Documentation ¶
Index ¶
Constants ¶
View Source
const ( // Version get the gohook version Version = "v0.30.0.80, Sierra Nevada!" // HookEnabled honk enable status HookEnabled = 1 // iota HookDisabled = 2 KeyDown = 3 KeyHold = 4 KeyUp = 5 MouseUp = 6 MouseHold = 7 MouseDown = 8 MouseMove = 9 MouseDrag = 10 MouseWheel = 11 FakeEvent = 12 // Keychar could be v CharUndefined = 0xFFFF WheelUp = -1 WheelDown = 1 )
Variables ¶
View Source
var Keycode = uMap{
"`": 41,
"1": 2,
"2": 3,
"3": 4,
"4": 5,
"5": 6,
"6": 7,
"7": 8,
"8": 9,
"9": 10,
"0": 11,
"-": 12,
"+": 13,
"q": 16,
"w": 17,
"e": 18,
"r": 19,
"t": 20,
"y": 21,
"u": 22,
"i": 23,
"o": 24,
"p": 25,
"[": 26,
"]": 27,
"\\": 43,
"a": 30,
"s": 31,
"d": 32,
"f": 33,
"g": 34,
"h": 35,
"j": 36,
"k": 37,
"l": 38,
";": 39,
"'": 40,
"z": 44,
"x": 45,
"c": 46,
"v": 47,
"b": 48,
"n": 49,
"m": 50,
",": 51,
".": 52,
"/": 53,
"f1": 59,
"f2": 60,
"f3": 61,
"f4": 62,
"f5": 63,
"f6": 64,
"f7": 65,
"f8": 66,
"f9": 67,
"f10": 68,
"f11": 69,
"f12": 70,
"esc": 1,
"delete": 14,
"tab": 15,
"ctrl": 29,
"control": 29,
"alt": 56,
"space": 57,
"shift": 42,
"rshift": 54,
"enter": 28,
"cmd": 3675,
"command": 3675,
"rcmd": 3676,
"ralt": 3640,
"up": 57416,
"down": 57424,
"left": 57419,
"right": 57421,
}
Keycode robotgo hook key's code map
View Source
var MouseMap = uMap{
"left": 1,
"right": 2,
"center": 3,
"wheelDown": 4,
"wheelUp": 5,
"wheelLeft": 6,
"wheelRight": 7,
}
MouseMap robotgo hook mouse's code map
Functions ¶
func KeychartoRawcode ¶
KeychartoRawcode key char to rawcode
Types ¶
type Event ¶
type Event struct { Kind uint8 `json:"id"` When time.Time Mask uint16 `json:"mask"` Reserved uint16 `json:"reserved"` Keycode uint16 `json:"keycode"` Rawcode uint16 `json:"rawcode"` Keychar rune `json:"keychar"` Button uint16 `json:"button"` Clicks uint16 `json:"clicks"` X int16 `json:"x"` Y int16 `json:"y"` Amount uint16 `json:"amount"` Rotation int32 `json:"rotation"` Direction uint8 `json:"direction"` }
Event Holds a system event
If it's a Keyboard event the relevant fields are: Mask, Keycode, Rawcode, and Keychar, Keychar is probably what you want.
If it's a Mouse event the relevant fields are: Button, Clicks, X, Y, Amount, Rotation and Direction
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