Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type Entry ¶
type Entry struct {
// contains filtered or unexported fields
}
Entry point for application
func New ¶
func New(screenConfig *platform.ScreenConfiguration, isDebugMode bool) Entry
New engine entry point for application
func (*Entry) LoadSceneObjects ¶
func (e *Entry) LoadSceneObjects(sceneObjects []entity.SceneObject)
LoadSceneObjects will be used during the scene
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