`

	// Approximate number of members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximateMemberCount int `json:"approximate_member_count"`

	// Approximate number of non-offline members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximatePresenceCount int `json:"approximate_presence_count"`

	// Permissions of our user
	Permissions int64 `json:"permissions,string"`
}

A Guild holds all data related to a specific Discord Guild. Guilds are also sometimes referred to as Servers in the Discord client.

func (*Guild) BannerURL

func (g *Guild) BannerURL() string

BannerURL returns a URL to the guild's banner.

func (*Guild) IconURL

func (g *Guild) IconURL() string

IconURL returns a URL to the guild's icon.

type GuildAuditLog

type GuildAuditLog struct {
	Webhooks        []*Webhook       `json:"webhooks,omitempty"`
	Users           []*User          `json:"users,omitempty"`
	AuditLogEntries []*AuditLogEntry `json:"audit_log_entries"`
	Integrations    []*Integration   `json:"integrations"`
}

A GuildAuditLog stores data for a guild audit log. https://discord.com/developers/docs/resources/audit-log#audit-log-object-audit-log-structure

type GuildBan

type GuildBan struct {
	Reason string `json:"reason"`
	User   *User  `json:"user"`
}

A GuildBan stores data for a guild ban.

type GuildBanAdd

type GuildBanAdd struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanAdd is the data for a GuildBanAdd event.

type GuildBanRemove

type GuildBanRemove struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanRemove is the data for a GuildBanRemove event.

type GuildChannelCreateData

type GuildChannelCreateData struct {
	Name                 string                 `json:"name"`
	Type                 ChannelType            `json:"type"`
	Topic                string                 `json:"topic,omitempty"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	RateLimitPerUser     int                    `json:"rate_limit_per_user,omitempty"`
	Position             int                    `json:"position,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
	NSFW                 bool                   `json:"nsfw,omitempty"`
}

GuildChannelCreateData is provided to GuildChannelCreateComplex

type GuildCreate

type GuildCreate struct {
	*Guild
}

GuildCreate is the data for a GuildCreate event.

type GuildDelete

type GuildDelete struct {
	*Guild
	BeforeDelete *Guild `json:"-"`
}

GuildDelete is the data for a GuildDelete event.

type GuildEmbed

type GuildEmbed struct {
	Enabled   bool   `json:"enabled"`
	ChannelID string `json:"channel_id"`
}

A GuildEmbed stores data for a guild embed.

type GuildEmojisUpdate

type GuildEmojisUpdate struct {
	GuildID string   `json:"guild_id"`
	Emojis  []*Emoji `json:"emojis"`
}

A GuildEmojisUpdate is the data for a guild emoji update event.

type GuildIntegrationsUpdate

type GuildIntegrationsUpdate struct {
	GuildID string `json:"guild_id"`
}

GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.

type GuildMemberAdd

type GuildMemberAdd struct {
	*Member
}

GuildMemberAdd is the data for a GuildMemberAdd event.

type GuildMemberRemove

type GuildMemberRemove struct {
	*Member
}

GuildMemberRemove is the data for a GuildMemberRemove event.

type GuildMemberUpdate

type GuildMemberUpdate struct {
	*Member
}

GuildMemberUpdate is the data for a GuildMemberUpdate event.

type GuildMembersChunk

type GuildMembersChunk struct {
	GuildID    string      `json:"guild_id"`
	Members    []*Member   `json:"members"`
	ChunkIndex int         `json:"chunk_index"`
	ChunkCount int         `json:"chunk_count"`
	Presences  []*Presence `json:"presences,omitempty"`
}

A GuildMembersChunk is the data for a GuildMembersChunk event.

type GuildParams

type GuildParams struct {
	Name                        string             `json:"name,omitempty"`
	Region                      string             `json:"region,omitempty"`
	VerificationLevel           *VerificationLevel `json:"verification_level,omitempty"`
	DefaultMessageNotifications int                `json:"default_message_notifications,omitempty"` // TODO: Separate type?
	AfkChannelID                string             `json:"afk_channel_id,omitempty"`
	AfkTimeout                  int                `json:"afk_timeout,omitempty"`
	Icon                        string             `json:"icon,omitempty"`
	OwnerID                     string             `json:"owner_id,omitempty"`
	Splash                      string             `json:"splash,omitempty"`
	Banner                      string             `json:"banner,omitempty"`
}

A GuildParams stores all the data needed to update discord guild settings

type GuildPreview

type GuildPreview struct {
	// The ID of the guild.
	ID string `json:"id"`

	// The name of the guild. (2–100 characters)
	Name string `json:"name"`

	// The hash of the guild's icon. Use Session.GuildIcon
	// to retrieve the icon itself.
	Icon string `json:"icon"`

	// The hash of the guild's splash.
	Splash string `json:"splash"`

	// The hash of the guild's discovery splash.
	DiscoverySplash string `json:"discovery_splash"`

	// A list of the custom emojis present in the guild.
	Emojis []*Emoji `json:"emojis"`

	// The list of enabled guild features
	Features []string `json:"features"`

	// Approximate number of members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximateMemberCount int `json:"approximate_member_count"`

	// Approximate number of non-offline members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
	ApproximatePresenceCount int `json:"approximate_presence_count"`

	// the description for the guild
	Description string `json:"description"`
}

A GuildPreview holds data related to a specific public Discord Guild, even if the user is not in the guild.

type GuildRole

type GuildRole struct {
	Role    *Role  `json:"role"`
	GuildID string `json:"guild_id"`
}

A GuildRole stores data for guild roles.

type GuildRoleCreate

type GuildRoleCreate struct {
	*GuildRole
}

GuildRoleCreate is the data for a GuildRoleCreate event.

type GuildRoleDelete

type GuildRoleDelete struct {
	RoleID  string `json:"role_id"`
	GuildID string `json:"guild_id"`
}

A GuildRoleDelete is the data for a GuildRoleDelete event.

type GuildRoleUpdate

type GuildRoleUpdate struct {
	*GuildRole
}

GuildRoleUpdate is the data for a GuildRoleUpdate event.

type GuildUpdate

type GuildUpdate struct {
	*Guild
}

GuildUpdate is the data for a GuildUpdate event.

type ICEServer

type ICEServer struct {
	URL        string `json:"url"`
	Username   string `json:"username"`
	Credential string `json:"credential"`
}

A ICEServer stores data for a specific voice ICE server.

type Identify

type Identify struct {
	Token              string              `json:"token"`
	Properties         IdentifyProperties  `json:"properties"`
	Compress           bool                `json:"compress"`
	LargeThreshold     int                 `json:"large_threshold"`
	Shard              *[2]int             `json:"shard,omitempty"`
	Presence           GatewayStatusUpdate `json:"presence,omitempty"`
	GuildSubscriptions bool                `json:"guild_subscriptions"`
	Intents            Intent              `json:"intents"`
}

Identify is sent during initial handshake with the discord gateway. https://discord.com/developers/docs/topics/gateway#identify

type IdentifyProperties

type IdentifyProperties struct {
	OS              string `json:"$os"`
	Browser         string `json:"$browser"`
	Device          string `json:"$device"`
	Referer         string `json:"$referer"`
	ReferringDomain string `json:"$referring_domain"`
}

IdentifyProperties contains the "properties" portion of an Identify packet https://discord.com/developers/docs/topics/gateway#identify-identify-connection-properties

type Integration

type Integration struct {
	ID                string             `json:"id"`
	Name              string             `json:"name"`
	Type              string             `json:"type"`
	Enabled           bool               `json:"enabled"`
	Syncing           bool               `json:"syncing"`
	RoleID            string             `json:"role_id"`
	EnableEmoticons   bool               `json:"enable_emoticons"`
	ExpireBehavior    ExpireBehavior     `json:"expire_behavior"`
	ExpireGracePeriod int                `json:"expire_grace_period"`
	User              *User              `json:"user"`
	Account           IntegrationAccount `json:"account"`
	SyncedAt          Timestamp          `json:"synced_at"`
}

Integration stores integration information

type IntegrationAccount

type IntegrationAccount struct {
	ID   string `json:"id"`
	Name string `json:"name"`
}

IntegrationAccount is integration account information sent by the UserConnections endpoint

type Intent

type Intent int

Intent is the type of a Gateway Intent https://discord.com/developers/docs/topics/gateway#gateway-intents

const (
	IntentsGuilds                 Intent = 1 << 0
	IntentsGuildMembers           Intent = 1 << 1
	IntentsGuildBans              Intent = 1 << 2
	IntentsGuildEmojis            Intent = 1 << 3
	IntentsGuildIntegrations      Intent = 1 << 4
	IntentsGuildWebhooks          Intent = 1 << 5
	IntentsGuildInvites           Intent = 1 << 6
	IntentsGuildVoiceStates       Intent = 1 << 7
	IntentsGuildPresences         Intent = 1 << 8
	IntentsGuildMessages          Intent = 1 << 9
	IntentsGuildMessageReactions  Intent = 1 << 10
	IntentsGuildMessageTyping     Intent = 1 << 11
	IntentsDirectMessages         Intent = 1 << 12
	IntentsDirectMessageReactions Intent = 1 << 13
	IntentsDirectMessageTyping    Intent = 1 << 14

	IntentsAllWithoutPrivileged = IntentsGuilds |
		IntentsGuildBans |
		IntentsGuildEmojis |
		IntentsGuildIntegrations |
		IntentsGuildWebhooks |
		IntentsGuildInvites |
		IntentsGuildVoiceStates |
		IntentsGuildMessages |
		IntentsGuildMessageReactions |
		IntentsGuildMessageTyping |
		IntentsDirectMessages |
		IntentsDirectMessageReactions |
		IntentsDirectMessageTyping
	IntentsAll = IntentsAllWithoutPrivileged |
		IntentsGuildMembers |
		IntentsGuildPresences
	IntentsNone Intent = 0
)

Constants for the different bit offsets of intents

func MakeIntent

func MakeIntent(intents Intent) Intent

MakeIntent used to help convert a gateway intent value for use in the Identify structure; this was useful to help support the use of a pointer type when intents were optional. This is now a no-op, and is not necessary to use.

type Interaction

type Interaction struct {
	ID        string          `json:"id"`
	Type      InteractionType `json:"type"`
	Data      InteractionData `json:"-"`
	GuildID   string          `json:"guild_id"`
	ChannelID string          `json:"channel_id"`

	Message *Message `json:"message"`
	// The member who invoked this interaction.
	// NOTE: this field is only filled when the slash command was invoked in a guild;
	// if it was invoked in a DM, the `User` field will be filled instead.
	// Make sure to check for `nil` before using this field.
	Member *Member `json:"member"`
	// The user who invoked this interaction.
	// NOTE: this field is only filled when the slash command was invoked in a DM;
	// if it was invoked in a guild, the `Member` field will be filled instead.
	// Make sure to check for `nil` before using this field.
	User *User `json:"user"`

	Token   string `json:"token"`
	Version int    `json:"version"`
}

Interaction represents data of an interaction.

func (Interaction) ApplicationCommandData

func (i Interaction) ApplicationCommandData() (data ApplicationCommandInteractionData)

ApplicationCommandData is helper function to assert the inner InteractionData to ApplicationCommandInteractionData. Make sure to check that the Type of the interaction is InteractionApplicationCommand before calling.

func (Interaction) MessageComponentData

func (i Interaction) MessageComponentData() (data MessageComponentInteractionData)

MessageComponentData is helper function to assert the inner InteractionData to MessageComponentInteractionData. Make sure to check that the Type of the interaction is InteractionMessageComponent before calling.

func (Interaction) ModalSubmitData

func (i Interaction) ModalSubmitData() (data ModalSubmitInteractionData)

ModalSubmitData is helper function to assert the innter InteractionData to ModalSubmitInteractionData. Make sure to check that the Type of the interaction is InteractionModalSubmit before calling.

func (*Interaction) UnmarshalJSON

func (i *Interaction) UnmarshalJSON(raw []byte) error

UnmarshalJSON is a method for unmarshalling JSON object to Interaction.

type InteractionCreate

type InteractionCreate struct {
	*Interaction
}

InteractionCreate is the data for a InteractionCreate event

func (*InteractionCreate) UnmarshalJSON

func (i *InteractionCreate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal Interaction object.

type InteractionData

type InteractionData interface {
	Type() InteractionType
}

InteractionData is a common interface for all types of interaction data.

type InteractionResponse

type InteractionResponse struct {
	Type InteractionResponseType  `json:"type,omitempty"`
	Data *InteractionResponseData `json:"data,omitempty"`
}

InteractionResponse represents a response for an interaction event.

type InteractionResponseData

type InteractionResponseData struct {
	TTS             bool                    `json:"tts"`
	Content         string                  `json:"content"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	Flags           uint64                  `json:"flags,omitempty"`
	Files           []*File                 `json:"-"`

	// NOTE: autocomplete interaction only.
	Choices []*ApplicationCommandOptionChoice `json:"choices,omitempty"`

	CustomID string `json:"custom_id,omitempty"`
	Title    string `json:"title,omitempty"`
}

InteractionResponseData is response data for an interaction.

type InteractionResponseType

type InteractionResponseType uint8

InteractionResponseType is type of interaction response.

const (
	// InteractionResponsePong is for ACK ping event.
	InteractionResponsePong InteractionResponseType = 1
	// InteractionResponseChannelMessageWithSource is for responding with a message, showing the user's input.
	InteractionResponseChannelMessageWithSource InteractionResponseType = 4
	// InteractionResponseDeferredChannelMessageWithSource acknowledges that the event was received, and that a follow-up will come later.
	InteractionResponseDeferredChannelMessageWithSource InteractionResponseType = 5
	// InteractionResponseDeferredMessageUpdate acknowledges that the message component interaction event was received, and message will be updated later.
	InteractionResponseDeferredMessageUpdate InteractionResponseType = 6
	// InteractionResponseUpdateMessage is for updating the message to which message component was attached.
	InteractionResponseUpdateMessage InteractionResponseType = 7
	// InteractionApplicationCommandAutocompleteResult shows autocompletion results. Autocomplete interaction only.
	InteractionApplicationCommandAutocompleteResult InteractionResponseType = 8
	// InteractionResponseModal is for responding to an interaction with a modal window.
	InteractionResponseModal InteractionResponseType = 9
)

Interaction response types.

type InteractionType

type InteractionType uint8

InteractionType indicates the type of an interaction event.

const (
	InteractionPing                           InteractionType = 1
	InteractionApplicationCommand             InteractionType = 2
	InteractionMessageComponent               InteractionType = 3
	InteractionApplicationCommandAutocomplete InteractionType = 4
	InteractionModalSubmit                    InteractionType = 5
)

Interaction types

func (InteractionType) String

func (t InteractionType) String() string

type Invite

type Invite struct {
	Guild          *Guild         `json:"guild"`
	Channel        *Channel       `json:"channel"`
	Inviter        *User          `json:"inviter"`
	Code           string         `json:"code"`
	CreatedAt      Timestamp      `json:"created_at"`
	MaxAge         int            `json:"max_age"`
	Uses           int            `json:"uses"`
	MaxUses        int            `json:"max_uses"`
	Revoked        bool           `json:"revoked"`
	Temporary      bool           `json:"temporary"`
	Unique         bool           `json:"unique"`
	TargetUser     *User          `json:"target_user"`
	TargetUserType TargetUserType `json:"target_user_type"`

	// will only be filled when using InviteWithCounts
	ApproximatePresenceCount int `json:"approximate_presence_count"`
	ApproximateMemberCount   int `json:"approximate_member_count"`
}

A Invite stores all data related to a specific Discord Guild or Channel invite.

type Member

type Member struct {
	// The guild ID on which the member exists.
	GuildID string `json:"guild_id"`

	// The time at which the member joined the guild, in ISO8601.
	JoinedAt Timestamp `json:"joined_at"`

	// The nickname of the member, if they have one.
	Nick string `json:"nick"`

	// Whether the member is deafened at a guild level.
	Deaf bool `json:"deaf"`

	// Whether the member is muted at a guild level.
	Mute bool `json:"mute"`

	// The underlying user on which the member is based.
	User *User `json:"user"`

	// A list of IDs of the roles which are possessed by the member.
	Roles []string `json:"roles"`

	// When the user used their Nitro boost on the server
	PremiumSince Timestamp `json:"premium_since"`

	// Is true while the member hasn't accepted the membership screen.
	Pending bool `json:"pending"`

	// Total permissions of the member in the channel, including overrides, returned when in the interaction object.
	Permissions int64 `json:"permissions,string"`
}

A Member stores user information for Guild members. A guild member represents a certain user's presence in a guild.

func (*Member) Mention

func (m *Member) Mention() string

Mention creates a member mention

type MembershipState

type MembershipState int

The MembershipState represents whether the user is in the team or has been invited into it

const (
	MembershipStateInvited  MembershipState = 1
	MembershipStateAccepted MembershipState = 2
)

Constants for the different stages of the MembershipState

type Message

type Message struct {
	// The ID of the message.
	ID string `json:"id"`

	// The ID of the channel in which the message was sent.
	ChannelID string `json:"channel_id"`

	// The ID of the guild in which the message was sent.
	GuildID string `json:"guild_id,omitempty"`

	// The content of the message.
	Content string `json:"content"`

	// The time at which the messsage was sent.
	// CAUTION: this field may be removed in a
	// future API version; it is safer to calculate
	// the creation time via the ID.
	Timestamp Timestamp `json:"timestamp"`

	// The time at which the last edit of the message
	// occurred, if it has been edited.
	EditedTimestamp Timestamp `json:"edited_timestamp"`

	// The roles mentioned in the message.
	MentionRoles []string `json:"mention_roles"`

	// Whether the message is text-to-speech.
	TTS bool `json:"tts"`

	// Whether the message mentions everyone.
	MentionEveryone bool `json:"mention_everyone"`

	// The author of the message. This is not guaranteed to be a
	// valid user (webhook-sent messages do not possess a full author).
	Author *User `json:"author"`

	// A list of attachments present in the message.
	Attachments []*MessageAttachment `json:"attachments"`

	// A list of components attached to the message.
	Components []MessageComponent `json:"-"`

	// A list of embeds present in the message.
	Embeds []*MessageEmbed `json:"embeds"`

	// A list of users mentioned in the message.
	Mentions []*User `json:"mentions"`

	// A list of reactions to the message.
	Reactions []*MessageReactions `json:"reactions"`

	// Whether the message is pinned or not.
	Pinned bool `json:"pinned"`

	// The type of the message.
	Type MessageType `json:"type"`

	// The webhook ID of the message, if it was generated by a webhook
	WebhookID string `json:"webhook_id"`

	// Member properties for this message's author,
	// contains only partial information
	Member *Member `json:"member"`

	// Channels specifically mentioned in this message
	// Not all channel mentions in a message will appear in mention_channels.
	// Only textual channels that are visible to everyone in a lurkable guild will ever be included.
	// Only crossposted messages (via Channel Following) currently include mention_channels at all.
	// If no mentions in the message meet these requirements, this field will not be sent.
	MentionChannels []*Channel `json:"mention_channels"`

	// Is sent with Rich Presence-related chat embeds
	Activity *MessageActivity `json:"activity"`

	// Is sent with Rich Presence-related chat embeds
	Application *MessageApplication `json:"application"`

	// MessageReference contains reference data sent with crossposted or reply messages.
	// This does not contain the reference *to* this message; this is for when *this* message references another.
	// To generate a reference to this message, use (*Message).Reference().
	MessageReference *MessageReference `json:"message_reference"`

	// The flags of the message, which describe extra features of a message.
	// This is a combination of bit masks; the presence of a certain permission can
	// be checked by performing a bitwise AND between this int and the flag.
	Flags MessageFlags `json:"flags"`
}

A Message stores all data related to a specific Discord message.

func (*Message) ContentWithMentionsReplaced

func (m *Message) ContentWithMentionsReplaced() (content string)

ContentWithMentionsReplaced will replace all @<id> mentions with the username of the mention.

func (*Message) ContentWithMoreMentionsReplaced

func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error)

ContentWithMoreMentionsReplaced will replace all @<id> mentions with the username of the mention, but also role IDs and more.

func (*Message) GetCustomEmojis

func (m *Message) GetCustomEmojis() []*Emoji

GetCustomEmojis pulls out all the custom (Non-unicode) emojis from a message and returns a Slice of the Emoji struct.

func (*Message) Reference

func (m *Message) Reference() *MessageReference

Reference returns MessageReference of given message

func (*Message) UnmarshalJSON

func (m *Message) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to unmarshal the Message.

type MessageAck

type MessageAck struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id"`
}

MessageAck is the data for a MessageAck event.

type MessageActivity

type MessageActivity struct {
	Type    MessageActivityType `json:"type"`
	PartyID string              `json:"party_id"`
}

MessageActivity is sent with Rich Presence-related chat embeds

type MessageActivityType

type MessageActivityType int

MessageActivityType is the type of message activity

const (
	MessageActivityTypeJoin        MessageActivityType = 1
	MessageActivityTypeSpectate    MessageActivityType = 2
	MessageActivityTypeListen      MessageActivityType = 3
	MessageActivityTypeJoinRequest MessageActivityType = 5
)

Constants for the different types of Message Activity

type MessageAllowedMentions

type MessageAllowedMentions struct {
	// The mention types that are allowed to be parsed in this message.
	// Please note that this is purposely **not** marked as omitempty,
	// so if a zero-value MessageAllowedMentions object is provided no
	// mentions will be allowed.
	Parse []AllowedMentionType `json:"parse"`

	// A list of role IDs to allow. This cannot be used when specifying
	// AllowedMentionTypeRoles in the Parse slice.
	Roles []string `json:"roles,omitempty"`

	// A list of user IDs to allow. This cannot be used when specifying
	// AllowedMentionTypeUsers in the Parse slice.
	Users []string `json:"users,omitempty"`
}

MessageAllowedMentions allows the user to specify which mentions Discord is allowed to parse in this message. This is useful when sending user input as a message, as it prevents unwanted mentions. If this type is used, all mentions must be explicitly whitelisted, either by putting an AllowedMentionType in the Parse slice (allowing all mentions of that type) or, in the case of roles and users, explicitly allowing those mentions on an ID-by-ID basis. For more information on this functionality, see: https://discordapp.com/developers/docs/resources/channel#allowed-mentions-object-allowed-mentions-reference

type MessageApplication

type MessageApplication struct {
	ID          string `json:"id"`
	CoverImage  string `json:"cover_image"`
	Description string `json:"description"`
	Icon        string `json:"icon"`
	Name        string `json:"name"`
}

MessageApplication is sent with Rich Presence-related chat embeds

type MessageAttachment

type MessageAttachment struct {
	ID        string `json:"id"`
	URL       string `json:"url"`
	ProxyURL  string `json:"proxy_url"`
	Filename  string `json:"filename"`
	Width     int    `json:"width"`
	Height    int    `json:"height"`
	Size      int    `json:"size"`
	Ephemeral bool   `json:"ephemeral"`
}

A MessageAttachment stores data for message attachments.

type MessageComponent

type MessageComponent interface {
	json.Marshaler
	Type() ComponentType
}

MessageComponent is a base interface for all message components.

func MessageComponentFromJSON

func MessageComponentFromJSON(b []byte) (MessageComponent, error)

type MessageComponentInteractionData

type MessageComponentInteractionData struct {
	CustomID      string        `json:"custom_id"`
	ComponentType ComponentType `json:"component_type"`

	// NOTE: Only filled when ComponentType is SelectMenuComponent (3). Otherwise is nil.
	Values []string `json:"values"`
}

MessageComponentInteractionData contains the data of message component interaction.

func (MessageComponentInteractionData) Type

Type returns the type of interaction data.

type MessageCreate

type MessageCreate struct {
	*Message
}

MessageCreate is the data for a MessageCreate event.

func (*MessageCreate) UnmarshalJSON

func (m *MessageCreate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageCreate object.

type MessageDelete

type MessageDelete struct {
	*Message
	BeforeDelete *Message `json:"-"`
}

MessageDelete is the data for a MessageDelete event.

func (*MessageDelete) UnmarshalJSON

func (m *MessageDelete) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageDelete object.

type MessageDeleteBulk

type MessageDeleteBulk struct {
	Messages  []string `json:"ids"`
	ChannelID string   `json:"channel_id"`
	GuildID   string   `json:"guild_id"`
}

MessageDeleteBulk is the data for a MessageDeleteBulk event

type MessageEdit

type MessageEdit struct {
	Content         *string                 `json:"content,omitempty"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`

	ID      string
	Channel string

	// TODO: Remove this when compatibility is not required.
	Embed *MessageEmbed `json:"-"`
}

MessageEdit is used to chain parameters via ChannelMessageEditComplex, which is also where you should get the instance from.

func NewMessageEdit

func NewMessageEdit(channelID string, messageID string) *MessageEdit

NewMessageEdit returns a MessageEdit struct, initialized with the Channel and ID.

func (*MessageEdit) SetContent

func (m *MessageEdit) SetContent(str string) *MessageEdit

SetContent is the same as setting the variable Content, except it doesn't take a pointer.

func (*MessageEdit) SetEmbed

func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit

SetEmbed is a convenience function for setting the embed, so you can chain commands.

func (*MessageEdit) SetEmbeds

func (m *MessageEdit) SetEmbeds(embeds []*MessageEmbed) *MessageEdit

SetEmbeds is a convenience function for setting the embeds, so you can chain commands.

type MessageEmbed

type MessageEmbed struct {
	URL         string                 `json:"url,omitempty"`
	Type        EmbedType              `json:"type,omitempty"`
	Title       string                 `json:"title,omitempty"`
	Description string                 `json:"description,omitempty"`
	Timestamp   string                 `json:"timestamp,omitempty"`
	Color       int                    `json:"color,omitempty"`
	Footer      *MessageEmbedFooter    `json:"footer,omitempty"`
	Image       *MessageEmbedImage     `json:"image,omitempty"`
	Thumbnail   *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
	Video       *MessageEmbedVideo     `json:"video,omitempty"`
	Provider    *MessageEmbedProvider  `json:"provider,omitempty"`
	Author      *MessageEmbedAuthor    `json:"author,omitempty"`
	Fields      []*MessageEmbedField   `json:"fields,omitempty"`
}

An MessageEmbed stores data for message embeds.

type MessageEmbedAuthor

type MessageEmbedAuthor struct {
	URL          string `json:"url,omitempty"`
	Name         string `json:"name,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedAuthor is a part of a MessageEmbed struct.

type MessageEmbedField

type MessageEmbedField struct {
	Name   string `json:"name,omitempty"`
	Value  string `json:"value,omitempty"`
	Inline bool   `json:"inline,omitempty"`
}

MessageEmbedField is a part of a MessageEmbed struct.

type MessageEmbedFooter

type MessageEmbedFooter struct {
	Text         string `json:"text,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedFooter is a part of a MessageEmbed struct.

type MessageEmbedImage

type MessageEmbedImage struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedImage is a part of a MessageEmbed struct.

type MessageEmbedProvider

type MessageEmbedProvider struct {
	URL  string `json:"url,omitempty"`
	Name string `json:"name,omitempty"`
}

MessageEmbedProvider is a part of a MessageEmbed struct.

type MessageEmbedThumbnail

type MessageEmbedThumbnail struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedThumbnail is a part of a MessageEmbed struct.

type MessageEmbedVideo

type MessageEmbedVideo struct {
	URL    string `json:"url,omitempty"`
	Width  int    `json:"width,omitempty"`
	Height int    `json:"height,omitempty"`
}

MessageEmbedVideo is a part of a MessageEmbed struct.

type MessageFlags

type MessageFlags int

MessageFlags is the flags of "message" (see MessageFlags* consts) https://discord.com/developers/docs/resources/channel#message-object-message-flags

const (
	MessageFlagsCrossPosted          MessageFlags = 1 << 0
	MessageFlagsIsCrossPosted        MessageFlags = 1 << 1
	MessageFlagsSupressEmbeds        MessageFlags = 1 << 2
	MessageFlagsSourceMessageDeleted MessageFlags = 1 << 3
	MessageFlagsUrgent               MessageFlags = 1 << 4
)

Valid MessageFlags values

type MessageNotifications

type MessageNotifications int

MessageNotifications is the notification level for a guild https://discord.com/developers/docs/resources/guild#guild-object-default-message-notification-level

const (
	MessageNotificationsAllMessages  MessageNotifications = 0
	MessageNotificationsOnlyMentions MessageNotifications = 1
)

Block containing known MessageNotifications values

type MessageReaction

type MessageReaction struct {
	UserID    string `json:"user_id"`
	MessageID string `json:"message_id"`
	Emoji     Emoji  `json:"emoji"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id,omitempty"`
}

MessageReaction stores the data for a message reaction.

type MessageReactionAdd

type MessageReactionAdd struct {
	*MessageReaction
	Member *Member `json:"member,omitempty"`
}

MessageReactionAdd is the data for a MessageReactionAdd event.

type MessageReactionRemove

type MessageReactionRemove struct {
	*MessageReaction
}

MessageReactionRemove is the data for a MessageReactionRemove event.

type MessageReactionRemoveAll

type MessageReactionRemoveAll struct {
	*MessageReaction
}

MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.

type MessageReactions

type MessageReactions struct {
	Count int    `json:"count"`
	Me    bool   `json:"me"`
	Emoji *Emoji `json:"emoji"`
}

MessageReactions holds a reactions object for a message.

type MessageReference

type MessageReference struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id,omitempty"`
}

MessageReference contains reference data sent with crossposted messages

type MessageSend

type MessageSend struct {
	Content         string                  `json:"content,omitempty"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	TTS             bool                    `json:"tts"`
	Components      []MessageComponent      `json:"components"`
	Files           []*File                 `json:"-"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	Reference       *MessageReference       `json:"message_reference,omitempty"`

	// TODO: Remove this when compatibility is not required.
	File *File `json:"-"`

	// TODO: Remove this when compatibility is not required.
	Embed *MessageEmbed `json:"-"`
}

MessageSend stores all parameters you can send with ChannelMessageSendComplex.

type MessageType

type MessageType int

MessageType is the type of Message https://discord.com/developers/docs/resources/channel#message-object-message-types

const (
	MessageTypeDefault                               MessageType = 0
	MessageTypeRecipientAdd                          MessageType = 1
	MessageTypeRecipientRemove                       MessageType = 2
	MessageTypeCall                                  MessageType = 3
	MessageTypeChannelNameChange                     MessageType = 4
	MessageTypeChannelIconChange                     MessageType = 5
	MessageTypeChannelPinnedMessage                  MessageType = 6
	MessageTypeGuildMemberJoin                       MessageType = 7
	MessageTypeUserPremiumGuildSubscription          MessageType = 8
	MessageTypeUserPremiumGuildSubscriptionTierOne   MessageType = 9
	MessageTypeUserPremiumGuildSubscriptionTierTwo   MessageType = 10
	MessageTypeUserPremiumGuildSubscriptionTierThree MessageType = 11
	MessageTypeChannelFollowAdd                      MessageType = 12
	MessageTypeGuildDiscoveryDisqualified            MessageType = 14
	MessageTypeGuildDiscoveryRequalified             MessageType = 15
	MessageTypeReply                                 MessageType = 19
	MessageTypeChatInputCommand                      MessageType = 20
	MessageTypeContextMenuCommand                    MessageType = 23
)

Block contains the valid known MessageType values

type MessageUpdate

type MessageUpdate struct {
	*Message
	// BeforeUpdate will be nil if the Message was not previously cached in the state cache.
	BeforeUpdate *Message `json:"-"`
}

MessageUpdate is the data for a MessageUpdate event.

func (*MessageUpdate) UnmarshalJSON

func (m *MessageUpdate) UnmarshalJSON(b []byte) error

UnmarshalJSON is a helper function to unmarshal MessageUpdate object.

type MfaLevel

type MfaLevel int

MfaLevel type definition

const (
	MfaLevelNone     MfaLevel = 0
	MfaLevelElevated MfaLevel = 1
)

Constants for MfaLevel levels from 0 to 1 inclusive

type ModalSubmitInteractionData

type ModalSubmitInteractionData struct {
	CustomID   string             `json:"custom_id"`
	Components []MessageComponent `json:"-"`
}

ModalSubmitInteractionData contains the data of modal submit interaction.

func (ModalSubmitInteractionData) Type

Type returns the type of interaction data.

func (*ModalSubmitInteractionData) UnmarshalJSON

func (d *ModalSubmitInteractionData) UnmarshalJSON(data []byte) error

UnmarshalJSON is a helper function to correctly unmarshal Components.

type Packet

type Packet struct {
	SSRC      uint32
	Sequence  uint16
	Timestamp uint32
	Type      []byte
	Opus      []byte
	PCM       []int16
}

A Packet contains the headers and content of a received voice packet.

type Party

type Party struct {
	ID   string `json:"id,omitempty"`
	Size []int  `json:"size,omitempty"`
}

Party defines the Party field in the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object

type PermissionOverwrite

type PermissionOverwrite struct {
	ID    string                  `json:"id"`
	Type  PermissionOverwriteType `json:"type"`
	Deny  int64                   `json:"deny,string"`
	Allow int64                   `json:"allow,string"`
}

A PermissionOverwrite holds permission overwrite data for a Channel

type PermissionOverwriteType

type PermissionOverwriteType int

PermissionOverwriteType represents the type of resource on which a permission overwrite acts.

const (
	PermissionOverwriteTypeRole   PermissionOverwriteType = 0
	PermissionOverwriteTypeMember PermissionOverwriteType = 1
)

The possible permission overwrite types.

type PremiumTier

type PremiumTier int

PremiumTier type definition

const (
	PremiumTierNone PremiumTier = 0
	PremiumTier1    PremiumTier = 1
	PremiumTier2    PremiumTier = 2
	PremiumTier3    PremiumTier = 3
)

Constants for PremiumTier levels from 0 to 3 inclusive

type Presence

type Presence struct {
	User       *User       `json:"user"`
	Status     Status      `json:"status"`
	Activities []*Activity `json:"activities"`
	Since      *int        `json:"since"`
}

A Presence stores the online, offline, or idle and game status of Guild members.

type PresenceUpdate

type PresenceUpdate struct {
	Presence
	GuildID string `json:"guild_id"`
}

PresenceUpdate is the data for a PresenceUpdate event.

type PresencesReplace

type PresencesReplace []*Presence

PresencesReplace is the data for a PresencesReplace event.

type RESTError

type RESTError struct {
	Request      *http.Request
	Response     *http.Response
	ResponseBody []byte

	Message *APIErrorMessage // Message may be nil.
}

RESTError stores error information about a request with a bad response code. Message is not always present, there are cases where api calls can fail without returning a json message.

func (RESTError) Error

func (r RESTError) Error() string

type RateLimit

type RateLimit struct {
	*TooManyRequests
	URL string
}

RateLimit is the data for a RateLimit event. This is a synthetic event and is not dispatched by Discord.

type RateLimiter

type RateLimiter struct {
	sync.Mutex
	// contains filtered or unexported fields
}

RateLimiter holds all ratelimit buckets

func NewRatelimiter

func NewRatelimiter() *RateLimiter

NewRatelimiter returns a new RateLimiter

func (*RateLimiter) GetBucket

func (r *RateLimiter) GetBucket(key string) *Bucket

GetBucket retrieves or creates a bucket

func (*RateLimiter) GetWaitTime

func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration

GetWaitTime returns the duration you should wait for a Bucket

func (*RateLimiter) LockBucket

func (r *RateLimiter) LockBucket(bucketID string) *Bucket

LockBucket Locks until a request can be made

func (*RateLimiter) LockBucketObject

func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket

LockBucketObject Locks an already resolved bucket until a request can be made

type ReadState

type ReadState struct {
	MentionCount  int    `json:"mention_count"`
	LastMessageID string `json:"last_message_id"`
	ID            string `json:"id"`
}

A ReadState stores data on the read state of channels.

type Ready

type Ready struct {
	Version         int          `json:"v"`
	SessionID       string       `json:"session_id"`
	User            *User        `json:"user"`
	ReadState       []*ReadState `json:"read_state"`
	PrivateChannels []*Channel   `json:"private_channels"`
	Guilds          []*Guild     `json:"guilds"`

	// Undocumented fields
	Settings          *Settings            `json:"user_settings"`
	UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
	Relationships     []*Relationship      `json:"relationships"`
	Presences         []*Presence          `json:"presences"`
	Notes             map[string]string    `json:"notes"`
}

A Ready stores all data for the websocket READY event.

type Relationship

type Relationship struct {
	User *User  `json:"user"`
	Type int    `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
	ID   string `json:"id"`
}

A Relationship between the logged in user and Relationship.User

type RelationshipAdd

type RelationshipAdd struct {
	*Relationship
}

RelationshipAdd is the data for a RelationshipAdd event.

type RelationshipRemove

type RelationshipRemove struct {
	*Relationship
}

RelationshipRemove is the data for a RelationshipRemove event.

type Resumed

type Resumed struct {
	Trace []string `json:"_trace"`
}

Resumed is the data for a Resumed event.

type Role

type Role struct {
	// The ID of the role.
	ID string `json:"id"`

	// The name of the role.
	Name string `json:"name"`

	// Whether this role is managed by an integration, and
	// thus cannot be manually added to, or taken from, members.
	Managed bool `json:"managed"`

	// Whether this role is mentionable.
	Mentionable bool `json:"mentionable"`

	// Whether this role is hoisted (shows up separately in member list).
	Hoist bool `json:"hoist"`

	// The hex color of this role.
	Color int `json:"color"`

	// The position of this role in the guild's role hierarchy.
	Position int `json:"position"`

	// The permissions of the role on the guild (doesn't include channel overrides).
	// This is a combination of bit masks; the presence of a certain permission can
	// be checked by performing a bitwise AND between this int and the permission.
	Permissions int64 `json:"permissions,string"`
}

A Role stores information about Discord guild member roles.

func (*Role) Mention

func (r *Role) Mention() string

Mention returns a string which mentions the role

type Roles

type Roles []*Role

Roles are a collection of Role

func (Roles) Len

func (r Roles) Len() int

func (Roles) Less

func (r Roles) Less(i, j int) bool

func (Roles) Swap

func (r Roles) Swap(i, j int)

type Secrets

type Secrets struct {
	Join     string `json:"join,omitempty"`
	Spectate string `json:"spectate,omitempty"`
	Match    string `json:"match,omitempty"`
}

Secrets defines the Secrets field for the Activity struct https://discord.com/developers/docs/topics/gateway#activity-object

type SelectMenu

type SelectMenu struct {
	CustomID string `json:"custom_id,omitempty"`
	// The text which will be shown in the menu if there's no default options or all options was deselected and component was closed.
	Placeholder string `json:"placeholder"`
	// This value determines the minimal amount of selected items in the menu.
	MinValues int `json:"min_values,omitempty"`
	// This value determines the maximal amount of selected items in the menu.
	// If MaxValues or MinValues are greater than one then the user can select multiple items in the component.
	MaxValues int                `json:"max_values,omitempty"`
	Options   []SelectMenuOption `json:"options"`
}

SelectMenu represents select menu component.

func (SelectMenu) MarshalJSON

func (m SelectMenu) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling SelectMenu to a JSON object.

func (SelectMenu) Type

func (SelectMenu) Type() ComponentType

Type is a method to get the type of a component.

type SelectMenuOption

type SelectMenuOption struct {
	Label       string         `json:"label,omitempty"`
	Value       string         `json:"value"`
	Description string         `json:"description"`
	Emoji       ComponentEmoji `json:"emoji"`
	// Determines whenever option is selected by default or not.
	Default bool `json:"default"`
}

SelectMenuOption represents an option for a select menu.

type Session

type Session struct {
	sync.RWMutex

	// Authentication token for this session
	// TODO: Remove Below, Deprecated, Use Identify struct
	Token string

	MFA bool

	// Debug for printing JSON request/responses
	Debug    bool // Deprecated, will be removed.
	LogLevel int

	// Should the session reconnect the websocket on errors.
	ShouldReconnectOnError bool

	// Identify is sent during initial handshake with the discord gateway.
	// https://discord.com/developers/docs/topics/gateway#identify
	Identify Identify

	// TODO: Remove Below, Deprecated, Use Identify struct
	// Should the session request compressed websocket data.
	Compress bool

	// Sharding
	ShardID    int
	ShardCount int

	// Should state tracking be enabled.
	// State tracking is the best way for getting the the users
	// active guilds and the members of the guilds.
	StateEnabled bool

	// Whether or not to call event handlers synchronously.
	// e.g false = launch event handlers in their own goroutines.
	SyncEvents bool

	// Whether the Data Websocket is ready
	DataReady bool // NOTE: Maye be deprecated soon

	// Max number of REST API retries
	MaxRestRetries int

	// Whether the Voice Websocket is ready
	VoiceReady bool // NOTE: Deprecated.

	// Whether the UDP Connection is ready
	UDPReady bool // NOTE: Deprecated

	// Stores a mapping of guild id's to VoiceConnections
	VoiceConnections map[string]*VoiceConnection

	// Managed state object, updated internally with events when
	// StateEnabled is true.
	State *State

	// The http client used for REST requests
	Client *http.Client

	// The user agent used for REST APIs
	UserAgent string

	// Stores the last HeartbeatAck that was received (in UTC)
	LastHeartbeatAck time.Time

	// Stores the last Heartbeat sent (in UTC)
	LastHeartbeatSent time.Time

	// used to deal with rate limits
	Ratelimiter *RateLimiter
	// contains filtered or unexported fields
}

A Session represents a connection to the Discord API.

func New

func New(args ...interface{}) (s *Session, err error)

New creates a new Discord session and will automate some startup tasks if given enough information to do so. Currently you can pass zero arguments and it will return an empty Discord session. There are 3 ways to call New:

With a single auth token - All requests will use the token blindly
    (just tossing it into the HTTP Authorization header);
    no verification of the token will be done and requests may fail.
    IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
    eg: `"Bot <token>"`
    IF IT IS AN OAUTH2 ACCESS TOKEN, IT MUST BE PREFIXED WITH `Bearer `
    eg: `"Bearer <token>"`
With an email and password - Discord will sign in with the provided
    credentials.
With an email, password and auth token - Discord will verify the auth
    token, if it is invalid it will sign in with the provided
    credentials. This is the Discord recommended way to sign in.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) AddHandler

func (s *Session) AddHandler(handler interface{}) func()

AddHandler allows you to add an event handler that will be fired anytime the Discord WSAPI event that matches the function fires. The first parameter is a *Session, and the second parameter is a pointer to a struct corresponding to the event for which you want to listen.

eg:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
})

or:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
})

List of events can be found at this page, with corresponding names in the library for each event: https://discord.com/developers/docs/topics/gateway#event-names There are also synthetic events fired by the library internally which are available for handling, like Connect, Disconnect, and RateLimit. events.go contains all of the Discord WSAPI and synthetic events that can be handled.

The return value of this method is a function, that when called will remove the event handler.

func (*Session) AddHandlerOnce

func (s *Session) AddHandlerOnce(handler interface{}) func()

AddHandlerOnce allows you to add an event handler that will be fired the next time the Discord WSAPI event that matches the function fires. See AddHandler for more details.

func (*Session) Application

func (s *Session) Application(appID string) (st *Application, err error)

Application returns an Application structure of a specific Application

appID : The ID of an Application

func (*Session) ApplicationAssets

func (s *Session) ApplicationAssets(appID string) (ass []*Asset, err error)

ApplicationAssets returns an application's assets

func (*Session) ApplicationBotCreate

func (s *Session) ApplicationBotCreate(appID string) (st *User, err error)

ApplicationBotCreate creates an Application Bot Account

appID : The ID of an Application

NOTE: func name may change, if I can think up something better.

func (*Session) ApplicationCommand

func (s *Session) ApplicationCommand(appID, guildID, cmdID string) (cmd *ApplicationCommand, err error)

ApplicationCommand retrieves an application command by given ID. appID : The application ID. cmdID : Application command ID. guildID : Guild ID to retrieve guild-specific application command. If empty - retrieves global application command.

func (*Session) ApplicationCommandBulkOverwrite

func (s *Session) ApplicationCommandBulkOverwrite(appID string, guildID string, commands []*ApplicationCommand) (createdCommands []*ApplicationCommand, err error)

ApplicationCommandBulkOverwrite Creates commands overwriting existing commands. Returns a list of commands. appID : The application ID. commands : The commands to create.

func (*Session) ApplicationCommandCreate

func (s *Session) ApplicationCommandCreate(appID string, guildID string, cmd *ApplicationCommand) (ccmd *ApplicationCommand, err error)

ApplicationCommandCreate creates a global application command and returns it. appID : The application ID. guildID : Guild ID to create guild-specific application command. If empty - creates global application command. cmd : New application command data.

func (*Session) ApplicationCommandDelete

func (s *Session) ApplicationCommandDelete(appID, guildID, cmdID string) error

ApplicationCommandDelete deletes application command by ID. appID : The application ID. cmdID : Application command ID to delete. guildID : Guild ID to delete guild-specific application command. If empty - deletes global application command.

func (*Session) ApplicationCommandEdit

func (s *Session) ApplicationCommandEdit(appID, guildID, cmdID string, cmd *ApplicationCommand) (updated *ApplicationCommand, err error)

ApplicationCommandEdit edits application command and returns new command data. appID : The application ID. cmdID : Application command ID to edit. guildID : Guild ID to edit guild-specific application command. If empty - edits global application command. cmd : Updated application command data.

func (*Session) ApplicationCommands

func (s *Session) ApplicationCommands(appID, guildID string) (cmd []*ApplicationCommand, err error)

ApplicationCommands retrieves all commands in application. appID : The application ID. guildID : Guild ID to retrieve all guild-specific application commands. If empty - retrieves global application commands.

func (*Session) ApplicationCreate

func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error)

ApplicationCreate creates a new Application

name : Name of Application / Bot
uris : Redirect URIs (Not required)

func (*Session) ApplicationDelete

func (s *Session) ApplicationDelete(appID string) (err error)

ApplicationDelete deletes an existing Application

appID : The ID of an Application

func (*Session) ApplicationUpdate

func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error)

ApplicationUpdate updates an existing Application

var : desc

func (*Session) Applications

func (s *Session) Applications() (st []*Application, err error)

Applications returns all applications for the authenticated user

func (*Session) Channel

func (s *Session) Channel(channelID string) (st *Channel, err error)

Channel returns a Channel structure of a specific Channel. channelID : The ID of the Channel you want returned.

func (*Session) ChannelDelete

func (s *Session) ChannelDelete(channelID string) (st *Channel, err error)

ChannelDelete deletes the given channel channelID : The ID of a Channel

func (*Session) ChannelEdit

func (s *Session) ChannelEdit(channelID, name string) (*Channel, error)

ChannelEdit edits the given channel channelID : The ID of a Channel name : The new name to assign the channel.

func (*Session) ChannelEditComplex

func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error)

ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct channelID : The ID of a Channel data : The channel struct to send

func (*Session) ChannelFileSend

func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error)

ChannelFileSend sends a file to the given channel. channelID : The ID of a Channel. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelFileSendWithMessage

func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error)

ChannelFileSendWithMessage sends a file to the given channel with an message. DEPRECATED. Use ChannelMessageSendComplex instead. channelID : The ID of a Channel. content: Optional Message content. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelInviteCreate

func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error)

ChannelInviteCreate creates a new invite for the given channel. channelID : The ID of a Channel i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.

func (*Session) ChannelInvites

func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error)

ChannelInvites returns an array of Invite structures for the given channel channelID : The ID of a Channel

func (*Session) ChannelMessage

func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error)

ChannelMessage gets a single message by ID from a given channel. channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageAck

func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error)

ChannelMessageAck acknowledges and marks the given message as read channeld : The ID of a Channel messageID : the ID of a Message lastToken : token returned by last ack

func (*Session) ChannelMessageCrosspost

func (s *Session) ChannelMessageCrosspost(channelID, messageID string) (st *Message, err error)

ChannelMessageCrosspost cross posts a message in a news channel to followers of the channel channelID : The ID of a Channel messageID : The ID of a Message

func (*Session) ChannelMessageDelete

func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)

ChannelMessageDelete deletes a message from the Channel.

func (*Session) ChannelMessageEdit

func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error)

ChannelMessageEdit edits an existing message, replacing it entirely with the given content. channelID : The ID of a Channel messageID : The ID of a Message content : The contents of the message

func (*Session) ChannelMessageEditComplex

func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error)

ChannelMessageEditComplex edits an existing message, replacing it entirely with the given MessageEdit struct

func (*Session) ChannelMessageEditEmbed

func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error)

ChannelMessageEditEmbed edits an existing message with embedded data. channelID : The ID of a Channel messageID : The ID of a Message embed : The embed data to send

func (*Session) ChannelMessageEditEmbeds

func (s *Session) ChannelMessageEditEmbeds(channelID, messageID string, embeds []*MessageEmbed) (*Message, error)

ChannelMessageEditEmbeds edits an existing message with multiple embedded data. channelID : The ID of a Channel messageID : The ID of a Message embeds : The embeds data to send

func (*Session) ChannelMessagePin

func (s *Session) ChannelMessagePin(channelID, messageID string) (err error)

ChannelMessagePin pins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessageSend

func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error)

ChannelMessageSend sends a message to the given channel. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageSendComplex

func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error)

ChannelMessageSendComplex sends a message to the given channel. channelID : The ID of a Channel. data : The message struct to send.

func (*Session) ChannelMessageSendEmbed

func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error)

ChannelMessageSendEmbed sends a message to the given channel with embedded data. channelID : The ID of a Channel. embed : The embed data to send.

func (*Session) ChannelMessageSendEmbeds

func (s *Session) ChannelMessageSendEmbeds(channelID string, embeds []*MessageEmbed) (*Message, error)

ChannelMessageSendEmbeds sends a message to the given channel with multiple embedded data. channelID : The ID of a Channel. embeds : The embeds data to send.

func (*Session) ChannelMessageSendReply

func (s *Session) ChannelMessageSendReply(channelID string, content string, reference *MessageReference) (*Message, error)

ChannelMessageSendReply sends a message to the given channel with reference data. channelID : The ID of a Channel. content : The message to send. reference : The message reference to send.

func (*Session) ChannelMessageSendTTS

func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error)

ChannelMessageSendTTS sends a message to the given channel with Text to Speech. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageUnpin

func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error)

ChannelMessageUnpin unpins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessages

func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error)

ChannelMessages returns an array of Message structures for messages within a given channel. channelID : The ID of a Channel. limit : The number messages that can be returned. (max 100) beforeID : If provided all messages returned will be before given ID. afterID : If provided all messages returned will be after given ID. aroundID : If provided all messages returned will be around given ID.

func (*Session) ChannelMessagesBulkDelete

func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error)

ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. If only one messageID is in the slice call channelMessageDelete function. If the slice is empty do nothing. channelID : The ID of the channel for the messages to delete. messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.

func (*Session) ChannelMessagesPinned

func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error)

ChannelMessagesPinned returns an array of Message structures for pinned messages within a given channel channelID : The ID of a Channel.

func (*Session) ChannelNewsFollow

func (s *Session) ChannelNewsFollow(channelID, targetID string) (st *ChannelFollow, err error)

ChannelNewsFollow follows a news channel in the targetID channelID : The ID of a News Channel targetID : The ID of a Channel where the News Channel should post to

func (*Session) ChannelPermissionDelete

func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error)

ChannelPermissionDelete deletes a specific permission override for the given channel. NOTE: Name of this func may change.

func (*Session) ChannelPermissionSet

func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int64) (err error)

ChannelPermissionSet creates a Permission Override for the given channel. NOTE: This func name may changed. Using Set instead of Create because you can both create a new override or update an override with this function.

func (*Session) ChannelTyping

func (s *Session) ChannelTyping(channelID string) (err error)

ChannelTyping broadcasts to all members that authenticated user is typing in the given channel. channelID : The ID of a Channel

func (*Session) ChannelVoiceJoin

func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error)

ChannelVoiceJoin joins the session user to a voice channel.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*Session) ChannelVoiceJoinManual

func (s *Session) ChannelVoiceJoinManual(gID, cID string, mute, deaf bool) (err error)

ChannelVoiceJoinManual initiates a voice session to a voice channel, but does not complete it.

This should only be used when the VoiceServerUpdate will be intercepted and used elsewhere.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join, leave empty to disconnect.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*Session) ChannelWebhooks

func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error)

ChannelWebhooks returns all webhooks for a given channel. channelID: The ID of a channel.

func (*Session) Close

func (s *Session) Close() error

Close closes a websocket and stops all listening/heartbeat goroutines. TODO: Add support for Voice WS/UDP

func (*Session) CloseWithCode

func (s *Session) CloseWithCode(closeCode int) (err error)

CloseWithCode closes a websocket using the provided closeCode and stops all listening/heartbeat goroutines. TODO: Add support for Voice WS/UDP connections

func (*Session) FollowupMessageCreate

func (s *Session) FollowupMessageCreate(appID string, interaction *Interaction, wait bool, data *WebhookParams) (*Message, error)

FollowupMessageCreate creates the followup message for an interaction. appID : The application ID. interaction : Interaction instance. wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise) data : Data of the message to send.

func (*Session) FollowupMessageDelete

func (s *Session) FollowupMessageDelete(appID string, interaction *Interaction, messageID string) error

FollowupMessageDelete deletes a followup message of an interaction. appID : The application ID. interaction : Interaction instance. messageID : The followup message ID.

func (*Session) FollowupMessageEdit

func (s *Session) FollowupMessageEdit(appID string, interaction *Interaction, messageID string, data *WebhookEdit) (*Message, error)

FollowupMessageEdit edits a followup message of an interaction. appID : The application ID. interaction : Interaction instance. messageID : The followup message ID. data : Data to update the message

func (*Session) Gateway

func (s *Session) Gateway() (gateway string, err error)

Gateway returns the websocket Gateway address

func (*Session) GatewayBot

func (s *Session) GatewayBot() (st *GatewayBotResponse, err error)

GatewayBot returns the websocket Gateway address and the recommended number of shards

func (*Session) Guild

func (s *Session) Guild(guildID string) (st *Guild, err error)

Guild returns a Guild structure of a specific Guild. guildID : The ID of a Guild

func (*Session) GuildAuditLog

func (s *Session) GuildAuditLog(guildID, userID, beforeID string, actionType, limit int) (st *GuildAuditLog, err error)

GuildAuditLog returns the audit log for a Guild. guildID : The ID of a Guild. userID : If provided the log will be filtered for the given ID. beforeID : If provided all log entries returned will be before the given ID. actionType : If provided the log will be filtered for the given Action Type. limit : The number messages that can be returned. (default 50, min 1, max 100)

func (*Session) GuildBan

func (s *Session) GuildBan(guildID, userID string) (st *GuildBan, err error)

GuildBan finds ban by given guild and user id and returns GuildBan structure

func (*Session) GuildBanCreate

func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error)

GuildBanCreate bans the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User days : The number of days of previous comments to delete.

func (*Session) GuildBanCreateWithReason

func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error)

GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for this ban days : The number of days of previous comments to delete.

func (*Session) GuildBanDelete

func (s *Session) GuildBanDelete(guildID, userID string) (err error)

GuildBanDelete removes the given user from the guild bans guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildBans

func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error)

GuildBans returns an array of GuildBan structures for all bans of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelCreate

func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error)

GuildChannelCreate creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Type of the channel

func (*Session) GuildChannelCreateComplex

func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error)

GuildChannelCreateComplex creates a new channel in the given guild guildID : The ID of a Guild data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type

func (*Session) GuildChannels

func (s *Session) GuildChannels(guildID string) (st []*Channel, err error)

GuildChannels returns an array of Channel structures for all channels of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelsReorder

func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error)

GuildChannelsReorder updates the order of channels in a guild guildID : The ID of a Guild. channels : Updated channels.

func (*Session) GuildCreate

func (s *Session) GuildCreate(name string) (st *Guild, err error)

GuildCreate creates a new Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildDelete

func (s *Session) GuildDelete(guildID string) (st *Guild, err error)

GuildDelete deletes a Guild. guildID : The ID of a Guild

func (*Session) GuildEdit

func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error)

GuildEdit edits a new Guild guildID : The ID of a Guild g : A GuildParams struct with the values Name, Region and VerificationLevel defined.

func (*Session) GuildEmbed

func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error)

GuildEmbed returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmbedEdit

func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error)

GuildEmbedEdit returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmojiCreate

func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error)

GuildEmojiCreate creates a new emoji guildID : The ID of a Guild. name : The Name of the Emoji. image : The base64 encoded emoji image, has to be smaller than 256KB. roles : The roles for which this emoji will be whitelisted, can be nil.

func (*Session) GuildEmojiDelete

func (s *Session) GuildEmojiDelete(guildID, emojiID string) (err error)

GuildEmojiDelete deletes an Emoji. guildID : The ID of a Guild. emojiID : The ID of an Emoji.

func (*Session) GuildEmojiEdit

func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error)

GuildEmojiEdit modifies an emoji guildID : The ID of a Guild. emojiID : The ID of an Emoji. name : The Name of the Emoji. roles : The roles for which this emoji will be whitelisted, can be nil.

func (*Session) GuildEmojis

func (s *Session) GuildEmojis(guildID string) (emoji []*Emoji, err error)

GuildEmojis returns all emoji guildID : The ID of a Guild.

func (*Session) GuildIcon

func (s *Session) GuildIcon(guildID string) (img image.Image, err error)

GuildIcon returns an image.Image of a guild icon. guildID : The ID of a Guild.

func (*Session) GuildIntegrationCreate

func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error)

GuildIntegrationCreate creates a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration.

func (*Session) GuildIntegrationDelete

func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error)

GuildIntegrationDelete removes the given integration from the Guild. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrationEdit

func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error)

GuildIntegrationEdit edits a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration. expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).

func (*Session) GuildIntegrationSync

func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error)

GuildIntegrationSync syncs an integration. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrations

func (s *Session) GuildIntegrations(guildID string) (st []*Integration, err error)

GuildIntegrations returns an array of Integrations for a guild. guildID : The ID of a Guild.

func (*Session) GuildInvites

func (s *Session) GuildInvites(guildID string) (st []*Invite, err error)

GuildInvites returns an array of Invite structures for the given guild guildID : The ID of a Guild.

func (*Session) GuildLeave

func (s *Session) GuildLeave(guildID string) (err error)

GuildLeave leaves a Guild. guildID : The ID of a Guild

func (*Session) GuildMember

func (s *Session) GuildMember(guildID, userID string) (st *Member, err error)

GuildMember returns a member of a guild.

guildID   : The ID of a Guild.
userID    : The ID of a User

func (*Session) GuildMemberAdd

func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error)

GuildMemberAdd force joins a user to the guild.

accessToken   : Valid access_token for the user.
guildID       : The ID of a Guild.
userID        : The ID of a User.
nick          : Value to set users nickname to
roles         : A list of role ID's to set on the member.
mute          : If the user is muted.
deaf          : If the user is deafened.

func (*Session) GuildMemberDeafen

func (s *Session) GuildMemberDeafen(guildID string, userID string, deaf bool) (err error)

GuildMemberDeafen server deafens a guild member

guildID   : The ID of a Guild.
userID    : The ID of a User.
deaf    : boolean value for if the user should be deafened

func (*Session) GuildMemberDelete

func (s *Session) GuildMemberDelete(guildID, userID string) (err error)

GuildMemberDelete removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildMemberDeleteWithReason

func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error)

GuildMemberDeleteWithReason removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for the kick

func (*Session) GuildMemberEdit

func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error)

GuildMemberEdit edits the roles of a member. guildID : The ID of a Guild. userID : The ID of a User. roles : A list of role ID's to set on the member.

func (*Session) GuildMemberMove

func (s *Session) GuildMemberMove(guildID string, userID string, channelID *string) (err error)

GuildMemberMove moves a guild member from one voice channel to another/none

guildID   : The ID of a Guild.
userID    : The ID of a User.
channelID : The ID of a channel to move user to or nil to remove from voice channel

NOTE : I am not entirely set on the name of this function and it may change prior to the final 1.0.0 release of Discordgo

func (*Session) GuildMemberMute

func (s *Session) GuildMemberMute(guildID string, userID string, mute bool) (err error)

GuildMemberMute server mutes a guild member

guildID   : The ID of a Guild.
userID    : The ID of a User.
mute    : boolean value for if the user should be muted

func (*Session) GuildMemberNickname

func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error)

GuildMemberNickname updates the nickname of a guild member guildID : The ID of a guild userID : The ID of a user userID : The ID of a user or "@me" which is a shortcut of the current user ID nickname : The nickname of the member, "" will reset their nickname

func (*Session) GuildMemberRoleAdd

func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error)

GuildMemberRoleAdd adds the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be assigned to the user.

func (*Session) GuildMemberRoleRemove

func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error)

GuildMemberRoleRemove removes the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be removed from the user.

func (*Session) GuildMembers

func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error)

GuildMembers returns a list of members for a guild.

guildID  : The ID of a Guild.
after    : The id of the member to return members after
limit    : max number of members to return (max 1000)

func (*Session) GuildPreview

func (s *Session) GuildPreview(guildID string) (st *GuildPreview, err error)

GuildPreview returns a GuildPreview structure of a specific public Guild. guildID : The ID of a Guild

func (*Session) GuildPrune

func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error)

GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildPruneCount

func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error)

GuildPruneCount Returns the number of members that would be removed in a prune operation. Requires 'KICK_MEMBER' permission. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildRoleCreate

func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error)

GuildRoleCreate returns a new Guild Role. guildID: The ID of a Guild.

func (*Session) GuildRoleDelete

func (s *Session) GuildRoleDelete(guildID, roleID string) (err error)

GuildRoleDelete deletes an existing role. guildID : The ID of a Guild. roleID : The ID of a Role.

func (*Session) GuildRoleEdit

func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int64, mention bool) (st *Role, err error)

GuildRoleEdit updates an existing Guild Role with new values guildID : The ID of a Guild. roleID : The ID of a Role. name : The name of the Role. color : The color of the role (decimal, not hex). hoist : Whether to display the role's users separately. perm : The permissions for the role. mention : Whether this role is mentionable

func (*Session) GuildRoleReorder

func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error)

GuildRoleReorder reoders guild roles guildID : The ID of a Guild. roles : A list of ordered roles.

func (*Session) GuildRoles

func (s *Session) GuildRoles(guildID string) (st []*Role, err error)

GuildRoles returns all roles for a given guild. guildID : The ID of a Guild.

func (*Session) GuildSplash

func (s *Session) GuildSplash(guildID string) (img image.Image, err error)

GuildSplash returns an image.Image of a guild splash image. guildID : The ID of a Guild.

func (*Session) GuildWebhooks

func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error)

GuildWebhooks returns all webhooks for a given guild. guildID: The ID of a Guild.

func (*Session) HeartbeatLatency

func (s *Session) HeartbeatLatency() time.Duration

HeartbeatLatency returns the latency between heartbeat acknowledgement and heartbeat send.

func (*Session) InteractionRespond

func (s *Session) InteractionRespond(interaction *Interaction, resp *InteractionResponse) (err error)

InteractionRespond creates the response to an interaction. appID : The application ID. interaction : Interaction instance. resp : Response message data.

func (*Session) InteractionResponse

func (s *Session) InteractionResponse(appID string, interaction *Interaction) (*Message, error)

InteractionResponse gets the response to an interaction. appID : The application ID. interaction : Interaction instance.

func (*Session) InteractionResponseDelete

func (s *Session) InteractionResponseDelete(appID string, interaction *Interaction) error

InteractionResponseDelete deletes the response to an interaction. appID : The application ID. interaction : Interaction instance.

func (*Session) InteractionResponseEdit

func (s *Session) InteractionResponseEdit(appID string, interaction *Interaction, newresp *WebhookEdit) (*Message, error)

InteractionResponseEdit edits the response to an interaction. appID : The application ID. interaction : Interaction instance. newresp : Updated response message data.

func (*Session) Invite

func (s *Session) Invite(inviteID string) (st *Invite, err error)

Invite returns an Invite structure of the given invite inviteID : The invite code

func (*Session) InviteAccept

func (s *Session) InviteAccept(inviteID string) (st *Invite, err error)

InviteAccept accepts an Invite to a Guild or Channel inviteID : The invite code

func (*Session) InviteDelete

func (s *Session) InviteDelete(inviteID string) (st *Invite, err error)

InviteDelete deletes an existing invite inviteID : the code of an invite

func (*Session) InviteWithCounts

func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error)

InviteWithCounts returns an Invite structure of the given invite including approximate member counts inviteID : The invite code

func (*Session) Login

func (s *Session) Login(email, password string) (err error)

Login asks the Discord server for an authentication token.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) Logout

func (s *Session) Logout() (err error)

Logout sends a logout request to Discord. This does not seem to actually invalidate the token. So you can still make API calls even after a Logout. So, it seems almost pointless to even use.

func (*Session) MessageReactionAdd

func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error

MessageReactionAdd creates an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.

func (*Session) MessageReactionRemove

func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error

MessageReactionRemove deletes an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. userID : @me or ID of the user to delete the reaction for.

func (*Session) MessageReactions

func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int, beforeID, afterID string) (st []*User, err error)

MessageReactions gets all the users reactions for a specific emoji. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. limit : max number of users to return (max 100) beforeID : If provided all reactions returned will be before given ID. afterID : If provided all reactions returned will be after given ID.

func (*Session) MessageReactionsRemoveAll

func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error

MessageReactionsRemoveAll deletes all reactions from a message channelID : The channel ID messageID : The message ID.

func (*Session) MessageReactionsRemoveEmoji

func (s *Session) MessageReactionsRemoveEmoji(channelID, messageID, emojiID string) error

MessageReactionsRemoveEmoji deletes all reactions of a certain emoji from a message channelID : The channel ID messageID : The message ID emojiID : The emoji ID

func (*Session) Open

func (s *Session) Open() error

Open creates a websocket connection to Discord. See: https://discord.com/developers/docs/topics/gateway#connecting

func (*Session) Register

func (s *Session) Register(username string) (token string, err error)

Register sends a Register request to Discord, and returns the authentication token Note that this account is temporary and should be verified for future use. Another option is to save the authentication token external, but this isn't recommended.

func (*Session) RelationshipDelete

func (s *Session) RelationshipDelete(userID string) (err error)

RelationshipDelete removes the relationship with a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestAccept

func (s *Session) RelationshipFriendRequestAccept(userID string) (err error)

RelationshipFriendRequestAccept accepts a friend request from a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestSend

func (s *Session) RelationshipFriendRequestSend(userID string) (err error)

RelationshipFriendRequestSend sends a friend request to a user. userID: ID of the user.

func (*Session) RelationshipUserBlock

func (s *Session) RelationshipUserBlock(userID string) (err error)

RelationshipUserBlock blocks a user. userID: ID of the user.

func (*Session) RelationshipsGet

func (s *Session) RelationshipsGet() (r []*Relationship, err error)

RelationshipsGet returns an array of all the relationships of the user.

func (*Session) RelationshipsMutualGet

func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error)

RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. userID: ID of the user.

func (*Session) Request

func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error)

Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr

func (*Session) RequestGuildMembers

func (s *Session) RequestGuildMembers(guildID string, query string, limit int, presences bool) (err error)

RequestGuildMembers requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Single Guild ID to request members of query : String that username starts with, leave empty to return all members limit : Max number of items to return, or 0 to request all members matched presences : Whether to request presences of guild members

func (*Session) RequestGuildMembersBatch

func (s *Session) RequestGuildMembersBatch(guildIDs []string, query string, limit int, presences bool) (err error)

RequestGuildMembersBatch requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : Slice of guild IDs to request members of query : String that username starts with, leave empty to return all members limit : Max number of items to return, or 0 to request all members matched presences : Whether to request presences of guild members

func (*Session) RequestWithBucketID

func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error)

RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.

func (*Session) RequestWithLockedBucket

func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error)

RequestWithLockedBucket makes a request using a bucket that's already been locked

func (*Session) UpdateGameStatus

func (s *Session) UpdateGameStatus(idle int, name string) (err error)

UpdateGameStatus is used to update the user's status. If idle>0 then set status to idle. If name!="" then set game. if otherwise, set status to active, and no activity.

func (*Session) UpdateListeningStatus

func (s *Session) UpdateListeningStatus(name string) (err error)

UpdateListeningStatus is used to set the user to "Listening to..." If name!="" then set to what user is listening to Else, set user to active and no activity.

func (*Session) UpdateStatusComplex

func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error)

UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.

func (*Session) UpdateStreamingStatus

func (s *Session) UpdateStreamingStatus(idle int, name string, url string) (err error)

UpdateStreamingStatus is used to update the user's streaming status. If idle>0 then set status to idle. If name!="" then set game. If name!="" and url!="" then set the status type to streaming with the URL set. if otherwise, set status to active, and no game.

func (*Session) User

func (s *Session) User(userID string) (st *User, err error)

User returns the user details of the given userID userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatar

func (s *Session) UserAvatar(userID string) (img image.Image, err error)

UserAvatar is deprecated. Please use UserAvatarDecode userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatarDecode

func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error)

UserAvatarDecode returns an image.Image of a user's Avatar user : The user which avatar should be retrieved

func (*Session) UserChannelCreate

func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)

UserChannelCreate creates a new User (Private) Channel with another User recipientID : A user ID for the user to which this channel is opened with.

func (*Session) UserChannelPermissions

func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

NOTE: This function is now deprecated and will be removed in the future. Please see the same function inside state.go

func (*Session) UserChannels

func (s *Session) UserChannels() (st []*Channel, err error)

UserChannels returns an array of Channel structures for all private channels.

func (*Session) UserConnections

func (s *Session) UserConnections() (conn []*UserConnection, err error)

UserConnections returns the user's connections

func (*Session) UserGuildSettingsEdit

func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error)

UserGuildSettingsEdit Edits the users notification settings for a guild guildID : The ID of the guild to edit the settings on settings : The settings to update

func (*Session) UserGuilds

func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error)

UserGuilds returns an array of UserGuild structures for all guilds. limit : The number guilds that can be returned. (max 100) beforeID : If provided all guilds returned will be before given ID. afterID : If provided all guilds returned will be after given ID.

func (*Session) UserNoteSet

func (s *Session) UserNoteSet(userID string, message string) (err error)

UserNoteSet sets the note for a specific user.

func (*Session) UserSettings

func (s *Session) UserSettings() (st *Settings, err error)

UserSettings returns the settings for a given user

func (*Session) UserUpdate

func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error)

UserUpdate updates a users settings.

func (*Session) UserUpdateStatus

func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error)

UserUpdateStatus update the user status status : The new status (Actual valid status are 'online','idle','dnd','invisible')

func (*Session) VoiceICE

func (s *Session) VoiceICE() (st *VoiceICE, err error)

VoiceICE returns the voice server ICE information

func (*Session) VoiceRegions

func (s *Session) VoiceRegions() (st []*VoiceRegion, err error)

VoiceRegions returns the voice server regions

func (*Session) Webhook

func (s *Session) Webhook(webhookID string) (st *Webhook, err error)

Webhook returns a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookCreate

func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error)

WebhookCreate returns a new Webhook. channelID: The ID of a Channel. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookDelete

func (s *Session) WebhookDelete(webhookID string) (err error)

WebhookDelete deletes a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookDeleteWithToken

func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error)

WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook.

func (*Session) WebhookEdit

func (s *Session) WebhookEdit(webhookID, name, avatar, channelID string) (st *Role, err error)

WebhookEdit updates an existing Webhook. webhookID: The ID of a webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookEditWithToken

func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error)

WebhookEditWithToken updates an existing Webhook with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookExecute

func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (st *Message, err error)

WebhookExecute executes a webhook. webhookID: The ID of a webhook. token : The auth token for the webhook wait : Waits for server confirmation of message send and ensures that the return struct is populated (it is nil otherwise)

func (*Session) WebhookMessage

func (s *Session) WebhookMessage(webhookID, token, messageID string) (message *Message, err error)

WebhookMessage gets a webhook message. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of message to get

func (*Session) WebhookMessageDelete

func (s *Session) WebhookMessageDelete(webhookID, token, messageID string) (err error)

WebhookMessageDelete deletes a webhook message. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of a message to edit

func (*Session) WebhookMessageEdit

func (s *Session) WebhookMessageEdit(webhookID, token, messageID string, data *WebhookEdit) (st *Message, err error)

WebhookMessageEdit edits a webhook message and returns a new one. webhookID : The ID of a webhook token : The auth token for the webhook messageID : The ID of message to edit

func (*Session) WebhookWithToken

func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error)

WebhookWithToken returns a webhook for a given ID webhookID: The ID of a webhook. token : The auth token for the webhook.

type SessionInformation

type SessionInformation struct {
	Total          int `json:"total,omitempty"`
	Remaining      int `json:"remaining,omitempty"`
	ResetAfter     int `json:"reset_after,omitempty"`
	MaxConcurrency int `json:"max_concurrency,omitempty"`
}

SessionInformation provides the information for max concurrency sharding

type Settings

type Settings struct {
	RenderEmbeds           bool               `json:"render_embeds"`
	InlineEmbedMedia       bool               `json:"inline_embed_media"`
	InlineAttachmentMedia  bool               `json:"inline_attachment_media"`
	EnableTTSCommand       bool               `json:"enable_tts_command"`
	MessageDisplayCompact  bool               `json:"message_display_compact"`
	ShowCurrentGame        bool               `json:"show_current_game"`
	ConvertEmoticons       bool               `json:"convert_emoticons"`
	Locale                 string             `json:"locale"`
	Theme                  string             `json:"theme"`
	GuildPositions         []string           `json:"guild_positions"`
	RestrictedGuilds       []string           `json:"restricted_guilds"`
	FriendSourceFlags      *FriendSourceFlags `json:"friend_source_flags"`
	Status                 Status             `json:"status"`
	DetectPlatformAccounts bool               `json:"detect_platform_accounts"`
	DeveloperMode          bool               `json:"developer_mode"`
}

A Settings stores data for a specific users Discord client settings.

type State

type State struct {
	sync.RWMutex
	Ready

	// MaxMessageCount represents how many messages per channel the state will store.
	MaxMessageCount int
	TrackChannels   bool
	TrackEmojis     bool
	TrackMembers    bool
	TrackRoles      bool
	TrackVoice      bool
	TrackPresences  bool
	// contains filtered or unexported fields
}

A State contains the current known state. As discord sends this in a READY blob, it seems reasonable to simply use that struct as the data store.

func NewState

func NewState() *State

NewState creates an empty state.

func (*State) Channel

func (s *State) Channel(channelID string) (*Channel, error)

Channel gets a channel by ID, it will look in all guilds and private channels.

func (*State) ChannelAdd

func (s *State) ChannelAdd(channel *Channel) error

ChannelAdd adds a channel to the current world state, or updates it if it already exists. Channels may exist either as PrivateChannels or inside a guild.

func (*State) ChannelRemove

func (s *State) ChannelRemove(channel *Channel) error

ChannelRemove removes a channel from current world state.

func (*State) Emoji

func (s *State) Emoji(guildID, emojiID string) (*Emoji, error)

Emoji returns an emoji for a guild and emoji id.

func (*State) EmojiAdd

func (s *State) EmojiAdd(guildID string, emoji *Emoji) error

EmojiAdd adds an emoji to the current world state.

func (*State) EmojisAdd

func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error

EmojisAdd adds multiple emojis to the world state.

func (*State) Guild

func (s *State) Guild(guildID string) (*Guild, error)

Guild gets a guild by ID. Useful for querying if @me is in a guild:

_, err := discordgo.Session.State.Guild(guildID)
isInGuild := err == nil

func (*State) GuildAdd

func (s *State) GuildAdd(guild *Guild) error

GuildAdd adds a guild to the current world state, or updates it if it already exists.

func (*State) GuildChannel

func (s *State) GuildChannel(guildID, channelID string) (*Channel, error)

GuildChannel gets a channel by ID from a guild. This method is Deprecated, use Channel(channelID)

func (*State) GuildRemove

func (s *State) GuildRemove(guild *Guild) error

GuildRemove removes a guild from current world state.

func (*State) Member

func (s *State) Member(guildID, userID string) (*Member, error)

Member gets a member by ID from a guild.

func (*State) MemberAdd

func (s *State) MemberAdd(member *Member) error

MemberAdd adds a member to the current world state, or updates it if it already exists.

func (*State) MemberRemove

func (s *State) MemberRemove(member *Member) error

MemberRemove removes a member from current world state.

func (*State) Message

func (s *State) Message(channelID, messageID string) (*Message, error)

Message gets a message by channel and message ID.

func (*State) MessageAdd

func (s *State) MessageAdd(message *Message) error

MessageAdd adds a message to the current world state, or updates it if it exists. If the channel cannot be found, the message is discarded. Messages are kept in state up to s.MaxMessageCount per channel.

func (*State) MessageColor

func (s *State) MessageColor(message *Message) int

MessageColor returns the color of the author's name as displayed in the client associated with this message.

func (*State) MessagePermissions

func (s *State) MessagePermissions(message *Message) (apermissions int64, err error)

MessagePermissions returns the permissions of the author of the message in the channel in which it was sent.

func (*State) MessageRemove

func (s *State) MessageRemove(message *Message) error

MessageRemove removes a message from the world state.

func (*State) OnInterface

func (s *State) OnInterface(se *Session, i interface{}) (err error)

OnInterface handles all events related to states.

func (*State) Presence

func (s *State) Presence(guildID, userID string) (*Presence, error)

Presence gets a presence by ID from a guild.

func (*State) PresenceAdd

func (s *State) PresenceAdd(guildID string, presence *Presence) error

PresenceAdd adds a presence to the current world state, or updates it if it already exists.

func (*State) PresenceRemove

func (s *State) PresenceRemove(guildID string, presence *Presence) error

PresenceRemove removes a presence from the current world state.

func (*State) PrivateChannel

func (s *State) PrivateChannel(channelID string) (*Channel, error)

PrivateChannel gets a private channel by ID. This method is Deprecated, use Channel(channelID)

func (*State) Role

func (s *State) Role(guildID, roleID string) (*Role, error)

Role gets a role by ID from a guild.

func (*State) RoleAdd

func (s *State) RoleAdd(guildID string, role *Role) error

RoleAdd adds a role to the current world state, or updates it if it already exists.

func (*State) RoleRemove

func (s *State) RoleRemove(guildID, roleID string) error

RoleRemove removes a role from current world state by ID.

func (*State) UserChannelPermissions

func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int64, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

func (*State) UserColor

func (s *State) UserColor(userID, channelID string) int

UserColor returns the color of a user in a channel. While colors are defined at a Guild level, determining for a channel is more useful in message handlers. 0 is returned in cases of error, which is the color of @everyone. userID : The ID of the user to calculate the color for. channelID : The ID of the channel to calculate the color for.

func (*State) VoiceState

func (s *State) VoiceState(guildID, userID string) (*VoiceState, error)

VoiceState gets a VoiceState by guild and user ID.

type Status

type Status string

Status type definition

const (
	StatusOnline       Status = "online"
	StatusIdle         Status = "idle"
	StatusDoNotDisturb Status = "dnd"
	StatusInvisible    Status = "invisible"
	StatusOffline      Status = "offline"
)

Constants for Status with the different current available status

type SystemChannelFlag

type SystemChannelFlag int

SystemChannelFlag is the type of flags in the system channel (see SystemChannelFlag* consts) https://discord.com/developers/docs/resources/guild#guild-object-system-channel-flags

const (
	SystemChannelFlagsSuppressJoin    SystemChannelFlag = 1 << 0
	SystemChannelFlagsSuppressPremium SystemChannelFlag = 1 << 1
)

Block containing known SystemChannelFlag values

type TargetUserType

type TargetUserType int

TargetUserType is the type of the target user https://discord.com/developers/docs/resources/invite#invite-object-target-user-types

const (
	TargetUserTypeStream TargetUserType = 1
)

Block contains known TargetUserType values

type Team

type Team struct {
	ID          string        `json:"id"`
	Name        string        `json:"name"`
	Description string        `json:"description"`
	Icon        string        `json:"icon"`
	OwnerID     string        `json:"owner_user_id"`
	Members     []*TeamMember `json:"members"`
}

A Team struct stores the members of a Discord Developer Team as well as some metadata about it

type TeamMember

type TeamMember struct {
	User            *User           `json:"user"`
	TeamID          string          `json:"team_id"`
	MembershipState MembershipState `json:"membership_state"`
	Permissions     []string        `json:"permissions"`
}

A TeamMember struct stores values for a single Team Member, extending the normal User data - note that the user field is partial

type TextInput

type TextInput struct {
	CustomID    string         `json:"custom_id"`
	Label       string         `json:"label"`
	Style       TextInputStyle `json:"style"`
	Placeholder string         `json:"placeholder,omitempty"`
	Value       string         `json:"value,omitempty"`
	Required    bool           `json:"required,omitempty"`
	MinLength   int            `json:"min_length,omitempty"`
	MaxLength   int            `json:"max_length,omitempty"`
}

TextInput represents text input component.

func (TextInput) MarshalJSON

func (m TextInput) MarshalJSON() ([]byte, error)

MarshalJSON is a method for marshaling TextInput to a JSON object.

func (TextInput) Type

func (TextInput) Type() ComponentType

Type is a method to get the type of a component.

type TextInputStyle

type TextInputStyle uint

TextInputStyle is style of text in TextInput component.

const (
	TextInputShort     TextInputStyle = 1
	TextInputParagraph TextInputStyle = 2
)

Text styles

type TimeStamps

type TimeStamps struct {
	EndTimestamp   int64 `json:"end,omitempty"`
	StartTimestamp int64 `json:"start,omitempty"`
}

A TimeStamps struct contains start and end times used in the rich presence "playing .." Game

func (*TimeStamps) UnmarshalJSON

func (t *TimeStamps) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals JSON into TimeStamps struct

type Timestamp

type Timestamp string

Timestamp stores a timestamp, as sent by the Discord API.

func (Timestamp) Parse

func (t Timestamp) Parse() (time.Time, error)

Parse parses a timestamp string into a time.Time object. The only time this can fail is if Discord changes their timestamp format.

type TooManyRequests

type TooManyRequests struct {
	Bucket     string        `json:"bucket"`
	Message    string        `json:"message"`
	RetryAfter time.Duration `json:"retry_after"`
}

A TooManyRequests struct holds information received from Discord when receiving a HTTP 429 response.

func (*TooManyRequests) UnmarshalJSON

func (t *TooManyRequests) UnmarshalJSON(b []byte) error

UnmarshalJSON helps support translation of a milliseconds-based float into a time.Duration on TooManyRequests.

type TypingStart

type TypingStart struct {
	UserID    string `json:"user_id"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id,omitempty"`
	Timestamp int    `json:"timestamp"`
}

TypingStart is the data for a TypingStart event.

type UpdateStatusData

type UpdateStatusData struct {
	IdleSince  *int        `json:"since"`
	Activities []*Activity `json:"activities"`
	AFK        bool        `json:"afk"`
	Status     string      `json:"status"`
}

UpdateStatusData ia provided to UpdateStatusComplex()

type User

type User struct {
	// The ID of the user.
	ID string `json:"id"`

	// The email of the user. This is only present when
	// the application possesses the email scope for the user.
	Email string `json:"email"`

	// The user's username.
	Username string `json:"username"`

	// The hash of the user's avatar. Use Session.UserAvatar
	// to retrieve the avatar itself.
	Avatar string `json:"avatar"`

	// The user's chosen language option.
	Locale string `json:"locale"`

	// The discriminator of the user (4 numbers after name).
	Discriminator string `json:"discriminator"`

	// The token of the user. This is only present for
	// the user represented by the current session.
	Token string `json:"token"`

	// Whether the user's email is verified.
	Verified bool `json:"verified"`

	// Whether the user has multi-factor authentication enabled.
	MFAEnabled bool `json:"mfa_enabled"`

	// Whether the user is a bot.
	Bot bool `json:"bot"`

	// The public flags on a user's account.
	// This is a combination of bit masks; the presence of a certain flag can
	// be checked by performing a bitwise AND between this int and the flag.
	PublicFlags UserFlags `json:"public_flags"`

	// The type of Nitro subscription on a user's account.
	// Only available when the request is authorized via a Bearer token.
	PremiumType int `json:"premium_type"`

	// Whether the user is an Official Discord System user (part of the urgent message system).
	System bool `json:"system"`

	// The flags on a user's account.
	// Only available when the request is authorized via a Bearer token.
	Flags int `json:"flags"`
}

A User stores all data for an individual Discord user.

func (*User) AvatarURL

func (u *User) AvatarURL(size string) string

AvatarURL returns a URL to the user's avatar.

size:    The size of the user's avatar as a power of two
         if size is an empty string, no size parameter will
         be added to the URL.

func (*User) Mention

func (u *User) Mention() string

Mention return a string which mentions the user

func (*User) String

func (u *User) String() string

String returns a unique identifier of the form username#discriminator

type UserConnection

type UserConnection struct {
	ID           string         `json:"id"`
	Name         string         `json:"name"`
	Type         string         `json:"type"`
	Revoked      bool           `json:"revoked"`
	Integrations []*Integration `json:"integrations"`
}

UserConnection is a Connection returned from the UserConnections endpoint

type UserFlags

type UserFlags int

UserFlags is the flags of "user" (see UserFlags* consts) https://discord.com/developers/docs/resources/user#user-object-user-flags

const (
	UserFlagDiscordEmployee           UserFlags = 1 << 0
	UserFlagDiscordPartner            UserFlags = 1 << 1
	UserFlagHypeSquadEvents           UserFlags = 1 << 2
	UserFlagBugHunterLevel1           UserFlags = 1 << 3
	UserFlagHouseBravery              UserFlags = 1 << 6
	UserFlagHouseBrilliance           UserFlags = 1 << 7
	UserFlagHouseBalance              UserFlags = 1 << 8
	UserFlagEarlySupporter            UserFlags = 1 << 9
	UserFlagTeamUser                  UserFlags = 1 << 10
	UserFlagSystem                    UserFlags = 1 << 12
	UserFlagBugHunterLevel2           UserFlags = 1 << 14
	UserFlagVerifiedBot               UserFlags = 1 << 16
	UserFlagVerifiedBotDeveloper      UserFlags = 1 << 17
	UserFlagDiscordCertifiedModerator UserFlags = 1 << 18
)

Valid UserFlags values

type UserGuild

type UserGuild struct {
	ID          string `json:"id"`
	Name        string `json:"name"`
	Icon        string `json:"icon"`
	Owner       bool   `json:"owner"`
	Permissions int64  `json:"permissions,string"`
}

A UserGuild holds a brief version of a Guild

type UserGuildSettings

type UserGuildSettings struct {
	SupressEveryone      bool                                `json:"suppress_everyone"`
	Muted                bool                                `json:"muted"`
	MobilePush           bool                                `json:"mobile_push"`
	MessageNotifications int                                 `json:"message_notifications"`
	GuildID              string                              `json:"guild_id"`
	ChannelOverrides     []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettings stores data for a users guild settings.

type UserGuildSettingsChannelOverride

type UserGuildSettingsChannelOverride struct {
	Muted                bool   `json:"muted"`
	MessageNotifications int    `json:"message_notifications"`
	ChannelID            string `json:"channel_id"`
}

A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.

type UserGuildSettingsEdit

type UserGuildSettingsEdit struct {
	SupressEveryone      bool                                         `json:"suppress_everyone"`
	Muted                bool                                         `json:"muted"`
	MobilePush           bool                                         `json:"mobile_push"`
	MessageNotifications int                                          `json:"message_notifications"`
	ChannelOverrides     map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettingsEdit stores data for editing UserGuildSettings

type UserGuildSettingsUpdate

type UserGuildSettingsUpdate struct {
	*UserGuildSettings
}

UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.

type UserNoteUpdate

type UserNoteUpdate struct {
	ID   string `json:"id"`
	Note string `json:"note"`
}

UserNoteUpdate is the data for a UserNoteUpdate event.

type UserSettingsUpdate

type UserSettingsUpdate map[string]interface{}

UserSettingsUpdate is the data for a UserSettingsUpdate event.

type UserUpdate

type UserUpdate struct {
	*User
}

UserUpdate is the data for a UserUpdate event.

type VerificationLevel

type VerificationLevel int

VerificationLevel type definition

const (
	VerificationLevelNone     VerificationLevel = 0
	VerificationLevelLow      VerificationLevel = 1
	VerificationLevelMedium   VerificationLevel = 2
	VerificationLevelHigh     VerificationLevel = 3
	VerificationLevelVeryHigh VerificationLevel = 4
)

Constants for VerificationLevel levels from 0 to 4 inclusive

type VoiceConnection

type VoiceConnection struct {
	sync.RWMutex

	Debug     bool // If true, print extra logging -- DEPRECATED
	LogLevel  int
	Ready     bool // If true, voice is ready to send/receive audio
	UserID    string
	GuildID   string
	ChannelID string

	OpusSend chan []byte  // Chan for sending opus audio
	OpusRecv chan *Packet // Chan for receiving opus audio
	// contains filtered or unexported fields
}

A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.

func (*VoiceConnection) AddHandler

AddHandler adds a Handler for VoiceSpeakingUpdate events.

func (*VoiceConnection) ChangeChannel

func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error)

ChangeChannel sends Discord a request to change channels within a Guild !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin

func (*VoiceConnection) Close

func (v *VoiceConnection) Close()

Close closes the voice ws and udp connections

func (*VoiceConnection) Disconnect

func (v *VoiceConnection) Disconnect() (err error)

Disconnect disconnects from this voice channel and closes the websocket and udp connections to Discord.

func (*VoiceConnection) Speaking

func (v *VoiceConnection) Speaking(b bool) (err error)

Speaking sends a speaking notification to Discord over the voice websocket. This must be sent as true prior to sending audio and should be set to false once finished sending audio.

b  : Send true if speaking, false if not.

type VoiceICE

type VoiceICE struct {
	TTL     string       `json:"ttl"`
	Servers []*ICEServer `json:"servers"`
}

A VoiceICE stores data for voice ICE servers.

type VoiceRegion

type VoiceRegion struct {
	ID       string `json:"id"`
	Name     string `json:"name"`
	Hostname string `json:"sample_hostname"`
	Port     int    `json:"sample_port"`
}

A VoiceRegion stores data for a specific voice region server.

type VoiceServerUpdate

type VoiceServerUpdate struct {
	Token    string `json:"token"`
	GuildID  string `json:"guild_id"`
	Endpoint string `json:"endpoint"`
}

VoiceServerUpdate is the data for a VoiceServerUpdate event.

type VoiceSpeakingUpdate

type VoiceSpeakingUpdate struct {
	UserID   string `json:"user_id"`
	SSRC     int    `json:"ssrc"`
	Speaking bool   `json:"speaking"`
}

VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.

type VoiceSpeakingUpdateHandler

type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)

VoiceSpeakingUpdateHandler type provides a function definition for the VoiceSpeakingUpdate event

type VoiceState

type VoiceState struct {
	UserID    string `json:"user_id"`
	SessionID string `json:"session_id"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id"`
	Suppress  bool   `json:"suppress"`
	SelfMute  bool   `json:"self_mute"`
	SelfDeaf  bool   `json:"self_deaf"`
	Mute      bool   `json:"mute"`
	Deaf      bool   `json:"deaf"`
}

A VoiceState stores the voice states of Guilds

type VoiceStateUpdate

type VoiceStateUpdate struct {
	*VoiceState
	// BeforeUpdate will be nil if the VoiceState was not previously cached in the state cache.
	BeforeUpdate *VoiceState `json:"-"`
}

VoiceStateUpdate is the data for a VoiceStateUpdate event.

type Webhook

type Webhook struct {
	ID        string      `json:"id"`
	Type      WebhookType `json:"type"`
	GuildID   string      `json:"guild_id"`
	ChannelID string      `json:"channel_id"`
	User      *User       `json:"user"`
	Name      string      `json:"name"`
	Avatar    string      `json:"avatar"`
	Token     string      `json:"token"`

	// ApplicationID is the bot/OAuth2 application that created this webhook
	ApplicationID string `json:"application_id,omitempty"`
}

Webhook stores the data for a webhook.

type WebhookEdit

type WebhookEdit struct {
	Content         string                  `json:"content,omitempty"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	Files           []*File                 `json:"-"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
}

WebhookEdit stores data for editing of a webhook message.

type WebhookParams

type WebhookParams struct {
	Content         string                  `json:"content,omitempty"`
	Username        string                  `json:"username,omitempty"`
	AvatarURL       string                  `json:"avatar_url,omitempty"`
	TTS             bool                    `json:"tts,omitempty"`
	Files           []*File                 `json:"-"`
	Components      []MessageComponent      `json:"components"`
	Embeds          []*MessageEmbed         `json:"embeds,omitempty"`
	AllowedMentions *MessageAllowedMentions `json:"allowed_mentions,omitempty"`
	// NOTE: Works only for followup messages.
	Flags uint64 `json:"flags,omitempty"`
}

WebhookParams is a struct for webhook params, used in the WebhookExecute command.

type WebhookType

type WebhookType int

WebhookType is the type of Webhook (see WebhookType* consts) in the Webhook struct https://discord.com/developers/docs/resources/webhook#webhook-object-webhook-types

const (
	WebhookTypeIncoming        WebhookType = 1
	WebhookTypeChannelFollower WebhookType = 2
)

Valid WebhookType values

type WebhooksUpdate

type WebhooksUpdate struct {
	GuildID   string `json:"guild_id"`
	ChannelID string `json:"channel_id"`
}

WebhooksUpdate is the data for a WebhooksUpdate event

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